Marvel VS Capcom: Infinite/Haggar: Difference between revisions

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{{Nutshell|The mayor of Metro City is back for his second term. Originating from Capcom's ''Final Fight'' series, a sister series to ''Street Fighter'' taking place in the same shared universe, Haggar entered the vs. series in Marvel vs. Capcom 3, acting as a sort of replacement for Zangief as the series' inveterate grappler.
{{Nutshell|The mayor of Metro City is back for his second term. Originating from Capcom's ''Final Fight'' series, a sister series to ''Street Fighter'' taking place in the same shared universe, Haggar entered the vs. series in Marvel vs. Capcom 3, acting as a sort of replacement for Zangief as the series' inveterate grappler.


'''In Marvel vs. Capcom Infinite,''' Haggar brings his usual mix of devastating command grabs and surprisingly high damage without resource investment, but he's a bit more well-rounded now as he has oil drums from ''Final Fight'' that can shield his advances and give him full-screen presence.}}
'''In Marvel vs. Capcom Infinite,''' Haggar brings his usual mix of devastating command grabs and surprisingly high damage without resource investment, but he's a bit more well-rounded now as he has oil drums from ''Final Fight'' that can shield his advances and give him full-screen presence, giving him more opportunities to push his pressure and mix-ups.}}


=== Introduction ===
=== Introduction ===
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=== Unique Trait ===
=== Unique Trait ===
'''Cleanin' up the city''': This trash projectile is a good way for Haggar to zone his opponents and make them respect his ranged game. There is a small chance that after the trash goes away that it leaves behind a small gem that can either restore health or grant stone meter. What's more, on the ground Haggar can hold this projectile and if it's broken while holding it he gains some invincibility.
'''Cleanin' up the city''': This trash projectile is a good way for Haggar to zone his opponents and make them respect his ranged game. There is a small chance that after the trash goes away that it leaves behind either food that can grant super meter or a gem that can grant stone meter (however, your opponent can take these items too). What's more, on the ground Haggar, can hold this projectile, and if it's broken while holding, it he gains some invincibility.


=== Normals ===
=== Normals ===
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|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=600
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=600
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=500
|guard=
|guard=Mid
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 100: Line 100:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=
|guard=Mid
|properties=Launch
|properties=Launch
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 114: Line 114:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=600
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=800
|guard=
|guard=Low
|properties=
|properties=
|startup=
|startup=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
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|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|damage=
|damage=400
|guard=High
|guard=High
|properties=
|properties=
Line 150: Line 150:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 156: Line 156:
|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|damage=
|damage=800
|guard=High
|guard=High
|properties=
|properties=
Line 164: Line 164:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 170: Line 170:
|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|damage=
|damage=600
|guard=High
|guard=High
|properties=
|properties=
Line 178: Line 178:
|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0
Line 184: Line 184:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|damage=
|damage=800
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Ground Bounce & Hard Knockdown (vs. airborne only)
|startup=
|startup=
|active=
|active=
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|hit=
|hit=
|block=
|block=
|notes=
|notes=-
}}
}}


Line 200: Line 200:
|name=Throw
|name=Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage= 940
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
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|name=Air Throw
|name=Air Throw
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]]
|damage=
|damage=1000
|guard=
|guard=Throw
|properties=
|properties=
|startup=3
|startup=3
Line 242: Line 242:
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=
|photo=
|name=
|name=Violent Ax
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=
|ldamage=
Line 264: Line 264:
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=
|photo=
|name=
|name=Hoodlum Launcher
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=
|ldamage=

Revision as of 22:57, 17 August 2024

Mvci logo.png

Mike Haggar

Mvci Haggar.png

In a nutshell
The mayor of Metro City is back for his second term. Originating from Capcom's Final Fight series, a sister series to Street Fighter taking place in the same shared universe, Haggar entered the vs. series in Marvel vs. Capcom 3, acting as a sort of replacement for Zangief as the series' inveterate grappler.

In Marvel vs. Capcom Infinite, Haggar brings his usual mix of devastating command grabs and surprisingly high damage without resource investment, but he's a bit more well-rounded now as he has oil drums from Final Fight that can shield his advances and give him full-screen presence, giving him more opportunities to push his pressure and mix-ups.

Introduction

Players to Watch

Sacktap, Jbrill

Character Vitals

CHARACTER DATA
Health:
11,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
-

Move List

Unique Trait

Cleanin' up the city: This trash projectile is a good way for Haggar to zone his opponents and make them respect his ranged game. There is a small chance that after the trash goes away that it leaves behind either food that can grant super meter or a gem that can grant stone meter (however, your opponent can take these items too). What's more, on the ground Haggar, can hold this projectile, and if it's broken while holding, it he gains some invincibility.

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid
-
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid
-
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Mid
-
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid
-
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 Mid
-
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Mid Launch
-
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 Low
-
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 Low
-
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
400 High
-
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High
-
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 High
-
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
800 High Ground Bounce & Hard Knockdown (vs. airborne only)
-

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
940 Throw 3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
1000 Throw 3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials

Violent Ax
Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png
Hoodlum Launcher
Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos


Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Haggar

Top of Page

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Capcom Characters
Arthur
Chris
Chun-Li
Dante
Firebrand
Frank West
Haggar
Jedah
Monster Hunter
Morrigan
Nemesis
Ryu
Sigma
Spencer
Strider
X
Zero
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