Ultra Street Fighter IV/Zangief/Omega: Difference between revisions

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(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Zangief|Zangief| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Fi...")
 
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{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|3|a|r|B|H|60|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|5|a|r|B|H|110|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|13|a|r|B|H|180|250|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|5|a|r|B|H|70|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|5|a|r|B|H|110|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|7|a|r|B|KD|180|250|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|4|2|7|B|H|60|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|5|a|r|B|H|100|150|M|-|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|14|a|r|B|KD|160|200|M|-|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|5|a|r|B|H|50|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|7|a|r|B|H|110|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|11|a|r|B|H|120|200|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|5|a|r|B|H|40|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|6|a|r|B|H|120|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|12|a|r|B|H|150|200|M|Su|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|4|a|r|B|H|40|50|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|9|a|r|B|H|100|100|L|-|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|6|a|r|B|KD|120|200|L|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Long Kick|{{Downright}}{{hk}}|13|a|r|B|KD|150|200|L|-|Longer range than a regular 2HK|}}
 
{{OSFIVFrameDataRow|Chrome Head|{{Right}}{{hp}}|13|a|r|B|H|100|300|M|-|Whiffs on crouching opponents|}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Dynamite Punch|far.{{hp}} (hold)|26|a|r|B|KD|200|250|M|-|-|}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow|'''j.MK''' (neutral)|{{Up}}{{mk}}|s|a|-|-|-|D|100|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow2|'''j.HK''' (neutral)|{{Up}}{{hk}}|s|a|-|-|-|D|200|H|-|-|}}
{{OSFIVFrameDataRow|Flying Body Attack|Air {{Down}}{{hp}}|s|a|r|-|-|110|200|H|-|Can crossup|}}
{{OSFIVFrameDataRow|Double Knee Drop|Air {{Down}}{{lk}}|s|a|r|-|-|80|150|H|-|Alters jump trajectory|}}
{{OSFIVFrameDataRow|MP Headbutt|Air {{Up}}{{mp}}|s|a|-|-|-|100|500|H|-|-|}}
{{OSFIVFrameDataRow|HP Headbutt|Air {{Up}}{{hp}}|s|a|-|-|-|120|600|H|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|23|5|32|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|5|32|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|5|32|crumple|crumple|D|S|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Bodyslam<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Bodyslam<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|200|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Brain Buster<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Brain Buster<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|200|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|LP Banishing Flat<br>(Green Hand)|{{Dp}}{{lp}}<br>623+LP|s|a|r|B|KD<br>(x)|130|150|M|FA Su*|If cancelled into, no KD and becomes Super cancellable|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|MP Banishing Flat<br>(Green Hand)|{{Dp}}{{mp}}<br>623+MP|s|a|r|B|KD<br>(x)|130|150|M|FA Su*|If cancelled into, no KD and becomes Super cancellable|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|HP Banishing Flat<br>(Green Hand)|{{Dp}}{{hp}}<br>623+HP|s|a|r|B|KD<br>(x)|130|150|M|FA Su*|If cancelled into, no KD and becomes Super cancellable|}}
{{OSFIVFrameDataRow2|{{ex}} x<br>()|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Banishing Flat<br>(Green Hand)|{{Dp}}{{2p}}<br>623+PP|s|a|r|B|KD|100*60|100*50|M|FA|notes|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|x<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow2|Final Atomic Buster<br>(Super)|{{360}}{{360}}{{P}}<br>720+P|1+0|2|r|-|KD|480|-|T|-|Can be comboed into|}}


{{OSFIVFrameDataRow|x<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Ultimate Atomic Buster<br>(Ultra 1)|{{360}}{{360}}{{3p}}<br>720+PPP|1+0|2|r|-|KD|550|-|T|-|-|}}
{{OSFIVFrameDataRow|x<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Siberian Blizzard<br>(Ultra 2)|Air {{360}}{{360}}{{3k}}<br>Air 720+KKK|0+3|until land|r|-|KD|480|-|T|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-
|}
|}


== Combos ==
== Combos ==

Revision as of 23:02, 23 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Zangief

SSFIV-Zangief Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Walk speed decreased (Forward 0.035 > 0.031)
    • Forward Dash: slightly longer distance
    • Jumps: shorter distance on forward jump and forward short hop
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Zangief

VITALS
Health: 1100 Stun: 1100
WALKING
Forward Walk Speed: 0.031 Back Walk Speed: 0.030
JUMPING
Jump Total Frames: 6+37+4 Jump Distance: Regular: 1.36 Forward, 1.19 Back
*Short hop: 1.10 Forward, 1.15 Back
DASHING
Forward Dash Frames: 26 Forward Dash Distance: 0.91
Back Dash Frames: 26 Back Dash Distance: 0.81
FA + Forward Dash Frames: 25 FA + Back Dash Frames: 21
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-16 FA + Back Dash Airborne: 6-12
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -10 Lv1 FA + Back Dash (Block): -6
Lv2 FA + Forward Dash (Block): -4 Lv2 FA + Back Dash (Block): 0

*Short Hop is input by neutral jumping, then transitioning to a forward/back jump during pre-jump frames

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Close) cl. Lp.png 3 a r B H 60 50 M Ch Sp Su -
5MP (Close) cl. Mp.png 5 a r B H 110 100 M Sp Su -
5HP (Close) cl. Hp.png 13 a r B H 180 250 M - -
5LK (Close) cl. Lk.png 5 a r B H 70 50 M Sp Su -
5MK (Close) cl. Mk.png 5 a r B H 110 100 M - -
5HK (Close) cl. Hk.png 7 a r B KD 180 250 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Far) far. Lp.png 4 2 7 B H 60 50 M Ch Sp Su -
5MP (Far) far. Mp.png 5 a r B H 100 150 M - -
5HP (Far) far. Hp.png 14 a r B KD 160 200 M - -
5LK (Far) far. Lk.png 5 a r B H 50 50 M Sp Su -
5MK (Far) far. Mk.png 7 a r B H 110 100 M - -
5HK (Far) far. Hk.png 11 a r B H 120 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png 5 a r B H 40 50 M Ch Sp Su -
2MP Down.gifMp.png 6 a r B H 120 100 M Sp Su -
2HP Down.gifHp.png 12 a r B H 150 200 M Su -
2LK Down.gifLk.png 4 a r B H 40 50 L Sp Su -
2MK Down.gifMk.png 9 a r B H 100 100 L - -
2HK Down.gifHk.png 6 a r B KD 120 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Long Kick Downright.gifHk.png 13 a r B KD 150 200 L - Longer range than a regular 2HK
Chrome Head Right.gifHp.png 13 a r B H 100 300 M - Whiffs on crouching opponents
Dynamite Punch far.Hp.png (hold) 26 a r B KD 200 250 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Flying Body Attack Air Down.gifHp.png s a r - - 110 200 H - Can crossup
Double Knee Drop Air Down.gifLk.png s a r - - 80 150 H - Alters jump trajectory
MP Headbutt Air Up.gifMp.png s a - - - 100 500 H - -
HP Headbutt Air Up.gifHp.png s a - - - 120 600 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 23 5 32 -21 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 5 32 -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 5 32 crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Bodyslam
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 200 200 T - KD Adv: +x
Brain Buster
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 200 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
LP Banishing Flat
(Green Hand)
Dp.pngLp.png
623+LP
s a r B KD
(x)
130 150 M FA Su* If cancelled into, no KD and becomes Super cancellable
MP Banishing Flat
(Green Hand)
Dp.pngMp.png
623+MP
s a r B KD
(x)
130 150 M FA Su* If cancelled into, no KD and becomes Super cancellable
HP Banishing Flat
(Green Hand)
Dp.pngHp.png
623+HP
s a r B KD
(x)
130 150 M FA Su* If cancelled into, no KD and becomes Super cancellable
Ex.png Banishing Flat
(Green Hand)
Dp.png2p.png
623+PP
s a r B KD 100*60 100*50 M FA notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Final Atomic Buster
(Super)
360.png360.pngP.png
720+P
1+0 2 r - KD 480 - T - Can be comboed into
Ultimate Atomic Buster
(Ultra 1)
360.png360.png3p.png
720+PPP
1+0 2 r - KD 550 - T - -
Siberian Blizzard
(Ultra 2)
Air 360.png360.png3k.png
Air 720+KKK
0+3 until land r - KD 480 - T - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


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