Ultra Street Fighter IV/E. Honda/Omega: Difference between revisions

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{{OSFIVFrameDataRow|Sweep Kick|{{Right}}{{hk}}|s|a|r|B|KD|110|200|L|-|-|}}
{{OSFIVFrameDataRow|Sweep Kick|{{Right}}{{hk}}|s|a|r|B|KD|110|200|L|-|-|}}
{{OSFIVFrameDataRow|Shikofumi<br>(Overhead)|{{Downright}}{{hk}}|s|a|r|B|H|30*80|125*80|H|-|2 hits|}}
{{OSFIVFrameDataRow|Shikofumi<br>(Overhead)|{{Downright}}{{hk}}|s|a|r|B|H|30*80|125*80|H|-|2 hits|}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combo 1|cl.{{mp}} > {{Downright}}{{hk}}|-|-|-|B|H|D|S|M*H|-|Not a true combo|}}
{{OSFIVFrameDataRow|Target Combo 1|cl.{{mp}} > {{Downright}}{{hk}}|-|-|-|B|H|D|S|M*H|-|Not a true combo|}}
{{OSFIVFrameDataRow|Target Combo 2|cl.{{mp}} > {{hp}}|-|-|-|B|KD|*60*40|*100*50|M|-|Must cancel from 2nd hit of cl.5MP; HP has 2 hits; launches opponent into juggle state|}}
{{OSFIVFrameDataRow|Target Combo 2|cl.{{mp}} > {{hp}}|-|-|-|B|KD|*60*40|*100*50|M|-|Must cancel from 2nd hit of cl.5MP; HP has 2 hits; launches opponent into juggle state|}}

Revision as of 20:54, 8 May 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

E. Honda

SSFIV-EHonda Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 3f faster (19f > 16f)
  • Normal Move Changes:
    • Far 5HK - removed (turned into a command normal), replaced with non-proximity 5HK
  • Command Normal Changes:
    • Sweep Kick (6HK) - USF4 Honda's Far 5HK turned into a command normal, knocks down on hit
  • Target Combos:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

E. Honda

VITALS
Health: 1050 Stun: 1100
WALKING
Forward Walk Speed: 0.045 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 4+37+4 Jump Distance: 1.98 Forward/Back
DASHING
Forward Dash Frames: 16 Forward Dash Distance: 0.83
Back Dash Frames: 27 Back Dash Distance: 0.90
FA + Forward Dash Frames: 18 FA + Back Dash Frames: 22
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 6-13
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -7
Lv2 FA + Forward Dash (Block): +3 Lv2 FA + Back Dash (Block): -1

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png s a r B H 50 50 M Sp Su -
5MP (Close) cl. Mp.png s a r B H 50x2 100*50 M TC Sp Su 2 hits; Sp/Su cancel works on 1st hit only; HP TC works on 2nd hit only; either hit chains to 3HK TC
5HP (Close) cl. Hp.png s a r B H 120 200 M Su -
5LK (Close) cl. Lk.png s a r B H 60 50 M Sp Su -
5MK (Close) cl. Mk.png s a r B H 95 100 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png s a r B H 55 50 M Sp Su -
5MP (Far) far. Mp.png s a r B H 100 100 M Su -
5HP (Far) far. Hp.png s a r B H 120 230 M Su -
5LK (Far) far. Lk.png s a r B H 60 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 100 100 M Su -
5HK st. Hk.png s a r B H 90*60 150*100 M Sp Su / - 2 hits, only 1st is cancellable; forces stand on hit
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 50 50 M Sp Su -
2MP Down.gifMp.png s a r B H 95 100 M Su -
2HP Down.gifHp.png s a r B H 140 200 L Su -
2LK Down.gifLk.png s a r B H 50 50 L Sp Su -
2MK Down.gifMk.png s a r B H 80 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 120 200 L Su KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Sweep Kick Right.gifHk.png s a r B KD 110 200 L - -
Shikofumi
(Overhead)
Downright.gifHk.png s a r B H 30*80 125*80 H - 2 hits
Target Combo 1 cl.Mp.png > Downright.gifHk.png - - - B H D S M*H - Not a true combo
Target Combo 2 cl.Mp.png > Hp.png - - - B KD *60*40 *100*50 M - Must cancel from 2nd hit of cl.5MP; HP has 2 hits; launches opponent into juggle state
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - 70 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - 90 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - 130 250 H - -
j.LK (angled) Upright.gifLk.png s a - - - 70 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - 90 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - 120 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - 70 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - 110 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - 120 200 H - Can steer left/right
j.LK (neutral) Up.gifLk.png s a - - - 70 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - 110 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - 130 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 120 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png 28 2 35 -15 crumple 100 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 180 250 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Sabori
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 190 200 T - KD Adv: +x
Rice Bale Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 190 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Sumo Headbutt Cb.png,F.pngLp.png
[4]6+LP
s a r B KD 160 (140) 250 (200) M Su* Only cancellable early in active frames; (Data when connecting later in active frames)
MP Sumo Headbutt Cb.png,F.pngMp.png
[4]6+MP
s a r B KD 170 (150) 250 (200) M Su* Only cancellable early in active frames; (Data when connecting later in active frames)
HP Sumo Headbutt Cb.png,F.pngHp.png
[4]6+HP
s a r B KD 180 (160) 200 M Su* Only cancellable early in active frames; (Data when connecting later in active frames)
Ex.png Sumo Headbutt Cb.png,F.png2p.png
[4]6+PP
s a r B KD 130*80
(180)
150*100
(200)
M FA* Only cancellable early in active frames; (Data when connecting later in active frames)
LK Zuri Fugaku
(Tackle)
Cb.png,F.pngLk.png
[4]6+LK
s a r -2 KD 70*60 150*50 M Su notes
MK Zuri Fugaku
(Tackle)
Cb.png,F.pngMk.png
[4]6+MK
s a r -1 KD 80*60 150*50 M Su notes
HK Zuri Fugaku
(Tackle)
Cb.png,F.pngHk.png
[4]6+HK
s a r -2 KD 100*60 150*50 M Su notes
Ex.png Zuri Fugaku
(Tackle)
Cb.png,F.png2k.png
[4]6+KK
s a r -9 KD 60*40*80 100*50x2 M FA notes
LP Hundred Hand Slap Mash Lp.png x4
P~P~P~LP
s a r B H 30x3*40 50x3*100 M Su notes
MP Hundred Hand Slap Mash Mp.png x4
P~P~P~MP
s a r B H 20x4*40 30x4*80 M Su notes
HP Hundred Hand Slap Mash Hp.png x4
P~P~P~HP
s a r B H 10x6*50 20x7 M Su notes
Ex.png Hundred Hand Slap Mash 2p.png x4
P~P~P~PP
s a r B KD 20x6*60 20x6*80 M FA notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LK Sumo Smash
(Butt Slam)
Cd.png,U.pngLk.png
[2]8+LK
s a r B KD 160 250 H - notes
MK Sumo Smash
(Butt Slam)
Cd.png,U.pngMk.png
[2]8+MK
s a r B KD 160 250 H - notes
HK Sumo Smash
(Butt Slam)
Cd.png,U.pngHk.png
[2]8+HK
s a r B KD 160 250 H - notes
Ex.png Sumo Smash
(Butt Slam)
Cd.png,U.png2k.png
[2]8+KK
s a r B KD 50x2*100 50x2*100 M*H - First 2 hits on the way up; overhead on the way down
LK Back Crusher
(Same-side Throw)
Hcb.pngLk.png
63214+LK
s a r - KD 230 200 T - -
MK Back Crusher
(Same-side Throw)
Hcb.pngMk.png
63214+MK
s a r - KD 240 200 T - -
HK Back Crusher
(Same-side Throw)
Hcb.pngHk.png
63214+HK
s a r - KD 250 200 T - -
Ex.png Back Crusher
(Same-side Throw)
Hcb.png2k.png
63214+KK
s a r - KD 260 150 T - -
LP Oicho Throw
(Sideswitch Throw)
Hcb.pngLp.png
63214+LP
s a r - KD 100 250 T - -
MP Oicho Throw
(Sideswitch Throw)
Hcb.pngMp.png
63214+MP
s a r - KD 110 250 T - -
HP Oicho Throw
(Sideswitch Throw)
Hcb.pngHp.png
63214+HP
s a r - KD 120 250 T - -
Ex.pngEx.png Orochi Slammer Hcb.png2p.png
63214+PP
s a r - KD 130*200 0*300 T FA* / - Costs 2 bars; can cancel into Focus Attack after 2nd hit, but loses most damage and all stun
Salt Toss Qcf.pngK.png
236+K
s a r B H 1 1 M - notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Super Killer Head Ram
(Super)
Cb.png,F.pngBf.pngP.png
[4]646+P
s a r B KD 150*300 - M - -
Ultimate Killer Head Ram
(Ultra 1)
Cb.png,F.pngBf.png3p.png
[4]646+PPP
s a r B KD 518 - M - -
Orochi Breaker
(Ultra 2)
Hcb.pngHcb.png3p.png
6321463214+PPP
s a r - KD 525 - T - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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