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== Monster Hunter == | == Monster Hunter == | ||
{{MvC3HyperGuideCharacterBox | Monster_hunter.png }} | {{MvC3HyperGuideCharacterBox | Monster_hunter.png }} | ||
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|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=300x2 (570) | |damage=300x2 (570) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=3(1)3 | ||
|recovery= | |recovery=32 | ||
|hit= | |hit=-15 | ||
|block= | |block=-18 | ||
|notes=A multi-hitting sword attack with decent range. | |notes=A multi-hitting sword attack with decent range. | ||
}} | }} | ||
Line 43: | Line 42: | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=800 | |damage=800 | ||
|guard= | |guard=Mid | ||
|properties=Armored | |properties=Armored | ||
|startup= | |startup=21 | ||
|active= | |active=3 | ||
|recovery= | |recovery=59 | ||
|hit= | |hit=-34 | ||
|block= | |block=-39 | ||
|notes=Armor start up is extremely fast however it does not go through hypers | |notes=Armor start up is extremely fast, however, it does not go through hypers. Can reaction armor with this button. Can whiff {{cancel}} to other {{armored}} attacks when armor activates. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 57: | Line 56: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active=3 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit=-11 | ||
|block= | |block=-16 | ||
|notes=- | |notes=- | ||
}} | }} | ||
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|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=4 hits (800) | |damage=4 hits (800) | ||
|guard= | |guard=Mid | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup= | |startup=10 | ||
|active= | |active=2(2)3(21)3(2)3 | ||
|recovery= | |recovery=43 | ||
|hit= | |hit=+2 | ||
|block= | |block=-26 | ||
|notes=A multi-hitting sword attack that knocks the opponent up a bit. | |notes=A multi-hitting sword attack that knocks the opponent up a bit. | ||
}} | }} | ||
Line 85: | Line 84: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=300x2 (570) | |damage=300x2 (570) | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active=3(2)3 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit=-18 | ||
|block= | |block=-20 | ||
|notes=A long range multi-hitting poke. | |notes=A long range multi-hitting poke. | ||
}} | }} | ||
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|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=850 | |damage=850 | ||
|guard= | |guard=Mid | ||
|properties=Armored Launch | |properties=Armored Launch | ||
|startup= | |startup=19 | ||
|active= | |active=6 | ||
|recovery= | |recovery=91 | ||
|hit= | |hit=+2 | ||
|block= | |block=-26 | ||
|notes=Armor start up is extremely fast, however it does not go through hypers. Can reaction armor with this button. Can be whiff canceled from another heavy attack when armor activates. | |notes=Armor start up is extremely fast, however it does not go through hypers. Can reaction armor with this button. Can be whiff canceled from another heavy attack when armor activates. | ||
}} | }} | ||
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|guard=Low | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=14 | ||
|active= | |active=2 | ||
|recovery= | |recovery=31 | ||
|hit= | |hit=-9 | ||
|block= | |block=-14 | ||
|notes=A long reaching spear that hits low. | |notes=A long reaching spear that hits low. | ||
}} | }} | ||
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|guard=Low | |guard=Low | ||
|properties=Armored Hardknockdown | |properties=Armored Hardknockdown | ||
|startup= | |startup=24 | ||
|active= | |active=3 | ||
|recovery= | |recovery=64 | ||
|hit= | |hit=+15 | ||
|block= | |block=-44 | ||
|notes=A slow wind up attack that hits {{low}} with armor, can be whiff canceled into Overhead Slash or [[File:Mvci_down.png]][[File:Mvci_hp.png]] if armor activates. | |notes=A slow wind up attack that hits {{low}} with armor, can be whiff canceled into Overhead Slash or [[File:Mvci_down.png]][[File:Mvci_hp.png]] if armor activates. | ||
}} | }} | ||
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|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active=2(4)3 | ||
|recovery= | |recovery=22 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
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|guard=High | |guard=High | ||
|properties=Armored | |properties=Armored | ||
|startup= | |startup=22 | ||
|active= | |active=5 | ||
|recovery= | |recovery=65 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
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|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery=21 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
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|guard=High | |guard=High | ||
|properties=During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |properties=During Air Combo: Groundbounce Hardknockdown Aircombofinisher | ||
|startup= | |startup=15 | ||
|active= | |active=2 | ||
|recovery= | |recovery=29 | ||
|hit=- | |hit=- | ||
|block=- | |block=- | ||
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|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage=300+360 (660) | |damage=300+360 (660) | ||
|guard=High | |guard=High, Mid | ||
|properties= | |properties= | ||
|startup= | |startup=24 | ||
|active= | |active=2(3)3 | ||
|recovery= | |recovery=33 | ||
|hit= | |hit=-4 | ||
|block= | |block=-9 | ||
|notes=Monster Hunter vaults herself forwards with a multi-hitting dagger attack. Can be chained from [[File:Mvci_lp.png]] or [[File:Mvci_down.png]][[File:Mvci_lp.png]] but it cannot be canceled into any other | |notes=Monster Hunter vaults herself forwards with a multi-hitting dagger attack. Can be chained from [[File:Mvci_lp.png]] or [[File:Mvci_down.png]][[File:Mvci_lp.png]] but it cannot be canceled into any other normal or special. It can, however, be cancelled into Hypers, Tag, and Storm. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage=900 | |damage=900 | ||
|guard= | |guard=Mid | ||
|properties=Armored | |properties=Armored | ||
|startup= | |startup=31 | ||
|active= | |active=10 | ||
|recovery= | |recovery=93 | ||
|hit= | |hit=-76 | ||
|block= | |block=-81 | ||
|notes=Despite | |notes=Despite its name, it's not an overhead. Can be chained from [[File:Mvci_hp.png]] or [[File:Mvci_down.png]][[File:Mvci_hk.png]] and chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]]. Can be whiff canceled from any heavy armor attack into [[File:Mvci_down.png]][[File:Mvci_hp.png]] when armor activates. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
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|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]] | ||
|damage=300+400 (700) | |damage=300+400 (700) | ||
|guard= | |guard=Mid | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup= | |startup=25 | ||
|active= | |active=2(4)4 | ||
|recovery= | |recovery=54 | ||
|hit= | |hit=+23 | ||
|block= | |block=-39 | ||
|notes=Monster Hunter flings forward with a multi-hitting attack that knocks down, chains from any of her basic normal attacks and chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | |notes=Monster Hunter flings forward with a multi-hitting attack that knocks down, chains from any of her basic normal attacks and chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
}} | }} | ||
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|command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=j.[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage=700 | |damage=700 | ||
|guard= | |guard=Mid | ||
|properties=Proj | |properties=Proj | ||
|startup= | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=- | ||
|block= | |block=- | ||
|notes=A {{downward}} arrow attack that is strong for zoning in the air, can be reflected. | |notes=A {{downward}} arrow attack that is strong for zoning in the air, can be reflected. | ||
}} | }} |
Revision as of 12:20, 21 August 2024
Monster Hunter
The Monster Hunter is a bit of a unique type of character in this game's roster, not being a true character per se so much as a representative of a type of avatar you can play as in Capcom's creature-combatting Monster Hunter series. As such, she bears the duty of trying to representing a wide array of possibilities all in one package, as players in her home series can utilize a wide variety of weapons and armor that create significantly different playstyles and strategies.
In a nutshell
In Marvel vs. Capcom Infinite, Monster Hunter is an unusual beast of a middle-sized character who nonetheless packs absolutely enormous armored moves typically associated with big bodies that could make Hulk blush. Owing to her nature as a representative of Monster Hunter, she nonetheless also packs speedy attacks with her Dual Blades and approach options with her Dodge, as well as ranged attacks with her Bow that allow her to both have a long-range presence as well as set up setplay scenarios and tag opportunities.
Introduction
Players to Watch
Character Vitals
Move List
Unique Trait
Dodge: Monster Hunter has access to a roll that can be canceled out of normals on hit, block or even whiff! She can also cancel the recovery frames of her specials into dodge. Ending combos into Demolisher Demon Dance will power her up into Demon mode and make her Dodges even faster with more invincibility.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (570) | Mid | 9 | 3(1)3 | 32 | -15 | -18 | ||
A multi-hitting sword attack with decent range. |
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | Mid | 10 | 3 | 33 | -11 | -16 | ||
- |
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (570) | Mid | 8 | 3(2)3 | 33 | -18 | -20 | ||
A long range multi-hitting poke. |
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Low | 14 | 2 | 31 | -9 | -14 | ||
A long reaching spear that hits low. |
Jumping Light Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
250x2 (475) | High | 11 | 2(4)3 | 22 | - | - | ||
A multi-hitting attack where both of her hits are an overhead |
Jumping Heavy Punch j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
850 | High | 22 | 5 | 65 | - | - | Armored | |
- |
Jumping Light Kick j. ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | High | 9 | 3 | 21 | - | - | ||
- |
Command Normals
Jumping Shot j. ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | Mid | 19 | - | - | Proj | |||
A ![]() |
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Draw Slash![]() ![]() (can be charged) |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
1600 or 3000 (perfect charge) | 57 (90)<- Charged (62)<-crtical charge | 4 | 91 | 19 (76)<-Critical Charge | -74 (-66)<-Critical Charge | Armored Hardknockdown | ||
A heavy hitting attack with armor that even goes through hypers. Can let go of charge during the flash to get ![]() Can chain ![]() ![]() ![]() |
Demon Dodge During Demon Mode |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
- | - | 1 (30)<- if canceled with light punch | 21 (4)<- if canceled with light punch | 16 (35)<- if canceled with light punch | 0 (-13)<- if canceled with light punch | 0 (-18)<-while cancel with light punch | ||
After powering up into Demon Mode from Demolisher Demon Dance, her Dodge becomes Demon Dodge, which has increased invincibility and faster recovery. It also will pass through opponents even in the corner. The recovery frames of Demon Dodge can be canceled into a normal or special move. Each activation of Demon Dodge will drain a bit of her Demon meter. |
Hypers
Hunter's Pride | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
7 hits (5475) | 18 | 5 | 150 | 12 | -136 | |||
Invincibility on start up, cannot follow up with a combo afterwards and will always place the opponent mid screen. Tagging in a partner on the same input will grant strong Oki advantage. |
Hitboxes
Videos
Technology
full charge Draw Slash confirm using dodge
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind