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* 189/285, 0 bar -- 2LK, 2LP, 2MP xx MK Scythe | * 189/285, 0 bar -- 2LK, 2LP, 2MP xx MK Scythe | ||
* 279/331, 1 bar -- 2LK, 2LP, 2MP xx EX Rhino Horn, HK Scratch Wheel | * 279/331, 1 bar -- 2LK, 2LP, 2MP xx EX Rhino Horn, HK Scratch Wheel | ||
* 339/397, 2 bar -- 2LK, 2LP, 2MP xx EX Rhino Horn, EX Scratch Wheel - character-specific if midscreen<br><br> | * 339/397, 2 bar -- 2LK, 2LP, 2MP xx EX Rhino Horn, EX Scratch Wheel - [[#'''Juggles:'''| character-specific if midscreen]]<br><br> | ||
* 362/180, 2 bar -- 2LP, 5LK xx MK Scratch Wheel xx FADC, Ultra 1 | * 362/180, 2 bar -- 2LP, 5LK xx MK Scratch Wheel xx FADC, Ultra 1 | ||
* 547/230, 4 bar -- 2LP, 2MP xx MK Scythe (2 hit) xx P Super xx Ultra 1 | * 547/230, 4 bar -- 2LP, 2MP xx MK Scythe (2 hit) xx P Super xx Ultra 1 | ||
Line 250: | Line 250: | ||
'''Juggles''': | <div id="anchor1" style="display:inline;">'''Juggles''':</div> | ||
* '''EX Rhino Horn'''... (limited juggle starter, strongest for 1 or 2 bar routes) | * '''EX Rhino Horn'''... (limited juggle starter, strongest for 1 or 2 bar routes) | ||
** HK Scratch Wheel - works anywhere except vs. '''midscreen Guy'''; may drop 1 hit midscreen on some characters | ** HK Scratch Wheel - works anywhere except vs. '''midscreen Guy'''; may drop 1 hit midscreen on some characters |
Revision as of 03:49, 7 November 2022

Elena
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Elena
Detailed Frame Data with USF4 Comparisons - Elena
- Hurtbox: wider with a more consistent shape; taller head hurtbox when crouching
- Throw: slightly shorter range
- Movement Changes:
- Jumps: 4f faster, shorter distance
- Forward Dash: 1f faster (17f > 16f), slightly shorter distance
- Backdash: slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Slide (3HK) - more recovery, worse on block
- Round Arch (4HK) - faster, more active, better frame advantage makes it a really strong meaty
- Special Move Changes:
- Super/Ultra Changes:
- Super (K) does more damage
- Sylph Amulet - New Super (236236P) - sucks opponent in (relatively low damage), cancels into either Ultra on hit
- Ultra 2 - lost most of its safe activation routes due to removal of hard knockdowns
- P Super mitigates this problem, but this costs a ton of resources
- Moves with ending Frame Buffer:
Character Specific Data
Elena
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.038 | ||
JUMPING | |||||
Jump Total Frames: | 4+38+4 | Jump Distance: | 1.67 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.42 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.47 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
5 | 2 | 13 | -4 | -1 | 30 | 50 | M | Sp Su | Hits very high, whiffs on all crouchers except Hugo; primarily used for anti-air |
5MP | st. ![]() |
6 | 1*2 | 17 | -5 | -2 | 40x2 | 50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HP | st. ![]() |
11 | 1*2 | 22 | -6 | KD | 70*40 | 150*50 | M | TC | 2 hits, has juggle potential; launches grounded opponents into limited juggle state (if 1 hit connects vs. airborne, does not increase juggle counter); no longer special cancellable; KD Adv: +39 if no juggle |
5LK | st. ![]() |
4 | 2 | 9 | -2 | 3 | 30 | 50 | M | Sp Su | - |
5MK | st. ![]() |
8 | 2 | 10 | 2 | 5 | 60 | 100 | M | TC Sp Su | Buffered followup attacks come out 1f late due to a bug; a frame-perfect input is required to link into 5f attacks like 2MP, 2MK, or EX Scratch Wheel (combo drops if you input these too early) |
5HK | st. ![]() |
9 | 2 | 20 | -4 | 0 | 100 | 200 | M | - | Whiffs on crouching opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 20 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
5 | 6 | 7 | 1 | 4 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 1*3 | 22 | -7 | -3 | 70*50 | 150*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit forces stand |
2LK | ![]() ![]() |
4 | 4 | 7 | -2 | 3 | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
5 | 4 | 11 | -1 | 2 | 70 | 100 | L | - | No longer cancellable |
2HK | ![]() ![]() |
8 | 4 | 21 | -7 | KD | 100 | 200 | L | - | KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Handstand Kick (Overhead) |
![]() ![]() |
20 | 3 | 19 | -2 | 3 | 70 | 100 | H | - | Slower overhead that links into 2LP if close enough |
Handstand Whip (Overhead) |
![]() ![]() |
12 | 3 | 20 | -3 | 2 | 50 | 100 | H | - | Faster overhead, but requires meaty timing in order to combo afterward |
Sliding | ![]() ![]() |
11 | 10 | 29 | -20(-11) | KD | 100 | 200 | L | - | 8-31f low profile; KD Adv: +3~12 |
Round Arch | ![]() ![]() |
11(13) | 6 | 14 | 1 | 4 | 110 | 200 | M | - | 9-27f airborne; first 2 active frames only hit airborne opponents; has juggle potential |
Round Step | ![]() ![]() |
16 | 4 | 17 | -3 | 1 | 100 | 200 | M | - | 12-28f airborne |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 3 | ![]() ![]() |
10 | 2 | 21 | -5(-30) | Reset | *100 | *200 | M | - | HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD |
Target Combo 4 | ![]() ![]() ![]() |
6 | 1*3 | 22 | -5 | KD | *70*30 | *150*50 | M | Sp Su / - | 2HP has 2 hits; 1st is cancellable, 2nd launches for limited juggle; 1st hit of 2HP can whiff on some characters, making it much weaker; KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
4 | 10 | - | - | - | 30 | 50 | H | - | - |
j.MP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 90 | 150 | H | - | - |
j.LK | ![]() ![]() ![]() |
5 | 8 | - | - | - | 30 | 50 | H | - | - |
j.MK | ![]() ![]() ![]() |
7 | 4 | - | - | - | 60 | 100 | H | - | Crossup |
j.HK | ![]() ![]() ![]() |
9 | 1*6 | - | - | - | 50*60 | 100x2 | H | - | Hits twice, easier to land since there is no gap in active frames |
Target Combo 1 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | *60 | *100 | *H | - | - |
Target Combo 2 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | *40 | *50 | *H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+14 | 2 | 34 | -20 | KD | 80 | 150 | M | Dash | KD Adv: +12; +31 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+13 | 2 | 34 | -14 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
67 | 2 | 34 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Leg Lift Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +5 |
Leg Hook (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Mallet Smash (Hopping Overhead) |
![]() ![]() 63214+P |
27 | 6 | 18 | -3(-1) | 2(5) | 70 | 100 | H | - | 12-30f airborne; strength determines distance; Frame Adv. varies based on height |
![]() (Hopping Overhead) |
![]() ![]() 63214+PP |
19 | 4*2 | 18 | -1 | 5 | 50x2 | 50*100 | H | - | 4-22f airborne; 2 hits; early active frames hit above Elena, so startup is really 21-22f on grounded characters |
LP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+LP |
27 | 2*2 | 20 | -3 | KD | 70*40 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +25 |
MP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+MP |
29 | 3*2 | 20 | -3 | KD | 70*50 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
HP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+HP |
34 | 3*2 | 20 | -3 | KD | 70*60 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
![]() (Handstand Overhead) |
![]() ![]() 236+PP |
25 | 3*2 | 20 | -3 | KD | 80*70 | 100*50 | H*H | FA | Both hits can FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
LP Lynx Tail (Low Spins) |
![]() ![]() 623+LP |
15 | 2 | 23 | -8 | KD | 90 | 100 | L | Su | Won't combo into Super despite being cancellable; KD Adv: +17 |
MP Lynx Tail (Low Spins) |
![]() ![]() 623+MP |
10 | 3(6)3 | 22 | -8 | KD | 60x2 | 50x2 | L | Su | 2 hits, only 2nd is cancellable; won't combo into Super; KD Adv: +17 |
HP Lynx Tail (Low Spins) |
![]() ![]() 623+HP |
8 | 5(6)3 (13)2(4)2 |
28 | -14 | KD | 60*20x2*30 | 50*20x2*30 | L | Su | 4 hits, only 2nd/3rd are cancellable; 3rd hit can combo into Lv 2 Focus; hits are a true blockstring, and will hit an opponent that stops crouching during the animation; KD Adv: +24 |
![]() (Low Spins) |
![]() ![]() 623+PP |
8 | 3(3)2(5)2(4) 2(5)2(4)2(5) 2(2)2(7)4 |
42 | -27 | KD | 10x8*100 | 20x8*50 | L | FA | 56f from beginning to end of active frames; final hit is FA cancellable (free juggle state after FADC); KD Adv: +24 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Scratch Wheel (Upkicks) |
![]() ![]() 623+LK |
4 | 6 | 23+11 land | -23 | KD | 100 | 150 | M | Su* | 1-9f throw invuln; cancellable on hit only; KD Adv: +32 |
MK Scratch Wheel (Upkicks) |
![]() ![]() 623+MK |
3 | 3*3 | 29+11 land | -26 | KD | 60*70 | 100*50 | M | Su* | 1-8f throw invuln; 1st hit cancellable on hit only, free juggle state after FADC vs. grounded opponents; KD Adv: +29 |
HK Scratch Wheel (Upkicks) |
![]() ![]() 623+HK |
3 | 1*2*2 | 35+11 land | -31 | KD | 80*40x2 | 100*50x2 | M | Su* | 1-4f full invuln, 5-7f throw invuln; 1st hit cancellable on hit only; KD Adv: +24 |
![]() (Upicks) |
![]() ![]() 623+KK |
5 | 4(26)4 | 35+11 land | -27 | KD | 90*90 | 120*90 | M | FA | 1-12f full invuln; performs 2 uppercuts, only the first can FADC; 7f gap between the 2 hits that can be interrupted on block; KD Adv: +22 |
LK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+LK |
8 | 5(2)2 | 22 | -7 | KD | 60*50 | 100*50 | M | Su | 2 hits, both cancellable; can FADC combo after 1st hit; KD Adv: +26 |
MK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+MK |
14 | 2(17)2(4)3 | 22 | -8 | KD | 40x2*50 | 50x3 | M | Su | 3 hits, all cancellable; can FADC combo after 1st or 2nd hit; KD Adv: +25 |
HK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+HK |
17 | 2(16)2 | 31 | -7 | -3 | 40x2 | 50x2 | M | Su | 2 hits, only 1st is cancellable; FADC combo is possible on hit; 2nd hit can combo into a Spin Scythe followup |
+ HK Scythe Followup | + ![]() ![]() + 214+K |
11 | 2(5)2 | 28 | -13 | KD | 40*50 | 50x2 | M | Su | 2 extra hits after HK Scythe; both hits are Su/FA cancellable; KD Adv: +20 |
![]() (Mid Spin Kicks) |
![]() ![]() 214+KK |
14 | 2(13)2(13) 2(17)2 |
26 | -11 | KD | 20x3*30 | 20x3*50 | M | FA | 4 hits, all FA cancellable; launches into limited juggle state; KD Adv: +44 |
LK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+LK |
11 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 25x2*100 | 50x3 | M | - | 11-34f airborne; later hits whiff on crouching; KD Adv: +25 |
MK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+MK |
16 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 30x2*100 | 50x3 | M | - | 16-39f airborne; later hits whiff on crouching; KD Adv: +25 |
HK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+HK |
19 | 2(2)1(8)3 | 9+15 land | -6(-19) | KD | 30x2*110 | 50x3 | M | - | 19-43f airborne; later hits whiff on crouching; KD Adv: +25 |
![]() (Lunge Kicks) |
![]() ![]() 41236+KK |
13 | 2(2)2(8)5 | 5+13 land | -2(-16) | KD | 50x2*90 | 50*40x2 | M | - | 1-35f projectile invuln, 12-35f airborne; later hits whiff on crouching; KD Adv: +37 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Spinning Beat (K Super) |
![]() ![]() ![]() 236236+K |
1+3 | 6(18)9(22)9 | 46 | -30 | KD | 100x2*200 | - | M | - | 1-9f full invuln; KD Adv: +37 |
Sylph Amulet (P Super) |
![]() ![]() ![]() 236236+P |
1+3 | 6*4 | 28 | -9 | KD | 100*80x2 | - | hit | Ultra (on Hit) |
1-12f full invuln; suction effect, can whiff hits at max range; KD Adv: +77 (+62 into Quick Heal, -8 into Full Heal); only juggles to U1 on grounded connect |
Brave Dance (Ultra 1) |
![]() ![]() ![]() 236236+K |
0+9 | 2 | 14+19 land | -14 | KD | 60*378 | - | M | - | 1-10f full invuln; KD Adv: +16 |
Healing (Ultra 2) |
![]() ![]() ![]() 236236+P |
0+7 | - | 119 | - | - | [345 max heal] | - | - | Cancel | 126f total post-flash, can start cancel on frame 34 at the earliest; Due to removal of most Hard Knockdowns in Omega, P Super xx U2 is the most reliable way to set this up |
+ Healing cancel | ![]() |
- | - | 21 | - | - | - | - | - | - | Stops healing animation; with max U2 meter, Elena heals 152 HP with fastest possible healing |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Notes:
Ending in 2MP xx MK Scythe is slightly stronger than ending in 5LK xx HK Scratch Wheel, and Scythe generally gives better midscreen oki
- 2MP xx HK Scratch Wheel is stronger than both, but strict DP inputs make this more difficult to execute
EX Rhino Horn, HK Scratch Wheel is stronger than EX Spin Scythe, MK Scratch Wheel (although does slightly less stun)
- Against midscreen Guy, HK Scratch Wheel won't juggle, so the EX Scythe route should be used instead
- The 3-bar juggle route (EX Scythe, EX Rhino Horn, EX Scratch Wheel) is generally not worth the meter unless it will kill - see Juggles section for character-specific details
Confirms:
- 189/285, 0 bar -- 2LK, 2LP, 2MP xx MK Scythe
- 279/331, 1 bar -- 2LK, 2LP, 2MP xx EX Rhino Horn, HK Scratch Wheel
- 339/397, 2 bar -- 2LK, 2LP, 2MP xx EX Rhino Horn, EX Scratch Wheel - character-specific if midscreen
- 362/180, 2 bar -- 2LP, 5LK xx MK Scratch Wheel xx FADC, Ultra 1
- 547/230, 4 bar -- 2LP, 2MP xx MK Scythe (2 hit) xx P Super xx Ultra 1
- Any extra hits significantly reduce damage due to scaling; do not cancel to U1 if you accidentally use 3rd hit of MK Scythe
- Any extra hits significantly reduce damage due to scaling; do not cancel to U1 if you accidentally use 3rd hit of MK Scythe
- 219/335, 0 bar -- 5MK, 2LP, 2MP xx MK Scythe
- 309/381, 1 bar -- 5MK, 2LP, 2MP xx EX Rhino Horn, HK Scratch Wheel
- 369/447, 2 bar -- 5MK, 2LP, 2MP xx EX Rhino Horn, EX Scratch Wheel - character-specific if midscreen
- 236/350, 0 bar -- Mallet Smash, 2LK, 2LP, 2MP xx MK Scythe
- If opponent is crouching (except Hugo), use the following EX Mallet Smash enders instead
- 296/450, 1 bar -- EX Mallet Smash, 2MP, 2LP, 2MP xx MK Scythe
- 372/448, 2 bar -- EX Mallet Smash, 2MP, 2LP, 2MP xx EX Rhino Horn, HK Scratch Wheel
- 438/501, 3 bar -- EX Mallet Smash, 2MP xx EX Rhino Horn, EX Scratch Wheel - character-specific if midscreen
- 266/350, 2 bar -- Giraffe Neck (1 hit) xx FADC, 2MP, 2LP, 2MP xx MK Scythe
- 218/310, 0 bar -- 6MP, 2LP xx HK Scratch Wheel - MK Scythe doesn't combo and LK Scythe is very weak
- 298/324, 1 bar -- 6MP, 2LP xx EX Rhino Horn, HK Scratch Wheel
- 331/455, 2 bar -- HP Lynx (3 hits) xx FADC, 5MK~2HP (2 hits), MK Scratch Wheel
Punishes:
- 269/435, 0 bar -- 4HK, 2LP, 2MP xx MK Scythe
- 359/481, 1 bar -- 4HK, 2LP, 2MP xx EX Rhino Horn, HK Scratch Wheel
- 419/547, 2 bar -- 4HK, 2LP, 2MP xx EX Rhino Horn, EX Scratch Wheel - character-specific if midscreen
- 264/420, 0 bar -- 5MK~2HP (2 hit), MK Scratch Wheel
- 304/468, 0 bar -- 5MK~2HP (2 hit), EX Scratch Wheel - highest 1-bar stun route from 5MK
- 480/300, 0 bar -- 5MK~2HP (2 hit), K Super
- 346/580, 1 bar -- 5MK~2HP (1 hit) xx EX Mallet Smash, 2MP, 2LP, 2MP xx MK Scythe
- 338/424, 1 bar -- 5MK~2HP (1 hit) xx EX Rhino Horn, HK Scratch Wheel
- 406/568, 2 bar -- 5MK~2HP (1 hit) xx EX Mallet Smash, 2MP xx EX Rhino Horn, HK Scratch Wheel
- 408/501, 2 bar -- 5MK~2HP (1 hit) xx EX Rhino Horn, EX Scratch Wheel - character-specific if midscreen
- 456/623, 3 bar -- 5MK~2HP (1 hit) xx EX Mallet Smash, 2MP xx EX Rhino Horn, EX Scratch Wheel - character-specific if midscreen
- 497/400, 4 bar -- 5MK~2HP (1 hit) xx HK Scythe ~ Extension xx K Super
- The EX Mallet Smash routes also work directly from 2HP for slightly less damage/stun
-- Ranged Punishes --
- 190/250, 0 bar -- 2MP xx MK Scythe
- 314/310, 1 bar -- 2MP xx EX Rhino Horn, HK Scratch Wheel
- 394/398, 2 bar -- 2MP xx EX Rhino Horn, EX Scratch Wheel - character-specific if midscreen
- 510/250, 4 bar -- 2MP xx MK Scythe (3 hit) xx K Super
- 609/200, 4 bar -- 2MP xx MK Scythe (2 hit) xx P Super xx Ultra 1
- If you accidentally cancel 3rd hit of MK Scythe, do not cancel to U1
Counterhit Confirms:
- CH 2MK, link 2LP/2MP
- CH 2MP, link 2HP/2MP
- CH 5MK, link 2HP/2MP (input buffer bug not an issue)
- CH 6MP Overhead, link 2MP
- CH 6MK Overhead, link 2LP (no input buffer, 1f link)
- CH 6HK, link 2LK/2LP
- CH 4HK, link 2HP/2MP
Ultra Setups:
- HP Lynx Tail (2nd/3rd hit) xx FADC, Ultra 1
- Can also do 3rd hit xx Lv. 2 Focus crumple, but adds way more scaling
- MK Scratch Wheel (1 hit) xx FADC, Ultra 1
- EX Lynx Tail xx FADC, Ultra 1
- P Super xx Ultra 1 / Ultra 2
- To juggle U1, must connect P Super on grounded opponent
- Full Heal U2 is unsafe if Elena has the opponent fully cornered
Useful Info
Reversals:
- Scratch Wheel (
/ 623K) - HK is slightly invincible, EX is very invincible and can FADC on block
- LK/MK versions are throw invincible
- K Super (
/ 236236+K) - 4f startup, good damage, invincible
- P Super (
/ 236236+P) - 4f startup, weaker on its own but cancels to U1 if it hits grounded opponent
- Ultra 1 (
/ 236236+KKK) - 10f invincible, but slow enough for some meaties to block safely
Anti-Airs:
- 5LP / 5MP / 2HP - all have a good hitbox above and slightly in front
- 5HP - much harder to use than the others, but gives a juggle state if it connects
- 5MK - works from very far range, not the most reliable
- 4HK - the early active frames can AA and slam the opponent to the ground
- Scratch Wheel (
/ 623K) - HK and EX are invincible; HK should be timed late
- LK/MK can be used if done early; only EX version can FADC on block
- EX version is very weak if juggled too high, so delay as much as possible
- K Super (
/ 236236+K) - fast and invincible with high damage
- Do not attempt HK Scratch Wheel xx K Super as an AA juggle, as it will generally fall out
- P Super (
/ 236236+P) - also fast and invincible, but empty jumps can land and block safely
- Ultra 1 (
/ 236236+KKK) - works on mid/far range jumps, can whiff under opponent if too close
Anti-Focus:
- Rhino Horn (
/ 41236K) - Armor Break; hitbox can be bad for hitting some focus charges
- EX Mallet Smash (
/ 214PP) - hits twice, may hop over the focus release on some opponents if cancelled into
- HP/EX Lynx Tail (
/
/ 623HP/PP) - very quick multi-hit special, good for cancelling into on reaction to armor
- HK/EX Scratch Wheel (
/
/ 623HK/KK) - quick multiple hits with invincible startup
- LK Spin Scythe (
/ 214LK) - has 2 quick hits, can be good as a cancel when a poke is absorbed
- K Super / P Super / Ultra 1 - all break armor and are invincible
- Target Combo 4 (5MK~2HP) - 2nd hit comes out quickly, can do on reaction if 5MK is absorbed
Anti-Projectile:
- Sliding (3HK) - low profiles under fireballs, easy to do on reaction from mid-far ranges
- EX Rhino Horn (
/ 41236KK) - projectile invincible, but from farther ranges it becomes much slower and weaker as a reaction punish
- HP/EX Mallet Smash (
/
/ 63214HP/PP) - high arc lets it hop over fireballs with a good prediction
- Ultra 1 (
/ 236236+KKK) - works from a little over half screen; goes into a cinematic on any hit
Juggles:
- EX Rhino Horn... (limited juggle starter, strongest for 1 or 2 bar routes)
- HK Scratch Wheel - works anywhere except vs. midscreen Guy; may drop 1 hit midscreen on some characters
- EX Scratch Wheel - strong 2 bar juggle; when midscreen, only works on:
- Akuma, Balrog, Dan, Elena, Evil Ryu, Gen, Gouken, Hakan, Hugo, Ken, M. Bison, Oni, Poison, Rose, Ryu, Sagat, T. Hawk, Vega, Yang, Yun, Zangief
- EX Spin Scythe... (limited juggle starter, useful vs. midscreen Guy)
- MK Scratch Wheel - strongest 1-bar stun output (but less damaging than EX Rhino Horn routes)
- EX Rhino Horn, HK Scratch Wheel - works anywhere; EX Rhino Horn drops vs. E. Honda
- EX Rhino Horn, EX Scratch Wheel - 3 bar route, not much stronger than 2-bar version; works on the same characters as above
- MK Scratch Wheel xx FADC (gives free juggle state on grounded hit; can juggle Ultra 1)
- 5HP - has juggle potential itself, and launches grounded opponents into limited juggle state
- vs. airborne opponents, it will continue juggle state; if only 1 hit connects, it does not increase the juggle counter
- Example: MK Scratch Wheel xx FADC, 5HP (1 hit), 5HP (2 hits), MK Scratch Wheel
- This works because MK Scratch Wheel is a free juggle state; 5HP 1-hit continues the free juggle state; 5HP juggles again, adding 1 juggle point, allowing another MK Scratch Wheel to end the juggle. This is a very unusual juggle scenario in SF4.
Miscellaneous:
- The input buffer after 5MK is glitched, causing any buffered followup to come out 1f later than usual. This means that to link into a 5f move after 5MK, the timing is frame perfect and must be done on the 4th possible frame (buffer is 3f).
- 5LK has a tiny bit more range than 2MP, which may allow it to occasionally reach in situations where 2MP whiffs.