No edit summary |
No edit summary |
||
Line 32: | Line 32: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-4 | ||
|block= | |block=-3 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 46: | Line 46: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+2 | ||
|block= | |block=-3 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 59: | Line 59: | ||
|damage=350 | |damage=350 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=6 | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-2 | ||
|block= | |block=-5 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 74: | Line 74: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-14 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 88: | Line 88: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-2 | ||
|block= | |block=-3 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 102: | Line 102: | ||
|guard=Mid | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-6 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 116: | Line 116: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=0 | ||
|block= | |block=-3 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 130: | Line 130: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-10 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 144: | Line 144: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 158: | Line 158: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 172: | Line 172: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 186: | Line 186: | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 201: | Line 201: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 215: | Line 215: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 229: | Line 229: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 243: | Line 243: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 257: | Line 257: | ||
|guard=High | |guard=High | ||
|properties=Soft Knockdown | |properties=Soft Knockdown | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 316: | Line 316: | ||
|ldamage=120x4 (480) | |ldamage=120x4 (480) | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=8 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
Line 324: | Line 324: | ||
|hdamage=150x7 (1005) | |hdamage=150x7 (1005) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=8 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
Line 343: | Line 343: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-29 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 352: | Line 352: | ||
|ldamage=100x4 (400) | |ldamage=100x4 (400) | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=9 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
Line 360: | Line 360: | ||
|hdamage=100x9 (870) | |hdamage=100x9 (870) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=9 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
Line 388: | Line 388: | ||
|ldamage=400x2 (800) | |ldamage=400x2 (800) | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=10/10 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-19/- | ||
|lproperties=[[File:Airok.png]] | |lproperties=[[File:Airok.png]] | ||
|hdamage=300+200x3 (880) | |hdamage=300+200x3 (880) | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=9/10 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-18/- | ||
|hproperties=[[File:Airok.png]] | |hproperties=[[File:Airok.png]] | ||
|notes= | |notes=Frame data is listed as ground/air. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 424: | Line 424: | ||
|ldamage=900 | |ldamage=900 | ||
|lguard=Mid | |lguard=Mid | ||
|lstartup= | |lstartup=20 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=-14 | ||
|lblock= | |lblock=-13 | ||
|lproperties= | |lproperties= | ||
|hdamage=1000 | |hdamage=1000 | ||
|hguard=Mid | |hguard=Mid | ||
|hstartup= | |hstartup=15 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=-7 | ||
|hblock= | |hblock=-6 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Chun's fireball, now as a motion input instead of a charge. LP version travels slowly and disappears after traveling 95% of the screen, HP version travels quickly and disappears after a little under 2/3rds of the screen. | ||
}} | }} | ||
{{ | {{UMvC3MoveListRow2.0 | ||
|photo= | |photo= | ||
|name=Kikoanken | |name=Kikoanken | ||
|command=[ [[File:Mvci_back.png]] ][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[ [[File:Mvci_back.png]] ][[File:Mvci_fwd.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
| | |damage=1100 | ||
| | |guard=Mid | ||
| | |properties= | ||
| | |startup=18 | ||
| | |active= | ||
| | |recovery= | ||
| | |hit= | ||
| | |block=-28 | ||
|notes=Chun creates a large Kikoken-like burst of energy. Despite resemblin Kikoken, this is not flagged as a projectile; its hitbox won't interact with projectiles, and it is not absorbed by light armor. | |notes=Chun creates a large Kikoken-like burst of energy. Despite resemblin Kikoken, this is not flagged as a projectile; its hitbox won't interact with projectiles, and it is not absorbed by light armor. | ||
}} | }} |
Revision as of 09:31, 1 September 2024
Chun-Li
Perhaps even better-known the world over than her Street Fighter peer Ryu, Chun-Li makes an expected return to the world of the vs. Capcom series. This agile interpol officer is as ready as ever to bring justice to the chaotic world of Marvel vs. Capcom Infinite.
In a nutshell
In Marvel vs. Capcom Infinite, Chun has not gained any entirely new special moves so much as she has had a significant retooling of how her moves are performed. One of the few vs. Capcom charge characters, Chun's Spinning Bird Kick and Kikoken are now quarter-circle moves. This makes Spinning Bird Kick easier to perform at significant aerial heights, complementing her aerial mobility-centric gameplan. Instead, charging is reserved strictly for the particularly special EX Spinning Bird Kick and Kikoanken. Her iconic Hyakuretsukyaku, aka Lightning Legs, now no longer requires rapid button mashing, and is also a quarter circle move. If you want to use Chun effectively, you'll need to swiftly manuever around the screen, approach your opponent, and use your aerial options to mix them up for her lengthy combos.
Introduction
Players to Watch
Dyllancrazy
Character Vitals
Move List
Unique Trait
EX: Chun-Li has the ability to charge some of her specials which grant additional benefits. Holding down or back for a set time will make Chun-Li glow, letting you know her more powerful EX Spinning Bird Kick or Kikoanken are available.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | Mid | 5 | -4 | -3 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 10 | +2 | -3 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Mid | -2 | -5 | 6 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 8 | -14 | |||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | Mid | 5 | -2 | -3 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 11 | -6 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | Low | 6 | 0 | -3 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Low | 8 | -10 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
150 | High | 4 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 8 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | High | 6 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 11 | - | - | Groundbounce Hardknockdown | |||
- |
Command Normals
Kakukyakuraku![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 32 | +2 | -3 | ||||
- |
Yosokyaku j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | High | 5 | - | - | ||||
- |
Kakukyakuda j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | High | 4 | - | - | ||||
- |
Kakuyokuda j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 11 | - | - | ||||
- |
Yoshirenken j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 9 | - | - | Soft Knockdown | |||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hyakuretsukyaku![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
120x4 (480) | Mid | 8 | ||||||
![]() |
150x7 (1005) | Mid | 8 | ||||||
- |
Sotengeki![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | -29 | Launch | |||||
- |
Aerial Hyakuretsukyaku j. ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
100x4 (400) | Mid | 9 | ||||||
![]() |
100x9 (870) | Mid | 9 | ||||||
- |
Rechisu![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | |||||||
- |
Spinning Bird Kick![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
400x2 (800) | Mid | 10/10 | -19/- | ![]() | ||||
![]() |
300+200x3 (880) | Mid | 9/10 | -18/- | ![]() | ||||
Frame data is listed as ground/air. |
Hajinkyaku![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | Wall Bounce | ||||||
- |
EX Spinning Bird Kick [ ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300+100x6+500 (1320) | Mid | |||||||
- |
Tenshokyaku![]() ![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
300x2+400 (960) | Mid | ![]() | ||||||
![]() |
180x6+500 (1494) | Mid | ![]() | ||||||
- |
Hypers
Kikosho![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x13+1100 (3310) | Mid | |||||||
- |
Hoyokusen![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x11+1000 (3545) | Mid | |||||||
- |
Gekko Senkukyaku j. ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
3440 (3 hits) | Mid | |||||||
- |
Shichisei Ranka | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400x4+450x9+1500 (5445) | Mid | |||||||
- |
Hitboxes
Videos
Technology
Combos
BnB
2LK > 5HP > jc backwards > air dash > j.5LK > 2LK > 5HP > 2HK > 236LK > 5HP > jc > j.6HK > air dash > j.6HK > j.6HK > air dash j.6HK > j.6LK > j.6HK > jump cancel > j.6LK > j.6HK > jc > j.6HK >236HK.HK > 4HP > [4]6 HP > dash 5HP > 5HK > 2HP > j.5HK > j.6HP > j.6HK > jump cancel j.5LK > j.6HP > j.6HK > jump cancel j.6HP > j.6HK > 214HK.HK > j.236LK+HK
Easier BnB
2LK > 5HP > jc backwards, air dash j.6LK, 2LK > 5HP > 5HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > 236HK ~ HK > land > 4HP > [4]HP > dash > 5HP > 2HP > j.6LK > j.6HK > jc > j.6LK > j.6HK > jc > j.6LK > j.6HK > j.214HK.HK > j.236LK+HK
Credit: https://youtu.be/JBEJMbl2aNs
Alternative BnB
5HP > 2HK > 2HP > jc > j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 236LK ~ K, land [4]HP > [4]6HP > dash up > 2HK > 2HP > jc j.5LK > 5HP > jc > j.5LP > 5LK > 5HP > jc > j.5LP > 5LK > 5HP > 214LK > super
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind