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{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} | ||
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}| | {{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|3|2|7|2|5|30|50|M|Ch Sp FA|-|}} | ||
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}| | {{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|4|4|8|2|5|60|100|M|Sp FA|-|}} | ||
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}| | {{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|6|6|23|-10|-5|90|200|M|Sp FA|-|}} | ||
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}| | {{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|3|9|-1|2|20|50|L|Ch Sp FA|-|}} | ||
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}| | {{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|7|3|16|-4|0|60|100|L|Sp FA|-|}} | ||
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}| | {{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|6|3|26|-11|KD|100|200|L|-|KD Adv: +13|}} | ||
{{OmegaSFIVFrameDataHeader}} | {{OmegaSFIVFrameDataHeader}} |
Revision as of 06:14, 28 April 2022

Evil Ryu
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- HP: 50 more (900 > 950) - USF4 v1.04 HP nerf not applied to Omega version
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 3f faster (18f > 15f), slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Zounuki (6HP) - New attack, chargeable forward-moving punch
- Charged version knocks down, has a projectile hitbox
- Zounuki (6HP) - New attack, chargeable forward-moving punch
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Evil Ryu
VITALS | |||||
---|---|---|---|---|---|
Health: | 950 | Stun: | 900 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 15 | Forward Dash Distance: | 1.353 | ||
Back Dash Frames: | 28 | Back Dash Distance: | 1.20 | ||
FA + Forward Dash Frames: | 17 | FA + Back Dash Frames: | 24 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 4-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -2 | Lv1 FA + Back Dash (Block): | -9 | ||
Lv2 FA + Forward Dash (Block): | +4 | Lv2 FA + Back Dash (Block): | -3 |
Frame Data
Note: Since nearly all grounded moves are cancellable into Super (Raging Demon), FA (Focus Attack) cancels are listed in cases where Super cancel usually takes priority.
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 3 | 6 | 2 | 5 | 30 | 50 | M | Ch Sp FA | - |
5MP (Close) | cl. ![]() |
3 | 3 | 21 | -3 | 3 | 70 | 100 | M | TC Sp FA | - |
5HP (Close) | cl. ![]() |
5 | 4 | 22 | -7 | -3 | 100 | 200 | M | Sp FA | - |
5LK (Close) | cl. ![]() |
5 | 5 | 7 | -1 | 3 | 30 | 50 | M | Sp FA | - |
5MK (Close) | cl. ![]() |
3 | 5 | 16 | -7 | -2 | 80 | 100 | M | Sp FA | Forces stand |
5HK (Close) | cl. ![]() |
5 | 2*8(2)4 | 17 | -3 | 1 | 40x2*30 | 50x2*100 | M | EX FA | 3 hits, first 2 are cancellable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
4 | 3 | 6 | 2 | 5 | 30 | 50 | M | Sp FA | - |
5MP (Far) | far. ![]() |
5 | 4 | 14 | -2 | 2 | 70 | 100 | M | TC Sp FA | - |
5HP (Far) | far. ![]() |
7 | 3 | 18 | 0 | KD | 120 | 200 | M | EX FA | KD Adv: +34 |
5LK (Far) | far. ![]() |
5 | 6 | 6 | B | H | 40 | 50 | M | - | - |
5MK (Far) | far. ![]() |
7 | 4 | 15 | -3 | 2 | 70 | 100 | M | - | - |
5HK (Far) | far. ![]() |
8 | 4 | 22 | -8 | -4 | 110 | 200 | M | EX FA | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 30 | 50 | M | Ch Sp FA | - |
2MP | ![]() ![]() |
4 | 4 | 8 | 2 | 5 | 60 | 100 | M | Sp FA | - |
2HP | ![]() ![]() |
6 | 6 | 23 | -10 | -5 | 90 | 200 | M | Sp FA | - |
2LK | ![]() ![]() |
4 | 3 | 9 | -1 | 2 | 20 | 50 | L | Ch Sp FA | - |
2MK | ![]() ![]() |
7 | 3 | 16 | -4 | 0 | 60 | 100 | L | Sp FA | - |
2HK | ![]() ![]() |
6 | 3 | 26 | -11 | KD | 100 | 200 | L | - | KD Adv: +13 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Zugaihasatsu (Overhead) |
![]() ![]() |
17 | 2(1)2 | 18 | -6 | 4 (2) | 30*50 | 50x2 | H | - | - |
Zounuki | ![]() ![]() |
25 | 4 | 18 | -2 | 5 | 50x2 | 50*80 | M | - | Can be used for kara-Demon |
Zounuki (charged) | ![]() ![]() |
42 | 12 | 10 | -1 | KD | 50x2*100 | 50x2*100 | M | - | Has projectile hitbox, but too slow to use on reaction; can lose to projectile invuln moves; KD Adv: +20 |
Senbukyaku (Hopkick) |
![]() ![]() |
16 | 2 | 9+8 land | -2 | 0 | 70 | 100 | M | Sp* | Cancels into special version of 214K; useful for kara-Demon |
Target Combo 1 | cl.![]() ![]() |
- | - | - | -11 | KD | 70*80 | 100*100 | M | Sp FA | In the corner, can juggle cl.5HK into EX moves for high damage; KD Adv: +39 |
Target Combo 2 | far.![]() ![]() |
- | - | - | -12 | KD | 70*60*40 | 100*100x2 | M | EX FA / - | TC Far HP has 2 hits, only 1st is cancellable; KD Adv: +14 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 50*30 | 50x2 | H | - | Puts airborne opponents into limited juggle state |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | Crossup |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Tenmakujinkyaku (Divekick) |
Air ![]() ![]() |
13 | until land | 4 land | B | H | 70 | 100 | H | - | Forward jump only |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Shoulder Throw (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Somersault Throw (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Hadoken (Fireball) |
![]() ![]() 236+LP |
s | a | r | B | H | D | S | M | FA | - |
MP Hadoken (Fireball) |
![]() ![]() 236+MP |
s | a | r | B | H | D | S | M | FA | - |
HP Hadoken (Fireball) |
![]() ![]() 236+HP |
s | a | r | B | H | D | S | M | FA | - |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | M | FA | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Raging Demon (Super) |
![]() ![]() ![]() ![]() ![]() |
s | a | r | - | KD | 450 | - | T | - | - |
Metsu Hadoken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | 341 | - | M | - | - |
Metsu Hadoken (Charged Ultra 1) |
![]() ![]() ![]() 236236+PPP (hold) |
s | a | r | B | KD | 431 | - | M | - | - |
Messatsu Goshoryu (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | 501 *[305] |
- | M | - | [Non-cinematic juggle damage, not factoring in damage scaling; distribution: 30 * 30*15x2 * 75*35x4] |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: