Marvel VS Capcom: Infinite/Winter Soldier: Difference between revisions

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(added command normals, trying to get the page to look pretty and can hopefully do this to the rest)
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|name=Standing Light Punch
|name=Standing Light Punch
|command=[[File:Mvci_lp.png]]
|command=[[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=
|properties=
|properties=
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|name=Standing Heavy Punch
|name=Standing Heavy Punch
|command=[[File:Mvci_hp.png]]
|command=[[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=
|properties=
Line 73: Line 73:
|name=Standing Light Kick
|name=Standing Light Kick
|command=[[File:Mvci_lk.png]]
|command=[[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=
|properties=
|properties=
Line 87: Line 87:
|name=Standing Heavy Kick
|name=Standing Heavy Kick
|command=[[File:Mvci_hk.png]]
|command=[[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=
|properties=
Line 101: Line 101:
|name=Crouching Light Punch
|name=Crouching Light Punch
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=
|guard=
|properties=
|properties=
Line 115: Line 115:
|name=Crouching Heavy Punch
|name=Crouching Heavy Punch
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=Launch
|properties=Launch
Line 129: Line 129:
|name=Crouching Light Kick
|name=Crouching Light Kick
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=
|guard=
|properties=
|properties=
Line 143: Line 143:
|name=Crouching Heavy Kick
|name=Crouching Heavy Kick
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=
|guard=
|properties=
|properties=
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|name=Jumping Light Punch
|name=Jumping Light Punch
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]]
|damage=
|damage=300
|guard=High
|guard=High
|properties=
|properties=
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|name=Jumping Heavy Punch
|name=Jumping Heavy Punch
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=
|properties=
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|name=Jumping Light Kick
|name=Jumping Light Kick
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]]
|damage=
|damage=500
|guard=High
|guard=High
|properties=
|properties=
Line 199: Line 199:
|name=Jumping Heavy Kick
|name=Jumping Heavy Kick
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]]
|damage=
|damage=700
|guard=High
|guard=High
|properties=Groundbounce Hardknockdown
|properties=Groundbounce Hardknockdown
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|notes=
|notes=
}}
}}
 
{{UMvC3MoveListRow2.0
|photo=
|name=Sharp Strike
|command=[[File:Mvci_df.png]][[File:Mvci_lp.png]]
|damage=500
|guard=
|properties=
|startup=3
|active=1
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Middle Kick
|command=[[File:Mvci_lk.png]],[[File:Mvci_lk.png]]
|damage=500
|guard=
|properties=
|startup=3
|active=1
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Pistol Shot
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=600
|guard=
|properties=
|startup=3
|active=1
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Flip Kick
|command=[[File:Mvci_fwd.png]][[File:Mvci_hk.png]]
|damage=700
|guard=
|properties=
|startup=3
|active=1
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Quick Slice
|command='''Air''' [[File:Mvci_fwd.png]][[File:Mvci_lp.png]]
|damage=500
|guard=
|properties=
|startup=3
|active=1
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Pistol Shot (Air)
|command='''Air''' [[File:Mvci_fwd.png]][[File:Mvci_hp.png]]
|damage=600
|guard=
|properties=
|startup=3
|active=1
|recovery=
|hit=
|block=
|notes=
}}
{{UMvC3MoveListRow2.0
|photo=
|name=Pistol Shot (Down)
|command='''Air''' [[File:Mvci_down.png]][[File:Mvci_hp.png]]
|damage=
|guard=
|properties=
|startup=3
|active=1
|recovery=
|hit=
|block=
|notes=
}}
=== Misc ===
=== Misc ===
{{UMvC3MoveListRow2.0
{{UMvC3MoveListRow2.0

Revision as of 13:14, 7 March 2022

Mvci logo.png

Story

James "Bucky" Barnes was an American soldier who fought in World War II alongside his best friend, Captain America. After his supposed death, it was revealed that he was alive and brainwashed to be a soviet spy and was dubbed the Winter Soldier. He was commanded to go through with some of the most dreadful assassinations for quite some time. Decades later, he was freed from the Soviet's control and had his memories flood back to him. Now, he's looking to make up for the atrocities he committing as the Winter Solider any way he can.

Gameplay

Bucky is a wild card on the field of battle. One second he could be zoning you out, the next he could be right in your face. What he lacks in aerial coverage he makes up for in ground coverage, and oh boy, does he cover the ground. Bucky will force you to play his game with his vast array of projectiles and his powerful arm stance, and once you're playing that game, he wins. His execution requirement is quite high, but very much worth the investment.

Strengths Weaknesses
  • Ground Control: Between his grenade drops, pistol, assault rifle, and arm stance cancels, it's near impossible to get in on Bucky while on the ground.
  • Metal Shield: While active, Bucky is completely invincible to all attacks except lows and hypers. He can still use all of his projectiles while it's active and can dash cancel the recovery to boot. This allows him to make practically everything safe in neutral, convert full screen from pistols, armor through an aggressive opponent, and so much more.
  • Lockdown Ability: On top of his vast array of projectiles, Mag Purge is a hyper combo that utilizes all of them in succession. This is the perfect tool for tagging in your partner and setting up a dangerous mix from anywhere on screen.
  • Defense: Even if your opponent somehow gets in on you, Bucky has great defensive options between Metal Shield, an armored reversal in Patriot, and an invincible hyper in Silver Patriot. It can be a nightmare to approach Bucky, but it's still a guessing game once he's under pressure.
  • Synergy: With the amount of tools he has, he can be a good partner for almost anyone. His assault rifles and grenades can set up safe tags in neutral, while Mag Purge is an easy full screen mixup tool.
  • Fanservice: Have you seen his level 3 when paired with Cap? That's literally the coolest thing ever.
  • Aerial Coverage: Despite his strong ground control, Bucky has little to no options for covering the air above him. His buttons are small and his projectiles don't cover much area. This also makes his aerial combo game quite limited.
  • Midrange Tools: His buttons don't have the best range, meaning that he can get stuck in a weird dead zone where his buttons won't reach, but using a projectile could be unsafe. He'll have to watch out for this range, because it can be just the opening that the opponent is looking for.
  • Execution: Because his main weaknesses are quite notable, you're required to absolutely be on point with your choices in neutral so your opponent can't approach. Gun loops are also essential to maxing out his game plan, which can be hard to master.
MVC2 MVCI Winter Soldier art.png

Players to Watch

Character Vitals

CHARACTER DATA
Health:
10,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
Misc Movement:

Move List

Unique Trait

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
300 High
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 High
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 High Groundbounce Hardknockdown
Sharp Strike
Mvci df.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 3 1
Middle Kick
Mvci lk.png,Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 3 1
Pistol Shot
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 3 1
Flip Kick
Mvci fwd.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
700 3 1
Quick Slice
Air Mvci fwd.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 3 1
Pistol Shot (Air)
Air Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
600 3 1
Pistol Shot (Down)
Air Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1

Misc

Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.png or Mvci back.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
500 6 8 44 +33 +28
Hit/Block adv is dependent on when you Cancel.png your tag-in

Specials


Mvci qcf.pngMvci lp.png or Mvci hp.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lp.png
Mvci hp.png

Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci lk.png
Mvci hk.png

Hypers


Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Venom

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