Ultra Street Fighter IV/Sakura/Omega: Difference between revisions

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(Created page with "{{OSFIVHeader}} {{USFIVCharacterHeader|Sakura|Sakura| | }} (Intro paragraph to describe overall gameplay) Image:USFIV-Header.png|thumb|center|150px|link=Ultra_Street_Figh...")
 
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{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataTableHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Close)|cl. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|65|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Close)|cl. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|80|120|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Close)|cl. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|25|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Close)|cl. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|60|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Close)|cl. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|120|200|M|Su|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Close)|cl. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''5LP''' (Far)|far. {{lp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LP'''|st. {{lp}}|s|a|r|B|H|25|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MP''' (Far)|far. {{mp}}|s|a|r|B|H|75|100|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HP''' (Far)|far. {{hp}}|s|a|r|B|H|110|200|M|Su|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5LK''' (Far)|far. {{lk}}|s|a|r|B|H|30|50|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5MK''' (Far)|far. {{mk}}|s|a|r|B|H|75|100|M|-|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|'''5HK''' (Far)|far. {{hk}}|s|a|r|B|H|110|200|M|-|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2LP'''|{{Down}}{{lp}}|s|a|r|B|H|20|50|M|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2MP'''|{{Down}}{{mp}}|s|a|r|B|H|65|80|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|D|S|M|c|-|}}
{{OSFIVFrameDataRow|'''2HP'''|{{Down}}{{hp}}|s|a|r|B|H|90|120|M|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2LK'''|{{Down}}{{lk}}|s|a|r|B|H|20|50|L|Ch Sp Su|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|D|S|L|c|-|}}
{{OSFIVFrameDataRow|'''2MK'''|{{Down}}{{mk}}|s|a|r|B|H|60|100|L|Sp Su|-|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|D|S|L|c|KD Adv: +x|}}
{{OSFIVFrameDataRow|'''2HK'''|{{Down}}{{hk}}|s|a|r|B|KD|110|200|L|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Command Normals<br>(Overhead)|{{Right}}{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}
{{OSFIVFrameDataRow|Flower Kick<br>(Overhead)|{{Right}}{{mk}}|s|a|r|B|H|80|100|H|-|-|}}
 
{{OSFIVFrameDataRow|Pendulum Upper|{{Left}}{{hp}}|s|a|r|B|H|80|120|M|Sp Su|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Target Combos|{{lp}}>{{mp}}|s|a|r|B|H|D|S|hit|c|-|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
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{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|s|a|r|-21|KD|D|S|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 1|{{mp}}{{mk}}|21|2|35|-21|KD|90|150|M|Dash|KD Adv: +x; +x after Forward Dash, +x after Back Dash|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|a|r|-15|crumple|D|S|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 2|{{mp}}{{mk}}|s|2|35|-15|crumple|80|150|M|Dash|-|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|a|r|crumple|crumple|D|S|-|Dash|Unblockable|}}
{{OSFIVFrameDataRow|Focus Attack Lv. 3|{{mp}}{{mk}}|s|2|35|crumple|crumple|130|200|-|Dash|Unblockable|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|Sailor Shot<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Sailor Shot<br>(Forward Throw)|{{lp}}{{lk}}|3|2|24|-|KD|160|200|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Choba Throw<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|D|S|T|-|KD Adv: +x|}}
{{OSFIVFrameDataRow|Choba Throw<br>(Back Throw)|{{Left}}+{{lp}}{{lk}}|3|2|24|-|KD|170|200|T|-|KD Adv: +x|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{lp}}<br>236+LP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|Hadoken<br>(Fireball)|{{Qcf}}{{P}}<br>236+P|s|a|r|B|H|60|75|M|Su|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{mp}}<br>236+MP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|Hadoken Lv. 2<br>(Fireball half-charge)|{{Qcf}}{{P}} (hold)<br>236+P (hold)|s|a|r|B|H|80|100|M|Su|notes|}}
{{OSFIVFrameDataRow|x<br>()|{{Qcf}}{{hp}}<br>236+HP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|Hadoken Lv. 3<br>(Fireball full-charge)|{{Qcf}}{{P}} (hold)<br>236+P (hold)|s|a|r|B|H|120|150|M|Su|notes|}}
{{OSFIVFrameDataRow2|{{ex}} x<br>()|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|H|D|S|hit|c|notes|}}
{{OSFIVFrameDataRow|{{ex}} Hadoken<br>(Fireball)|{{Qcf}}{{2p}}<br>236+PP|s|a|r|B|KD|60x2|50x2|M|FA|notes|}}
{{OSFIVFrameDataRow|{{ex}} Hadoken Lv. 2<br>(Fireball half-charge)|{{Qcf}}{{2p}} (hold)<br>236+PP (hold)|s|a|r|B|KD|60*70|60x2|M|FA|notes|}}
{{OSFIVFrameDataRow2|{{ex}} Hadoken Lv. 3<br>(Fireball full-charge)|{{Qcf}}{{2p}} (hold)<br>236+PP (hold)|s|a|r|B|KD|60*80|75x2|M|FA|notes|}}


{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
{{OSFIVFrameDataRow2|x<br>(Super)|{{Qcf}}{{Qcf}}{{P}}<br>236236+P|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow2|Haru Ichiban<br>(Super)|{{Qcb}}{{Qcb}}{{K}}<br>214214+K|s|a|r|B|KD|400|-|L|-|-|}}


{{OSFIVFrameDataRow|x<br>(Ultra 1)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Haru Ranman<br>(Ultra 1)|{{Qcb}}{{Qcb}}{{3k}}<br>214214+KKK|s|a|r|B|KD|451|-|L|-|-|}}
{{OSFIVFrameDataRow|x<br>(Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|D|-|hit|-|-|}}
{{OSFIVFrameDataRow|Shinku Hadoken<br>(Ground Ultra 2)|{{Qcf}}{{Qcf}}{{3p}}<br>236236+PPP|s|a|r|B|KD|329|-|M|-|-|}}
{{OSFIVFrameDataRow|Shinku Tengyo Hadoken<br>(AA Ultra 2)|{{Qcf}}{{Qcf}}{{3k}}<br>236236+KKK|s|a|r|B|KD|329|-|M|-|-|}}
{{OmegaSFIVFrameDataHeader}}
{{OmegaSFIVFrameDataHeader}}
|-
|-
|}
|}


== Combos ==
== Combos ==

Revision as of 21:16, 23 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Sakura

SSFIV-Sakura Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Throw: slightly shorter range
  • Movement Changes:
    • Forward Dash: 4f faster (18f > 14f), slightly longer distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Sakura

VITALS
Health: 950 Stun: 1000
WALKING
Forward Walk Speed: 0.050 Back Walk Speed: 0.035
JUMPING
Jump Total Frames: 4+36+4 Jump Distance: 1.925 Forward/Back
DASHING
Forward Dash Frames: 14 Forward Dash Distance: 1.13
Back Dash Frames: 26 Back Dash Distance: 0.95
FA + Forward Dash Frames: 17 FA + Back Dash Frames: 17
Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0
Back Dash Airborne: 9-18 FA + Back Dash Airborne: 6-11
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -2 Lv1 FA + Back Dash (Block): -2
Lv2 FA + Forward Dash (Block): +4 Lv2 FA + Back Dash (Block): +4

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5MP (Close) cl. Mp.png s a r B H 65 100 M Sp Su -
5HP (Close) cl. Hp.png s a r B H 80 120 M Sp Su -
5LK (Close) cl. Lk.png s a r B H 25 50 M Sp Su -
5MK (Close) cl. Mk.png s a r B H 60 100 M Sp Su -
5HK (Close) cl. Hk.png s a r B H 120 200 M Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP st. Lp.png s a r B H 25 50 M Ch Sp Su -
5MP (Far) far. Mp.png s a r B H 75 100 M Sp Su -
5HP (Far) far. Hp.png s a r B H 110 200 M Su -
5LK (Far) far. Lk.png s a r B H 30 50 M Sp Su -
5MK (Far) far. Mk.png s a r B H 75 100 M - -
5HK (Far) far. Hk.png s a r B H 110 200 M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP Down.gifLp.png s a r B H 20 50 M Ch Sp Su -
2MP Down.gifMp.png s a r B H 65 80 M Sp Su -
2HP Down.gifHp.png s a r B H 90 120 M Sp Su -
2LK Down.gifLk.png s a r B H 20 50 L Ch Sp Su -
2MK Down.gifMk.png s a r B H 60 100 L Sp Su -
2HK Down.gifHk.png s a r B KD 110 200 L - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Flower Kick
(Overhead)
Right.gifMk.png s a r B H 80 100 H - -
Pendulum Upper Left.gifHp.png s a r B H 80 120 M Sp Su -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - -
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png 21 2 35 -21 KD 90 150 M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s 2 35 -15 crumple 80 150 M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s 2 35 crumple crumple 130 200 - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Sailor Shot
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD 160 200 T - KD Adv: +x
Choba Throw
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD 170 200 T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Hadoken
(Fireball)
Qcf.pngP.png
236+P
s a r B H 60 75 M Su notes
Hadoken Lv. 2
(Fireball half-charge)
Qcf.pngP.png (hold)
236+P (hold)
s a r B H 80 100 M Su notes
Hadoken Lv. 3
(Fireball full-charge)
Qcf.pngP.png (hold)
236+P (hold)
s a r B H 120 150 M Su notes
Ex.png Hadoken
(Fireball)
Qcf.png2p.png
236+PP
s a r B KD 60x2 50x2 M FA notes
Ex.png Hadoken Lv. 2
(Fireball half-charge)
Qcf.png2p.png (hold)
236+PP (hold)
s a r B KD 60*70 60x2 M FA notes
Ex.png Hadoken Lv. 3
(Fireball full-charge)
Qcf.png2p.png (hold)
236+PP (hold)
s a r B KD 60*80 75x2 M FA notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Haru Ichiban
(Super)
Qcb.pngQcb.pngK.png
214214+K
s a r B KD 400 - L - -
Haru Ranman
(Ultra 1)
Qcb.pngQcb.png3k.png
214214+KKK
s a r B KD 451 - L - -
Shinku Hadoken
(Ground Ultra 2)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD 329 - M - -
Shinku Tengyo Hadoken
(AA Ultra 2)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD 329 - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
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