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== Mike Haggar == | == Mike Haggar == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Haggar.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Haggar.png }} | ||
The mayor of Metro City is back for his second term. Originating from Capcom's ''Final Fight'' series, a sister series to ''Street Fighter'' taking place in the same shared universe, Haggar entered the vs. series in ''Marvel vs. Capcom 3'', acting as a sort of replacement for Zangief as the series' inveterate grappler. In his home esries of ''Final Fight,'' Mike Haggar is the mayor of Metro City, a bustling metropolis ridden with violent street crime. When the evil Mad Gear Gang kidnaps his daughter Jessica, he decides to step out of the office and take a hands-on approach to fighting crime, utilizing lead pipes, barrels, and his trademark wrestling moves to clean the mean streets. He brings all this and more to the table in ''Marvel vs. Capcom Infinite.'' | |||
{{Nutshell| | {{Nutshell|''In Marvel vs. Capcom Infinite,'' Haggar brings his usual mix of devastating command grabs and surprisingly high damage without resource investment, but he's a bit more well-rounded now as he has oil drums from ''Final Fight'' that can shield his advances and give him full-screen presence, giving him more opportunities to push his pressure and mix-ups.}} | ||
=== Introduction === | === Introduction === | ||
<youtube>TpNzblsxtT8</youtube> | |||
=== Players to Watch === | === Players to Watch === | ||
Sacktap, Jbrill | |||
{{ MvCICharacterDataBox | | {{ MvCICharacterDataBox | 11,000 | No | No | 0 | - }} | ||
}} | |||
== Move List == | == Move List == | ||
=== Unique Trait === | === Unique Trait === | ||
'''Cleanin' up the city''': This trash projectile is a good way for Haggar to zone his opponents and make them respect his ranged game. There is a small chance that after the trash goes away that it leaves behind either food that can grant super meter or a gem that can grant stone meter (however, your opponent can take these items too). What's more, on the ground Haggar, can hold this projectile, and if it's broken while holding it, he gains some invincibility. | |||
=== Normals === | === Normals === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Punch | |name=Standing Light Punch | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|hit= | |hit=-2 | ||
|block= | |block=-5 | ||
|notes= | |notes=Does not allow you to chain it into itself or other light punches. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Punch | |name=Standing Heavy Punch | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active=2 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=-6 | ||
|block= | |block=-1 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Light Kick | |name=Standing Light Kick | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=6 | ||
|recovery= | |recovery=26 | ||
|hit= | |hit=-11 | ||
|block= | |block=-14 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Standing Heavy Kick | |name=Standing Heavy Kick | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=5 | ||
|recovery= | |recovery=49 | ||
|hit= | |hit= | ||
|block= | |block=-35 | ||
|notes= | |notes=This normal has strange cancel behavior. During the early recovery frames, when he's still airborne, it cannot cancel into anything except Tag; not even Surge or Storm, nor aerial Specials or Hypers. However, in the later recovery frames, once his feet are touching the ground again, it behaves like most any other normal in terms of cancel properties. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery=16 | ||
|hit= | |hit=-1 | ||
|block= | |block=-4 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery=22 | ||
|hit= | |hit= | ||
|block= | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=600 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=-10 | ||
|block= | |block=-13 | ||
|notes= | |notes=Haggar's only low that doesn't knock himself down. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Low | ||
|properties= | |properties=Hard Knockdown | ||
|startup= | |startup=16 | ||
|active= | |active=6 | ||
|recovery= | |recovery=60 | ||
|hit= | |hit= | ||
|block= | |block=-47 | ||
|notes= | |notes=This normal puts Haggar into a Hard Knockdown. This may seem disadvantageous, but it allows you to use the fully-invincible, completely safe rolling options you get from a knockdown in order to approach an opponent. The block disadvantage includes the total knockdown duration, and is not the time spent at disadvantage while standing. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command= | |command=j.[[File:Mvci_lp.png]] | ||
|damage= | |damage=400 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=6 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command= | |command=j.[[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=4 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command= | |command=j.[[File:Mvci_lk.png]] | ||
|damage= | |damage=600 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=Until landing | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=All of Haggar's jumping kick normals remain active until he lands. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command= | |command=j.[[File:Mvci_hk.png]] | ||
|damage= | |damage=800 | ||
|guard=High | |guard=High | ||
|properties= | |properties=Ground Bounce & Hard Knockdown (vs. airborne only) | ||
|startup=16 | |||
|active=Until landing | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|notes=All of Haggar's jumping kick normals remain active until he lands. | |||
}} | |||
=== Command Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Body Blow | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |||
|damage=650 | |||
|guard=Mid | |||
|properties= | |||
|startup=12 | |||
|active=5 | |||
|recovery=19 | |||
|hit=-6 | |||
|block=-9 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Steel Pipe | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=900 | |||
|guard=Mid | |||
|properties= | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 195: | Line 220: | ||
|hit= | |hit= | ||
|block= | |block= | ||
|notes= | |notes=- | ||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Flying Bodyslam | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |||
|damage=600 | |||
|guard=High | |||
|properties= | |||
|startup=14 | |||
|active=Until landing | |||
|recovery=- | |||
|hit=- | |||
|block=- | |||
|notes=All of Haggar's jumping kick normals remain active until he lands. Can cross up. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Head Butt | |||
|command=j.[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage=800 | |||
|guard=Mid | |||
|properties= | |||
|startup=14 | |||
|active=5 | |||
|recovery=28 | |||
|hit=- | |||
|block=- | |||
|notes=Unlike in ''Marvel vs. Capcom 3'', this no longer has special properties on Counter Hit. Strangely, this standard-looking aerial strike can be blocked either standing or crouching. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Aerial Steel Pipe | |||
|command=j.[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=900 | |||
|guard=High | |||
|properties=Ground Bounce, Hard Knockdown | |||
|startup=8 | |||
|active=5 | |||
|recovery=19 | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | }} | ||
=== Misc === | === Misc === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=940 (3 hits) | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=1000 | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50% | |notes=Additional damage scales by 50%. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Tag | |name=Tag | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 239: | Line 306: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you cancel your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
=== Specials === | === Specials === | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Violent Ax | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard=Mid | ||
|lstartup=16 | |||
|lactive=2 | |||
|lrecovery=28 | |||
|lhit= | |||
|lblock=-11 | |||
|lproperties= | |||
|hdamage=1000+600 (1540) | |||
|hguard=Mid | |||
|hstartup=18 | |||
|hactive=2(15)12 | |||
|hrecovery=20 | |||
|hhit= | |||
|hblock=-3 | |||
|hproperties= | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Hoodlum Launcher | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=1450 (2 hits) | |||
|lguard=Mid | |||
|lstartup=23 | |||
|lactive=11 | |||
|lrecovery=23 | |||
|lhit= | |||
|lblock=-15 | |||
|lproperties=Launch | |||
|hdamage= | |||
|hguard=Mid | |||
|hstartup=26 | |||
|hactive=18 | |||
|hrecovery=7 | |||
|hhit= | |||
|hblock=- | |||
|hproperties=Launch | |||
|notes=Has light armor during startup, but it's lost once active frames begin. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Double Lariat | |||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=400x 6 (2120) | |||
|guard=Mid | |||
|properties=Invuln frames 1-45 | |||
|startup=9 | |||
|active=53 | |||
|recovery=21 | |||
|hit= | |||
|block= | |||
|notes=Haggar spins in place with a highly generous invulnerability window; however, performing this move converts 1000 of your health into red health. This can never kill you, so it's essentially consequence-free if you're at extremely low health. Usually only connects with 2 hits for 800 damage, requiring Space Stone's Storm to get all 4. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Flying Piledriver | |||
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=2200 | |||
|lguard=Throw | |||
|lstartup=10 | |||
|lactive=2 | |||
|lrecovery=26 | |||
|lhit= | |||
|lblock=- | |||
|lproperties= | |||
|hdamage=3000 | |||
|hguard=Throw | |||
|hstartup=4 | |||
|hactive=2 | |||
|hrecovery=32 | |||
|hhit= | |||
|hblock=- | |||
|hproperties= | |||
|notes=Haggar's iconic command grab. The LP version has a fair bit more reach than the HP version; approximately the same reach as his 5LP. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo= | |||
|name=Sky-High Backdrop | |||
|command=j.[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1800 | |||
|lguard=Throw | |||
|lstartup=10 | |||
|lactive=1 | |||
|lrecovery=32 | |||
|lhit= | |||
|lblock=- | |||
|lproperties= | |||
|hdamage=2400 | |||
|hguard=Throw | |||
|hstartup=4 | |||
|hactive=1 | |||
|hrecovery=38 | |||
|hhit= | |||
|hblock=- | |||
|hproperties= | |||
|notes=The air version of his command grab. This can be used to stall for time in the air, as Haggar pauses his descent when he whiffs this move. Both moves have the same total duration, so both are equally good for this purpose.<br>Much like the ground version, the LP version has more reach than the HP version. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Wild Swing | |||
|command=j.[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=1230 (3 hits) | |||
|lguard=Mid | |||
|lstartup=12 | |||
|lactive=2 | |||
|lrecovery=23 | |||
|lhit= | |||
|lblock=- | |||
|lproperties= | |||
|hdamage=1680 (3 hits) | |||
|hguard=Mid | |||
|hstartup=17 | |||
|hactive=2 | |||
|hrecovery=23 | |||
|hhit= | |||
|hblock=- | |||
|hproperties= | |||
|notes=An air combo ender. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Cleanin' Up the City | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Move | |||
|command=(during Cleanin' Up The City)[[File:Mvci_back.png]] or [[File:Mvci_fwd.png]] | |||
|damage=- | |||
|guard=- | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit=- | |||
|block=- | |||
|notes=- | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo= | |||
|name=Throw | |||
|command=(during Cleanin' Up The City)[[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage= | |||
|lguard=Mid | |||
|lstartup= | |lstartup= | ||
|lactive= | |lactive= | ||
Line 254: | Line 473: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties={{airok}} | |||
|hdamage= | |hdamage= | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup= | ||
|hactive= | |hactive= | ||
Line 261: | Line 481: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
| | |hproperties={{airok}} | ||
|notes= | |notes=- | ||
}} | }} | ||
{{MvCIMoveListRow2. | {{MvCIMoveListRow2.1 | ||
|photo= | |photo= | ||
|name= | |name=Drop | ||
|command=[[File: | |command=(during Cleanin' Up The City)[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage= | |ldamage= | ||
|lguard= | |lguard= | ||
Line 275: | Line 495: | ||
|lhit= | |lhit= | ||
|lblock= | |lblock= | ||
|lproperties={{airok}} | |||
|hdamage= | |hdamage= | ||
|hguard= | |hguard= | ||
Line 282: | Line 503: | ||
|hhit= | |hhit= | ||
|hblock= | |hblock= | ||
| | |hproperties={{airok}} | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Hypers === | === Hypers === | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Rapid Fire Fist | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=1000+400x7+1000+1200 (4140) | |||
|guard=Mid | |||
|properties= | |||
|startup=24 | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block=-8 | |||
|notes=- | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo= | |||
|name=Giant Haggar Press | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage= | |damage= | ||
|guard= | |guard=Mid | ||
|properties= | |properties={{airok}} | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-62 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name= | |name=Max Back Breaker<br>Lvl 3 | ||
|command=[[File: | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=Throw | ||
|properties= | |properties= | ||
|startup= | |startup=9+0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=- | ||
|notes= | |notes=A hugely damaging command grab. Invincible during start-up, cannot be jumped after the flash. | ||
}} | }} | ||
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== Videos == | == Videos == | ||
<youtube>W_mL4GnjLL0</youtube><br> | |||
=== Technology === | === Technology === | ||
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[http://wiki.shoryuken.com/MvCI/Haggar#Top Top of Page] | [http://wiki.shoryuken.com/MvCI/Haggar#Top Top of Page] | ||
[[Category: Marvel vs. Capcom Infinite]] | {{Navbox-MVCI}} | ||
[[Category:Marvel vs. Capcom Infinite]] |
Latest revision as of 19:49, 13 September 2024
Mike Haggar
The mayor of Metro City is back for his second term. Originating from Capcom's Final Fight series, a sister series to Street Fighter taking place in the same shared universe, Haggar entered the vs. series in Marvel vs. Capcom 3, acting as a sort of replacement for Zangief as the series' inveterate grappler. In his home esries of Final Fight, Mike Haggar is the mayor of Metro City, a bustling metropolis ridden with violent street crime. When the evil Mad Gear Gang kidnaps his daughter Jessica, he decides to step out of the office and take a hands-on approach to fighting crime, utilizing lead pipes, barrels, and his trademark wrestling moves to clean the mean streets. He brings all this and more to the table in Marvel vs. Capcom Infinite.
In a nutshell
In Marvel vs. Capcom Infinite, Haggar brings his usual mix of devastating command grabs and surprisingly high damage without resource investment, but he's a bit more well-rounded now as he has oil drums from Final Fight that can shield his advances and give him full-screen presence, giving him more opportunities to push his pressure and mix-ups.
Introduction
Players to Watch
Sacktap, Jbrill
Character Vitals
Move List
Unique Trait
Cleanin' up the city: This trash projectile is a good way for Haggar to zone his opponents and make them respect his ranged game. There is a small chance that after the trash goes away that it leaves behind either food that can grant super meter or a gem that can grant stone meter (however, your opponent can take these items too). What's more, on the ground Haggar, can hold this projectile, and if it's broken while holding it, he gains some invincibility.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 3 | 17 | -2 | -5 | ||
Does not allow you to chain it into itself or other light punches. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 15 | 2 | 24 | -6 | -1 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 8 | 6 | 26 | -11 | -14 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | 3 | 16 | -1 | -4 | ||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 11 | 4 | 22 | -6 | Launch | ||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 8 | 4 | 25 | -10 | -13 | ||
Haggar's only low that doesn't knock himself down. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 6 | 6 | 11 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | High | 13 | 4 | 25 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 7 | Until landing | - | - | - | ||
All of Haggar's jumping kick normals remain active until he lands. |
Command Normals
Body Blow![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650 | Mid | 12 | 5 | 19 | -6 | -9 | ||
- |
Steel Pipe![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | |||||||
- |
Flying Bodyslam j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 14 | Until landing | - | - | - | ||
All of Haggar's jumping kick normals remain active until he lands. Can cross up. |
Aerial Steel Pipe j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | High | 8 | 5 | 19 | - | - | Ground Bounce, Hard Knockdown | |
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
940 (3 hits) | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Violent Ax![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | 16 | 2 | 28 | -11 | ||||
![]() |
1000+600 (1540) | Mid | 18 | 2(15)12 | 20 | -3 | |||
- |
Wild Swing j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1230 (3 hits) | Mid | 12 | 2 | 23 | - | |||
![]() |
1680 (3 hits) | Mid | 17 | 2 | 23 | - | |||
An air combo ender. |
Cleanin' Up the City![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- |
Move (during Cleanin' Up The City) ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | |||||
- |
Throw (during Cleanin' Up The City) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
Mid | ![]() | |||||||
![]() |
Mid | ![]() | |||||||
- |
Drop (during Cleanin' Up The City) ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
![]() | ||||||||
![]() |
![]() | ||||||||
- |
Hypers
Rapid Fire Fist![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000+400x7+1000+1200 (4140) | Mid | 24 | -8 | |||||
- |
Giant Haggar Press![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | -62 | ![]() | ||||||
- |
Max Back Breaker Lvl 3 ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Throw | 9+0 | - | ||||||
A hugely damaging command grab. Invincible during start-up, cannot be jumped after the flash. |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind