Line 40: | Line 40: | ||
{{OmegaSFIVFrameDataTableHeader}} | {{OmegaSFIVFrameDataTableHeader}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}| | {{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|5|2|5|3|7|50|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}| | {{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|6|2<small>(4)</small>1|9|3|7|50x2|100*50|M|TC Sp Su|2 hits; Sp/Su cancel works on 1st hit only; HP Target Combo works on 2nd hit only; either hit chains to 3HK Target Combo|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}| | {{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|8|8|10|0|5|120|200|M|Su|First 2 active frames cancellable with a lower hitbox; final 6 active frames hit above Honda; damage no longer reduced on later active frames|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}| | {{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|5|3|6|2|5|60|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}| | {{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|4|3|12|-1|2|95|100|M|Sp Su|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}| | {{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|5|2|6|3|6|55|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}| | {{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|9|3|10|-2|3|100|100|M|Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}| | {{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|10|6|16|-4(0)|0(4)|120|230|M|Su|First active frame hits above Honda and continues forward & downward; frame advantage depends on range and opponent height; damage no longer reduced on later active frames|}} | ||
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}| | {{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|5|2|7|2|5|60|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}| | {{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|8|2|12|0|3|100|100|M|Su|-|}} | ||
{{OSFIVFrameDataRow|'''5HK''' |st. {{hk}}| | {{OSFIVFrameDataRow|'''5HK''' |st. {{hk}}|6|2*3|14|1(-1)|6|90*60|150*100|M|Sp Su / -|2 hits, only 1st is cancellable; forces stand on hit; (block adv. if 2nd hit whiffs); no longer a proximity normal, looks like USF4 cl.5HK|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}| | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|4|2|6|2|5|50|50|M|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}| | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|8|4|9|1|4|95|100|M|Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}| | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|8|3|17|-4|2|140|200|L|Su|-|}} | ||
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}| | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|5|2|7|2|4|50|50|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}| | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|6|3|11|0|3|80|100|L|Sp Su|-|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}| | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|14|2<small>(5)</small>1|8|2<br>(9)|KD<br>(12)|120<br>(80)|200<br>(100)|L|Su|Final active frame hits backwards (better adv, no KD); KD Adv: +26|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Sweep Kick|{{Right}}{{hk}}| | {{OSFIVFrameDataRow|Sweep Kick|{{Right}}{{hk}}|8|2|26|-12|KD|110|200|L|-|Comparable to Honda's USF4 Far 5HK, but knocks down and is more unsafe on block; KD Adv: +14|}} | ||
{{OSFIVFrameDataRow|Shikofumi<br>(Overhead)|{{Downright}}{{hk}}| | {{OSFIVFrameDataRow|Shikofumi<br>(Overhead)|{{Downright}}{{hk}}|21|2<small>(2)</small>4|14|-2|4|30*80|125*80|H|-|2 hits; can no longer kara cancel the startup, no longer knocks down|}} | ||
{{OSFIVFrameDataRow|Target Combo 1|cl.{{mp}} > {{Downright}}{{hk}}|-|-|-| | {{OSFIVFrameDataRow|Target Combo 1|cl.{{mp}} > {{Downright}}{{hk}}|-|-|-|-2|6|*30*80|*125*80|*M*H|-|Not a true combo, even on counterhit; (data for 3HK part only)|}} | ||
{{OSFIVFrameDataRow|Target Combo 2|cl.{{mp}} > {{hp}}|-|-|-| | {{OSFIVFrameDataRow|Target Combo 2|cl.{{mp}} > {{hp}}|-|-|-|-8|KD|*60*40|*100*50|*M*M|-|Must cancel from 2nd hit of cl.5MP; HP has 2 hits; launches opponent into juggle state; (data for HP part only); KD Adv: +40|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}| | {{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|7|6|-|-|-|70|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}| | {{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|7|7|-|-|-|90|100|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}| | {{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|8|5|-|-|-|130|250|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}| | {{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|6|6|-|-|-|70|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}| | {{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|6|8|-|-|-|90|100|H|-|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}| | {{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|6|7|-|-|-|120|200|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}| | {{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|7|5|-|-|-|70|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}| | {{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|6|8|-|-|-|110|100|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}| | {{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|8|10|-|-|-|120|200|H|-|Can steer left/right|}} | ||
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}| | {{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|7|9|-|-|-|70|50|H|-|-|}} | ||
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}| | {{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|9|9|-|-|-|110|100|H|-|-|}} | ||
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}| | {{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|7|9|-|-|-|130|200|H|-|-|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+11|2|35|-21|KD|120|150|M|Dash|KD Adv: + | {{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|10+11|2|35|-21|KD|120|150|M|Dash|KD Adv: +10; +28 after Forward Dash, +24 after Back Dash|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+10|2|35|-15|crumple|100|150|M|Dash| | {{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|18+10|2|35|-15|crumple|100|150|M|Dash|Focus release is 1f faster than USF4 version|}} | ||
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|65|2|35|crumple|crumple|180|250|-|Dash|Unblockable|}} | {{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|65|2|35|crumple|crumple|180|250|-|Dash|Unblockable|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|Sabori<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|190|200|T|-|KD Adv: + | {{OSFIVFrameDataRow|Sabori<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|190|200|T|-|KD Adv: +31|}} | ||
{{OSFIVFrameDataRow|Rice Bale Throw<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|190|200|T|-|KD Adv: + | {{OSFIVFrameDataRow|Rice Bale Throw<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|190|200|T|-|KD Adv: +14|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
Line 126: | Line 126: | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Super Killer Head Ram<br>(Super)|{{Cb}},{{f}}{{Bf}}{{ | {{OSFIVFrameDataRow|LP Super Killer<br>Head Ram<br>(LP Super)|{{Cb}},{{f}}{{Bf}}{{lp}}<br>[4]646+LP|1+8|13<small>(36)</small>23|14+17 land|-6|KD|150*300|-|M|-|-|}} | ||
{{OSFIVFrameDataRow|Ultimate Killer Head Ram<br>(Ultra 1)|{{Cb}},{{f}}{{Bf}}{{3p}}<br>[4]646+PPP| | {{OSFIVFrameDataRow|MP Super Killer<br>Head Ram<br>(MP Super)|{{Cb}},{{f}}{{Bf}}{{mp}}<br>[4]646+MP|1+9|16<small>(36)</small>23|14+17 land|-6|KD|150*300|-|M|-|-|}} | ||
{{OSFIVFrameDataRow|Orochi Breaker<br>(Ultra 2)|{{Hcb}}{{Hcb}}{{3p}}<br>6321463214+PPP| | {{OSFIVFrameDataRow2|HP Super Killer<br>Head Ram<br>(HP Super)|{{Cb}},{{f}}{{Bf}}{{hp}}<br>[4]646+HP|1+9|25<small>(36)</small>23|14+17 land|-6|KD|150*300|-|M|-|-|}} | ||
{{OSFIVFrameDataRow|Ultimate Killer<br>Head Ram<br>(Ultra 1)|{{Cb}},{{f}}{{Bf}}{{3p}}<br>[4]646+PPP|0+11|24|22+13 land|-15|KD|518|-|M|-|'''1-11f full invuln, 12-34f projectile invuln, 8-56f airborne'''; KD Adv: +62|}} | |||
{{OSFIVFrameDataRow|Orochi Breaker<br>(Ultra 2)|{{Hcb}}{{Hcb}}{{3p}}<br>6321463214+PPP|0+1|2|70|-|KD|525|-|T|-|'''1-2f full invuln'''; KD Adv: +50|}} | |||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 03:41, 23 September 2022

E. Honda
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 3f faster (19f > 16f)
- Normal Move Changes:
- Far 5HK - removed (turned into a command normal), replaced with non-proximity 5HK
- Command Normal Changes:
- Sweep Kick (6HK) - USF4 Honda's Far 5HK turned into a command normal, knocks down on hit
- Target Combos:
- Special Move Changes:
- Super/Ultra Changes:
- Moves with ending Frame Buffer:
Character Specific Data
E. Honda
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1100 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+37+4 | Jump Distance: | 1.98 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 0.83 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 0.90 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 22 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -7 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | -1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
5 | 2 | 5 | 3 | 7 | 50 | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
6 | 2(4)1 | 9 | 3 | 7 | 50x2 | 100*50 | M | TC Sp Su | 2 hits; Sp/Su cancel works on 1st hit only; HP Target Combo works on 2nd hit only; either hit chains to 3HK Target Combo |
5HP (Close) | cl. ![]() |
8 | 8 | 10 | 0 | 5 | 120 | 200 | M | Su | First 2 active frames cancellable with a lower hitbox; final 6 active frames hit above Honda; damage no longer reduced on later active frames |
5LK (Close) | cl. ![]() |
5 | 3 | 6 | 2 | 5 | 60 | 50 | M | Sp Su | - |
5MK (Close) | cl. ![]() |
4 | 3 | 12 | -1 | 2 | 95 | 100 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
5 | 2 | 6 | 3 | 6 | 55 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
9 | 3 | 10 | -2 | 3 | 100 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
10 | 6 | 16 | -4(0) | 0(4) | 120 | 230 | M | Su | First active frame hits above Honda and continues forward & downward; frame advantage depends on range and opponent height; damage no longer reduced on later active frames |
5LK (Far) | far. ![]() |
5 | 2 | 7 | 2 | 5 | 60 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
8 | 2 | 12 | 0 | 3 | 100 | 100 | M | Su | - |
5HK | st. ![]() |
6 | 2*3 | 14 | 1(-1) | 6 | 90*60 | 150*100 | M | Sp Su / - | 2 hits, only 1st is cancellable; forces stand on hit; (block adv. if 2nd hit whiffs); no longer a proximity normal, looks like USF4 cl.5HK |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 6 | 2 | 5 | 50 | 50 | M | Sp Su | - |
2MP | ![]() ![]() |
8 | 4 | 9 | 1 | 4 | 95 | 100 | M | Su | - |
2HP | ![]() ![]() |
8 | 3 | 17 | -4 | 2 | 140 | 200 | L | Su | - |
2LK | ![]() ![]() |
5 | 2 | 7 | 2 | 4 | 50 | 50 | L | Sp Su | - |
2MK | ![]() ![]() |
6 | 3 | 11 | 0 | 3 | 80 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
14 | 2(5)1 | 8 | 2 (9) |
KD (12) |
120 (80) |
200 (100) |
L | Su | Final active frame hits backwards (better adv, no KD); KD Adv: +26 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sweep Kick | ![]() ![]() |
8 | 2 | 26 | -12 | KD | 110 | 200 | L | - | Comparable to Honda's USF4 Far 5HK, but knocks down and is more unsafe on block; KD Adv: +14 |
Shikofumi (Overhead) |
![]() ![]() |
21 | 2(2)4 | 14 | -2 | 4 | 30*80 | 125*80 | H | - | 2 hits; can no longer kara cancel the startup, no longer knocks down |
Target Combo 1 | cl.![]() ![]() ![]() |
- | - | - | -2 | 6 | *30*80 | *125*80 | *M*H | - | Not a true combo, even on counterhit; (data for 3HK part only) |
Target Combo 2 | cl.![]() ![]() |
- | - | - | -8 | KD | *60*40 | *100*50 | *M*M | - | Must cancel from 2nd hit of cl.5MP; HP has 2 hits; launches opponent into juggle state; (data for HP part only); KD Adv: +40 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
7 | 6 | - | - | - | 70 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
7 | 7 | - | - | - | 90 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
8 | 5 | - | - | - | 130 | 250 | H | - | - |
j.LK (angled) | ![]() ![]() |
6 | 6 | - | - | - | 70 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
6 | 8 | - | - | - | 90 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
6 | 7 | - | - | - | 120 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
7 | 5 | - | - | - | 70 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
6 | 8 | - | - | - | 110 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
8 | 10 | - | - | - | 120 | 200 | H | - | Can steer left/right |
j.LK (neutral) | ![]() ![]() |
7 | 9 | - | - | - | 70 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
9 | 9 | - | - | - | 110 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
7 | 9 | - | - | - | 130 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
10+11 | 2 | 35 | -21 | KD | 120 | 150 | M | Dash | KD Adv: +10; +28 after Forward Dash, +24 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
18+10 | 2 | 35 | -15 | crumple | 100 | 150 | M | Dash | Focus release is 1f faster than USF4 version |
Focus Attack Lv. 3 | ![]() ![]() |
65 | 2 | 35 | crumple | crumple | 180 | 250 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sabori (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 190 | 200 | T | - | KD Adv: +31 |
Rice Bale Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 190 | 200 | T | - | KD Adv: +14 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Sumo Headbutt | ![]() ![]() ![]() [4]6+LP |
s | a | r | B | KD | 160 (140) | 250 (200) | M | Su* | Only cancellable early in active frames; (Data when connecting later in active frames) |
MP Sumo Headbutt | ![]() ![]() ![]() [4]6+MP |
s | a | r | B | KD | 170 (150) | 250 (200) | M | Su* | Only cancellable early in active frames; (Data when connecting later in active frames) |
HP Sumo Headbutt | ![]() ![]() ![]() [4]6+HP |
s | a | r | B | KD | 180 (160) | 200 | M | Su* | Only cancellable early in active frames; (Data when connecting later in active frames) |
![]() |
![]() ![]() ![]() [4]6+PP |
s | a | r | B | KD | 130*80 (180) |
150*100 (200) |
M | FA* | Only cancellable early in active frames; (Data when connecting later in active frames) |
LK Zuri Fugaku (Tackle) |
![]() ![]() ![]() [4]6+LK |
s | a | r | -2 | KD | 70*60 | 150*50 | M | Su | notes |
MK Zuri Fugaku (Tackle) |
![]() ![]() ![]() [4]6+MK |
s | a | r | -1 | KD | 80*60 | 150*50 | M | Su | notes |
HK Zuri Fugaku (Tackle) |
![]() ![]() ![]() [4]6+HK |
s | a | r | -2 | KD | 100*60 | 150*50 | M | Su | notes |
![]() (Tackle) |
![]() ![]() ![]() [4]6+KK |
s | a | r | -9 | KD | 60*40*80 | 100*50x2 | M | FA | notes |
LP Hundred Hand Slap | Mash ![]() P~P~P~LP |
s | a | r | B | H | 30x3*40 | 50x3*100 | M | Su | notes |
MP Hundred Hand Slap | Mash ![]() P~P~P~MP |
s | a | r | B | H | 20x4*40 | 30x4*80 | M | Su | notes |
HP Hundred Hand Slap | Mash ![]() P~P~P~HP |
s | a | r | B | H | 10x6*50 | 20x7 | M | Su | notes |
![]() |
Mash ![]() P~P~P~PP |
s | a | r | B | KD | 20x6*60 | 20x6*80 | M | FA | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Sumo Smash (Butt Slam) |
![]() ![]() ![]() [2]8+LK |
s | a | r | B | KD | 160 | 250 | H | - | notes |
MK Sumo Smash (Butt Slam) |
![]() ![]() ![]() [2]8+MK |
s | a | r | B | KD | 160 | 250 | H | - | notes |
HK Sumo Smash (Butt Slam) |
![]() ![]() ![]() [2]8+HK |
s | a | r | B | KD | 160 | 250 | H | - | notes |
![]() (Butt Slam) |
![]() ![]() ![]() [2]8+KK |
s | a | r | B | KD | 50x2*100 | 50x2*100 | M*H | - | First 2 hits on the way up; overhead on the way down |
LK Back Crusher (Same-side Throw) |
![]() ![]() 63214+LK |
s | a | r | - | KD | 230 | 200 | T | - | - |
MK Back Crusher (Same-side Throw) |
![]() ![]() 63214+MK |
s | a | r | - | KD | 240 | 200 | T | - | - |
HK Back Crusher (Same-side Throw) |
![]() ![]() 63214+HK |
s | a | r | - | KD | 250 | 200 | T | - | - |
![]() (Same-side Throw) |
![]() ![]() 63214+KK |
s | a | r | - | KD | 260 | 150 | T | - | - |
LP Oicho Throw (Sideswitch Throw) |
![]() ![]() 63214+LP |
s | a | r | - | KD | 100 | 250 | T | - | - |
MP Oicho Throw (Sideswitch Throw) |
![]() ![]() 63214+MP |
s | a | r | - | KD | 110 | 250 | T | - | - |
HP Oicho Throw (Sideswitch Throw) |
![]() ![]() 63214+HP |
s | a | r | - | KD | 120 | 250 | T | - | - |
![]() ![]() |
![]() ![]() 63214+PP |
s | a | r | - | KD | 130*200 | 0*300 | T | FA* / - | Costs 2 bars; can cancel into Focus Attack after 2nd hit, but loses most damage and all stun |
Salt Toss | ![]() ![]() 236+K |
s | a | r | B | H | 1 | 1 | M | - | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Super Killer Head Ram (LP Super) |
![]() ![]() ![]() ![]() [4]646+LP |
1+8 | 13(36)23 | 14+17 land | -6 | KD | 150*300 | - | M | - | - |
MP Super Killer Head Ram (MP Super) |
![]() ![]() ![]() ![]() [4]646+MP |
1+9 | 16(36)23 | 14+17 land | -6 | KD | 150*300 | - | M | - | - |
HP Super Killer Head Ram (HP Super) |
![]() ![]() ![]() ![]() [4]646+HP |
1+9 | 25(36)23 | 14+17 land | -6 | KD | 150*300 | - | M | - | - |
Ultimate Killer Head Ram (Ultra 1) |
![]() ![]() ![]() ![]() [4]646+PPP |
0+11 | 24 | 22+13 land | -15 | KD | 518 | - | M | - | 1-11f full invuln, 12-34f projectile invuln, 8-56f airborne; KD Adv: +62 |
Orochi Breaker (Ultra 2) |
![]() ![]() ![]() 6321463214+PPP |
0+1 | 2 | 70 | - | KD | 525 | - | T | - | 1-2f full invuln; KD Adv: +50 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: