No edit summary |
No edit summary |
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|hblock=+1/- | |hblock=+1/- | ||
|hproperties=[[File:Airok.png]] | |hproperties=[[File:Airok.png]] | ||
|notes=Frame data is listed as ground/air. Venom turns into a large version of his face and hurtles towards the opponent | |notes=Frame data is listed as ground/air. Venom turns into a large version of his face and hurtles towards the opponent. The ground LP version moves him forward, while the ground HP version moves him forward with a slight parabolic arc. The air versions move him forward towards the ground, with the LP version being closer to purely vertical and the HP version going significantly farther horizontally. A good combo ender in air combos, dragging the opponent down with you right beside for a quick OTG follow-up. The ground HP version can also be used at times for blockstrings, as it pushes you forward and leaves you +1 on block. | ||
}} | }} | ||
{{MvCIMoveListRow2.2 | {{MvCIMoveListRow2.2 | ||
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|hblock=+9 | |hblock=+9 | ||
|hproperties= | |hproperties= | ||
|notes= | |notes=Venom creates a puddle swarming with serpentine symbiote mouths that quickly strike in circular arcs. The LK version creates a puddle near Venom, the HK version creates one at almost full screen but not quite. Both versions are plus on block, allowing you to safely harass from afar with the HK version. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 338: | Line 338: | ||
|hblock=-35 | |hblock=-35 | ||
|hproperties= | |hproperties= | ||
|notes=- | |notes=Venom takes a page from Spider-Man and launches a long string of web to ensnare the opponent before thrashing them around and tossing them aside. The LP version is angled horizontally while the HP version is angled at a 45-degree angle up-forward. If the LP version is used from afar, when Venom rushes in from off-screen towards the opponent's tossed body, he'll actually have a hitbox that connects with the opponent, adding damage and follow-up potential. | ||
}} | }} | ||
{{MvCIMoveListRow2.1 | {{MvCIMoveListRow2.1 | ||
Line 349: | Line 349: | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit=- | ||
|lblock= | |lblock=- | ||
|lproperties=Wall Bounce | |lproperties=Wall Bounce | ||
|hdamage=100x6+900(1410) | |hdamage=100x6+900(1410) | ||
Line 357: | Line 357: | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit=- | ||
|hblock= | |hblock=- | ||
|hproperties=Wall Bounce | |hproperties=Wall Bounce | ||
|notes=- | |notes=Venom charges ahead, covered in writhing symbiotic appendages, before those appendages burst out as spikes as he halts. Travels about half-screen. The LP version moves forward, while the HP version moves at a moderate angle up-forward. Great for ending air combos with, primarily in either Venom Web, or j.HK for potential further extensions. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|name=Venom Trap | |name=Venom Trap | ||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Capture | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=+21 | ||
|notes=- | |notes=Venom places a puddle of symbiotic goo in front of him, acting as a trap. This trap will go off after about 6 seconds or whenever the opponent passes over an invisible vertical line starting from the puddle all the way to the top of the playable area, causing a mouth to jut out, snag the opponent, and drag them down to the ground, trapped, allowing ample time for a combo. Can easily be set-up mid-combo with a 6HP crumple, and a great part of Venom's neutral, forcing opponents to be careful approaching him, especially if they superjump (making them unable to visually keep track of the puddle anymore). | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
(can be charged) | (can be charged) | ||
|damage= | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|properties= | |properties=Capture | ||
|startup= | |startup=39 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=+12 | ||
|notes= | |notes=This version of the trap allows you to hold HK in order to push the puddle forward. It stops moving once it either reaches the opponent or goes as far as the screen shows. Otherwise identical to the LK version. You can only have one trap out at a time; attempting to make a new one deletes the old one. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 396: | Line 396: | ||
|command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_lk.png]][[File:Mvci_hk.png]] | ||
(can be directed) | (can be directed) | ||
|damage= | |damage=100 | ||
|guard=Mid | |guard=Mid | ||
|properties=[[File:Airok.png]] | |properties=[[File:Airok.png]] | ||
|startup= | |startup=16/18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+6/+16 | ||
|block= | |block=0/+6 | ||
|notes=- | |notes=Frame data is written as air/ground. Hit/block data is based on point-blank range, gets worse the farther you get from your opponent.<br><br>Another Spidey-inspired move, Venom shoots web in a direction you choose then zips across the screen. Can choose to go straight up, up-forward, or up-back if you start from the ground, and straight down, down-forward, and down-back in the air. This means you lack Spidey's ability with his equivalent move to go even further up once already airborne, but you also gain the ability to move in a non-diagonal direction in the air. Does extremely little hitstun and damage, is used moreso to move than to strike your opponent, especially from afar. | ||
}} | }} | ||
Revision as of 07:55, 29 August 2024
Venom
After missing out on Marvel vs. Capcom 3, Venom is ready to return in all his symbiotic glory. Venom is the result of reporter Eddie Brock, whose life is unintentionally ruined by fellow newshound Peter Parker, seeking vengeance and finding an unexpected new ally in the alien symbiote that once inhabited Parker's body. This symbiote, a sentient liquid-like life form, grants him enhanced strength and shapeshifting abilities.
In a nutshell
Although Venom's moveset bears a few minor similarities to his rival Spider-Man's, he's much more of a bruiser and heavyweight than Parker ever could be. In Marvel vs. Capcom Infinite, on top of his Venom Rush and Venom Throw attacks granting him approaches and combo conversions, he now has Venom Barrel, a new aerial special that extends his air combo game with wall bounces, and Venom Trap, where he sends a puddle of symbiotic goo through the floor, ready to ensnare anyone who passes over it and trapping them for easy combo conversion much akin to Spider-Man's Web Ball.
Introduction
Players to Watch
JonnieA
OGWarDestroyer
Character Vitals
Move List
Unique Trait
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | +3 | 0 | ||||
- |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350x2 | Mid | 14 | -11 | -66 | ||||
- |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 10 | +1 | -4 | ||||
- |
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x3(870) | Mid | 16 | -5 | -10 | ||||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 7 | +3 | 0 | ||||
- |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 11 | -15 | Launch | ||||
- |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Low | 7 | -6 | -9 | ||||
- |
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Low | 17 | -12 | |||||
- |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | 6 | - | - | ||||
- |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 9 | - | - | ||||
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 7 | - | - | ||||
- |
Jumping Heavy Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | 13 | - | - | Groundbounce Hardknockdown | |||
- |
Venom Predate![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | 21 | -13 | Crumple | ||||
- |
Venom Creep j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200x4 (780) | High (1st hit), Mid (the rest) | 15 | - | - | ||||
- |
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1000 | Throw | 3 | 1 | - | - | - | ||
Additional damage scales by 50%. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you ![]() |
Specials
Hypers
Venom Web![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ![]() | |||||||
- |
Death Bite![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Venom Bash | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Mid | ||||||||
- |
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind