Marvel VS Capcom: Infinite/Hawkeye: Difference between revisions

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|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=5
|active=
|active=3
|recovery=
|recovery=10
|hit=
|hit=-2
|block=
|block=-1
|notes=-
|notes=-
}}
}}
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|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=500/1000/1450 (500 per arrow)
|guard=
|guard=Mid
|properties=
|properties=Projectile
|startup=
|startup=10/18/43
|active=
|active=23/26/29
|recovery=
|recovery=10/9/6
|hit=
|hit=-2/+1/-3
|block=
|block=-7/-4/-8
|notes=-
|notes=-
}}
}}
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|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=8
|active=
|active=5
|recovery=
|recovery=18
|hit=
|hit=-5
|block=
|block=-8
|notes=-
|notes=-
}}
}}
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|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=350x2
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=9
|active=
|active=3(14)3
|recovery=
|recovery=26
|hit=
|hit=-5
|block=
|block=-10
|notes=-
|notes=-
}}
}}
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|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
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|damage=
|guard=
|guard=Mid
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|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
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|damage=
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
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|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
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|damage=
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|guard=Low
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|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
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|damage=
|guard=
|guard=Low
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|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
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|guard=Mid
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|guard=Mid
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|command=[[File:Mvci_df.png]][[File:Mvci_hk.png]]
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Revision as of 00:29, 22 August 2024

Mvci logo.png

Hawkeye

Mvci Hawkeye.png

In a nutshell
{{{1}}} From Mango4Tango, one of the best Hawkeyes:

- fLP is amazing

- slide can go under a ton of stuff, like even ice arrow and dante million stabs, so use it to punish a bunch of stuff

- basic neutral pattern for space stone is stHP(or fwdHP) back flip exploding arrow, then either do a falling triple arrow or space surge.

- the other player cant reflect your arrows if they hit super low to the ground (like back HP or exploding arrow when spaced correctly)

- when you counter switch and they cant tag to continue pressure, your best options are to back off, jHP, or either of the down down arrows (scatter shot and triple piercing)

- gimlet sucks because its mad slow, can be jumped, tagged, or double jumped post flash in most situations, but dont be afraid to gimlet punish because most players dont know how bad it is

- never ever ever ever ever triple arrow while on the ground, your main tools are exploding arrow, HP arrow, and laser arrow

- piercing bolt isnt nearly as good now because of the projectile change where it doesnt caust hitstun when it goes through stuff

- basic ground string that i do is fLP into stHK, if it hits i confirm, if it doesnt ill roll back into exploding arrow/laser arrow

- im 90% sure air dash characters can blow this up ^^^^ by pushblocking the first hit of stHK then jumping and dashing at you, but you can stuff them by reacting to it with a launcher

- if you're facing someone who doesnt really know how to deal with the string, after you do exploding arrow/laser arrow, 99% of the time you can dash fLP and do it again lol

- find out optimal combos that end with poison tip and/or use poison tip in the middle of it, never end combos with super. gimlet, super scatter shot, and counter switch are way too important

- his lvl 3 can hit hella high, so combo into it after launch

BNBs: https://streamable.com/zql8v

Introduction

Players to Watch

Dual Kevin, Mango4Tango

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-

Move List

Unique Trait

Trick Shot: Hawkeye can flip and roll around the screen and cancel into a variety of arrows. Canceling Trick Shot into any of the attack buttons will give you a unique arrow that can make it difficult for the opponent to assault you.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 Mid 5 3 10 -2 -1
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500/1000/1450 (500 per arrow) Mid 10/18/43 23/26/29 10/9/6 -2/+1/-3 -7/-4/-8 Projectile
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid 8 5 18 -5 -8
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
350x2 Mid 9 3(14)3 26 -5 -10
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Jumping Light Punch
j.Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Punch
j.Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Light Kick
j.Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - -
-
Jumping Heavy Kick
j.Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
High - - Groundbounce Hardknockdown
-
Arrow Scratch
Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Slide
Mvci df.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Shock Value
Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Bow Sweep
Mvci df.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Low
-
Thrust Shot
j.Mvci fwd.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Throw 3 1 - - -
Additional damage scales by 50%.
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Throw 3 1 - - -
Additional damage scales by 50%.
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in.

Specials

Quick Shot (Greyhound)
Mvci qcf.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Airok.png
-
Quick Shot (Greyhound)
Mvci qcf.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Airok.png
-
Trick Maneuver
Mvci qcb.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png - -
Mvci hk.png - -
-
Trick Shot (Violet Fizz)
Mvci lp.png

During Trick Maneuver

Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Trick Shot (Icebreaker)
Mvci lk.png

During Trick Maneuver

Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Trick Shot (Jack Rose)
Mvci hp.png

During Trick Maneuver

Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Trick Shot (Scorpion)
Mvci hk.png

During Trick Maneuver

Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Ragtime Shot (Kamikaze)
Mvci down.pngMvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Ragtime Shot (Balalaika)
Mvci down.pngMvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-

Hypers

Gimlet
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid Airok.png
-
Kiss of Fire
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-
Circus Act

Lvl 3
Mvci qcb.pngMvci lp.pngMvci hp.png

Damage Guard Startup Active Recovery On Hit On Block Properties
Mid
-

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power Nice get off me tool.

Time Lets him do solo mixups off of arrows. Kinda bad though, much too slow.

Reality A slow moving projectile for a character whose whole arsenal is fast ones is cool.

Soul One of his best. Revival is a very good tool, his toolkit is very good to create mixups with Soul Storm negative edge stuff, and he appreciates the surge's armor breaking properties more than most due to HP arrows not breaking armor and his heavy normals being eh.

Space His other best. Drawing them into Exploding Arrows and other projectiles is nice, and them not being able to move much or tag in the box lets him create wild mixups or chip like mad if he's solo.

Mind Really bad but the storm letting you use more Gimlet is cool.

Match ups

How to fight Hawkeye

Be mindful of when to reflect arrows and respect f.lp.

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