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== Notable Changes from USF4 to Omega == | == Notable Changes from USF4 to Omega == | ||
* Movement Changes: | * General/Movement Changes: | ||
** '''Walk speed''' significantly increased (Forward 0.025 > 0.045, Back 0.020 > 0.035) | ** '''Walk speed''' significantly increased (Forward 0.025 > 0.045, Back 0.020 > 0.035) | ||
** '''Forward Dash''': 3f faster (18f > 15f), much shorter distance | ** '''Forward Dash''': 3f faster (18f > 15f), much shorter distance | ||
** '''Back Dash''': slightly longer distance | ** '''Back Dash''': slightly longer distance | ||
** '''HP''': 50 less (850 > 800) | |||
** '''Throw''': range unchanged | |||
*Normal Move Changes: | |||
* Normal Move Changes: | |||
** | ** | ||
* Command Normal Changes: | * Command Normal Changes: | ||
** | ** | ||
* Special Move Changes: | * Special Move Changes: | ||
** | ** | ||
* Super/Ultra Changes: | * Super/Ultra Changes: | ||
** | ** | ||
* Moves with ending Input Buffer: | |||
** '''Close''' 5LP, 5MP, 5LK, 5HK; '''Far''' 5LP, 5LK; 2LP, 2LK; Scythe Kick (Held cl.5HK) | |||
** EX Sonic Boom (236PP), EX Chariot Tackle (236KK), Tanden Engine (421P, meterless only), Focus Attack + Forward Dash | |||
== Character Specific Data == | == Character Specific Data == | ||
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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+11|2|35|-21|KD|100|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+11|2|35|-15|crumple|85|150|M|Dash|-|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}| | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|65|2|35|crumple|crumple|150|200|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LP Sonic Boom<br>(Fireball)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|60|50|M|Su| | {{OSFIVFrameDataRow|LP Sonic Boom<br>(Fireball)|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|60|50|M|Su|-|}} | ||
{{OSFIVFrameDataRow|MP Sonic Boom<br>(Fireball)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|60|50|M|Su| | {{OSFIVFrameDataRow|MP Sonic Boom<br>(Fireball)|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|60|50|M|Su|-|}} | ||
{{OSFIVFrameDataRow|HP Sonic Boom<br>(Fireball)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|60|50|M|Su| | {{OSFIVFrameDataRow|HP Sonic Boom<br>(Fireball)|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|60|50|M|Su|-|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Sonic Boom<br>(Fireball)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|45x2|50x2|M|FA| | {{OSFIVFrameDataRow2|{{ex}} Sonic Boom<br>(Fireball)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|45x2|50x2|M|FA|Initial hitbox has very short range; stays in place for a short time, then moves forward, allowing time for jump, teleport, or throw mixups; whiffs on many crouching characters, and many crouching attacks can low profile under the fireball|}} | ||
{{OSFIVFrameDataRow|LP Shoryuken<br>(Uppercut)|{{Dp}}{{lp}}<br>623+LP|s|a|r|B|KD|80|100|M|Su*|Su/FA cancel on hit only; hits twice on block or when armor absorbed|}} | |||
{{OSFIVFrameDataRow|MP Shoryuken<br>(Uppercut)|{{Dp}}{{mp}}<br>623+MP|s|a|r|B|KD|90|100|M|Su*|Su/FA cancel on hit only; hits twice on block or when armor absorbed|}} | |||
{{OSFIVFrameDataRow|HP Shoryuken<br>(Uppercut)|{{Dp}}{{hp}}<br>623+HP|s|a|r|B|KD|100|100|M|Su*|Su/FA cancel on hit only; hits twice on block or when armor absorbed|}} | |||
{{OSFIVFrameDataRow| + 2nd Shoryuken|+ {{Dp}}{{P}}<br>+ 623+P|-|-|-|B|KD|40|25|M|-|-|}} | |||
{{OSFIVFrameDataRow| + 3rd Shoryuken|+ {{Dp}}{{P}}<br>+ 623+P|-|-|-|B|KD|30|10|M|-|-|}} | |||
{{OSFIVFrameDataRow|{{ex}} Shoryuken<br>(Uppercut)|{{Dp}}{{2p}}<br>623+PP|s|a|r|B|KD|D|S|M|FA|Hits twice on block or when armor absorbed, both hits FA cancellable|}} | |||
{{OSFIVFrameDataRow| + EX 2nd Shoryuken|+ {{Dp}}{{P}}<br>+ 623+P|-|-|-|B|KD|40|25|M|-|-|}} | |||
{{OSFIVFrameDataRow2| + EX 3rd Shoryuken|+ {{Dp}}{{P}}<br>+ 623+P|-|-|-|B|KD|60|30|M|-|-|}} | |||
{{OSFIVFrameDataRow|LK Chariot Tackle<br>(Shoulder)|{{Qcf}}{{lk}}<br>236+LK|s|a|r|B|KD|120|150|M|Su|-|}} | |||
{{OSFIVFrameDataRow|MK Chariot Tackle<br>(Shoulder)|{{Qcf}}{{mk}}<br>236+MK|s|a|r|B|KD|130|150|M|Su|-|}} | |||
{{OSFIVFrameDataRow|HK Chariot Tackle<br>(Shoulder)|{{Qcf}}{{hk}}<br>236+HK|s|a|r|B|KD|150|180|M|Su|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Chariot Tackle<br>(Shoulder)|{{Qcf}}{{2k}}<br>236+KK|s|a|r|B|KD|50*100|50*150|M|FA|2 hits, only 2nd hit knocks down; both hits FA cancellable but no combo after 1st hit FADC|}} | |||
{{OmegaSFIVFrameDataHeader}} | |||
{{OSFIVFrameDataRow|LK Hyakuretsukyaku<br>(Spin Kick)|{{Qcb}}{{lk}}<br>214+LK|s|a|r|B|KD|160|200|M|Su*|-|}} | |||
{{OSFIVFrameDataRow|MK Hyakuretsukyaku<br>(Spin Kick)|{{Qcb}}{{mk}}<br>214+MK|s|a|r|B|KD|170|200|M|Su*|-|}} | |||
{{OSFIVFrameDataRow|HK Hyakuretsukyaku<br>(Spin Kick)|{{Qcb}}{{hk}}<br>214+HK|s|a|r|B|KD|180|200|M|Su*|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Hyakuretsukyaku<br>(Spin Kick)|{{Qcb}}{{2k}}<br>214+KK|s|a|r|B|KD|150|250|M|-|Can juggle afterward in the corner|}} | |||
{{OSFIVFrameDataRow|LP Spinning Piledriver<br>(Command Grab)|{{360}}{{lp}}<br>360+LP|s|a|r|-|KD|170|200|T|-|-|}} | |||
{{OSFIVFrameDataRow|MP Spinning Piledriver<br>(Command Grab)|{{360}}{{mp}}<br>360+MP|s|a|r|-|KD|180|200|T|-|-|}} | |||
{{OSFIVFrameDataRow|HP Spinning Piledriver<br>(Command Grab)|{{360}}{{hp}}<br>360+HP|s|a|r|-|KD|190|200|T|-|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}} Spinning Piledriver<br>(Command Grab)|{{360}}{{2p}}<br>360+PP|s|a|r|-|KD|200|200|T|-|-|}} | |||
{{OSFIVFrameDataRow|LP Tanden Engine<br>(Vacuum)|{{Rdp}}{{lp}}<br>421+LP|s|a|r|B|H|-|-|M|-|-|}} | |||
{{OSFIVFrameDataRow|MP Tanden Engine<br>(Vacuum)|{{Rdp}}{{mp}}<br>421+MP|s|a|r|B|H|-|-|M|-|-|}} | |||
{{OSFIVFrameDataRow|HP Tanden Engine<br>(Vacuum)|{{Rdp}}{{hp}}<br>421+HP|s|a|r|B|H|-|-|M|-|-|}} | |||
{{OSFIVFrameDataRow2|{{ex}}{{ex}} Tanden Engine<br>(Vacuum)|{{Rdp}}{{2p}}<br>421+PP|s|a|r|B|H|-|-|M|-|Costs 2 bars; restands airborne opponents|}} | |||
{{OSFIVFrameDataRow|P Yoga Teleport|{{Dp}}/{{Rdp}} + {{3p}}<br>623 or 421+PPP|-|-|r|-|-|-|-|-|-|Forward version switches sides with opponent|}} | |||
{{OSFIVFrameDataRow|K Yoga Teleport|{{Dp}}/{{Rdp}} + {{3k}}<br>623 or 421+KKK|-|-|r|-|-|-|-|-|-|-|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |||
<big>'''EX Sonic Boom vs. Crouching Opponents'''</big><br> | |||
'''Whiffs Entirely:''' Adon, C. Viper, Cammy, Chun-Li, Decapre, Dhalsim, El Fuerte, Elena, Guile, Guy, Ibuki, Juri, M. Bison, Makoto, Poison, Rolento, Rufus, Sakura, Vega<br> | |||
'''Both Hits Connect:''' Abel, Gen (Crane), Gouken, Hakan, Hugo, *Sagat, *T.Hawk, Zangief<br> | |||
<nowiki>*</nowiki>Long gap between 2 hits, allowing more time to combo<br> | |||
'''Unique Cases:''' EX Boom can hit once while the 2nd hit whiffs, or hit inconsistently in certain crouch animations<br> | |||
{| class="wikitable" align="center" | |||
! Character !! Crouching !! Crouch Block | |||
|- | |||
| Dan || colspan="2"; style="text-align:center;" |1st Hit Only | |||
|- | |||
| Dudley || colspan="2"; style="text-align:center;" |1st Hit Only | |||
|- | |||
| Oni || colspan="2"; style="text-align:center;" |1st Hit Only | |||
|- | |||
| Yang || colspan="2"; style="text-align:center;" |1st Hit Only | |||
|- | |||
| Dee Jay || style="text-align:center;" |1st Hit Only || style="text-align:center;" |Whiffs | |||
|- | |||
| Evil Ryu || style="text-align:center;" |1st Hit Only || style="text-align:center;" |Whiffs | |||
|- | |||
| Ken || style="text-align:center;" |1st Hit Only || style="text-align:center;" |Whiffs | |||
|- | |||
| Rose || style="text-align:center;" |1st Hit Only || style="text-align:center;" |Whiffs | |||
|- | |||
| Ryu || style="text-align:center;" |1st Hit Only || style="text-align:center;" |Whiffs | |||
|- | |||
| Akuma || style="text-align:center;" |Both Hits || style="text-align:center;" |1st Hit Only | |||
|- | |||
| Yun || style="text-align:center;" |Both Hits || style="text-align:center;" |1st Hit Only | |||
|- | |||
| E. Honda || style="text-align:center;" |Whiffs || style="text-align:center;" |Both Hits | |||
|- | |||
| Gen (Mantis) || style="text-align:center;" |Whiffs || style="text-align:center;" |Both Hits | |||
|- | |||
| Cody || style="text-align:center;" |Whiffs || style="text-align:center;" |1st Hit Only | |||
|- | |||
| Balrog || style="text-align:center;" |1st Hit Only || style="text-align:center;" |Both Hits | |||
|- | |||
| Fei Long || style="text-align:center;" |*1st Hit Only || style="text-align:center;" |Both Hits | |||
|- | |||
| Blanka || style="text-align:center;" |*Random || style="text-align:center;" |Whiffs | |||
|} | |} | ||
Latest revision as of 01:48, 29 November 2022

Seth
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Walk speed significantly increased (Forward 0.025 > 0.045, Back 0.020 > 0.035)
- Forward Dash: 3f faster (18f > 15f), much shorter distance
- Back Dash: slightly longer distance
- HP: 50 less (850 > 800)
- Throw: range unchanged
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- Close 5LP, 5MP, 5LK, 5HK; Far 5LP, 5LK; 2LP, 2LK; Scythe Kick (Held cl.5HK)
- EX Sonic Boom (236PP), EX Chariot Tackle (236KK), Tanden Engine (421P, meterless only), Focus Attack + Forward Dash
Character Specific Data
Seth
VITALS | |||||
---|---|---|---|---|---|
Health: | 800 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 2.275 Forward, 2.10 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.05 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 1.34 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 19 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-15 | FA + Back Dash Airborne: | 6-11 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | +2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 75 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 90 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 35 | 50 | M | - | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 40*70 | 125*75 | M | Su / - | 2 hits, only 1st is cancellable; charge HK to become Scythe Kick overhead |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | TC Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 90 | 200 | M | Su | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 60 | 100 | M | - | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 90 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | KD | 60*30 | 100x2 | M | Sp Su | 2 hits, both cancellable; launches for juggle |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 75 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 100 | 150 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Scythe Kick (Overhead) |
cl.![]() |
s | a | r | B | H | 40*70 | 125*75 | H | Su / - | 2 hits, only 1st is cancellable |
Double Zoom Punch | ![]() ![]() |
s | a | r | B | H | 80 | 200 | M | - | - |
Target Combo | far.![]() ![]() |
- | - | - | B | H | 30*60 | 50*100 | M | Sp Su | Doesn't work from Close 5LP; the Far 5LP starter can whiff on crouching characters |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 50*30 | 50x2 | H | - | Puts airborne opponent into limited juggle state (free juggle if only 1 hit connects) |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 45 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 90 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 45 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | The "Flying Squirrel"; pauses mid-air, can steer left/right; no minimum height requirement, very useful for dodging projectiles and baiting normal AAs; can crossup |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Jump Double Zoom Punch | Air ![]() ![]() (Neutral Jump) |
s | a | r | - | - | 60 | 100 | H | - | - |
Yosokyaku (Headstomps) |
Air ![]() ![]() (x1 to x3) |
s | a | r | - | H | 50*30*35 | 50*50*50 | M*H*H | Self | The first stomp hits mid, any chained followup stomps hit overhead |
Tenmakujinkyaku (Divekick) |
Air ![]() ![]() |
s | a | r | - | H | 60 | 100 | H | - | Forward jump only; knocks down vs. airborne opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 35 | -15 | crumple | 85 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Genocide Shot (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Death Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Sonic Boom (Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | 60 | 50 | M | Su | - |
MP Sonic Boom (Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | 60 | 50 | M | Su | - |
HP Sonic Boom (Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | 60 | 50 | M | Su | - |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | H | 45x2 | 50x2 | M | FA | Initial hitbox has very short range; stays in place for a short time, then moves forward, allowing time for jump, teleport, or throw mixups; whiffs on many crouching characters, and many crouching attacks can low profile under the fireball |
LP Shoryuken (Uppercut) |
![]() ![]() 623+LP |
s | a | r | B | KD | 80 | 100 | M | Su* | Su/FA cancel on hit only; hits twice on block or when armor absorbed |
MP Shoryuken (Uppercut) |
![]() ![]() 623+MP |
s | a | r | B | KD | 90 | 100 | M | Su* | Su/FA cancel on hit only; hits twice on block or when armor absorbed |
HP Shoryuken (Uppercut) |
![]() ![]() 623+HP |
s | a | r | B | KD | 100 | 100 | M | Su* | Su/FA cancel on hit only; hits twice on block or when armor absorbed |
+ 2nd Shoryuken | + ![]() ![]() + 623+P |
- | - | - | B | KD | 40 | 25 | M | - | - |
+ 3rd Shoryuken | + ![]() ![]() + 623+P |
- | - | - | B | KD | 30 | 10 | M | - | - |
![]() (Uppercut) |
![]() ![]() 623+PP |
s | a | r | B | KD | D | S | M | FA | Hits twice on block or when armor absorbed, both hits FA cancellable |
+ EX 2nd Shoryuken | + ![]() ![]() + 623+P |
- | - | - | B | KD | 40 | 25 | M | - | - |
+ EX 3rd Shoryuken | + ![]() ![]() + 623+P |
- | - | - | B | KD | 60 | 30 | M | - | - |
LK Chariot Tackle (Shoulder) |
![]() ![]() 236+LK |
s | a | r | B | KD | 120 | 150 | M | Su | - |
MK Chariot Tackle (Shoulder) |
![]() ![]() 236+MK |
s | a | r | B | KD | 130 | 150 | M | Su | - |
HK Chariot Tackle (Shoulder) |
![]() ![]() 236+HK |
s | a | r | B | KD | 150 | 180 | M | Su | - |
![]() (Shoulder) |
![]() ![]() 236+KK |
s | a | r | B | KD | 50*100 | 50*150 | M | FA | 2 hits, only 2nd hit knocks down; both hits FA cancellable but no combo after 1st hit FADC |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Hyakuretsukyaku (Spin Kick) |
![]() ![]() 214+LK |
s | a | r | B | KD | 160 | 200 | M | Su* | - |
MK Hyakuretsukyaku (Spin Kick) |
![]() ![]() 214+MK |
s | a | r | B | KD | 170 | 200 | M | Su* | - |
HK Hyakuretsukyaku (Spin Kick) |
![]() ![]() 214+HK |
s | a | r | B | KD | 180 | 200 | M | Su* | - |
![]() (Spin Kick) |
![]() ![]() 214+KK |
s | a | r | B | KD | 150 | 250 | M | - | Can juggle afterward in the corner |
LP Spinning Piledriver (Command Grab) |
![]() ![]() 360+LP |
s | a | r | - | KD | 170 | 200 | T | - | - |
MP Spinning Piledriver (Command Grab) |
![]() ![]() 360+MP |
s | a | r | - | KD | 180 | 200 | T | - | - |
HP Spinning Piledriver (Command Grab) |
![]() ![]() 360+HP |
s | a | r | - | KD | 190 | 200 | T | - | - |
![]() (Command Grab) |
![]() ![]() 360+PP |
s | a | r | - | KD | 200 | 200 | T | - | - |
LP Tanden Engine (Vacuum) |
![]() ![]() 421+LP |
s | a | r | B | H | - | - | M | - | - |
MP Tanden Engine (Vacuum) |
![]() ![]() 421+MP |
s | a | r | B | H | - | - | M | - | - |
HP Tanden Engine (Vacuum) |
![]() ![]() 421+HP |
s | a | r | B | H | - | - | M | - | - |
![]() ![]() (Vacuum) |
![]() ![]() 421+PP |
s | a | r | B | H | - | - | M | - | Costs 2 bars; restands airborne opponents |
P Yoga Teleport | ![]() ![]() ![]() 623 or 421+PPP |
- | - | r | - | - | - | - | - | - | Forward version switches sides with opponent |
K Yoga Teleport | ![]() ![]() ![]() 623 or 421+KKK |
- | - | r | - | - | - | - | - | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Tanden Storm (Super) |
![]() ![]() ![]() 214214+P |
s | a | r | B | KD | 320 | - | M | - | - |
Tanden Stream (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 340 | - | M | - | - |
Tanden Typhoon (Ultra 2) |
![]() ![]() ![]() 214214+P |
s | a | r | B | KD | 372 | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
EX Sonic Boom vs. Crouching Opponents
Whiffs Entirely: Adon, C. Viper, Cammy, Chun-Li, Decapre, Dhalsim, El Fuerte, Elena, Guile, Guy, Ibuki, Juri, M. Bison, Makoto, Poison, Rolento, Rufus, Sakura, Vega
Both Hits Connect: Abel, Gen (Crane), Gouken, Hakan, Hugo, *Sagat, *T.Hawk, Zangief
*Long gap between 2 hits, allowing more time to combo
Unique Cases: EX Boom can hit once while the 2nd hit whiffs, or hit inconsistently in certain crouch animations
Character | Crouching | Crouch Block |
---|---|---|
Dan | 1st Hit Only | |
Dudley | 1st Hit Only | |
Oni | 1st Hit Only | |
Yang | 1st Hit Only | |
Dee Jay | 1st Hit Only | Whiffs |
Evil Ryu | 1st Hit Only | Whiffs |
Ken | 1st Hit Only | Whiffs |
Rose | 1st Hit Only | Whiffs |
Ryu | 1st Hit Only | Whiffs |
Akuma | Both Hits | 1st Hit Only |
Yun | Both Hits | 1st Hit Only |
E. Honda | Whiffs | Both Hits |
Gen (Mantis) | Whiffs | Both Hits |
Cody | Whiffs | 1st Hit Only |
Balrog | 1st Hit Only | Both Hits |
Fei Long | *1st Hit Only | Both Hits |
Blanka | *Random | Whiffs |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: