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== Notable Changes from USF4 to Omega == | == Notable Changes from USF4 to Omega == | ||
* Movement Changes: | * General/Movement Changes: | ||
** '''Walk speed''' decreased (Forward 0.057 > 0.054) - USF4 buff reverted | ** '''Walk speed''' decreased (Forward 0.057 > 0.054) - USF4 buff reverted | ||
** '''Forward Dash''': 3f faster (18f > 15f), slightly shorter distance | ** '''Forward Dash''': 3f faster (18f > 15f), slightly shorter distance | ||
** '''Neutral Jump''': 4f faster (38f > 34f) | ** '''Neutral Jump''': 4f faster (38f > 34f) | ||
** '''Throw''': slightly shorter range | |||
*Normal Move Changes: | |||
* Normal Move Changes: | |||
** | ** | ||
* Command Normal Changes: | * Command Normal Changes: | ||
** | ** | ||
* Special Move Changes: | * Special Move Changes: | ||
** | ** | ||
* Super/Ultra Changes: | * Super/Ultra Changes: | ||
** | ** | ||
* Moves with ending Input Buffer: | |||
** 5LP, 5LK, '''Close''' 5MP; 2LP, 2MP, 2HP; Target Combo 2 (5MP~HP~4HP), Target Combo 3 (5LK~MK~HK), Focus Attack + Forward Dash | |||
** LP 1st Rekka (236LP), MK/HK/EX Upkicks (623MK/HK/KK), Command Grab (63214K), LP/MP Counter Followup (421LP/MP on successful counter) | |||
*** Note: during Super, input buffer does not apply to most attacks (still works after Focus Attack + Dash) | |||
== Character Specific Data == | == Character Specific Data == | ||
Line 36: | Line 46: | ||
{{OmegaSFIVFrameDataTableHeader}} | {{OmegaSFIVFrameDataTableHeader}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|55|100|M|Sp Su| | {{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|55|100|M|Sp Su|Has juggle potential|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|70*50|100*50|M|Sp Su / -|2 hits, only 1st is cancellable|}} | {{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|70*50|100*50|M|Sp Su / -|2 hits, only 1st is cancellable|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|KD|50|100|M|J Su|Launches opponent | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|KD|50|100|M|J Su|Launches opponent into free juggle state|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP'''|st. {{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}} | {{OSFIVFrameDataRow|'''5LP'''|st. {{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|60|100|M|Sp Su| | {{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|60|100|M|Sp Su|Has juggle potential|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|100|200|M|-|-|}} | {{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|100|200|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5LK'''|st. {{lk}}|s|a|r|B|H|30|50|M|Sp Su| | {{OSFIVFrameDataRow|'''5LK'''|st. {{lk}}|s|a|r|B|H|30|50|M|Sp Su|Has juggle potential|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|70|100|M|-|-|}} | {{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|70|100|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''5HK'''|st. {{hk}}|s|a|r|B|H|110|200|M|-|-|}} | {{OSFIVFrameDataRow|'''5HK'''|st. {{hk}}|s|a|r|B|H|110|200|M|-|-|}} | ||
Line 52: | Line 62: | ||
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|70|100|L|-|-|}} | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|70|100|L|-|-|}} | ||
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|50x2|125*75|M|-|-|}} | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|50x2|125*75|M|-|-|}} | ||
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|20|50|L|Sp Su| | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|20|50|L|Sp Su|Has juggle potential|}} | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|55|100|L|Sp Su|-|}} | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|55|100|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|100|200|L|-|KD Adv: +x|}} | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|100|200|L|-|KD Adv: +x|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Senpukyaku<br>(Overhead)|{{Right}}{{mk}}|s|a|r|B|H|80|100|H|-|-|}} | {{OSFIVFrameDataRow|Senpukyaku<br>(Overhead)|{{Right}}{{mk}}|s|a|r|B|H|80|100|H|-|'''x-f airborne'''|}} | ||
{{OSFIVFrameDataRow|Target Combo 2<br>(Partial)|{{mp}} > {{hp}}|s|a|r|B|H| | {{OSFIVFrameDataRow|Target Combo 2<br>(Partial)|{{mp}} > {{hp}}|s|a|r|B|H|*35|*50|M|TC|Works from close or far 5MP|}} | ||
{{OSFIVFrameDataRow| + TC 2 (Full)|+ {{Left}}{{hp}}|-|-|-|B|KD|*100|*50|M|Su| | {{OSFIVFrameDataRow| + TC 2 (Full)|+ {{Left}}{{hp}}|-|-|-|B|KD|*100|*50|M|Su|Puts opponents into limited juggle state|}} | ||
{{OSFIVFrameDataRow|Target Combo 3<br>(Partial)|{{lk}} > {{mk}}|s|a|r|B|H| | {{OSFIVFrameDataRow|Target Combo 3<br>(Partial)|{{lk}} > {{mk}}|s|a|r|B|H|*40|*60|M|J TC|Works from any range 5LK; jump cancels like cl.5MK, but no launch|}} | ||
{{OSFIVFrameDataRow| + TC 3 (Full)|+ {{hk}}|s|a|r|B|KD|*80|*100|M|Su| | {{OSFIVFrameDataRow| + TC 3 (Full)|+ {{hk}}|s|a|r|B|KD|*80|*100|M|Su|Puts opponents into limited juggle state|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
Line 69: | Line 79: | ||
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|100|200|H|-|-|}} | {{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|100|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK'''|{{Upright}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}} | {{OSFIVFrameDataRow|'''j.LK'''|{{Upright}}{{lk}}|s|a|-|-|-|40|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK'''|{{Upright}}{{mk}}|s|a|-|-|-|70|100|H| | {{OSFIVFrameDataRow|'''j.MK'''|{{Upright}}{{mk}}|s|a|-|-|-|70|100|H|TC|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK'''|{{Upright}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}} | {{OSFIVFrameDataRow2|'''j.HK'''|{{Upright}}{{hk}}|s|a|-|-|-|100|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|Raigeki Shu<br>(Divekick)|Air {{Downright}}{{K}}|s| | {{OSFIVFrameDataRow|Raigeki Shu<br>(Divekick)|Air {{Downright}}{{K}}|s|until land|r|B|H|60|50|M|-|Angle depends on button strength; HK goes farthest forward|}} | ||
{{OSFIVFrameDataRow|Target Combo 1|Air {{mk}} > {{Downright}}{{mk}}|s|a|r|B|H| | {{OSFIVFrameDataRow|Target Combo 1|Air {{mk}} > {{Downright}}{{mk}}|s|a|r|B|H|*60|*80|M|-||}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
Line 84: | Line 94: | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|LP Tourouzan<br>(Rekka)|{{Qcf}}{{lp}}<br>236+LP| | {{OSFIVFrameDataRow|LP Tourouzan<br>(LP Rekka)|{{Qcf}}{{lp}}<br>236+LP|8|2|22|-2|1|30|50|M|Su|Can chain into any strength followup; 2f shorter cancel window into 2nd Rekka compared to USF4|}} | ||
{{OSFIVFrameDataRow| + | {{OSFIVFrameDataRow|MP Tourouzan<br>(MP Rekka)|{{Qcf}}{{mp}}<br>236+MP|8|2|25|-4|-1|35|50|M|Su|Can chain into any strength followup|}} | ||
{{OSFIVFrameDataRow| | {{OSFIVFrameDataRow|HP Tourouzan<br>(HP Rekka)|{{Qcf}}{{hp}}<br>236+HP|8|2|30|-6|-3|40|50|M|Su|Can chain into any strength followup|}} | ||
{{OSFIVFrameDataRow| + MP Tourouzan<br>(2nd Rekka)|+{{Qcf}}{{mp}}<br>+ 236+MP| | {{OSFIVFrameDataRow| + LP Tourouzan<br>(2nd LP Rekka)|+{{Qcf}}{{lp}}<br>+ 236+LP|8|2|25|-5|-1|40|50|M|Su|Can chain into any strength followup|}} | ||
{{OSFIVFrameDataRow|HP Tourouzan<br>(Rekka)|{{Qcf}}{{hp}}<br>236+HP| | {{OSFIVFrameDataRow| + MP Tourouzan<br>(2nd MP Rekka)|+{{Qcf}}{{mp}}<br>+ 236+MP|8|2|29|-8|-4|50|50|M|Su|Can chain into any strength followup|}} | ||
{{OSFIVFrameDataRow| + | {{OSFIVFrameDataRow| + HP Tourouzan<br>(2nd HP Rekka)|+{{Qcf}}{{hp}}<br>+ 236+HP|8|2|35|-10|-6|55|50|M|Su|Can chain into any strength followup|}} | ||
{{OSFIVFrameDataRow| + Tourouzan 3rd<br>(3rd Rekka)|+{{Qcf}}{{ | {{OSFIVFrameDataRow| + LP Tourouzan 3rd<br>(3rd LP Rekka)|+{{Qcf}}{{lp}}<br>+ 236+LP|8|2|29|-8|KD|60|80|M|Su|KD Adv: +17|}} | ||
{{OSFIVFrameDataRow2|{{ex}}{{ex}} Rengeki Tourouha<br>(Rekka)|{{Qcf}}{{2p}}<br>236+PP| | {{OSFIVFrameDataRow| + MP Tourouzan 3rd<br>(3rd MP Rekka)|+{{Qcf}}{{mp}}<br>+ 236+MP|8|2|33|-12|KD|60|80|M|Su|KD Adv: +13|}} | ||
{{OSFIVFrameDataRow| + HP Tourouzan 3rd<br>(3rd HP Rekka)|+{{Qcf}}{{hp}}<br>+ 236+HP|8|2|35|-14|KD|60|80|M|Su|KD Adv: +11|}} | |||
{{OSFIVFrameDataRow2|{{ex}}{{ex}} Rengeki Tourouha<br>(Rekka)|{{Qcf}}{{2p}}<br>236+PP|6|2|23|-7|KD|300|350|M|FA*|Costs 2 bars; has juggle potential; can FA cancel on block only (must input immediately); KD Adv: +22|}} | |||
{{OSFIVFrameDataRow|LP Byakko Soshoda<br>(Palm)|{{Qcb}}{{lp}}<br>214+LP|s|a|r|B|KD|100|150|M|Su| | {{OSFIVFrameDataRow|LP Byakko Soshoda<br>(Palm)|{{Qcb}}{{lp}}<br>214+LP|s|a|r|B|KD|100|150|M|Su|Has juggle potential; KD Adv: +|}} | ||
{{OSFIVFrameDataRow|MP Byakko Soshoda<br>(Palm)|{{Qcb}}{{mp}}<br>214+MP|s|a|r|B|KD|120|180|M|Su| | {{OSFIVFrameDataRow|MP Byakko Soshoda<br>(Palm)|{{Qcb}}{{mp}}<br>214+MP|s|a|r|B|KD|120|180|M|Su|Has juggle potential; KD Adv: +|}} | ||
{{OSFIVFrameDataRow|HP Byakko Soshoda<br>(Palm)|{{Qcb}}{{hp}}<br>214+HP|s|a|r|B|KD|140|200|M|Su| | {{OSFIVFrameDataRow|HP Byakko Soshoda<br>(Palm)|{{Qcb}}{{hp}}<br>214+HP|s|a|r|B|KD|140|200|M|Su|Has juggle potential; KD Adv: +|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Byakko Soshoda<br>(Palm)|{{Qcb}}{{2p}}<br>214+PP|s|a|r|B|KD|80*90|100x2|M|FA| | {{OSFIVFrameDataRow2|{{ex}} Byakko Soshoda<br>(Palm)|{{Qcb}}{{2p}}<br>214+PP|s|a|r|B|KD|80*90|100x2|M|FA|Has high juggle potential; KD Adv: +|}} | ||
{{OSFIVFrameDataRow|LK Senkyutai<br>(Rolling Upkick)|{{Dp}}{{lk}}<br>623+LK|s|a|r|B|KD|70*50|100*50|M|Su*|Su/FA cancellable on hit only|}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|MK Senkyutai<br>(Rolling Upkick)|{{Dp}}{{mk}}<br>623+MK|s|a|r|B|KD|70*55|100*50|M|Su*|Su/FA cancellable on hit only|}} | {{OSFIVFrameDataRow|LK Senkyutai<br>(Rolling Upkick)|{{Dp}}{{lk}}<br>623+LK|s|a|r|B|KD|70*50|100*50|M|Su*|Su/FA cancellable on hit only; KD Adv: +|}} | ||
{{OSFIVFrameDataRow|HK Senkyutai<br>(Rolling Upkick)|{{Dp}}{{hk}}<br>623+HK|s|a|r|B|KD|70*60|100x2|M|Su*|Su/FA cancellable on hit only|}} | {{OSFIVFrameDataRow|MK Senkyutai<br>(Rolling Upkick)|{{Dp}}{{mk}}<br>623+MK|s|a|r|B|KD|70*55|100*50|M|Su*|Su/FA cancellable on hit only; KD Adv: +|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Senkyutai<br>(Rolling Upkick)|{{Dp}}{{2k}}<br>623+KK|s|a|r|B|KD|45x2*50|50x2*100|M|FA|FA cancellable on 2nd hit|}} | {{OSFIVFrameDataRow|HK Senkyutai<br>(Rolling Upkick)|{{Dp}}{{hk}}<br>623+HK|s|a|r|B|KD|70*60|100x2|M|Su*|Su/FA cancellable on hit only; KD Adv: +|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Senkyutai<br>(Rolling Upkick)|{{Dp}}{{2k}}<br>623+KK|s|a|r|B|KD|45x2*50|50x2*100|M|FA|FA cancellable on 2nd hit; KD Adv: +|}} | |||
{{OSFIVFrameDataRow|Zenpou Tenshin<br>(Command Grab)|{{Hcb}}{{K}}<br>63214+K|s|a|r|-|H|5|-|T|-|Leaves opponent standing for followup combo|}} | {{OSFIVFrameDataRow|Zenpou Tenshin<br>(Command Grab)|{{Hcb}}{{K}}<br>63214+K|s|a|r|-|H|5|-|T|-|Leaves opponent standing for followup combo|}} | ||
{{OSFIVFrameDataRow2|{{ex}} Zenpou Tenshin<br>(Command Grab)|{{Hcb}}{{2k}}<br>63214+KK|s|a|r|-|H|5|-|T|-|Leaves opponent standing for followup combo|}} | {{OSFIVFrameDataRow2|{{ex}} Zenpou Tenshin<br>(Command Grab)|{{Hcb}}{{2k}}<br>63214+KK|s|a|r|-|H|5|-|T|-|Leaves opponent standing for followup combo|}} | ||
Line 118: | Line 130: | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Seiei Enbu<br>(Super)|{{Qcb}}{{Qcb}}{{P}}<br>214214+P|s|-|r|-|-|-|-|-|-| | {{OSFIVFrameDataRow2|Seiei Enbu<br>(Super)|{{Qcb}}{{Qcb}}{{P}}<br>214214+P|s|-|r|-|-|-|-|-|-|While active, input buffer is removed from most attacks|}} | ||
{{OSFIVFrameDataRow|Raishin Mahhaken<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|480<br>[390]|-|M|-|[non-cinematic version damage when juggled into]|}} | {{OSFIVFrameDataRow|Raishin Mahhaken<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|480<br>[390]|-|M|-|[non-cinematic version damage when juggled into]; KD Adv: +|}} | ||
{{OSFIVFrameDataRow|Tenshin Senkyutai<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|450|-|M|-| | {{OSFIVFrameDataRow|Tenshin Senkyutai<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|450|-|M|-|KD Adv: +|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
|- | |- |
Latest revision as of 01:24, 29 November 2022

Yang
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- General/Movement Changes:
- Walk speed decreased (Forward 0.057 > 0.054) - USF4 buff reverted
- Forward Dash: 3f faster (18f > 15f), slightly shorter distance
- Neutral Jump: 4f faster (38f > 34f)
- Throw: slightly shorter range
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Input Buffer:
- 5LP, 5LK, Close 5MP; 2LP, 2MP, 2HP; Target Combo 2 (5MP~HP~4HP), Target Combo 3 (5LK~MK~HK), Focus Attack + Forward Dash
- LP 1st Rekka (236LP), MK/HK/EX Upkicks (623MK/HK/KK), Command Grab (63214K), LP/MP Counter Followup (421LP/MP on successful counter)
- Note: during Super, input buffer does not apply to most attacks (still works after Focus Attack + Dash)
Character Specific Data
Yang
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.054 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | Diagonal: 4+36+4 Neutral: 4+34+4 |
Jump Distance: | 2.345 Forward, 2.45 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.39 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 1.45 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 23 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 922 | FA + Back Dash Airborne: | 7-18 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -8 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5MP (Close) | cl. ![]() |
s | a | r | B | H | 55 | 100 | M | Sp Su | Has juggle potential |
5HP (Close) | cl. ![]() |
s | a | r | B | H | 70*50 | 100*50 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5MK (Close) | cl. ![]() |
s | a | r | B | KD | 50 | 100 | M | J Su | Launches opponent into free juggle state |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP | st. ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | 60 | 100 | M | Sp Su | Has juggle potential |
5HP (Far) | far. ![]() |
s | a | r | B | H | 100 | 200 | M | - | - |
5LK | st. ![]() |
s | a | r | B | H | 30 | 50 | M | Sp Su | Has juggle potential |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 100 | M | - | - |
5HK | st. ![]() |
s | a | r | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | L | - | - |
2HP | ![]() ![]() |
s | a | r | B | H | 50x2 | 125*75 | M | - | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Sp Su | Has juggle potential |
2MK | ![]() ![]() |
s | a | r | B | H | 55 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 100 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Senpukyaku (Overhead) |
![]() ![]() |
s | a | r | B | H | 80 | 100 | H | - | x-f airborne |
Target Combo 2 (Partial) |
![]() ![]() |
s | a | r | B | H | *35 | *50 | M | TC | Works from close or far 5MP |
+ TC 2 (Full) | + ![]() ![]() |
- | - | - | B | KD | *100 | *50 | M | Su | Puts opponents into limited juggle state |
Target Combo 3 (Partial) |
![]() ![]() |
s | a | r | B | H | *40 | *60 | M | J TC | Works from any range 5LK; jump cancels like cl.5MK, but no launch |
+ TC 3 (Full) | + ![]() |
s | a | r | B | KD | *80 | *100 | M | Su | Puts opponents into limited juggle state |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | TC | - |
j.HK | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Raigeki Shu (Divekick) |
Air ![]() ![]() |
s | until land | r | B | H | 60 | 50 | M | - | Angle depends on button strength; HK goes farthest forward |
Target Combo 1 | Air ![]() ![]() ![]() |
s | a | r | B | H | *60 | *80 | M | - | |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 34 | -20 | KD | 80 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+11 | 2 | 34 | -14 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 34 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Gut Kick (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Monkey Flip (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Tourouzan (LP Rekka) |
![]() ![]() 236+LP |
8 | 2 | 22 | -2 | 1 | 30 | 50 | M | Su | Can chain into any strength followup; 2f shorter cancel window into 2nd Rekka compared to USF4 |
MP Tourouzan (MP Rekka) |
![]() ![]() 236+MP |
8 | 2 | 25 | -4 | -1 | 35 | 50 | M | Su | Can chain into any strength followup |
HP Tourouzan (HP Rekka) |
![]() ![]() 236+HP |
8 | 2 | 30 | -6 | -3 | 40 | 50 | M | Su | Can chain into any strength followup |
+ LP Tourouzan (2nd LP Rekka) |
+![]() ![]() + 236+LP |
8 | 2 | 25 | -5 | -1 | 40 | 50 | M | Su | Can chain into any strength followup |
+ MP Tourouzan (2nd MP Rekka) |
+![]() ![]() + 236+MP |
8 | 2 | 29 | -8 | -4 | 50 | 50 | M | Su | Can chain into any strength followup |
+ HP Tourouzan (2nd HP Rekka) |
+![]() ![]() + 236+HP |
8 | 2 | 35 | -10 | -6 | 55 | 50 | M | Su | Can chain into any strength followup |
+ LP Tourouzan 3rd (3rd LP Rekka) |
+![]() ![]() + 236+LP |
8 | 2 | 29 | -8 | KD | 60 | 80 | M | Su | KD Adv: +17 |
+ MP Tourouzan 3rd (3rd MP Rekka) |
+![]() ![]() + 236+MP |
8 | 2 | 33 | -12 | KD | 60 | 80 | M | Su | KD Adv: +13 |
+ HP Tourouzan 3rd (3rd HP Rekka) |
+![]() ![]() + 236+HP |
8 | 2 | 35 | -14 | KD | 60 | 80 | M | Su | KD Adv: +11 |
![]() ![]() (Rekka) |
![]() ![]() 236+PP |
6 | 2 | 23 | -7 | KD | 300 | 350 | M | FA* | Costs 2 bars; has juggle potential; can FA cancel on block only (must input immediately); KD Adv: +22 |
LP Byakko Soshoda (Palm) |
![]() ![]() 214+LP |
s | a | r | B | KD | 100 | 150 | M | Su | Has juggle potential; KD Adv: + |
MP Byakko Soshoda (Palm) |
![]() ![]() 214+MP |
s | a | r | B | KD | 120 | 180 | M | Su | Has juggle potential; KD Adv: + |
HP Byakko Soshoda (Palm) |
![]() ![]() 214+HP |
s | a | r | B | KD | 140 | 200 | M | Su | Has juggle potential; KD Adv: + |
![]() (Palm) |
![]() ![]() 214+PP |
s | a | r | B | KD | 80*90 | 100x2 | M | FA | Has high juggle potential; KD Adv: + |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Senkyutai (Rolling Upkick) |
![]() ![]() 623+LK |
s | a | r | B | KD | 70*50 | 100*50 | M | Su* | Su/FA cancellable on hit only; KD Adv: + |
MK Senkyutai (Rolling Upkick) |
![]() ![]() 623+MK |
s | a | r | B | KD | 70*55 | 100*50 | M | Su* | Su/FA cancellable on hit only; KD Adv: + |
HK Senkyutai (Rolling Upkick) |
![]() ![]() 623+HK |
s | a | r | B | KD | 70*60 | 100x2 | M | Su* | Su/FA cancellable on hit only; KD Adv: + |
![]() (Rolling Upkick) |
![]() ![]() 623+KK |
s | a | r | B | KD | 45x2*50 | 50x2*100 | M | FA | FA cancellable on 2nd hit; KD Adv: + |
Zenpou Tenshin (Command Grab) |
![]() ![]() 63214+K |
s | a | r | - | H | 5 | - | T | - | Leaves opponent standing for followup combo |
![]() (Command Grab) |
![]() ![]() 63214+KK |
s | a | r | - | H | 5 | - | T | - | Leaves opponent standing for followup combo |
LP Honshin (Counter) |
![]() ![]() 421+LP |
s | a | r | - | - | - | - | - | - | Teleports toward opponent (can pass through) |
MP Honshin (Counter) |
![]() ![]() 421+MP |
s | a | r | B | H | 80 | 100 | - | Su* | Data for successful followup attack |
HP Honshin (Counter) |
![]() ![]() 421+HP |
s | a | r | B | KD | 160 | 303 | - | Su* | Data for successful followup attack; cancellable on first 2 hits |
![]() (Counter) |
![]() ![]() 421+PP |
s | a | r | B | KD | 180 | 170 | - | - | Data for successful followup attack |
LK Kaihou (Telport) |
![]() ![]() 236+LK |
- | - | r | - | - | - | - | - | - | - |
MK Kaihou (Telport) |
![]() ![]() 236+MK |
- | - | r | - | - | - | - | - | - | - |
HK Kaihou (Telport) |
![]() ![]() 236+HK |
- | - | r | - | - | - | - | - | - | - |
![]() (Telport) |
![]() ![]() 236+KK |
- | - | r | - | - | - | - | - | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Seiei Enbu (Super) |
![]() ![]() ![]() 214214+P |
s | - | r | - | - | - | - | - | - | While active, input buffer is removed from most attacks |
Raishin Mahhaken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 480 [390] |
- | M | - | [non-cinematic version damage when juggled into]; KD Adv: + |
Tenshin Senkyutai (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 450 | - | M | - | KD Adv: + |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: