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== Mike Haggar == | == Mike Haggar == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Haggar.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Haggar.png }} | ||
The mayor of Metro City is back for his second term. Originating from Capcom's ''Final Fight'' series, a sister series to ''Street Fighter'' taking place in the same shared universe, Haggar entered the vs. series in ''Marvel vs. Capcom 3'', acting as a sort of replacement for Zangief as the series' inveterate grappler. In his home esries of ''Final Fight,'' Mike Haggar is the mayor of Metro City, a bustling metropolis ridden with violent street crime. When the evil Mad Gear Gang kidnaps his daughter Jessica, he decides to step out of the office and take a hands-on approach to fighting crime, utilizing lead pipes, barrels, and his trademark wrestling moves to clean the mean streets. He brings all this and more to the table in ''Marvel vs. Capcom Infinite.'' | |||
{{Nutshell| | {{Nutshell|''In Marvel vs. Capcom Infinite,'' Haggar brings his usual mix of devastating command grabs and surprisingly high damage without resource investment, but he's a bit more well-rounded now as he has oil drums from ''Final Fight'' that can shield his advances and give him full-screen presence, giving him more opportunities to push his pressure and mix-ups.}} | ||
=== Introduction === | === Introduction === | ||
Line 33: | Line 32: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit=-2 | ||
|block= | |block=-5 | ||
|notes= | |notes=Does not allow you to chain it into itself or other light punches. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 47: | Line 46: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active=2 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=-6 | ||
|block= | |block=-1 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 61: | Line 60: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=6 | ||
|recovery= | |recovery=26 | ||
|hit= | |hit=-11 | ||
|block= | |block=-14 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 75: | Line 74: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=5 | ||
|recovery= | |recovery=49 | ||
|hit= | |hit= | ||
|block= | |block=-35 | ||
|notes= | |notes=This normal has strange cancel behavior. During the early recovery frames, when he's still airborne, it cannot cancel into anything except Tag; not even Surge or Storm, nor aerial Specials or Hypers. However, in the later recovery frames, once his feet are touching the ground again, it behaves like most any other normal in terms of cancel properties. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 117: | Line 88: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=16 | ||
|hit= | |hit=-1 | ||
|block= | |block=-4 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 131: | Line 102: | ||
|guard=Mid | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit= | ||
|block= | |block=-6 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 145: | Line 116: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=-10 | ||
|block= | |block=-13 | ||
|notes= | |notes=Haggar's only low that doesn't knock himself down. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 158: | Line 129: | ||
|damage=800 | |damage=800 | ||
|guard=Low | |guard=Low | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup=16 | ||
|active= | |active=6 | ||
|recovery= | |recovery=60 | ||
|hit= | |hit= | ||
|block= | |block=-47 | ||
|notes=- | |notes=This normal puts Haggar into a Hard Knockdown. This may seem disadvantageous, but it allows you to use the fully-invincible, completely safe rolling options you get from a knockdown in order to approach an opponent. The block disadvantage includes the total knockdown duration, and is not the time spent at disadvantage while standing. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage=400 | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=6 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 183: | Line 154: | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage=800 | |damage=800 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 197: | Line 168: | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage=600 | |damage=600 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=Until landing | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=All of Haggar's jumping kick normals remain active until he lands. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage=800 | |damage=800 | ||
|guard=High | |guard=High | ||
|properties=Ground Bounce & Hard Knockdown (vs. airborne only) | |properties=Ground Bounce & Hard Knockdown (vs. airborne only) | ||
|startup=16 | |||
|active=Until landing | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|notes=All of Haggar's jumping kick normals remain active until he lands. | |||
}} | |||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Body Blow | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=650 | |||
|guard=Mid | |||
|properties= | |||
|startup=12 | |||
|active=5 | |||
|recovery=19 | |||
|hit=-6 | |||
|block=-9 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Steel Pipe | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=900 | |||
|guard=Mid | |||
|properties= | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 229: | Line 229: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=Until landing | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Can cross up. | |notes=All of Haggar's jumping kick normals remain active until he lands. Can cross up. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 243: | Line 243: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=5 | ||
|recovery= | |recovery=28 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=Unlike in ''Marvel vs. Capcom 3'', this no longer has special properties on Counter Hit. Strangely, this standard-looking aerial strike can be blocked either standing or crouching. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 256: | Line 256: | ||
|damage=900 | |damage=900 | ||
|guard=High | |guard=High | ||
|properties= | |properties=Ground Bounce, Hard Knockdown | ||
|startup= | |startup=8 | ||
|active= | |active=5 | ||
|recovery= | |recovery=19 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 270: | Line 270: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= 940 | |damage=940 (3 hits) | ||
|guard=Throw | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 289: | Line 289: | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 306: | Line 306: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Line 316: | Line 316: | ||
|ldamage= | |ldamage= | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=16 | ||
|lactive= | |lactive=2 | ||
|lrecovery= | |lrecovery=28 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-11 | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1000+600 (1540) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=18 | ||
|hactive= | |hactive=2(15)12 | ||
|hrecovery= | |hrecovery=20 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-3 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 336: | Line 336: | ||
|name=Hoodlum Launcher | |name=Hoodlum Launcher | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1450 (2 hits) | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=23 | ||
|lactive= | |lactive=11 | ||
|lrecovery= | |lrecovery=23 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-15 | ||
|lproperties= | |lproperties=Launch | ||
|hdamage= | |hdamage= | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=26 | ||
|hactive= | |hactive=18 | ||
|hrecovery= | |hrecovery=7 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties=Launch | ||
|notes= | |notes=Has light armor during startup, but it's lost once active frames begin. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 358: | Line 358: | ||
|name=Double Lariat | |name=Double Lariat | ||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=400x 6 (2120) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Invuln frames 1-45 | ||
|startup= | |startup=9 | ||
|active= | |active=53 | ||
|recovery= | |recovery=21 | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes=Haggar spins in place with a generous invulnerability window; however, performing this move converts 1000 of your health into red health. This can never kill you, so it's essentially consequence-free if you're at extremely low health. | |notes=Haggar spins in place with a highly generous invulnerability window; however, performing this move converts 1000 of your health into red health. This can never kill you, so it's essentially consequence-free if you're at extremely low health. Usually only connects with 2 hits for 800 damage, requiring Space Stone's Storm to get all 4. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 374: | Line 374: | ||
|ldamage=2200 | |ldamage=2200 | ||
|lguard=Throw | |lguard=Throw | ||
|lstartup= | |lstartup=10 | ||
|lactive= | |lactive=2 | ||
|lrecovery= | |lrecovery=26 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage=3000 | |hdamage=3000 | ||
|hguard=Throw | |hguard=Throw | ||
|hstartup= | |hstartup=4 | ||
|hactive= | |hactive=2 | ||
|hrecovery= | |hrecovery=32 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Haggar's iconic command grab. The LP version has a fair bit more reach than the HP version; approximately the same reach as his 5LP. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 396: | Line 396: | ||
|ldamage=1800 | |ldamage=1800 | ||
|lguard=Throw | |lguard=Throw | ||
|lstartup= | |lstartup=10 | ||
|lactive= | |lactive=1 | ||
|lrecovery= | |lrecovery=32 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage=2400 | |hdamage=2400 | ||
|hguard=Throw | |hguard=Throw | ||
|hstartup= | |hstartup=4 | ||
|hactive= | |hactive=1 | ||
|hrecovery= | |hrecovery=38 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=The air version of his command grab. This can be used to stall for time in the air, as Haggar pauses his descent when he whiffs this move. Both moves have the same total duration, so both are equally good for this purpose.<br>Much like the ground version, the LP version has more reach than the HP version. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 416: | Line 416: | ||
|name=Wild Swing | |name=Wild Swing | ||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage= | |ldamage=1230 (3 hits) | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=12 | ||
|lactive= | |lactive=2 | ||
|lrecovery= | |lrecovery=23 | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=- | ||
|lproperties= | |lproperties= | ||
|hdamage= | |hdamage=1680 (3 hits) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=17 | ||
|hactive= | |hactive=2 | ||
|hrecovery= | |hrecovery=23 | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=- | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=An air combo ender. | ||
}} | }} | ||
{{ | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Cleanin' Up | |name=Cleanin' Up the City | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
| | |damage= | ||
| | |guard= | ||
| | |properties= | ||
| | |startup= | ||
| | |active= | ||
| | |recovery= | ||
| | |hit= | ||
| | |block= | ||
|notes=- | |||
|notes= | |||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 460: | Line 452: | ||
|name=Move | |name=Move | ||
|command=(during Cleanin' Up The City)[[File:Mvci_back.png]] or [[File:Mvci_fwd.png]] | |command=(during Cleanin' Up The City)[[File:Mvci_back.png]] or [[File:Mvci_fwd.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
Line 490: | Line 482: | ||
|hblock= | |hblock= | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 512: | Line 504: | ||
|hblock= | |hblock= | ||
|hproperties={{airok}} | |hproperties={{airok}} | ||
|notes= | |notes=- | ||
}} | }} | ||
Line 520: | Line 512: | ||
|name=Rapid Fire Fist | |name=Rapid Fire Fist | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000+400x7+1000+1200 (4140) | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-8 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 541: | Line 533: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-62 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Max Back Breaker | |name=Max Back Breaker<br>Lvl 3 | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard=Throw | |guard=Throw | ||
|properties= | |properties= | ||
|startup= | |startup=9+0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=- | ||
|notes= | |notes=A hugely damaging command grab. Invincible during start-up, cannot be jumped after the flash. | ||
}} | }} | ||
Latest revision as of 19:49, 13 September 2024
Mike Haggar
The mayor of Metro City is back for his second term. Originating from Capcom's Final Fight series, a sister series to Street Fighter taking place in the same shared universe, Haggar entered the vs. series in Marvel vs. Capcom 3, acting as a sort of replacement for Zangief as the series' inveterate grappler. In his home esries of Final Fight, Mike Haggar is the mayor of Metro City, a bustling metropolis ridden with violent street crime. When the evil Mad Gear Gang kidnaps his daughter Jessica, he decides to step out of the office and take a hands-on approach to fighting crime, utilizing lead pipes, barrels, and his trademark wrestling moves to clean the mean streets. He brings all this and more to the table in Marvel vs. Capcom Infinite.
In a nutshell
In Marvel vs. Capcom Infinite, Haggar brings his usual mix of devastating command grabs and surprisingly high damage without resource investment, but he's a bit more well-rounded now as he has oil drums from Final Fight that can shield his advances and give him full-screen presence, giving him more opportunities to push his pressure and mix-ups.
Introduction
Players to Watch
Sacktap, Jbrill
Character Vitals
Move List
Unique Trait
Cleanin' up the city: This trash projectile is a good way for Haggar to zone his opponents and make them respect his ranged game. There is a small chance that after the trash goes away that it leaves behind either food that can grant super meter or a gem that can grant stone meter (however, your opponent can take these items too). What's more, on the ground Haggar, can hold this projectile, and if it's broken while holding it, he gains some invincibility.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 3 | 17 | -2 | -5 | ||
Does not allow you to chain it into itself or other light punches. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 15 | 2 | 24 | -6 | -1 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 6 | 26 | -11 | -14 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | 3 | 16 | -1 | -4 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 11 | 4 | 22 | -6 | Launch | ||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 8 | 4 | 25 | -10 | -13 | ||
Haggar's only low that doesn't knock himself down. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 6 | 6 | 11 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 13 | 4 | 25 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 7 | Until landing | - | - | - | ||
All of Haggar's jumping kick normals remain active until he lands. |
Command Normals
Body Blow![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650 | Mid | 12 | 5 | 19 | -6 | -9 | ||
- |
Steel Pipe![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | |||||||
- |
Flying Bodyslam j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 14 | Until landing | - | - | - | ||
All of Haggar's jumping kick normals remain active until he lands. Can cross up. |
Aerial Steel Pipe j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | High | 8 | 5 | 19 | - | - | Ground Bounce, Hard Knockdown | |
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
940 (3 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Violent Ax![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | 16 | 2 | 28 | -11 | ||||
![]() |
1000+600 (1540) | Mid | 18 | 2(15)12 | 20 | -3 | |||
- |
Wild Swing j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1230 (3 hits) | Mid | 12 | 2 | 23 | - | |||
![]() |
1680 (3 hits) | Mid | 17 | 2 | 23 | - | |||
An air combo ender. |
Cleanin' Up the City![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Move (during Cleanin' Up The City) ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Throw (during Cleanin' Up The City) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ![]() | |||||||
![]() |
Mid | ![]() | |||||||
- |
Drop (during Cleanin' Up The City) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
![]() | ||||||||
![]() |
![]() | ||||||||
- |
Hypers
Rapid Fire Fist![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000+400x7+1000+1200 (4140) | Mid | 24 | -8 | |||||
- |
Giant Haggar Press![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | -62 | ![]() | ||||||
- |
Max Back Breaker Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 9+0 | - | ||||||
A hugely damaging command grab. Invincible during start-up, cannot be jumped after the flash. |
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