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|command=j.[[File:Mvci_hp.png]] | |command=j.[[File:Mvci_hp.png]] | ||
|damage=300x2 (600) | |damage=300x2 (600) | ||
|guard=High | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup=10 | |startup=10 | ||
Line 202: | Line 202: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage=300x2 (600) | |damage=300x2 (600) | ||
|guard=High | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup=25 | |startup=25 | ||
Line 216: | Line 216: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=400x2 (800) | |damage=400x2 (800) | ||
|guard= | |guard=Mid | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup=10 | |startup=10 | ||
Line 390: | Line 390: | ||
|lproperties={{airok}} <br> Hardknockdown | |lproperties={{airok}} <br> Hardknockdown | ||
|hdamage=2 hits (1100) | |hdamage=2 hits (1100) | ||
|hguard= | |hguard=Mid | ||
|hstartup=15 | |hstartup=15 | ||
|hactive= | |hactive= | ||
Line 456: | Line 456: | ||
|command=j.[[File:Mvci_back.png]][[File:Mvci_back.png]] | |command=j.[[File:Mvci_back.png]][[File:Mvci_back.png]] | ||
(while near a wall) | (while near a wall) | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air. Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground. | |notes=After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air. Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground. | ||
}} | }} | ||
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|name=Wall Cling | |name=Wall Cling | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties={{airok}} | |properties={{airok}} | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Panther will jump back and cling to the wall behind him, a better alternative input for Wall Cling since it will get him to the wall from anywhere on the screen. After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air.<br> [[File:Mvci_lk.png]] version will place Panther at a {{low}} altitude.<br> [[File:Mvci_hk.png]] version will place Panther at a higher altitude depending on how far away from the wall he is.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground.''' | |notes=Panther will jump back and cling to the wall behind him, a better alternative input for Wall Cling since it will get him to the wall from anywhere on the screen. After clinging to the wall, Panther can follow up with Wall Jump and attack at different angles. Additionally you can input [[File:Mvci_down.png]] or [[File:Mvci_fwd.png]] to exit off the wall or press [[File:Mvci_up.png]] to bounce off the wall into the air.<br> [[File:Mvci_lk.png]] version will place Panther at a {{low}} altitude.<br> [[File:Mvci_hk.png]] version will place Panther at a higher altitude depending on how far away from the wall he is.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground.''' | ||
}} | }} | ||
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|command=During Wall Cling | |command=During Wall Cling | ||
[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] or [[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=A fast type of air dash that gets Panther around the screen quickly, if he touches the ground he will bounce back into the air towards the opposite wall. Can {{cancel}} out of Wall Jump into any air attack to create fast attacking patterns. Can {{cancel}} out of Wall Jump into Air Wall Cling a maximum of two times per jump and will disable any additional air actions such as Predator Arts or Air Interceptor.<br> [[File:Mvci_lp.png]] version has Panther dash towards the ground at a steep angle.<br> [[File:Mvci_hp.png]] version has Panther dash towards the ground however he is most likely to jump towards the opposite wall at {{high}} altitudes.<br> [[File:Mvci_lk.png]] version has Panther air dash towards the ground at less of a decline from [[File:Mvci_lp.png]] and can potentially cling to the opposite wall if opponent is crouched.<br> [[File:Mvci_hk.png]] version is a slightly steeper dash angle from [[File:Mvci_hp.png]] and is likely to cling to the opposite wall at {{high}} altitude.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground.''' | |notes=A fast type of air dash that gets Panther around the screen quickly, if he touches the ground he will bounce back into the air towards the opposite wall. Can {{cancel}} out of Wall Jump into any air attack to create fast attacking patterns. Can {{cancel}} out of Wall Jump into Air Wall Cling a maximum of two times per jump and will disable any additional air actions such as Predator Arts or Air Interceptor.<br> [[File:Mvci_lp.png]] version has Panther dash towards the ground at a steep angle.<br> [[File:Mvci_hp.png]] version has Panther dash towards the ground however he is most likely to jump towards the opposite wall at {{high}} altitudes.<br> [[File:Mvci_lk.png]] version has Panther air dash towards the ground at less of a decline from [[File:Mvci_lp.png]] and can potentially cling to the opposite wall if opponent is crouched.<br> [[File:Mvci_hk.png]] version is a slightly steeper dash angle from [[File:Mvci_hp.png]] and is likely to cling to the opposite wall at {{high}} altitude.<br> '''Important to know that any time Panther touches the ground during his movement, you can hold [[File:Mvci_down.png]] to {{cancel}} his movement on the ground.''' | ||
}} | }} | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=4 hits (3400) or more depending on height of opponent. | |damage=4 hits (3400) or more depending on height of opponent. | ||
|guard= | |guard=Mid | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup= | ||
Line 530: | Line 530: | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage=7 hits (2850) | |damage=7 hits (2850) | ||
|guard= | |guard=Mid | ||
|properties=Wallbounce Hardknockdown | |properties=Wallbounce Hardknockdown | ||
|startup= | |startup= | ||
Line 541: | Line 541: | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Law of the Jungle | |name=Law of the Jungle<br>Lvl 3 | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | ||
|damage=8 hits (5150) | |damage=8 hits (5150) |
Latest revision as of 18:37, 10 September 2024
Black Panther
TBW
In a nutshell
WIP
Introduction
Players to Watch
Pun and Done
BaneHollow3789 (secondaries BP very well)
SpiderYouth (secondaries BP very well)
Airborne
Character Vitals
Move List
Unique Trait
Wild Arch: One of Black Panther's main mobility options that may allow him to cancel either his unique air dash-like Wall Cling or air version of the special move Predator Arts. The cancellation speed from Wild Arc to Wall Cling is far much greater for Panther to evade incoming attacks and utilizes combo extensions.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -1 | 0 | ||||
Can be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -2 | -7 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | -3 | -6 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -1 | -6 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -1 | 0 | ||||
Can be rapid fired |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -6 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | -3 | -6 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 11 | -11 | Hardknockdown | ||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (600) | High, Mid | 10 | - | - | ||||
A nice multi-hitting attack that his below and behind him. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 7 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 13 | - | - | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |||
- |
Command Normals
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Advance Claw During first stage of Chain of Hunting |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | -4 | ||||||
Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw |
Dual Claw During second stage of Chain of Hunting |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | -22 | SlidingKnockdown Hardknockdown (Wallbounce*) | |||||
Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw. (*)Will wallbounce when doing a second time in a combo when the sliding knockdown resource for Black Panther has already been used. |
Curved Claw During first stage of Chain of Hunting |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650 | Mid | -11 | -16 | |||||
Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw. Puts Panther into the air. |
Divine Claw During second stage of Chain of Hunting |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | -10 | Groundbounce Hardknockdown | |||||
Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw |
Dual Claw During Predator Arts |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | SlidingKnockdown Hardknockdown | ||||||
This move will make Panther land on the ground before executing this attack, can ![]() |
Divine Claw During Predator Arts |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | Groundbounce Hardknockdown | ||||||
An overhead attack at the end of Predator Arts will also cause a ground bounce making it ideal for combos. |
Hypers
Hitboxes
Videos
Technology
using wall clings to create empty low set ups
showing off mobility concepts into a combo
Combos
6.3k coast to coast solo combo
6.2k bnb
overhead confirm concept
concept combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind