No edit summary |
No edit summary |
||
Line 45: | Line 45: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=2(2)2(2)2 | ||
|recovery= | |recovery=48 | ||
|hit= | |hit=-29 | ||
|block= | |block=-33 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 59: | Line 59: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=24 | ||
|hit= | |hit=-8 | ||
|block= | |block=-10 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 73: | Line 73: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=25 | ||
|active= | |active=5 | ||
|recovery= | |recovery=31 | ||
|hit= | |hit=+62 | ||
|block= | |block=-18 | ||
|notes=This unusually slow normal has great reach, and also pulls the opponent closer on hit. | |notes=This unusually slow normal has great reach, and also pulls the opponent closer on hit. | ||
}} | }} | ||
Line 87: | Line 87: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=-3 | ||
|block= | |block=-1 | ||
|notes=Can chain into itself and 5LP. | |notes=Can chain into itself and 5LP. | ||
}} | }} | ||
Line 101: | Line 101: | ||
|guard=Mid | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=+17 | ||
|block= | |block=-13 | ||
|notes= | |notes=Jedah's launcher. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 115: | Line 115: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=25 | ||
|hit= | |hit=-11 | ||
|block= | |block=-14 | ||
|notes=- | |notes=- | ||
}} | }} | ||
Line 129: | Line 129: | ||
|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=7 | ||
|recovery= | |recovery=38 | ||
|hit= | |hit=+33 | ||
|block= | |block=-26 | ||
|notes= | |notes=Jedah's sweep. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 143: | Line 143: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active=3 | ||
|recovery= | |recovery=23 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 157: | Line 157: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active=2(2)2(2)2 | ||
|recovery= | |recovery=9 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 171: | Line 171: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery=31 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 185: | Line 185: | ||
|guard=High | |guard=High | ||
|properties=Groundbounce Hardknockdown | |properties=Groundbounce Hardknockdown | ||
|startup= | |startup=13 | ||
|active= | |active=6 | ||
|recovery= | |recovery=28 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 200: | Line 200: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=8 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=0 | ||
|block= | |block=-2 | ||
|notes=Name means "Fingers of Lament" in Italian. | |notes=Name means "Fingers of Lament" in Italian. | ||
}}{{UMvC3MoveListRow2.0 | }}{{UMvC3MoveListRow2.0 | ||
Line 213: | Line 213: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=6 | ||
|active= | |active=7 | ||
|recovery= | |recovery=11 | ||
|hit= | |hit=0 | ||
|block= | |block=-2 | ||
|notes=Name means "Mortal Scythe" in Italian. | |notes=Name means "Mortal Scythe" in Italian. | ||
}} | }} | ||
Line 227: | Line 227: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=8 | ||
|recovery= | |recovery=28 | ||
|hit= | |hit=-18 | ||
|block= | |block=-20 | ||
|notes=Name means "Fingers of Mercy" in Italian. | |notes=Name means "Fingers of Mercy" in Italian. | ||
}} | }} | ||
Line 241: | Line 241: | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=2(3)2(2)2 | ||
|recovery= | |recovery=42 | ||
|hit= | |hit=-23 | ||
|block= | |block=-27 | ||
|notes=Technically Jedah's longest-reaching grounded normal, but at the point where it outranges 5HK, it's barely getting 1 or 2 of its 3 hits, dealing little damage and hitstun, and giving you no time to confirm into a combo. It is much faster than 5HK though.<br><br>Name means "Darkness Strike" in Italian. | |notes=Technically Jedah's longest-reaching grounded normal, but at the point where it outranges 5HK, it's barely getting 1 or 2 of its 3 hits, dealing little damage and hitstun, and giving you no time to confirm into a combo. It is much faster than 5HK though.<br><br>Name means "Darkness Strike" in Italian. | ||
}} | }} | ||
Line 255: | Line 255: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active=4 | ||
|recovery= | |recovery=27 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
Line 436: | Line 436: | ||
|name=Flight | |name=Flight | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=- | ||
|guard= | |guard=- | ||
|properties={{airok}} | |properties={{airok}} | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=- | |notes=- | ||
}} | }} |
Revision as of 11:45, 29 August 2024
Jedah
Making his first appearance in a vs. series game, Jedah is the messiah of the Demon Realm in Darkstalkers aka Vampire Savior. Can this sanguine prince of darkness make a splash in his new home of Marvel vs. Capcom Infinite?
In a nutshell
Jedah is a rushdown character through and through. He lacks significant long-range options, but he has unique mobility options, including flight, and a grounded dash that sends him airborne for quick overhead attacks. He has hitgrabs that he can repeatedly combo into and out of, allowing him to tack on damage even at the end of long combos, since these are not reliant on traditional hitstun. Furthermore, his chargeable Spirale Divina projectile is active for a very long time when charged, allowing him to create strong setplay scenarios and further combo opportunities.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Demon Dash: Jedah's dashes all travel at unique angles; even his ground dash will put him in the air, giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 13 | -5 | -3 | ||
Can chain into itself and 2LP. Has more reach than 2LP. |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2+350(850) | Mid | 13 | 2(2)2(2)2 | 48 | -29 | -33 | ||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 8 | 3 | 24 | -8 | -10 | ||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | Mid | 25 | 5 | 31 | +62 | -18 | ||
This unusually slow normal has great reach, and also pulls the opponent closer on hit. |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | Mid | 5 | 3 | 11 | -3 | -1 | ||
Can chain into itself and 5LP. |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | 4 | 32 | +17 | -13 | Launch | |
Jedah's launcher. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 8 | 4 | 25 | -11 | -14 | ||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 14 | 7 | 38 | +33 | -26 | ||
Jedah's sweep. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 5 | 3 | 23 | - | - | ||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2+350(850) | High | 13 | 2(2)2(2)2 | 9 | - | - | ||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 8 | 4 | 31 | - | - | ||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
850 | High | 13 | 6 | 28 | - | - | Groundbounce Hardknockdown | |
- |
Command Normals
Dita del Lamento![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 7 | 8 | 11 | 0 | -2 | ||
Name means "Fingers of Lament" in Italian. |
Falce Mortale![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 6 | 7 | 11 | 0 | -2 | ||
Name means "Mortal Scythe" in Italian. |
Dita della Pietà![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | 9 | 8 | 28 | -18 | -20 | ||
Name means "Fingers of Mercy" in Italian. |
Dita della Calma j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | High | 7 | 4 | 27 | - | - | ||
Name means "Fingers of Calm" in Italian. |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Flight![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | - | - | ![]() | ||||
- |
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind