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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow2|Rochumou<br>(Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+K|s|a|r|B|KD| | {{OSFIVFrameDataRow2|Rochumou<br>(Super)|{{Qcf}}{{Qcf}}{{K}}<br>236236+K|s|a|r|B|KD|50*360|-|M|-|Travels ~3/4 screen, locks into cinematic on hit|}} | ||
{{OSFIVFrameDataRow|Feng Shui Engine<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|-|-| | {{OSFIVFrameDataRow|Feng Shui Engine<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|-|-|-|-|Normals become chainable, dash low profiles, moves slower and farther|}} | ||
{{OSFIVFrameDataRow|Kaisen Dankairaku<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|480|-| | {{OSFIVFrameDataRow|Kaisen Dankairaku<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|480<br>[75*30x6*75]|-|M|-|[Damage on non-cinematic juggle, not factoring in damage scaling]|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
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Revision as of 06:08, 29 April 2022

Juri
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 4f faster (19f > 15f), longer distance
- Does not apply during U1
- Forward Dash: 4f faster (19f > 15f), longer distance
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Juri
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.035 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+35+4 | Jump Distance: | 1.7 Forward, 2.04 Back | ||
DASHING | |||||
Forward Dash Frames: | 15 (U1: 18) |
Forward Dash Distance: | 1.54 (U1: 1.69) | ||
Back Dash Frames: | 27 | Back Dash Distance: | 1.20 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 24 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 7-15 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -9 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -3 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | 30 | S | M | Ch Sp Su | Nearly identical to Far 5LP but with a taller hitbox |
5MP (Close) | cl. ![]() |
s | a | r | B | H | 70 | S | M | Sp Su | - |
5HP (Close) | cl. ![]() |
s | a | r | B | KD | 100 | S | M | Sp Su | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | 30 | S | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | 30*35 | S | M | Sp Su | 2 hits, both cancellable |
5HK (Close) | cl. ![]() |
s | a | r | B | H | 40*70 | S | M | Sp Su / - | 2 hits, only 1st is cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | Nearly identical to Close 5LP but with a shorter hitbox |
5MP (Far) | far. ![]() |
s | a | r | B | H | 80 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | 120 | 200 | M | - | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | 40 | 50 | M | Ch Sp Su | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | 70 | 70 | M | Su | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | 110 | 200 | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
s | a | r | B | H | 70 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
s | a | r | B | H | 100 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
s | a | r | B | H | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
s | a | r | B | H | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
s | a | r | B | KD | 100 | 200 | L | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Sekku (Overhead) |
![]() ![]() |
s | a | r | B | H | 70 | 70 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | Sp | Puts airborne opponents into free juggle state; cancels to divekick |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | Does not knock down (KD version is now a command normal) |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Tojushu | Air ![]() ![]() |
s | a | - | - | KD | 90 | 100 | H | - | Diagonal jumps only; knocks down like her USF4 j.HP |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 80 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Karen Kick (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Assatsu Kick (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Senpusha (Pinwheel) |
![]() ![]() 214+LK |
s | a | r | B | KD | 100 | 80 | M | Su | - |
MK Senpusha (Pinwheel) |
![]() ![]() 214+MK |
s | a | r | B | KD | 120 | 130 | M | Su | - |
HK Senpusha (Pinwheel) |
![]() ![]() 214+HK |
s | a | r | B | KD | 140 | 155 | M | Su | - |
![]() (Pinwheel) |
![]() ![]() 214+KK |
s | a | r | B | KD | 180 | 185 | M | FA | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Rochumou (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | 50*360 | - | M | - | Travels ~3/4 screen, locks into cinematic on hit |
Feng Shui Engine (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | - | - | - | - | Normals become chainable, dash low profiles, moves slower and farther |
Kaisen Dankairaku (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 480 [75*30x6*75] |
- | M | - | [Damage on non-cinematic juggle, not factoring in damage scaling] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: