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== Black Panther == | == Black Panther == | ||
{{MvC3HyperGuideCharacterBox | Black_panther.png }} | {{MvC3HyperGuideCharacterBox | Black_panther.png }} | ||
TBW<br> | |||
{{Nutshell|WIP}} | {{Nutshell|WIP}} | ||
Line 54: | Line 54: | ||
|hit=-2 | |hit=-2 | ||
|block=-7 | |block=-7 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 68: | Line 68: | ||
|hit=-3 | |hit=-3 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 82: | Line 82: | ||
|hit=-1 | |hit=-1 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 110: | Line 110: | ||
|hit= | |hit= | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 124: | Line 124: | ||
|hit=-3 | |hit=-3 | ||
|block=-6 | |block=-6 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 138: | Line 138: | ||
|hit= | |hit= | ||
|block=-11 | |block=-11 | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 150: | Line 150: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 164: | Line 164: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=A nice multi-hitting attack that his below and behind him. | |notes=A nice multi-hitting attack that his below and behind him. | ||
}} | }} | ||
Line 178: | Line 178: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 192: | Line 192: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes= | |notes=- | ||
}} | }} | ||
=== Command Normals === | === Command Normals === | ||
Line 246: | Line 246: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=2 hit (950) | |damage=2 hit (950) | ||
|guard= | |guard=Throw | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Grabs his foe and strikes them twice before throwing them away, may be too difficult to confirm. | |notes=Additional damage scales by 50%. Grabs his foe and strikes them twice before throwing them away, may be too difficult to confirm. | ||
}} | }} | ||
Line 260: | Line 260: | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage=2 hits (950) | |damage=2 hits (950) | ||
|guard= | |guard=Throw | ||
|properties=Wallbounce Hardknockdown | |properties=Wallbounce Hardknockdown | ||
|startup=3 | |startup=3 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=- | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=Additional damage scales by 50%. Strikes his opponent twice before throwing them against the wall, can confirm with {{otg}} by tagging immediately after recovering. | |notes=Additional damage scales by 50%. Strikes his opponent twice before throwing them against the wall, can confirm with {{otg}} by tagging immediately after recovering. | ||
}} | }} | ||
Line 274: | Line 274: | ||
|command=[[File:Mvci_tag.png]] | |command=[[File:Mvci_tag.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup=6 | |startup=6 | ||
Line 281: | Line 281: | ||
|hit=+33 | |hit=+33 | ||
|block=+28 | |block=+28 | ||
|notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in | |notes=Hit/Block adv is dependent on when you {{cancel}} your tag-in. | ||
}} | }} | ||
Revision as of 02:35, 10 September 2024
Black Panther
TBW
In a nutshell
WIP
Introduction
Players to Watch
Pun and Done
BaneHollow3789 (secondaries BP very well)
SpiderYouth (secondaries BP very well)
Airborne
Character Vitals
Move List
Unique Trait
Wild Arch: One of Black Panther's main mobility options that may allow him to cancel either his unique air dash-like Wall Cling or air version of the special move Predator Arts. The cancellation speed from Wild Arc to Wall Cling is far much greater for Panther to evade incoming attacks and utilizes combo extensions.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -1 | 0 | ||||
Can be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -2 | -7 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | -3 | -6 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -1 | -6 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -1 | 0 | ||||
Can be rapid fired |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -6 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | -3 | -6 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 11 | -11 | Hardknockdown | ||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 5 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (600) | High (first hit only) | 10 | - | - | ||||
A nice multi-hitting attack that his below and behind him. |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 7 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 13 | - | - | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |||
- |
Command Normals
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Advance Claw During first stage of Chain of Hunting |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | -4 | ||||||
Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw |
Dual Claw During second stage of Chain of Hunting |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | -22 | SlidingKnockdown Hardknockdown (Wallbounce*) | |||||
Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw. (*)Will wallbounce when doing a second time in a combo when the sliding knockdown resource for Black Panther has already been used. |
Curved Claw During first stage of Chain of Hunting |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
650 | Mid | -11 | -16 | |||||
Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw. Puts Panther into the air. |
Divine Claw During second stage of Chain of Hunting |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | -10 | Groundbounce Hardknockdown | |||||
Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw |
Dual Claw During Predator Arts |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | SlidingKnockdown Hardknockdown | ||||||
This move will make Panther land on the ground before executing this attack, can ![]() |
Divine Claw During Predator Arts |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | Groundbounce Hardknockdown | ||||||
An overhead attack at the end of Predator Arts will also cause a ground bounce making it ideal for combos. |
Hypers
Hitboxes
Videos
Technology
using wall clings to create empty low set ups
showing off mobility concepts into a combo
Combos
6.3k coast to coast solo combo
6.2k bnb
overhead confirm concept
concept combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind