Line 47: | Line 47: | ||
{{OmegaSFIVFrameDataTableHeader}} | {{OmegaSFIVFrameDataTableHeader}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP'''|st. {{lp}}|5|2|13|-4|-1|30|50|M|Sp Su|Hits very high, | {{OSFIVFrameDataRow|'''5LP'''|st. {{lp}}|5|2|13|-4|-1|30|50|M|Sp Su|Hits very high, whiffs on all crouchers except Hugo; primarily used for anti-air|}} | ||
{{OSFIVFrameDataRow|'''5MP'''|st. {{mp}}|6| | {{OSFIVFrameDataRow|'''5MP'''|st. {{mp}}|6|1*2|17|-5|-2|40x2|50x2|M|Sp Su / -|2 hits, only 1st is cancellable|}} | ||
{{OSFIVFrameDataRow|'''5HP'''|st. {{hp}}|11| | {{OSFIVFrameDataRow|'''5HP'''|st. {{hp}}|11|1*2|22|-6|KD|70*40|150*50|M|TC|2 hits, has juggle potential; launches grounded opponents into limited juggle state (if 1 hit connects vs. airborne, does not increase juggle counter); no longer special cancellable; KD Adv: +39 if no juggle|}} | ||
{{OSFIVFrameDataRow|'''5LK'''|st. {{lk}}|4|2|9|-2|3|30|50|M|Sp Su|-|}} | {{OSFIVFrameDataRow|'''5LK'''|st. {{lk}}|4|2|9|-2|3|30|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MK'''|st. {{mk}}|8|2|10|2|5|60|100|M|TC Sp Su|'''Buffered''' followup attacks come out '''1f late''' due to a bug; a frame-perfect input is required to link into 5f attacks like 2MP, 2MK, or EX Scratch Wheel (combo drops if you input these too early)|}} | {{OSFIVFrameDataRow|'''5MK'''|st. {{mk}}|8|2|10|2|5|60|100|M|TC Sp Su|'''Buffered''' followup attacks come out '''1f late''' due to a bug; a frame-perfect input is required to link into 5f attacks like 2MP, 2MK, or EX Scratch Wheel (combo drops if you input these too early)|}} | ||
Line 57: | Line 57: | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|2|7|2|5|20|50|M|Sp Su|-|}} | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|2|7|2|5|20|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|5|6|7|1|4|60|100|M|Sp Su|-|}} | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|5|6|7|1|4|60|100|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|6| | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|6|1*3|22|-7|-3|70*50|150*50|M|Sp Su / -|2 hits, only 1st is cancellable; 1st hit forces stand|}} | ||
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|4|7|-2|3|30|50|L|Sp Su|-|}} | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|4|7|-2|3|30|50|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|5|4|11|-1|2|70|100|L|-| | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|5|4|11|-1|2|70|100|L|-|No longer cancellable|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|8|4|21|-7|KD|100|200|L|-|KD Adv: +17|}} | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|8|4|21|-7|KD|100|200|L|-|KD Adv: +17|}} | ||
Line 66: | Line 66: | ||
{{OSFIVFrameDataRow|Handstand Whip<br>(Overhead)|{{Right}}{{mk}}|12|3|20|-3|2|50|100|H|-|Faster overhead, but requires meaty timing in order to combo afterward|}} | {{OSFIVFrameDataRow|Handstand Whip<br>(Overhead)|{{Right}}{{mk}}|12|3|20|-3|2|50|100|H|-|Faster overhead, but requires meaty timing in order to combo afterward|}} | ||
{{OSFIVFrameDataRow|Sliding|{{Downright}}{{hk}}|11|10|29|-20(-11)|KD|100|200|L|-|'''8-31f low profile'''; KD Adv: +3~12|}} | {{OSFIVFrameDataRow|Sliding|{{Downright}}{{hk}}|11|10|29|-20(-11)|KD|100|200|L|-|'''8-31f low profile'''; KD Adv: +3~12|}} | ||
{{OSFIVFrameDataRow|Round Arch|{{Left}}{{hk}}|11(13)|6|14|1|4|110|200|M|-|'''9-27f airborne'''; first 2 active frames only hit airborne opponents|}} | {{OSFIVFrameDataRow|Round Arch|{{Left}}{{hk}}|11(13)|6|14|1|4|110|200|M|-|'''9-27f airborne'''; first 2 active frames only hit airborne opponents; has juggle potential|}} | ||
{{OSFIVFrameDataRow|Round Step|{{Right}}{{hk}}|16|4|17|-3|1|100|200|M|-|'''12-28f airborne'''|}} | {{OSFIVFrameDataRow|Round Step|{{Right}}{{hk}}|16|4|17|-3|1|100|200|M|-|'''12-28f airborne'''|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Target Combo 3|{{hp}}>{{hk}}|-|-|-|-5(-30)|Reset|110*100|200*200|M|-|HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD|}} | {{OSFIVFrameDataRow|Target Combo 3|{{hp}}>{{hk}}|-|-|-|-5(-30)|Reset|110*100|200*200|M|-|HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD|}} | ||
{{OSFIVFrameDataRow|Target Combo 4|{{mk}}>{{Down}}{{hp}}|-|-|-|-5|KD|60*70*30|100*150*50|M|Sp Su / -| | {{OSFIVFrameDataRow|Target Combo 4|{{mk}}>{{Down}}{{hp}}|-|-|-|-5|KD|60*70*30|100*150*50|M|Sp Su / -|2HP has 2 hits; 1st is cancellable, 2nd launches for limited juggle; 1st hit of 2HP can whiff on some characters, making it much weaker; KD Adv: +39|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
Line 78: | Line 78: | ||
{{OSFIVFrameDataRow|'''j.HP'''|{{Up}}/{{Upright}}{{hp}}|6|4|-|-|-|90|150|H|-|-|}} | {{OSFIVFrameDataRow|'''j.HP'''|{{Up}}/{{Upright}}{{hp}}|6|4|-|-|-|90|150|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK'''|{{Up}}/{{Upright}}{{lk}}|5|8|-|-|-|30|50|H|-|-|}} | {{OSFIVFrameDataRow|'''j.LK'''|{{Up}}/{{Upright}}{{lk}}|5|8|-|-|-|30|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK'''|{{Up}}/{{Upright}}{{mk}}|7|4|-|-|-|60|100|H|-| | {{OSFIVFrameDataRow|'''j.MK'''|{{Up}}/{{Upright}}{{mk}}|7|4|-|-|-|60|100|H|-|Crossup|}} | ||
{{OSFIVFrameDataRow2|'''j.HK'''|{{Up}}/{{Upright}}{{hk}}|9|1*6|-|-|-|50*60|100x2|H|-|Hits twice|}} | {{OSFIVFrameDataRow2|'''j.HK'''|{{Up}}/{{Upright}}{{hk}}|9|1*6|-|-|-|50*60|100x2|H|-|Hits twice, easier to land since there is no gap in active frames|}} | ||
{{OSFIVFrameDataRow|Target Combo 1|{{Up}}/{{Upright}}{{lp}}>{{mk}}|-|-|-|-|-|30*60|50*100|H*H|-|-|}} | {{OSFIVFrameDataRow|Target Combo 1|{{Up}}/{{Upright}}{{lp}}>{{mk}}|-|-|-|-|-|30*60|50*100|H*H|-|-|}} | ||
{{OSFIVFrameDataRow|Target Combo 2|{{Up}}/{{Upright}}{{mp}}>{{hp}}|-|-|-|-|-|60*40|100*50|H*H|-|-|}} | {{OSFIVFrameDataRow|Target Combo 2|{{Up}}/{{Upright}}{{mp}}>{{hp}}|-|-|-|-|-|60*40|100*50|H*H|-|-|}} |
Revision as of 02:36, 5 November 2022

Elena
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
Bafcord Omega Doc - Elena
Detailed Frame Data with USF4 Comparisons - Elena
- Hurtbox: wider with a more consistent shape; taller head hurtbox when crouching
- Throw: slightly shorter range
- Movement Changes:
- Jumps: 4f faster, shorter distance
- Forward Dash: 1f faster (17f > 16f), slightly shorter distance
- Backdash: slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Slide (3HK) - more recovery, worse on block
- Round Arch (4HK) - faster, more active, better frame advantage makes it a really strong meaty
- Special Move Changes:
- Super/Ultra Changes:
- Super (K) does more damage
- Sylph Amulet - New Super (236236P) - sucks opponent in (relatively low damage), cancels into either Ultra on hit
- Ultra 2 - lost most of its safe activation routes due to removal of hard knockdowns
- P Super mitigates this problem, but this costs a ton of resources
- Moves with ending Frame Buffer:
Character Specific Data
Elena
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.038 | ||
JUMPING | |||||
Jump Total Frames: | 4+38+4 | Jump Distance: | 1.67 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.42 | ||
Back Dash Frames: | 22 | Back Dash Distance: | 1.47 | ||
FA + Forward Dash Frames: | 16 | FA + Back Dash Frames: | 18 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 5-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -1 | Lv1 FA + Back Dash (Block): | -3 | ||
Lv2 FA + Forward Dash (Block): | +5 | Lv2 FA + Back Dash (Block): | +3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP | st. ![]() |
5 | 2 | 13 | -4 | -1 | 30 | 50 | M | Sp Su | Hits very high, whiffs on all crouchers except Hugo; primarily used for anti-air |
5MP | st. ![]() |
6 | 1*2 | 17 | -5 | -2 | 40x2 | 50x2 | M | Sp Su / - | 2 hits, only 1st is cancellable |
5HP | st. ![]() |
11 | 1*2 | 22 | -6 | KD | 70*40 | 150*50 | M | TC | 2 hits, has juggle potential; launches grounded opponents into limited juggle state (if 1 hit connects vs. airborne, does not increase juggle counter); no longer special cancellable; KD Adv: +39 if no juggle |
5LK | st. ![]() |
4 | 2 | 9 | -2 | 3 | 30 | 50 | M | Sp Su | - |
5MK | st. ![]() |
8 | 2 | 10 | 2 | 5 | 60 | 100 | M | TC Sp Su | Buffered followup attacks come out 1f late due to a bug; a frame-perfect input is required to link into 5f attacks like 2MP, 2MK, or EX Scratch Wheel (combo drops if you input these too early) |
5HK | st. ![]() |
9 | 2 | 20 | -4 | 0 | 100 | 200 | M | - | Whiffs on crouching opponents |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 20 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
5 | 6 | 7 | 1 | 4 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 1*3 | 22 | -7 | -3 | 70*50 | 150*50 | M | Sp Su / - | 2 hits, only 1st is cancellable; 1st hit forces stand |
2LK | ![]() ![]() |
4 | 4 | 7 | -2 | 3 | 30 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
5 | 4 | 11 | -1 | 2 | 70 | 100 | L | - | No longer cancellable |
2HK | ![]() ![]() |
8 | 4 | 21 | -7 | KD | 100 | 200 | L | - | KD Adv: +17 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Handstand Kick (Overhead) |
![]() ![]() |
20 | 3 | 19 | -2 | 3 | 70 | 100 | H | - | Slower overhead that links into 2LP if close enough |
Handstand Whip (Overhead) |
![]() ![]() |
12 | 3 | 20 | -3 | 2 | 50 | 100 | H | - | Faster overhead, but requires meaty timing in order to combo afterward |
Sliding | ![]() ![]() |
11 | 10 | 29 | -20(-11) | KD | 100 | 200 | L | - | 8-31f low profile; KD Adv: +3~12 |
Round Arch | ![]() ![]() |
11(13) | 6 | 14 | 1 | 4 | 110 | 200 | M | - | 9-27f airborne; first 2 active frames only hit airborne opponents; has juggle potential |
Round Step | ![]() ![]() |
16 | 4 | 17 | -3 | 1 | 100 | 200 | M | - | 12-28f airborne |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Target Combo 3 | ![]() ![]() |
- | - | - | -5(-30) | Reset | 110*100 | 200*200 | M | - | HK whiffs on crouch block (more unsafe); around +11 after air reset; 5HP > 623MK is better meterless damage and grants KD |
Target Combo 4 | ![]() ![]() ![]() |
- | - | - | -5 | KD | 60*70*30 | 100*150*50 | M | Sp Su / - | 2HP has 2 hits; 1st is cancellable, 2nd launches for limited juggle; 1st hit of 2HP can whiff on some characters, making it much weaker; KD Adv: +39 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP | ![]() ![]() ![]() |
4 | 10 | - | - | - | 30 | 50 | H | - | - |
j.MP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HP | ![]() ![]() ![]() |
6 | 4 | - | - | - | 90 | 150 | H | - | - |
j.LK | ![]() ![]() ![]() |
5 | 8 | - | - | - | 30 | 50 | H | - | - |
j.MK | ![]() ![]() ![]() |
7 | 4 | - | - | - | 60 | 100 | H | - | Crossup |
j.HK | ![]() ![]() ![]() |
9 | 1*6 | - | - | - | 50*60 | 100x2 | H | - | Hits twice, easier to land since there is no gap in active frames |
Target Combo 1 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | 30*60 | 50*100 | H*H | - | - |
Target Combo 2 | ![]() ![]() ![]() ![]() |
- | - | - | - | - | 60*40 | 100*50 | H*H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+14 | 2 | 34 | -20 | KD | 80 | 150 | M | Dash | KD Adv: +12; +31 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+13 | 2 | 34 | -14 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
67 | 2 | 34 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Leg Lift Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +5 |
Leg Hook (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +7 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Mallet Smash (Hopping Overhead) |
![]() ![]() 63214+P |
27 | 6 | 18 | -3(-1) | 2(5) | 70 | 100 | H | - | 12-30f airborne; strength determines distance; Frame Adv. varies based on height |
![]() (Hopping Overhead) |
![]() ![]() 63214+PP |
19 | 4*2 | 18 | -1 | 5 | 50x2 | 50*100 | H | - | 4-22f airborne; 2 hits; early active frames hit above Elena, so startup is really 21-22f on grounded characters |
LP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+LP |
27 | 2*2 | 20 | -3 | KD | 70*40 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +25 |
MP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+MP |
29 | 3*2 | 20 | -3 | KD | 70*50 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
HP Giraffe Neck (Handstand Overhead) |
![]() ![]() 236+HP |
34 | 3*2 | 20 | -3 | KD | 70*60 | 50x2 | H*H | Su | Both hits can Su/FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
![]() (Handstand Overhead) |
![]() ![]() 236+PP |
25 | 3*2 | 20 | -3 | KD | 80*70 | 100*50 | H*H | FA | Both hits can FA cancel; can combo after 1 hit + FADC; KD Adv: +26 |
LP Lynx Tail (Low Spins) |
![]() ![]() 623+LP |
15 | 2 | 23 | -8 | KD | 90 | 100 | L | Su | Won't combo into Super despite being cancellable; KD Adv: +17 |
MP Lynx Tail (Low Spins) |
![]() ![]() 623+MP |
10 | 3(6)3 | 22 | -8 | KD | 60x2 | 50x2 | L | Su | 2 hits, only 2nd is cancellable; won't combo into Super; KD Adv: +17 |
HP Lynx Tail (Low Spins) |
![]() ![]() 623+HP |
8 | 5(6)3 (13)2(4)2 |
28 | -14 | KD | 60*20x2*30 | 50*20x2*30 | L | Su | 4 hits, only 2nd/3rd are cancellable; 3rd hit can combo into Lv 2 Focus; hits are a true blockstring, and will hit an opponent that stops crouching during the animation; KD Adv: +24 |
![]() (Low Spins) |
![]() ![]() 623+PP |
8 | 3(3)2(5)2(4) 2(5)2(4)2(5) 2(2)2(7)4 |
42 | -27 | KD | 10x8*100 | 20x8*50 | L | FA | 56f from beginning to end of active frames; final hit is FA cancellable and launches into free juggle state; KD Adv: +24 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Scratch Wheel (Upkicks) |
![]() ![]() 623+LK |
4 | 6 | 23+11 land | -23 | KD | 100 | 150 | M | Su* | 1-9f throw invuln; cancellable on hit only; KD Adv: +32 |
MK Scratch Wheel (Upkicks) |
![]() ![]() 623+MK |
3 | 3*3 | 29+11 land | -26 | KD | 60*70 | 100*50 | M | Su* | 1-8f throw invuln; 1st hit cancellable on hit only; KD Adv: +29 |
HK Scratch Wheel (Upkicks) |
![]() ![]() 623+HK |
3 | 1*2*2 | 35+11 land | -31 | KD | 80*40x2 | 100*50x2 | M | Su* | 1-4f full invuln, 5-7f throw invuln; 1st hit cancellable on hit only; better juggle potential than LK/MK versions; KD Adv: +24 |
![]() (Upicks) |
![]() ![]() 623+KK |
5 | 4(26)4 | 35+11 land | -27 | KD | 90*90 | 120*90 | M | FA | 1-12f full invuln; performs 2 uppercuts, only the first can FADC; 7f gap between the 2 hits that can be interrupted on block; KD Adv: +22 |
LK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+LK |
8 | 5(2)2 | 22 | -7 | KD | 60*50 | 100*50 | M | Su | 2 hits, both cancellable; can FADC combo after 1st hit |
MK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+MK |
14 | 2(17)2(4)3 | 22 | -8 | KD | 40x2*50 | 50x3 | M | Su | 3 hits, all cancellable; can FADC combo after 1st or 2nd hit |
HK Spin Scythe (Mid Spin Kicks) |
![]() ![]() 214+HK |
17 | 2(16)2 | 31 | -7 | -3 | 40x2 | 50x2 | M | Su | 2 hits, only 1st is cancellable; FADC combo is possible on hit; 2nd hit can combo into a Spin Scythe followup |
+ HK Scythe Followup | + ![]() ![]() + 214+K |
11 | 2(5)2 | 28 | -13 | KD | 40*50 | 50x2 | M | Su | 2 extra hits after HK Scythe; both hits are Su/FA cancellable |
![]() (Mid Spin Kicks) |
![]() ![]() 214+KK |
14 | 2(13)2(13) 2(17)2 |
26 | -11 | KD | 20x3*30 | 20x3*50 | M | FA | 4 hits, all FA cancellable; launches into limited juggle state |
LK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+LK |
11 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 25x2*100 | 50x3 | M | - | 11-34f airborne; later hits whiff on crouching; KD Adv: +25 |
MK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+MK |
16 | 2(1)1(8)3 | 9+15 land | -6(-18) | KD | 30x2*100 | 50x3 | M | - | 16-39f airborne; later hits whiff on crouching; KD Adv: +25 |
HK Rhino Horn (Lunge Kicks) |
![]() ![]() 41236+HK |
19 | 2(2)1(8)3 | 9+15 land | -6(-19) | KD | 30x2*110 | 50x3 | M | - | 19-43f airborne; later hits whiff on crouching; KD Adv: +25 |
![]() (Lunge Kicks) |
![]() ![]() 41236+KK |
13 | 2(2)2(8)5 | 5+13 land | -2(-16) | KD | 50x2*90 | 50*40x2 | M | - | 1-35f projectile invuln, 12-35f airborne; later hits whiff on crouching; KD Adv: +37 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Spinning Beat (K Super) |
![]() ![]() ![]() 236236+K |
1+3 | 6(18)9(22)9 | 46 | -30 | KD | 100x2*200 | - | M | - | 1-9f full invuln; KD Adv: +37 |
Sylph Amulet (P Super) |
![]() ![]() ![]() 236236+P |
1+3 | 6*4 | 28 | -9 | KD | 260 | - | hit | Ultra (on Hit) |
1-12f full invuln; suction effect; KD Adv: +77 (+62 into Quick Heal, -8 into Full Heal) |
Brave Dance (Ultra 1) |
![]() ![]() ![]() 236236+K |
0+9 | 2 | 33 | -14 | KD | 60*378 | - | M | - | 1-10f full invuln; KD Adv: +16 |
Healing (Ultra 2) |
![]() ![]() ![]() 236236+P |
0+7 | - | 119 | - | - | [345 max heal] | - | - | Cancel | 126f total post-flash, can start cancel on frame 34 at the earliest; Due to removal of most Hard Knockdowns in Omega, P Super xx U2 is the most reliable way to set this up |
+ Healing cancel | ![]() |
- | - | 21 | - | - | - | - | - | - | Stops healing animation; with max U2 meter, Elena heals 152 HP with fastest possible healing |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
Punishes:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: