
Zangief
Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.
In a nutshell
The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.
Players to Watch
Snake Eyez (US), Itabashi Zangief (JP), Hagejin (JP), Zangitan (JP)
Ultra SFIV Changes
Character Specific Data
Zangief
VITALS | |||||
---|---|---|---|---|---|
Health: | 1100 | Stun: | 1100 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | 0.88 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 26 | ||
JUMPING | Back Dash Distance: | 0.80 | |||
Jump Height Apex: | 1.62 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 43 (6+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.28 (1.53) | Back Dash Airborne: | 8 | ||
Back Jump Distance | 1.14 (1.18) | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.94 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.94 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Flying Body Attack, Double Knee Drop, Headbutt | Hard Knockdowns: | Crouch HK, Long Kick, Spinning Piledriver, EX Spinning Piledriver, Atomic Suplex, EX Atomic Suplex, Flying Power Bomb, EX Flying Power Bomb | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Long Kick | Armor Breakers: | N/A | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 23 | L1 EX Red Focus Attack Combo Lead-Ins: | EX Banishing Flat (2nd Hit) | ||
Level 2 Focus Startup Frames: | 33 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -10 | L2 FA Forward Dash (On Block): | -4 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | ch/sp/su | 4 | 6 | 7 | -1 | 2 |
Close MP | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 2 | 14 | -2 | 1 |
Close HP | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 4 | 20 | -6 | -1 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 10 | -1 | 2 |
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 2 | 10 | 2 | 5 |
Close HK | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 4 | 21 | -5 | -1 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7[5] | 3[5] | 6[8] |
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 4 | 2 | 10 | 2 | 5 |
Far HP | Far ![]() |
140 | 200 | 60 | HL | - | 12 | 3 | 18 | -3 | 1 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 7 | 2 | 5 |
Far MK | Far ![]() |
90 | 100 | 40 | HL | - | 7 | 6 | 18 | -7 | -3 |
Far HK | Far ![]() |
140 | 200 | 60 | HL | - | 11 | 4 | 16 | -2 | 2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 6 | 2 | 5 |
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | - | 8 | 5 | 12 | -3 | 3 |
Crouch HP | Crouch ![]() |
120 | 200 | 60 | HL | su | 12 | 4 | 16 | -2 | 2 |
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 4 | 3 | 7 | 1 | 5 |
Crouch MK | Crouch ![]() |
90 | 100 | 40 | L | - | 9 | 4 | 15 | -5 | -2 |
Crouch HK | Crouch ![]() |
120 | 200 | 60 | L | - | 9 | 5 | 18 | -5 | - |
Long Kick | ![]() ![]() |
120 | 200 | 60 | L | - | 14 | 7 | 22 | -11 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | - | 5 | 5 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 7 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
140 | 200 | 60 | H | - | 10 | 6 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 4 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 9 | 5 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 9 | 6 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | - | 6 | 5 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 3 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 11 | 6 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 7 | 4 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 9 | 10 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
120 | 200 | 60 | H | - | 9 | 6 | - | - | - |
Flying Body Attack | Air ![]() ![]() |
100 | 150 | 60 | H | - | 6 | 7 | - | - | - |
Double Knee Drop | Air ![]() ![]() |
50 | 50 | 20 | H | - | 8 | 6 | - | - | - |
Headbutt | Headbutt![]() ![]() |
100 | 500 | 40 | H | - | 4 | 6 | - | - | - |
Headbutt | Headbutt![]() ![]() |
120 | 600 | 60 | H | - | 6 | 12 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 90 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 120 | 150 | 40 | HL | - | 18+15 | 5 | 32 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 170 | 200 | 60 | - | - | 65 | 5 | 32 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 180 | 150 | 40 | HL | - | 18+15 | 5 | 32 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 255 | 200 | 60 | - | - | 65 | 5 | 32 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Bodyslam | Forward Throw | 160 | 180 | 40 | 0.944 | - | 3 | 2 | 20 | - | - |
Brain Buster | Back Throw | 160 | 180 | 40 | 0.944 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Spinning Piledriver | Spinning Piledriver ![]() |
180 | 150 | 40/100 | 1.684 | - | 2 | 2 | 52 | - | - |
Spinning Piledriver ![]() |
200 | 150 | 40/100 | 1.45 | - | 2 | 2 | 50 | - | - | |
Spinning Piledriver ![]() |
250 | 200 | 40/100 | 1.35 | - | 2 | 2 | 48 | - | - | |
EX Spinning Piledriver | Spinning Piledriver EX | 200 | 150 | -250/0 | 1.35 | - | 4 | 2 | 47 | - | - |
Banishing Flat | Green Hand ![]() |
120 | 100 | 30/30 | HL | su | 8 | 2 | 21 | -7 | -2 |
Green Hand ![]() |
130 | 150 | 30/30 | HL | su | 11 | 2 | 22 | -6 | -6 | |
Green Hand ![]() |
140 | 200 | 30/30 | HL | su | 14 | 2 | 23 | -7 | -7 | |
EX Banishing Flat | Green Hand ![]() |
90*50 | 50*50 | -250/0 | HL | -*su | 13 | 1*1 | 27 | -9 | 1 |
Double Lariat | Lariat | 120*140 | 150*200 | 30/40 | HL | su*- | 4 | 2(4)7(2)7(3) 9(2)8(4)3 |
14 | -44 | - |
Quick Double Lariat | Quick Lariat | 110*130 | 100*150 | 20/30 | HL | su*- | 4 | 2(4)5(3) 8(4)3 |
14 | -22 | - |
Atomic Suplex | Double German Suplex | 220 | 200 | 30/140 | 1 | - | 2 | 2 | 45 | - | - |
EX Atomic Suplex | Douple German Suplex ![]() |
240 | 200 | -250/0 | 1 | - | 2 | 2 | 45 | - | - |
Flying Power Bomb | Running Bear Grab | 200 | 150 | 30/80 | 2.92 | - | 1 | 2 | 45 | - | - |
EX Flying Power Bomb | Running Bear Grab ![]() |
220 | 200 | -250/0 | 5.06 | - | 1 | 2 | 45 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Final Atomic Buster | Super Combo | 450 | 0 | -1000/0 | 1.45 | - | 1+0 | 2 | 46 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Ultimate Atomic Buster | Ultra Combo 1 | 520 | 0 | 0/0 | 1.446 | - | 1+0 | 2 | 46 | - | - |
Siberian Blizzard | Ultra Combo 2 | 450 | 0 | 0/0 | 0.95 | - | 0+3 | Until Landing | After Landing 58 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Crouching Normals
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
![]() |
Long Kick |
Long Sweep | df + hk | |
~~ Uses and Strategies ~~ Sweep with incredible range, but considerably higher startup and is much more unsafe on block. | ||||
File:No image.png |
Flying Body Attack |
Body Splash | d + hp | |
~~ Uses and Strategies ~~ Your main crossup. Damaging, very plus on both hit and block, just do it. | ||||
File:No image.png |
Double Knee Drop |
Knee Drop | d + lk | |
~~ Uses and Strategies ~~ Smaller crossup that does less damage. Generally used to make the opponent block it and then go for an immediate SPD, due to the low hit/blockstop. | ||||
File:No image.png |
Headbutt |
Headbutt (Strong) | (during Neutral Jump) ![]() |
|
~~ Uses and Strategies ~~ High stun air to air tool. | ||||
File:No image.png |
Headbutt |
Headbutt (Fierce) | (during Neutral Jump) ![]() |
|
~~ Uses and Strategies ~~ Higher stun air to air tool. |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Bodyslam |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Brain Buster |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
![]() |
Spinning Piledriver |
Spinning Pile Driver | 360 + ![]() |
|
~~ Uses and Strategies ~~ Zangief's defining move. A command grab whose range and damage vary depending on the version. The Light version has the highest range but lowest damage, the Heavy version has lowest range but highest damage, and medium is in between. The EX version is slower to start up but has invincibility to compensate, making it a good defensive option, although non EX SPD is still a strong defensive option due to its range and only 2 frames of start up. Due to the low startup frames, this also makes it an excellent tool for punishes, letting Zangief punish moves that are usually safe on most characters. Your goal in a match is usually to get in close and either land this move or make them scared enough of this move so you can hit them with other stuff. After all versions, you can whiff a Medium Banishing Flat to get in close for oki. | ||||
File:No image.png |
Banishing Flat |
Green Hand | dp + ![]() |
|
~~ Uses and Strategies ~~ The classic Green Hand. Useful for anti-projectile, combos and just moving around the screen. The Light version is generally safe on hit at -2 (although beware, because certain Ultras and SPD's will be able to punish it), but Medium and Heavy unsafe on hit against the whole cast. Medium is mostly used to get in after a Spinning Piledriver, and Heavy is there for the extra movement. The EX version is particularly good, for it has frame 1 projectile and strike invincibility, making it so Zangief can reaction punish a lot of projectiles for a bar, and giving him essentially a horizontal DP he can occasionally just throw out. EX Banishing Flat is also slightly plus on hit rather than minus, which means Zangief can pressure after into an SPD or another combo into EX Banishing Flat, which is quite scary. | ||||
![]() |
Double Lariat |
Lariat | 3p | |
~~ Uses and Strategies ~~ Zangief's main anti air, although do know that you should do it as late as possible, as otherwise it might just lose. If it trades, you can combo EX Banishing Flat afterwards. Zangief's upper body is invincible, which makes this a passable (although not great) wakeup option, but it will lose to low hitting attacks and throws. Can go through and punish projectiles at close range. | ||||
![]() |
Quick Double Lariat |
Quick Lariat | 3k | |
~~ Uses and Strategies ~~ Has lower body invincibility instead of upper body. Whiffs much faster than regular Double Lariat, the main use of it is doing it to get past a projectile without blocking it and taking chip damage. | ||||
File:No image.png |
Atomic Suplex |
Double German Suplex | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ A command grab that is harder to range than SPD, but has much better okizeme. After it lands, Zangief can mix up the opponent in a lot of ways, be it with a crossup Body Splash, staying in front, empty jump low, empty jump SPD, etc. Landing it is quite specific, though; You will usually only land this after a Focus Attack that crumples, or EX Green Hand>Red Focus. | ||||
![]() |
Flying Power Bomb |
Running Bear Grab | (far from opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ Zangief runs towards the opponent and command grabs them. Not very useful due to its very slow speed. The EX version has armor, but it's still not very practical to use. |
Super Combo
Ultra Combos
Name | Nickname | Command | Notes | |
![]() |
Ultimate Atomic Buster |
Ultra Combo I | 360 ![]() |
|
~~ Uses and Strategies ~~ Big command grab Ultra, cannot be jumped after freeze, making it a very scary offensive and defensive option. Frame 1 startup means it can punish moves that are usually safe. This move is better than Super purely because it's not tied to your super meter, and thus you can actually use it. | ||||
File:No image.png |
Siberian Blizzard |
Ultra Combo II | (in air) ![]() |
|
~~ Uses and Strategies ~~ Air-to-air command grab Ultra. Very good due to its mixup potential, making the opponent having to guess between SPD or Ultra. Can also catch backdashes and DP's. |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
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Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief (Mirror)
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | ch/sp/su | 4 | 6 | 7 | 16 | -1 | 2 | 12 | 15 | Frame advantage based on 2nd active frame | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MP | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 2 | 14 | 20 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 4 | 20 | 30 | -6 | -1 | 18 | 23 | On crouching opponents, -2 on hit | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 10 | 15 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 2 | 10 | 16 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 4 | 21 | 31 | -5 | -1 | 20 | 24 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7[5] | 12[10] | 3[5] | 6[8] | 12 | 15 | [] Refers to chained version | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 4 | 2 | 10 | 15 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
140 | 200 | 60 | HL | - | 12 | 3 | 18 | 32 | -3 | 1 | 18 | 22 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 7 | 12 | 2 | 5 | 11 | 14 | 5~6f cancellable | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
90 | 100 | 40 | HL | - | 7 | 6 | 18 | 30 | -7 | -3 | 17 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
140 | 200 | 60 | HL | - | 11 | 4 | 16 | 30 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 6 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | - | 8 | 5 | 12 | 24 | -3 | 3 | 14 | 20 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch HP | Crouch ![]() |
120 | 200 | 60 | HL | su | 12 | 4 | 16 | 31 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 4 | 3 | 7 | 13 | 1 | 5 | 11 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
90 | 100 | 40 | L | - | 9 | 4 | 15 | 27 | -5 | -2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
120 | 200 | 60 | L | - | 9 | 5 | 18 | 31 | -5 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Long Kick | ![]() ![]() |
120 | 200 | 60 | L | - | 14 | 7 | 22 | 42 | -11 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
140 | 200 | 60 | H | - | 10 | 6 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 9 | 5 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 9 | 6 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 3 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 11 | 6 | - | 16 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 9 | 10 | - | 18 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
120 | 200 | 60 | H | - | 9 | 6 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Flying Body Attack | Air ![]() ![]() |
100 | 150 | 60 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Legs: 1~12F | - | - | - | ||||||||
Double Knee Drop | Air ![]() ![]() |
50 | 50 | 20 | H | - | 8 | 6 | - | 13 | - | - | Reset | Reset | - | - | - | Legs: 1~7F | - | - | - | ||||||||
Headbutt | Headbutt![]() ![]() |
100 | 500 | 40 | H | - | 4 | 6 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Headbutt | Headbutt![]() ![]() |
120 | 600 | 60 | H | - | 6 | 12 | - | 17 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 90 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -21 | -21 | 16 | 16 | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 120 | 150 | 40 | HL | - | 18+15 | 5 | 32 | 69 | -15 | - | 22 | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 170 | 200 | 60 | - | - | 65 | 5 | 32 | 101 | - | - | - | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -21 | -21 | 16 | 16 | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 180 | 150 | 40 | HL | - | 18+15 | 5 | 32 | 69 | -15 | - | 22 | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 255 | 200 | 60 | - | - | 65 | 5 | 32 | 101 | - | - | - | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -15 | - | 22 | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Bodyslam | Forward Throw | 160 | 180 | 40 | 0.944 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Brain Buster | Back Throw | 160 | 180 | 40 | 0.944 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Spinning Piledriver | Spinning Piledriver ![]() |
180 | 150 | 40/100 | 1.684 | - | 2 | 2 | 52 | 55 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Spinning Piledriver ![]() |
200 | 150 | 40/100 | 1.45 | - | 2 | 2 | 50 | 53 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
Spinning Piledriver ![]() |
250 | 200 | 40/100 | 1.35 | - | 2 | 2 | 48 | 51 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
EX Spinning Piledriver | Spinning Piledriver EX | 200 | 150 | -250/0 | 1.35 | - | 4 | 2 | 47 | 52 | - | - | - | - | Opponent gains 50 meter on hit | X | Hard Knockdown | - | - | - | - | - | All: 1~5F | All: 1~5F | - | - | - | ||
Banishing Flat | Green Hand ![]() |
120 | 100 | 30/30 | HL | su | 8 | 2 | 21 | 33 | -7 | -2 | 16 | 21 | Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Forward body: 6~20F | - | - | - | |||
Green Hand ![]() |
130 | 150 | 30/30 | HL | su | 11 | 2 | 22 | 34 | -6 | -6 | 18 | 18 | Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Forward body: 8~22F | - | - | - | ||||
Green Hand ![]() |
140 | 200 | 30/30 | HL | su | 14 | 2 | 23 | 40 | -7 | -7 | 18 | 18 | Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Forward body: 9~25F | - | - | - | ||||
EX Banishing Flat | Green Hand ![]() |
90*50 | 50*50 | -250/0 | HL | -*su | 13 | 1*1 | 27 | 41 | -9 | 1 | 19 | 29 | Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, opponent gains 15*10 meter on hit, 10*5 on block | X | Forces Stand | [1st Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | All: 1~13F | All: 1~22F | - | - | JP: 0*1 | ||
Double Lariat | Lariat | 120*140 | 150*200 | 30/40 | HL | su*- | 4 | 2(4)7(2)7(3) 9(2)8(4)3 |
14 | 68 | -44 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~5F, Torso: 6~54F | Upper body: 1~3F, All: 4~5F, Lower body: 6~54F | - | - | - | ||||
Quick Double Lariat | Quick Lariat | 110*130 | 100*150 | 20/30 | HL | su*- | 4 | 2(4)5(3) 8(4)3 |
14 | 46 | -22 | - | - | - | Builds 20x4 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Legs: 1~32F | Legs: 1~32F | - | - | - | |||
Atomic Suplex | Double German Suplex | 220 | 200 | 30/140 | 1 | - | 2 | 2 | 45 | 48 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
EX Atomic Suplex | Douple German Suplex ![]() |
240 | 200 | -250/0 | 1 | - | 2 | 2 | 45 | 48 | - | - | - | - | Opponent gains 20*50 meter on hit | X | Hard Knockdown | - | - | - | 1F~ | - | - | - | - | - | - | ||
Flying Power Bomb | Running Bear Grab | 200 | 150 | 30/80 | 2.92 | - | 1 | 2 | 45 | 47 | - | - | - | - | Startup changes depending on proximity to opponent, Run starts on 36F(LK)/38F(MK)/38F(HK) | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
EX Flying Power Bomb | Running Bear Grab ![]() |
220 | 200 | -250/0 | 5.06 | - | 1 | 2 | 45 | 47 | - | - | - | - | Startup changes depending on proximity to opponent, Run starts on 38F, opponent gains 40 meter on hit | X | Hard Knockdown | - | - | - | 1f until end of active frames | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Final Atomic Buster | Super Combo | 450 | 0 | -1000/0 | 1.45 | - | 1+0 | 2 | 46 | 48 | - | - | - | - | Opponent gains 20x3 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1F | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Ultimate Atomic Buster | Ultra Combo 1 | 520 | 0 | 0/0 | 1.446 | - | 1+0 | 2 | 46 | 48 | - | - | - | - | Opponent gains 20x3 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1F | - | - | - | - | - | ||
Siberian Blizzard | Ultra Combo 2 | 450 | 0 | 0/0 | 0.95 | - | 0+3 | Until Landing | After Landing 58 | - | - | - | - | - | Opponent gains 20x3 meter on hit | X | - | - | Hard Knockdown | - | - | All: 1F~until landing | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |