Line 289: | Line 289: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] | ||
|damage=500 | |damage=500 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+2 | ||
|block= | |block=-3 | ||
|notes=Can chain into Advance Claw or Curved Claw which can then chain into Dual Claw or Divine Claw.<br> [[File:Mvci_qcf.png]][[File:Mvci_lp.png]]->[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] -> [[File:Mvci_lp.png]] will end in Dual Claw.<br> [[File:Mvci_qcf.png]][[File:Mvci_lp.png]]->[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] will end in Divine Claw, an overhead.<br> | |notes=Can chain into Advance Claw or Curved Claw which can then chain into Dual Claw or Divine Claw.<br> [[File:Mvci_qcf.png]][[File:Mvci_lp.png]]->[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] -> [[File:Mvci_lp.png]] will end in Dual Claw.<br> [[File:Mvci_qcf.png]][[File:Mvci_lp.png]]->[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] will end in Divine Claw, an overhead.<br> | ||
Can link into st.lk on airborne opponents eg. cr.hk->Brandishing Claw->st.lk<br> | Can link into st.lk on airborne opponents eg. cr.hk->Brandishing Claw->st.lk<br> | ||
Line 304: | Line 304: | ||
|command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_hp.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=+3 | ||
|block= | |block=-2 | ||
|notes=Can chain into Advance Claw or Curved Claw which can then chain into Dual Claw or Divine Claw.<br> [[File:Mvci_qcf.png]][[File:Mvci_hp.png]]->[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] -> [[File:Mvci_lp.png]] will end in Dual Claw.<br> [[File:Mvci_qcf.png]][[File:Mvci_hp.png]]->[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] will end in Divine Claw, an overhead.<br> | |notes=Can chain into Advance Claw or Curved Claw which can then chain into Dual Claw or Divine Claw.<br> [[File:Mvci_qcf.png]][[File:Mvci_hp.png]]->[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] -> [[File:Mvci_lp.png]] will end in Dual Claw.<br> [[File:Mvci_qcf.png]][[File:Mvci_hp.png]]->[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] -> [[File:Mvci_hp.png]] will end in Divine Claw, an overhead.<br> | ||
}} | }} | ||
Line 318: | Line 318: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=550 | |damage=550 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
Line 324: | Line 324: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-4 | ||
|notes=Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw | |notes=Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw | ||
}} | }} | ||
Line 332: | Line 332: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=SlidingKnockdown Hardknockdown (Wallbounce*) | |properties=SlidingKnockdown Hardknockdown (Wallbounce*) | ||
|startup= | |startup= | ||
Line 338: | Line 338: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-22 | ||
|notes=Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw.<br> | |notes=Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw.<br> | ||
(*)Will wallbounce when doing a second time in a combo when the sliding knockdown resource for Black Panther has already been used. | (*)Will wallbounce when doing a second time in a combo when the sliding knockdown resource for Black Panther has already been used. | ||
Line 347: | Line 347: | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=650 | |damage=650 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-11 | ||
|block= | |block=-16 | ||
|notes=Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw. Puts Panther into the air. | |notes=Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw. Puts Panther into the air. | ||
}} | }} | ||
Line 367: | Line 367: | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-10 | ||
|notes=Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw | |notes=Third and final part of Chain of Hunting, chained from Advance Claw or Curved Claw | ||
}} | }} | ||
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|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | ||
|ldamage=2 hits (1100) | |ldamage=2 hits (1100) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=13 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-11 | ||
|lproperties= Hardknockdown | |lproperties= Hardknockdown | ||
|hdamage=2 hits (1100) | |hdamage=2 hits (1100) | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=15 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
Line 398: | Line 398: | ||
|ldamage=2 hits (1100) | |ldamage=2 hits (1100) | ||
|lguard= | |lguard= | ||
|lstartup= | |lstartup=15 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
Line 406: | Line 406: | ||
|hdamage=2 hits (1100) | |hdamage=2 hits (1100) | ||
|hguard= | |hguard= | ||
|hstartup= | |hstartup=17 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
Line 419: | Line 419: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=SlidingKnockdown Hardknockdown | |properties=SlidingKnockdown Hardknockdown | ||
|startup= | |startup= | ||
Line 447: | Line 447: | ||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | ||
|ldamage=600x2 (1140) | |ldamage=600x2 (1140) | ||
|lguard= | |lguard=Mid | ||
|lstartup= | |lstartup=8 | ||
|lactive= | |lactive= | ||
|lrecovery= | |lrecovery= | ||
|lhit= | |lhit= | ||
|lblock= | |lblock=-24 | ||
|lproperties=Knockdown | |lproperties=Knockdown | ||
|hdamage=500x3 (1450) | |hdamage=500x3 (1450) | ||
|hguard= | |hguard=Mid | ||
|hstartup= | |hstartup=11 | ||
|hactive= | |hactive= | ||
|hrecovery= | |hrecovery= | ||
|hhit= | |hhit= | ||
|hblock= | |hblock=-39 | ||
|hproperties=Knockdown | |hproperties=Knockdown | ||
|notes=Panthers DP, can reliably combo into his hyper Air Interceptor. Can {{cancel}} into Wall Cling on hit only.<br> [[File:Mvci_lp.png]] version strikes {{high}} into the air covering jump height.<br>[[File:Mvci_hp.png]] version strikes very {{high}} into the air, close to super jump height. | |notes=Panthers DP, can reliably combo into his hyper Air Interceptor. Can {{cancel}} into Wall Cling on hit only.<br> [[File:Mvci_lp.png]] version strikes {{high}} into the air covering jump height.<br>[[File:Mvci_hp.png]] version strikes very {{high}} into the air, close to super jump height. |
Revision as of 21:57, 2 October 2022
Black Panther
In a nutshell
WIP
Introduction
Players to Watch
Pun and Done
BaneHollow3789 (secondaries BP very well)
SpiderYouth (secondaries BP very well)
Airborne
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Cling
Move List
Unique Trait
Wild Arch: One of Black Panther's main mobility options that may allow him to cancel either his unique air dash-like Wall Cling or air version of the special move Predator Arts. The cancellation speed from Wild Arc to Wall Cling is far much greater for Panther to evade incoming attacks and utilizes combo extensions.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -1 | 0 | ||||
Can be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -2 | -7 | ||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | -3 | -6 | ||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -1 | -6 | ||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -1 | 0 | ||||
Can be rapid fired |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -6 | Launch | ||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | -3 | -6 | ||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 11 | -11 | Hardknockdown | ||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 5 | ||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (600) | High (first hit only) | 10 | ||||||
A nice multi-hitting attack that his below and behind him. |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 7 | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 13 | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |||||
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Advance Claw (during first stage of Chain Hunting)![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | Mid | -4 | ||||||
Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw |
Hypers
Hitboxes
Videos
Technology
using wall clings to create empty low set ups
showing off mobility concepts into a combo
Combos
6.3k coast to coast solo combo
6.2k bnb
overhead confirm concept
concept combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind