(→Combos) |
(→Combos) |
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* 189/285, 0 bar -- 2LK, 2LP, 2MP xx MK Scythe | * 189/285, 0 bar -- 2LK, 2LP, 2MP xx MK Scythe | ||
* 186/280, 0 bar -- 2LK, 2LP, 5LK xx HK Scratch Wheel | * 186/280, 0 bar -- 2LK, 2LP, 5LK xx HK Scratch Wheel | ||
* /, 1 bar -- | * 239/347, 1 bar -- | ||
* /, 2 bar -- | * 339/397, 2 bar -- | ||
* /, 2 bar -- | * 362/180, 2 bar -- | ||
* /, 3 bar -- | * 365/440, 3 bar -- | ||
* /, 4 bar -- <br><br> | * 547/230, 4 bar -- <br><br> | ||
* /, 0 bar -- | * 219/335, 0 bar -- | ||
* /, 0 bar -- | * 216/330, 0 bar -- | ||
* /, 1 bar -- | * 269/397, 1 bar -- | ||
* /, 2 bar -- | * 369/447, 2 bar -- | ||
* /, 3 bar -- <br><br> | * 395/490, 3 bar -- <br><br> | ||
* /, | * 236/350, 0 bar -- | ||
* /, 1 bar -- | * 296/450, 1 bar -- | ||
* /, | * 293/445, 1 bar -- | ||
* /, | * 337/501, 2 bar -- | ||
* /, | * 438/501, 3 bar -- <br><br> | ||
* /, 2 bar -- | * 266/350, 2 bar -- | ||
* /, 2 bar -- | * 263/345, 2 bar -- | ||
* /, 0 bar -- | * 218/310, 0 bar -- | ||
* /, 2 bar -- <br><br> | * 368/401, 2 bar -- <br><br> | ||
* /, 2 bar -- | * 331/455, 2 bar -- | ||
Revision as of 04:06, 5 November 2022

Elena
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Elena
Detailed Frame Data with USF4 Comparisons - Elena
- Hurtbox: wider with a more consistent shape; taller head hurtbox when crouching
- Throw: slightly shorter range
- Movement Changes:
- Jumps: 4f faster, shorter distance
- Forward Dash: 1f faster (17f > 16f), slightly shorter distance
- Backdash: slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Slide (3HK) - more recovery, worse on block
- Round Arch (4HK) - faster, more active, better frame advantage makes it a really strong meaty
- Special Move Changes:
- Super/Ultra Changes:
- Super (K) does more damage
- Sylph Amulet - New Super (236236P) - sucks opponent in (relatively low damage), cancels into either Ultra on hit
- Ultra 2 - lost most of its safe activation routes due to removal of hard knockdowns
- P Super mitigates this problem, but this costs a ton of resources
- Moves with ending Frame Buffer:
Character Specific Data
Elena
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.038 | ||
JUMPING | |||||
Jump Total Frames: | 4+38+4 | Jump Distance: | 1.67 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.42 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.47 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
5 | 2 | 13 | -4 | -1 | 30 | 50 | M | Sp Su | Hits very high, whiffs on all crouchers except Hugo; primarily used for anti-air |
5MP | st. ![]() |
6 | 1*2 | 17 | -5 | -2 | 40x2 | 50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HP | st. ![]() |
11 | 1*2 | 22 | -6 | KD | 70*40 | 150*50 | M | TC | 2 hits, has juggle potential; launches grounded opponents into limited juggle state (if 1 hit connects vs. airborne, does not increase juggle counter); no longer special cancellable; KD Adv: +39 if no juggle |
5LK | st. ![]() |
4 | 2 | 9 | -2 | 3 | 30 | 50 | M | Sp Su | - |
5MK | st. ![]() |
8 | 2 | 10 | 2 | 5 | 60 | 100 | M | TC Sp Su | Buffered followup attacks come out 1f late due to a bug; a frame-perfect input is required to link into 5f attacks like 2MP, 2MK, or EX Scratch Wheel (combo drops if you input these too early) |
5HK | st. ![]() |
9 | 2 | 20 | -4 | 0 | 100 | 200 | M | - | Whiffs on crouching opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 20 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
5 | 6 | 7 | 1 | 4 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 1*3 | 22 | -7 | -3 | 70*50 | 150*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit forces stand |
2LK | ![]() ![]() |
4 | 4 | 7 | -2 | 3 | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
5 | 4 | 11 | -1 | 2 | 70 | 100 | L | - | No longer cancellable |
2HK | ![]() ![]() |
8 | 4 | 21 | -7 | KD | 100 | 200 | L | - | KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Handstand Kick (Overhead) |
![]() ![]() |
20 | 3 | 19 | -2 | 3 | 70 | 100 | H | - | Slower overhead that links into 2LP if close enough |
Handstand Whip (Overhead) |
![]() ![]() |
12 | 3 | 20 | -3 | 2 | 50 | 100 | H | - | Faster overhead, but requires meaty timing in order to combo afterward |
Sliding | ![]() ![]() |
11 | 10 | 29 | -20(-11) | KD | 100 | 200 | L | - | 8-31f low profile; KD Adv: +3~12 |
Round Arch | ![]() ![]() |
11(13) | 6 | 14 | 1 | 4 | 110 | 200 | M | - | 9-27f airborne; first 2 active frames only hit airborne opponents; has juggle potential |
Round Step | ![]() ![]() |
16 | 4 | 17 | -3 | 1 | 100 | 200 | M | - | 12-28f airborne |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 3 | ![]() ![]() |
10 | 2 | 21 | -5(-30) | Reset | *100 | *200 | M | - | HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD |
Target Combo 4 | ![]() ![]() ![]() |
6 | 1*3 | 22 | -5 | KD | *70*30 | *150*50 | M | Sp Su / - | 2HP has 2 hits; 1st is cancellable, 2nd launches for limited juggle; 1st hit of 2HP can whiff on some characters, making it much weaker; KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
4 | 10 | - | - | - | 30 | 50 | H | - | - |
j.MP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 90 | 150 | H | - | - |
j.LK | ![]() ![]() ![]() |
5 | 8 | - | - | - | 30 | 50 | H | - | - |
j.MK | ![]() ![]() ![]() |
7 | 4 | - | - | - | 60 | 100 | H | - | Crossup |
j.HK | ![]() ![]() ![]() |
9 | 1*6 | - | - | - | 50*60 | 100x2 | H | - | Hits twice, easier to land since there is no gap in active frames |
Target Combo 1 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | *60 | *100 | *H | - | - |
Target Combo 2 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | *40 | *50 | *H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+14 | 2 | 34 | -20 | KD | 80 | 150 | M | Dash | KD Adv: +12; +31 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+13 | 2 | 34 | -14 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
67 | 2 | 34 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Leg Lift Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +5 |
Leg Hook (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Mallet Smash (Hopping Overhead) |
![]() ![]() 63214+P |
27 | 6 | 18 | -3(-1) | 2(5) | 70 | 100 | H | - | 12-30f airborne; strength determines distance; Frame Adv. varies based on height |
![]() (Hopping Overhead) |
![]() ![]() 63214+PP |
19 | 4*2 | 18 | -1 | 5 | 50x2 | 50*100 | H | - | 4-22f airborne; 2 hits; early active frames hit above Elena, so startup is really 21-22f on grounded characters |
LP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+LP |
27 | 2*2 | 20 | -3 | KD | 70*40 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +25 |
MP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+MP |
29 | 3*2 | 20 | -3 | KD | 70*50 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
HP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+HP |
34 | 3*2 | 20 | -3 | KD | 70*60 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
![]() (Handstand Overhead) |
![]() ![]() 236+PP |
25 | 3*2 | 20 | -3 | KD | 80*70 | 100*50 | H*H | FA | Both hits can FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
LP Lynx Tail (Low Spins) |
![]() ![]() 623+LP |
15 | 2 | 23 | -8 | KD | 90 | 100 | L | Su | Won't combo into Super despite being cancellable; KD Adv: +17 |
MP Lynx Tail (Low Spins) |
![]() ![]() 623+MP |
10 | 3(6)3 | 22 | -8 | KD | 60x2 | 50x2 | L | Su | 2 hits, only 2nd is cancellable; won't combo into Super; KD Adv: +17 |
HP Lynx Tail (Low Spins) |
![]() ![]() 623+HP |
8 | 5(6)3 (13)2(4)2 |
28 | -14 | KD | 60*20x2*30 | 50*20x2*30 | L | Su | 4 hits, only 2nd/3rd are cancellable; 3rd hit can combo into Lv 2 Focus; hits are a true blockstring, and will hit an opponent that stops crouching during the animation; KD Adv: +24 |
![]() (Low Spins) |
![]() ![]() 623+PP |
8 | 3(3)2(5)2(4) 2(5)2(4)2(5) 2(2)2(7)4 |
42 | -27 | KD | 10x8*100 | 20x8*50 | L | FA | 56f from beginning to end of active frames; final hit is FA cancellable (free juggle state after FADC); KD Adv: +24 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Scratch Wheel (Upkicks) |
![]() ![]() 623+LK |
4 | 6 | 23+11 land | -23 | KD | 100 | 150 | M | Su* | 1-9f throw invuln; cancellable on hit only; KD Adv: +32 |
MK Scratch Wheel (Upkicks) |
![]() ![]() 623+MK |
3 | 3*3 | 29+11 land | -26 | KD | 60*70 | 100*50 | M | Su* | 1-8f throw invuln; 1st hit cancellable on hit only, free juggle state after FADC vs. grounded opponents; KD Adv: +29 |
HK Scratch Wheel (Upkicks) |
![]() ![]() 623+HK |
3 | 1*2*2 | 35+11 land | -31 | KD | 80*40x2 | 100*50x2 | M | Su* | 1-4f full invuln, 5-7f throw invuln; 1st hit cancellable on hit only; KD Adv: +24 |
![]() (Upicks) |
![]() ![]() 623+KK |
5 | 4(26)4 | 35+11 land | -27 | KD | 90*90 | 120*90 | M | FA | 1-12f full invuln; performs 2 uppercuts, only the first can FADC; 7f gap between the 2 hits that can be interrupted on block; KD Adv: +22 |
LK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+LK |
8 | 5(2)2 | 22 | -7 | KD | 60*50 | 100*50 | M | Su | 2 hits, both cancellable; can FADC combo after 1st hit; KD Adv: +26 |
MK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+MK |
14 | 2(17)2(4)3 | 22 | -8 | KD | 40x2*50 | 50x3 | M | Su | 3 hits, all cancellable; can FADC combo after 1st or 2nd hit; KD Adv: +25 |
HK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+HK |
17 | 2(16)2 | 31 | -7 | -3 | 40x2 | 50x2 | M | Su | 2 hits, only 1st is cancellable; FADC combo is possible on hit; 2nd hit can combo into a Spin Scythe followup |
+ HK Scythe Followup | + ![]() ![]() + 214+K |
11 | 2(5)2 | 28 | -13 | KD | 40*50 | 50x2 | M | Su | 2 extra hits after HK Scythe; both hits are Su/FA cancellable; KD Adv: +20 |
![]() (Mid Spin Kicks) |
![]() ![]() 214+KK |
14 | 2(13)2(13) 2(17)2 |
26 | -11 | KD | 20x3*30 | 20x3*50 | M | FA | 4 hits, all FA cancellable; launches into limited juggle state; KD Adv: +44 |
LK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+LK |
11 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 25x2*100 | 50x3 | M | - | 11-34f airborne; later hits whiff on crouching; KD Adv: +25 |
MK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+MK |
16 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 30x2*100 | 50x3 | M | - | 16-39f airborne; later hits whiff on crouching; KD Adv: +25 |
HK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+HK |
19 | 2(2)1(8)3 | 9+15 land | -6(-19) | KD | 30x2*110 | 50x3 | M | - | 19-43f airborne; later hits whiff on crouching; KD Adv: +25 |
![]() (Lunge Kicks) |
![]() ![]() 41236+KK |
13 | 2(2)2(8)5 | 5+13 land | -2(-16) | KD | 50x2*90 | 50*40x2 | M | - | 1-35f projectile invuln, 12-35f airborne; later hits whiff on crouching; KD Adv: +37 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Spinning Beat (K Super) |
![]() ![]() ![]() 236236+K |
1+3 | 6(18)9(22)9 | 46 | -30 | KD | 100x2*200 | - | M | - | 1-9f full invuln; KD Adv: +37 |
Sylph Amulet (P Super) |
![]() ![]() ![]() 236236+P |
1+3 | 6*4 | 28 | -9 | KD | 100*80x2 | - | hit | Ultra (on Hit) |
1-12f full invuln; suction effect, can whiff hits at max range; KD Adv: +77 (+62 into Quick Heal, -8 into Full Heal); only juggles to U1 on grounded connect |
Brave Dance (Ultra 1) |
![]() ![]() ![]() 236236+K |
0+9 | 2 | 14+19 land | -14 | KD | 60*378 | - | M | - | 1-10f full invuln; KD Adv: +16 |
Healing (Ultra 2) |
![]() ![]() ![]() 236236+P |
0+7 | - | 119 | - | - | [345 max heal] | - | - | Cancel | 126f total post-flash, can start cancel on frame 34 at the earliest; Due to removal of most Hard Knockdowns in Omega, P Super xx U2 is the most reliable way to set this up |
+ Healing cancel | ![]() |
- | - | 21 | - | - | - | - | - | - | Stops healing animation; with max U2 meter, Elena heals 152 HP with fastest possible healing |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Note: ending in 2MP xx MK Scythe or 5LK xx HK Scratch Wheel is mostly preference; Scythe generally gives better midscreen oki
- 2MP xx HK Scratch Wheel is stronger than both, but strict DP inputs make this more difficult to execute
Confirms:
- 189/285, 0 bar -- 2LK, 2LP, 2MP xx MK Scythe
- 186/280, 0 bar -- 2LK, 2LP, 5LK xx HK Scratch Wheel
- 239/347, 1 bar --
- 339/397, 2 bar --
- 362/180, 2 bar --
- 365/440, 3 bar --
- 547/230, 4 bar --
- 219/335, 0 bar --
- 216/330, 0 bar --
- 269/397, 1 bar --
- 369/447, 2 bar --
- 395/490, 3 bar --
- 236/350, 0 bar --
- 296/450, 1 bar --
- 293/445, 1 bar --
- 337/501, 2 bar --
- 438/501, 3 bar --
- 266/350, 2 bar --
- 263/345, 2 bar --
- 218/310, 0 bar --
- 368/401, 2 bar --
- 331/455, 2 bar --
Punishes:
- 266/430, 0 bar -- 4HK, 2LP, 5LK xx HK Scratch Wheel
- 269/435, 0 bar -- 4HK, 2LP, 2MP xx MK Scythe
- 319/497, 1 bar -- 4HK, 2LP, 2MP xx EX Scythe, MK Scratch Wheel
- 264/420, 0 bar -- 5MK~2HP (2 hit), MK Scratch Wheel
- 408/501, 2 bar -- 5MK~2HP (1 hit) xx EX Rhino Horn, EX Scratch Wheel
- Drops midscreen vs. Cammy, (test others)
- 497/400, 4 bar -- 5MK~2HP (1 hit) xx HK Scythe ~ Extension xx K Super
-- Ranged Punishes --
- 190/250, 0 bar -- 2MP xx MK Scythe
- 254/330, 1 bar -- 2MP xx EX Scythe, MK Scratch Wheel
- 394/398, 2 bar -- 2MP xx EX Rhino Horn, EX Scratch Wheel
- Drops midscreen vs. Cammy, (test others)
- 609/200, 4 bar -- 2MP xx MK Scythe (2 hit) xx P Super xx Ultra 1
- If you accidentally cancel 3rd hit of MK Scythe, do not cancel to U1
Counterhit Confirms:
- CH 2MK, link 2LP/2MP
- CH 2MP, link 2HP/2MP
- CH 5MK, link 2HP/2MP (input buffer bug not an issue)
- CH 6MP Overhead, link 2MP
- CH 6MK Overhead, link 2LP (no input buffer, 1f link)
- CH 6HK, link 2LK/2LP
- CH 4HK, link 2HP/2MP
Ultra Setups:
- HP Lynx Tail (2nd/3rd hit) xx FADC, Ultra 1
- Can also do 3rd hit xx Lv. 2 Focus crumple, but adds way more scaling
- MK Scratch Wheel (1 hit) xx FADC, Ultra 1
- EX Lynx Tail xx FADC, Ultra 1
- P Super xx Ultra 1 / Ultra 2
- For U1, must connect P Super on grounded opponent
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: