Line 33: | Line 33: | ||
|command=[[File:Mvci_lp.png]] | |command=[[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-1 | ||
|block= | |block=0 | ||
|notes=Can be rapid fired | |notes=Can be rapid fired | ||
}} | }} | ||
Line 47: | Line 47: | ||
|command=[[File:Mvci_hp.png]] | |command=[[File:Mvci_hp.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-2 | ||
|block= | |block=-7 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 61: | Line 61: | ||
|command=[[File:Mvci_lk.png]] | |command=[[File:Mvci_lk.png]] | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup= | ||
|active= | |active=8 | ||
|recovery= | |recovery= | ||
|hit= | |hit=-3 | ||
|block= | |block=-6 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 75: | Line 75: | ||
|command=[[File:Mvci_hk.png]] | |command=[[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-1 | ||
|block= | |block=-6 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 89: | Line 89: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | ||
|damage=200 | |damage=200 | ||
|guard= | |guard=Mid | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-1 | ||
|block= | |block=0 | ||
|notes=Can be rapid fired | |notes=Can be rapid fired | ||
}} | }} | ||
Line 103: | Line 103: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Mid | ||
|properties=Launch | |properties=Launch | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-6 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 117: | Line 117: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Low | ||
|properties= | |properties= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-3 | ||
|block= | |block=-6 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 131: | Line 131: | ||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | ||
|damage=600 | |damage=600 | ||
|guard= | |guard=Low | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-11 | ||
|notes= | |notes= | ||
}} | }} | ||
Line 147: | Line 147: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 161: | Line 161: | ||
|guard=High (first hit only) | |guard=High (first hit only) | ||
|properties= | |properties= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 175: | Line 175: | ||
|guard=High | |guard=High | ||
|properties= | |properties= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 189: | Line 189: | ||
|guard=High | |guard=High | ||
|properties=During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |properties=During Air Combo: Groundbounce Hardknockdown Aircombofinisher | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 203: | Line 203: | ||
|guard=High (first hit only) | |guard=High (first hit only) | ||
|properties= | |properties= | ||
|startup= | |startup=25 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit=-13 | ||
|block= | |block=-16 | ||
|notes=Panther moves forward with a decently ranged overhead, can be chained from any basic normal, can only {{cancel}} into hypers to confirm. | |notes=Panther moves forward with a decently ranged overhead, can be chained from any basic normal, can only {{cancel}} into hypers to confirm. | ||
}} | }} | ||
Line 217: | Line 217: | ||
|guard= | |guard= | ||
|properties=Knockdown | |properties=Knockdown | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-7 | ||
|notes=Can be chained from any basic normal, knocks opponent into the sky and can be followed up with air specials. | |notes=Can be chained from any basic normal, knocks opponent into the sky and can be followed up with air specials. | ||
}} | }} | ||
Line 231: | Line 231: | ||
|guard=Low | |guard=Low | ||
|properties=Hardknockdown | |properties=Hardknockdown | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hit= | |hit= | ||
|block= | |block=-28 | ||
|notes=A long reaching {{low}} attack that vaults Panther forward, can be chained from any basic normal, chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | |notes=A long reaching {{low}} attack that vaults Panther forward, can be chained from any basic normal, chains into [[File:Mvci_down.png]][[File:Mvci_hp.png]] | ||
}} | }} |
Revision as of 21:42, 2 October 2022
Black Panther
In a nutshell
WIP
Introduction
Players to Watch
Pun and Done
BaneHollow3789 (secondaries BP very well)
SpiderYouth (secondaries BP very well)
Airborne
Character Vitals
CHARACTER DATA
Health:
9,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:
Wall Cling
Move List
Unique Trait
Wild Arch: One of Black Panther's main mobility options that may allow him to cancel either his unique air dash-like Wall Cling or air version of the special move Predator Arts. The cancellation speed from Wild Arc to Wall Cling is far much greater for Panther to evade incoming attacks and utilizes combo extensions.
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -1 | 0 | ||||
Can be rapid fired |
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -2 | -7 | ||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Mid | 8 | -3 | -6 | ||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 11 | -1 | -6 | ||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | Mid | 5 | -1 | 0 | ||||
Can be rapid fired |
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Mid | 10 | -6 | Launch | ||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | Low | 8 | -3 | -6 | ||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | Low | 11 | -11 | Hardknockdown | ||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
200 | High | 5 | ||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
300x2 (600) | High (first hit only) | 10 | ||||||
A nice multi-hitting attack that his below and behind him. |
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
400 | High | 7 | ||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
600 | High | 13 | During Air Combo: Groundbounce Hardknockdown Aircombofinisher | |||||
Misc
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
500 | 6 | 8 | 44 | +33 | +28 | |||
Hit/Block adv is dependent on when you ![]() |
Specials
Advance Claw (during first stage of Chain Hunting)![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
550 | ||||||||
Second part of Chain of Hunting, can chain into Dual Claw or Divine Claw |
Hypers
Hitboxes
Videos
Technology
using wall clings to create empty low set ups
showing off mobility concepts into a combo
Combos
6.3k coast to coast solo combo
6.2k bnb
overhead confirm concept
concept combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind