m (just adding some damage numbers) |
(just adding some damage numbers + how to block) |
||
Line 35: | Line 35: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=350 | |damage=350 | ||
|guard= | |guard=mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 49: | Line 49: | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=700 | |damage=700 | ||
|guard= | |guard=mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 63: | Line 63: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=370 | |damage=370 | ||
|guard= | |guard=mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 77: | Line 77: | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=780 | |damage=780 | ||
|guard= | |guard=mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 90: | Line 90: | ||
|name=Crouching Light Punch | |name=Crouching Light Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=400 | ||
|guard= | |guard=mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 104: | Line 104: | ||
|name=Crouching Heavy Punch | |name=Crouching Heavy Punch | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard= | |guard=mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup= | ||
Line 118: | Line 118: | ||
|name=Crouching Light Kick | |name=Crouching Light Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=350 | ||
|guard= | |guard=low | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 132: | Line 132: | ||
|name=Crouching Heavy Kick | |name=Crouching Heavy Kick | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=900 | ||
|guard= | |guard=low | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 146: | Line 146: | ||
|name=Jumping Light Punch | |name=Jumping Light Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=300 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
Line 160: | Line 160: | ||
|name=Jumping Heavy Punch | |name=Jumping Heavy Punch | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
Line 174: | Line 174: | ||
|name=Jumping Light Kick | |name=Jumping Light Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | ||
|damage= | |damage=190 | ||
|guard= | |guard=mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 188: | Line 188: | ||
|name=Jumping Heavy Kick | |name=Jumping Heavy Kick | ||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | ||
|damage= | |damage=700 | ||
|guard=High | |guard=High | ||
|properties= | |properties=Hardknockdown | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 204: | Line 204: | ||
|name=Throw | |name=Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=840 | ||
|guard= | |guard=Unblockable | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
Line 218: | Line 218: | ||
|name=Air Throw | |name=Air Throw | ||
|command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]] or [[File:Mvci_back.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=940 (front) or 760 (back) | ||
|guard= | |guard=Unblockable | ||
|properties= | |properties= | ||
|startup=3 | |startup=3 | ||
Line 248: | Line 248: | ||
|name=Raise the Flag | |name=Raise the Flag | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_lp.png]] | ||
|damage= | |damage=500 | ||
|guard= | |guard=mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 262: | Line 262: | ||
|name=Stinger | |name=Stinger | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 276: | Line 276: | ||
|name=Million Stabs | |name=Million Stabs | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 290: | Line 290: | ||
|name=Air Trick | |name=Air Trick | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_lp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_lp.png]] | ||
|damage= | |damage=0 | ||
|guard= | |guard=N/A | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=N/A | ||
|block= | |block=N/A | ||
|properties= | |properties= | ||
|notes= | |notes=Teleports you into the air behind opponents. | ||
}} | }} | ||
{{UMvC3MoveListRow2.0 | {{UMvC3MoveListRow2.0 | ||
Line 304: | Line 304: | ||
|name=Million Stabs Quick | |name=Million Stabs Quick | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] | ||
|damage= | |damage=800 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 319: | Line 319: | ||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_lk.png]] | |command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] -> [[File:Mvci_lk.png]] | ||
|damage= | |damage= | ||
|guard= | |guard=mid | ||
|startup= | |startup= | ||
|active= | |active= |
Revision as of 00:37, 25 December 2023
Dante
In a nutshell
WIP
Introduction
Players to Watch
Stealth, Mains Dante Zero Soul
CyberJapanAgent, MIA Mained Dante Dorm Space
DeepestDrip, Mains Dante Spencer Space
EvilWenster, Mains Dante Ultron Space
Character Vitals
Move List
Unique Trait
Bold Cancel: Dante has the ability to cancel normals and certain specials into Bold Cancel which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | mid | |||||||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | mid | |||||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
370 | mid | |||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
780 | mid | |||||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | mid | |||||||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | mid | Launch | ||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
350 | low | |||||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
900 | low | |||||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300 | High | |||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | |||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
190 | mid | |||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
700 | High | Hardknockdown | ||||||
Misc
Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
840 | Unblockable | 3 | 1 | |||||
Additional damage scales by 50% |
Air Throw![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
940 (front) or 760 (back) | Unblockable | 3 | 1 | |||||
Additional damage scales by 50% |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Command Normals
Raise the Flag![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | mid | |||||||
Stinger![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | |||||||
Million Stabs![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | mid | |||||||
Air Trick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
0 | N/A | N/A | N/A | |||||
Teleports you into the air behind opponents. |
Million Stabs Quick![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
800 | Mid | |||||||
Drive![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
mid | ||||||||
Volcano![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Beehive![]() ![]() ![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Clay Pigeon![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Reverse Edge![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Helmet Breaker![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Rain Storm![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Specials
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
|||||||||
![]() |
|||||||||
Hypers
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
Hitboxes
Videos
Technology
Combos
Simple BnB
j.5HP > 5LP > 5HP > 2HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP > j.HP > 236HP > 236LP+HP
Simple BnB #2
214LP > 236LP > 5HP > 2HP > j.5HP xx 236HK > 5HP > 2HP > j.5LP > j.5HP xx 236HP > 236LP+HP
Simple BnB #3
j.2HK > 2LK > 5HP > 6HP.HP xx 236LP > 5HP > j.5LP > j.5HP xx 236LP > 5HP > 2HP xx 236HP > 236LP+HP
Credit: https://youtu.be/--Wu17QuKi0
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind