Ultra Street Fighter IV/Hugo/Omega: Difference between revisions

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(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Hugo|Hugo| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fighter_...")
 
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{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP'''|st. {{lp}}|s|a|r|B|H|D|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5LP'''|st. {{lp}}|s|a|r|B|H|50|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP'''|st. {{mp}}|s|a|r|B|H|D|100|M|-|Can charge for more powerful version that throws a projectile|}}
{{OSFIVFrameDataRow|'''5MP'''|st. {{mp}}|s|a|r|B|H|120|100|M|-|Can charge for more powerful version that throws a projectile|}}
{{OSFIVFrameDataRow|'''5HP'''|st. {{hp}}|s|a|r|B|H|D|200|H|-|No armor; can charge for more powerful version|}}
{{OSFIVFrameDataRow|'''5HP'''|st. {{hp}}|s|a|r|B|H|120|200|H|-|No armor; can charge for more powerful version|}}
{{OSFIVFrameDataRow|'''5LK'''|st. {{lk}}|s|a|r|B|H|D|50x2|M*M|Sp Su / -|2 hits, only 1st is cancellable|}}
{{OSFIVFrameDataRow|'''5LK'''|st. {{lk}}|s|a|r|B|H|30*40|50x2|M*M|Sp Su / -|2 hits, only 1st is cancellable|}}
{{OSFIVFrameDataRow|'''5MK'''|st. {{mk}}|s|a|r|B|H|D|50x2|M*M|-|Can charge for more powerful version|}}
{{OSFIVFrameDataRow|'''5MK'''|st. {{mk}}|s|a|r|B|H|50x2|50x2|M*M|-|Can charge for more powerful version|}}
{{OSFIVFrameDataRow|'''5HK'''|st. {{hk}}|s|a|r|B|H|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''5HK'''|st. {{hk}}|s|a|r|B|H|130|200|H|-|KD vs. airborne opponents|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Hammer Hook|{{Right}}{{hp}}|s|a|r|B|H|130|200|M|-|-|}}
{{OSFIVFrameDataRow|Hammer Hook|{{Right}}{{hp}}|s|a|r|B|H|130|200|M|-|Hard Knockdown vs. airborne opponents|}}
{{OSFIVFrameDataRow|Leap Attack<br>(Overhead)|{{Down}}{{Down}}{{mk}}|s|a|r|B|H|70|150|H|-|-|}}
{{OSFIVFrameDataRow|Leap Attack<br>(Overhead)|{{Down}}{{Down}}{{mk}}|s|a|r|B|H|70|150|H|-|-|}}
{{OSFIVFrameDataRow|Storm Slap|Hold {{mp}}|s|a|r|B|H|80*70|100x2|hit|-|-|}}
{{OSFIVFrameDataRow|Storm Slap|Hold {{mp}}|s|a|r|B|H|80*70|100x2|M|-|Throws a ranged projectile when fully charged|}}
{{OSFIVFrameDataRow|Ultra Heavy Elbow<br>(Overhead)|Hold {{hp}}|s|a|r|B|KD|D|S|hit|-|Crumples on hit; has armor during the downward swing|}}
{{OSFIVFrameDataRow|Ultra Heavy Elbow<br>(Overhead)|Hold {{hp}}|s|a|r|B|KD|120|200|H|-|Crumples on hit; has armor during the downward swing|}}
{{OSFIVFrameDataRow|Heavy Ankle Kick<br>(Overhead)|Hold {{mk}}|s|a|r|B|H|D|S|H*H|-|-|}}
{{OSFIVFrameDataRow|Heavy Ankle Kick<br>(Overhead)|Hold {{mk}}|s|a|r|B|H|50*70|50*100|H*H|-|-|}}
{{OSFIVFrameDataRow|Dora Kick<br>(Overhead)|Hold {{hk}}<br>+ Release|s|a|r|B|KD|150~300|200|H|-|Longer charge does more damage|}}
{{OSFIVFrameDataRow|Dora Kick<br>(Overhead)|Hold {{hk}}<br>+ Release|s|a|r|B|KD|150~300|200|H|-|Longer charge does more damage|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''j.LP''' (angled)|{{Upright}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP'''|{{Upright}}{{lp}}|s|a|-|-|-|60|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP''' (angled)|{{Upright}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MP'''|{{Upright}}{{mp}}|s|a|-|-|-|110|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (angled)|{{Upright}}{{hp}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP'''|{{Upright}}{{hp}}|s|a|-|-|-|140|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (angled)|{{Upright}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK'''|{{Upright}}{{lk}}|s|a|-|-|-|60|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (angled)|{{Upright}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK'''|{{Upright}}{{mk}}|s|a|-|-|-|110|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (angled)|{{Upright}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK'''|{{Upright}}{{hk}}|s|a|-|-|-|140|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LP''' (neutral)|{{Up}}{{lp}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|Body Press|Air {{Down}}{{hp}}|s|a|r|-|H|110|200|H|-|Can crossup; diagonal jump only|}}
{{OSFIVFrameDataRow|'''j.MP''' (neutral)|{{Up}}{{mp}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.HP''' (neutral)|{{Up}}{{hp}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|'''j.LK''' (neutral)|{{Up}}{{lk}}|s|a|-|-|-|D|50|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|Body Press|Air {{Down}}{{hp}}|s|a|r|-|H|D|S|H|-|Diagonal jump only|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|26|5|29|-18|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|26|5|29|-18|KD|110|180|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|5|29|-12|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|5|29|-12|crumple|120|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|5|29|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|5|29|crumple|crumple|170|200|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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|-
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== Combos ==
== Combos ==

Revision as of 04:34, 29 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Hugo

SSFIV-Hugo Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 4f slower (21f > 25f), longer distance
      • Lv. 2 Focus + Dash is now -3 on block, making any focus dash much more risky
    • Back Dash: slightly shorter distance
    • Back Jump: longer distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:
    • Super now stops after 4 hits on block; by inputting another P, Hugo ends with an unsafe clap that can interrupt the opponent's attempted punish
    • Super no longer allows Backbreaker or U2 followup juggle

Character Specific Data

Hugo

VITALS
Health: 1100 Stun: 1100
WALKING
Forward Walk Speed: 0.022 Back Walk Speed: 0.018
JUMPING
Jump Total Frames: 8+35+4 Jump Distance: 1.36 Forward, 1.53 Back
DASHING
Forward Dash Frames: 25 Forward Dash Distance: 1.31
Back Dash Frames: 30 Back Dash Distance: 1.00
FA + Forward Dash Frames: 24 FA + Back Dash Frames: 25
Back Dash Invincibility: 1-9 FA + Back Dash Invincibility: 0
Back Dash Airborne: 10-26 FA + Back Dash Airborne: 4-21
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -9 Lv1 FA + Back Dash (Block): -10
Lv2 FA + Forward Dash (Block): -3 Lv2 FA + Back Dash (Block): -4

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H 50 50 M Ch Sp Su -
5MP st. Mp.png s a r B H 120 100 M - Can charge for more powerful version that throws a projectile
5HP st. Hp.png s a r B H 120 200 H - No armor; can charge for more powerful version
5LK st. Lk.png s a r B H 30*40 50x2 M*M Sp Su / - 2 hits, only 1st is cancellable
5MK st. Mk.png s a r B H 50x2 50x2 M*M - Can charge for more powerful version
5HK st. Hk.png s a r B H 130 200 H - KD vs. airborne opponents
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 5 2 12 B H 50 50 M Ch Sp Su -
2MP Down.gifMp.png 6 2 21 B H 90 100 M Su -
2HP Down.gifHp.png 15 5 39 B KD 130 200 M - KD Adv: +x
2LK Down.gifLk.png 5 2 12 B H 50 50 L Sp Su -
2MK Down.gifMk.png 8 4 21 B KD 110 150 L - KD Adv: +x
2HK Down.gifHk.png 13 14 36 B KD 130 100 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hammer Hook Right.gifHp.png s a r B H 130 200 M - Hard Knockdown vs. airborne opponents
Leap Attack
(Overhead)
Down.gifDown.gifMk.png s a r B H 70 150 H - -
Storm Slap Hold Mp.png s a r B H 80*70 100x2 M - Throws a ranged projectile when fully charged
Ultra Heavy Elbow
(Overhead)
Hold Hp.png s a r B KD 120 200 H - Crumples on hit; has armor during the downward swing
Heavy Ankle Kick
(Overhead)
Hold Mk.png s a r B H 50*70 50*100 H*H - -
Dora Kick
(Overhead)
Hold Hk.png
+ Release
s a r B KD 150~300 200 H - Longer charge does more damage
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP Upright.gifLp.png s a - - - 60 50 H - -
j.MP Upright.gifMp.png s a - - - 110 100 H - -
j.HP Upright.gifHp.png s a - - - 140 200 H - -
j.LK Upright.gifLk.png s a - - - 60 50 H - -
j.MK Upright.gifMk.png s a - - - 110 100 H - -
j.HK Upright.gifHk.png s a - - - 140 200 H - -
Body Press Air Down.gifHp.png s a r - H 110 200 H - Can crossup; diagonal jump only
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 26 5 29 -18 KD 110 180 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 5 29 -12 crumple 120 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 5 29 crumple crumple 170 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Neck Hanging Tree
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 190 200 T - KD Adv: +x
Body Slam
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 190 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Giant Palm Bomber
(Clap)
Qcb.pngLp.png
214+LP
s a r B H D S M Su notes
MP Giant Palm Bomber
(Clap)
Qcb.pngMp.png
214+MP
s a r B H D S M Su notes
HP Giant Palm Bomber
(Clap)
Qcb.pngHp.png
214+HP
s a r B H D S M Su notes
Ex.png Giant Palm Bomber
(Clap)
Qcb.png2p.png
214+PP
s a r B H D S M FA notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hammer Mountain
(Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD 420 - M Feint -
+ Followup Clap
(Block only)
+ P.png s a r B KD 200 - M - -
+ Feint Hold P.png - - r - - - - - - -
Gigas Breaker
(Ultra 1)
360.png360.png3p.png
720+PPP
s a r B KD D - T - -
Megaton Press
(Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - T - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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