Ultra Street Fighter IV/Hugo

From SuperCombo Wiki
Ultra Street Fighter IVUSFIV-Header.png

Hugo

SSFIV-Hugo Face.jpg

With his days as a Mad Gear enforcer behind him, Hugo hopes to make a name for himself in the world of professional wrestling. Despite his gigantic size, Hugo has a shy, almost childlike personality. His mother encouraged him to grow like a potato, which can thrive in hostile enviornments. Under Poison's management, Hugo has become a minor celebrity.


In a nutshell

Hugo towers over the competition in terms of size, damage, and durability. He has a large selection of throws for a variety of uses, including a throw that immediately puts your opponent in the corner, which is exactly where you want them. The caveat is that his massive size not only makes him slow, but also makes it difficult to get around projectiles or air attacks. A good Hugo player knows how to use Hugo's massive size to effectively control their opponent's space, acting as a moving wall that pushes them towards the corner, where there is little chance of escape.

Players to Watch

StormKubo (JP), Alex Valle (US), RB (TW)

Click for Omega SF4 version

Ultra SFIV Changes

Hugo SF4 Changelist

Character Specific Data

Hugo

VITALS
Health: 1100 Stun: 1100 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.022 Forward Dash Distance: 1.16818
Back Walk Speed: 0.018 Forward Dash Total Frames: 21
JUMPING Back Dash Distance: 1.03966
Jump Height Apex: 1.363 Back Dash Total Frames: 30
Jump Total Frames: 43 (8+35) Back Dash Invincibility: 9
Forward Jump Distance: 1.36 Back Dash Airborne: 17
Back Jump Distance 1.36 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.930 Face Up Total Frames: 31
Back Throw Range: 0.948 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: HP,MK,HK,Crouch HK, Leap Attack Hard Knockdowns: Crouch MK, Crouch HP, Crouch HK
Low Attacks: Crouch LK, Crouch MK Armor Breakers: Lariat, EX Lariat
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 10+16 L1 EX Red Focus Attack Combo Lead-Ins: MP/HP Giant Palm Bomber
Level 2 Focus Startup Frames: 18+18
Level 3 Focus Startup Frames: 68
L1 Focus Attack Forward Dash: -5 L2 FA Forward Dash (On Block): +1
L1 Focus Attack Back Dash: -14 L2 FA Back Dash (On Block): -8

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Lp.png 50 50 20 HL ch/sp/su 6 3 7[6] 2 6
Stand MP Stand Mp.png 120 100 40 HL - 9 4 20[17] -2 -1
Stand HP Stand Hp.png 120 200 60 H - 17 8 17 -6 -1
Stand LK Stand Lk.png 50 50 20 HL sp/su 8 2 10 -1 3
Stand MK Stand Mk.png 50*50 50*50 20*20 H - 17 2(4)2 23[21] -8 -2
Stand HK Stand Hk.png 130 200 60 H - 22 9 33 -16 -12
Crouch LP Crouch Lp.png 50 50 20 HL ch/sp/su 5 2 12 -2 1
Crouch MP Crouch Mp.png 110 100 40 HL - 8 4 17[15] -4 2
Crouch HP Crouch Hp.png 130 200 60 HL - 15 5 49 -23 -
Crouch LK Crouch Lk.png 50 50 20 L sp/su 6 3 10 -2 2
Crouch MK Crouch Mk.png 80 100 40 L - 10 4 24 -7 -
Crouch HK Crouch Hk.png 130 100 60 H - 13 15 56 -40 -
Hammer Hook Right.gif + Hp.png 130 200 60 HL - 16 3 29 -6 -2
Leap Attack Down.gifDown.gif+Mk.png 50 100 40 H - 17 10 After landing 4 2 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Neutral Jump Lp.png 60 50 20 H - 6 12 - - -
Jump MP Neutral Jump Mp.png 110 100 40 H - 8 6 - - -
Jump HP Neutral Jump Hp.png 140 200 60 H - 13 4 - - -
Jump LK Neutral Jump Lk.png 60 50 20 H - 5 15 - - -
Jump MK Neutral Jump Mk.png 110 100 40 H - 7 7 - - -
Jump HK Neutral Jump Hk.png 140 200 60 H - 14 6 - - -
Body Press Air Down.gif+Hp.png 110 200 60 H - 9 8 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+16 5 29 -18 -18
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+18 5 29 -12 -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 68 5 29 - -
Red Focus Attack (Level 1) Level 1 Red Focus 135 100 -500/0 HL - 10+16 5 29 -18 -18
Red Focus Attack (Level 2) Level 2 Red Focus 180 150 -500/0 HL - 18+18 5 29 -12 -
Red Focus Attack (Level 3) Level 3 Red Focus 255 200 -500/0 - - 68 5 29 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 135 100 -750/0 HL - 10+16 5 29 -12 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neck Hanging Tree Forward Throw 140 140 60 0.935 - 3 2 20 - -
Body Slam Back Throw 150 140 60 0.945 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Giant Palm Bomber Giant Palm Bomber Lp.png 80 100 20/40 HL su 15 4 12 1 9
Giant Palm Bomber Mp.png 100 100 20/40 HL su 19 4 6 7 18
Giant Palm Bomber Hp.png 110 100 20/40 HL su 24 4 5 8 21
EX Giant Palm Bomber Giant Palm Bomber Ex.png 60*70 100x2 -250/- HL su 17 1*2 7 12 16
Moonsault Press Moonsault Press Lp.png 180 150 40/100 1.651 - 2 2 53 - -
Moonsault Press Mp.png 200 150 40/100 1.501 - 2 2 51 - -
Moonsault Press Hp.png 250 200 40/100 1.401 - 2 2 47 - -
EX Moonsault Press Moonsault Press Ex.png 200 150 -250/0 1.501 - 5 2 51 - -
Shootdown Backbreaker Shootdown Backbreaker Lk.png 160 100 30/80 - - 5 8 25 + After landing 29 - -
Shootdown Backbreaker Mk.png 180 100 30/80 - - 9 9 20 + After landing 24 - -
Shootdown Backbreaker Hk.png 200 100 30/80 - - 12 12 13 + After landing 28 - -
EX Shootdown Backbreaker Shootdown Backbreaker Ex.png 160 150 -250/0 - - 5 7 26 + After landing 29 - -
Ultra Throw Ultra Throw 80 150 20/80 1.414 - 7 2 52 - -
EX Ultra Throw Ultra Throw Ex.png 60 150 -250/0 1.744 - 4 2 52 - -
Monster Lariat Monster Lariat Lk.png 100 150 40/40 HL - 14 3 29 -11 -
Monster Lariat Mk.png 130 150 40/40 HL - 52[15] 3 29 -11 -
Monster Lariat Hk.png 140 150 40/40 HL - 92[18] 3 29 -11 -
EX Monster Lariat Monster Lariat Ex.png 130 150 -250/0 HL su 44[14] 3 23 -6 -
Meat Squasher Meat Squasher Lk.png 200 150 30/80 2.31 - 27[8] 2 62 - -
Meat Squasher Mk.png 200 150 30/80 2.31 - 54[17] 2 62 - -
Meat Squasher Hk.png 200 150 30/80 2.31 - 79[18] 2 62 - -
EX Meat Squasher Meat Squasher Ex.png 225 200 -250/0 2.27 - 79[14] 2 62 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hammer Mountain Super Combo 40x3*100*80 0 -1000/0 HL - 1+11 4(15)3(28)
3(16)3(35)3
46 -14 -
Feint Followup - - -1000/0 - - 1+0 - 58 - -
Shootdown Backbreaker Follow up Shootdown Backbreaker Follow Up Lk.png 100 100 30/80 - - 5 8 25 + After landing 29 - -
Shootdown Backbreaker Follow Up Mk.png 100 100 30/80 - - 9 9 20 + After landing 24 - -
Shootdown Backbreaker Follow Up Hk.png 100 100 30/80 - - 12 12 13 + After landing 28 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gigas Breaker Ultra Combo 1 510 0 0/0 1.65 - 1+0 3 46 - -
Megaton Press Ultra Combo 2 431 0 0/0 - - 0+5 5 8 + After landing 44 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MP

Jump Strong (in air) mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HP

Jump Fierce (in air) hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MK

Jump Forward (in air) mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Hammer Hook

Hook Punch f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Leap Attack

Hopping Knee d D.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Body Press

Body Splash (in air) D.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Neck Hanging Tree

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Body Slam

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Giant Palm Bomber

Clap qcb + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Moonsault Press

Spinning Pile Driver 360 + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shootdown Backbreaker

Backbreaker dp + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Meat Squasher

Running Grab 360 + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ultra Throw

Wall Throw hcb + k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Monster Lariat

Lariat qcf + K.png Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Hammer Mountain

Super Combo qcf Qcf.png + p Hold P.png to perform feint; Last hit can be canceled into Shootdown Backbreaker

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Gigas Breaker

Ultra Combo I 360 360.png + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Megaton Press

Ultra Combo II qcf Qcf.png + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg (No strategies)

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo (self)

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg (No strategies)

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Lp.png 50 50 20 HL ch/sp/su 6 3 7[6] 15[14] 2 6 12 15 [] refers to On Hit Reset Reset - - - - - - -
Stand MP Stand Mp.png 120 100 40 HL - 9 4 20[17] 32[29] -2 -1 19 23 [] refers to On Block Reset Reset - - - - - - -
Stand HP Stand Hp.png 120 200 60 H - 17 8 17 41 -6 -1 19 24 Soft Knockdown Soft Knockdown - - - - - - -
Stand LK Stand Lk.png 50 50 20 HL sp/su 8 2 10 19 -1 3 11 15 Reset Reset - - - - - - -
Stand MK Stand Mk.png 50*50 50*50 20*20 H - 17 2(4)2 23[21] 47[45] -8 -2 26 18 [] refers to On Hit Reset Reset - - - - - - -
Stand HK Stand Hk.png 130 200 60 H - 22 9 33 63 -16 -12 26 30 Soft Knockdown Soft Knockdown - - - - - 9F~ -
Crouch LP Crouch Lp.png 50 50 20 HL ch/sp/su 5 2 12 18 -2 1 12 15 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 110 100 40 HL - 8 4 17[15] 28[26] -4 2 17 21 [] refers to On Hit Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 130 200 60 HL - 15 5 49 68 -23 - 31 - Reset Reset - - - - - 15F~ -
Crouch LK Crouch Lk.png 50 50 20 L sp/su 6 3 10 18 -2 2 11 15 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 80 100 40 L - 10 4 24 37 -7 - 21 - Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 130 100 60 H - 13 15 56 83 -40 - 31 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 7F~ -
Hammer Hook Right.gif + Hp.png 130 200 60 HL - 16 3 29 47 -6 -2 26 30 Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Leap Attack Down.gifDown.gif+Mk.png 50 100 40 H - 17 10 After landing 4 30 2 5 16 19 Reset Reset - - - Lower body: 4~27F - 2F~ JP: 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Neutral Jump Lp.png 60 50 20 H - 6 12 - 17 - - Reset Reset - - - Lower Body 1~17F - - -
Jump MP Neutral Jump Mp.png 110 100 40 H - 8 6 - 13 - - Reset Reset - - - Lower Body 1~13F - - -
Jump HP Neutral Jump Hp.png 140 200 60 H - 13 4 - 16 - - Reset Reset - - - Lower Body 1~16F - - -
Jump LK Neutral Jump Lk.png 60 50 20 H - 5 15 - 19 - - Reset Reset - - - Lower Body 1~19F - - -
Jump MK Neutral Jump Mk.png 110 100 40 H - 7 7 - 13 - - Reset Reset - - - Lower Body 1~13F - - -
Jump HK Neutral Jump Hk.png 140 200 60 H - 14 6 - 19 - - Reset Reset - - - Lower Body 1~19F - - -
Body Press Air Down.gif+Hp.png 110 200 60 H - 9 8 - 16 - - Height restriction: 1.0 Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+16 5 29 59 -18 -18 16 16 Range: 2.32 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+18 5 29 69 -12 - 22 - Range: 2.32 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 68 5 29 101 - - - - Range: 2.32, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~67F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 135 100 -500/0 HL - 10+16 5 29 59 -18 -18 16 16 Range: 2.32, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 180 150 -500/0 HL - 18+18 5 29 69 -12 - 22 - Range: 2.32, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 255 200 -500/0 - - 68 5 29 101 - - - - Range: 2.32, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~68F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 135 100 -750/0 HL - 10+16 5 29 59 -12 - 19 - Range: 2.461, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neck Hanging Tree Forward Throw 140 140 60 0.935 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Body Slam Back Throw 150 140 60 0.945 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Giant Palm Bomber Giant Palm Bomber Lp.png 80 100 20/40 HL su 15 4 12 30 1 9 17 25 Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. X Soft Knockdown Free Juggle - - - Arms: 14~18F - - JP: 1
Giant Palm Bomber Mp.png 100 100 20/40 HL su 19 4 6 28 7 18 17 28 Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. X Soft Knockdown Free Juggle - - - Arms: 18~22F - - -
Giant Palm Bomber Hp.png 110 100 20/40 HL su 24 4 5 32 8 21 17 30 Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. X Soft Knockdown Free Juggle - - - Arms: 23~27F - - -
EX Giant Palm Bomber Giant Palm Bomber Ex.png 60*70 100x2 -250/- HL su 17 1*2 7 26 12 16 21 25 Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. 15x2 chip damage, opponent gains 20x2 meter on hit X 1 hit: Free Juggle
2 hits: Soft Knockdown
1 hit: Free Juggle
2 hits: Soft Knockdown
- - - Arms: 16~19F - - JP: 4x2
Moonsault Press Moonsault Press Lp.png 180 150 40/100 1.651 - 2 2 53 56 - - - - X Hard Knockdown - - - - - - - - - -
Moonsault Press Mp.png 200 150 40/100 1.501 - 2 2 51 54 - - - - X Hard Knockdown - - - - - - - - - -
Moonsault Press Hp.png 250 200 40/100 1.401 - 2 2 47 50 - - - - X Hard Knockdown - - - - - - - - - -
EX Moonsault Press Moonsault Press Ex.png 200 150 -250/0 1.501 - 5 2 51 57 - - - - Opponent gains 50 meter on hit X Hard Knockdown - - - - 1~6F - - - - -
Shootdown Backbreaker Shootdown Backbreaker Lk.png 160 100 30/80 - - 5 8 25 + After landing 29 66 - - - - Cannot hit grounded, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ -
Shootdown Backbreaker Mk.png 180 100 30/80 - - 9 9 20 + After landing 24 61 - - - - Cannot hit grounded, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ -
Shootdown Backbreaker Hk.png 200 100 30/80 - - 12 12 13 + After landing 28 64 - - - - Cannot hit grounded, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ -
EX Shootdown Backbreaker Shootdown Backbreaker Ex.png 160 150 -250/0 - - 5 7 26 + After landing 29 66 - - - - Cannot hit grounded, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - 1~5F - - - 2F~ -
Ultra Throw Ultra Throw 80 150 20/80 1.414 - 7 2 52 60 - - - - X Free Juggle, Hard Knockdown - - - - - - - - -
EX Ultra Throw Ultra Throw Ex.png 60 150 -250/0 1.744 - 4 2 52 57 - - - - Opponent gains 40 meter on hit X Free Juggle, Hard Knockdown - - - - - - - - -
Monster Lariat Monster Lariat Lk.png 100 150 40/40 HL - 14 3 29 45 -11 - - - Startup changes according to distance, [] refers to fastest startup, causes 30 chip damage X Hard Knockdown Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - - - - - -
Monster Lariat Mk.png 130 150 40/40 HL - 52[15] 3 29 46~83 -11 - - - Startup changes according to distance, [] refers to fastest startup X Hard Knockdown Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - - - - - -
Monster Lariat Hk.png 140 150 40/40 HL - 92[18] 3 29 49~123 -11 - - - Startup changes according to distance, [] refers to fastest startup X Hard Knockdown Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - - - - - -
EX Monster Lariat Monster Lariat Ex.png 130 150 -250/0 HL su 44[14] 3 23 39~69 -6 - - - Startup changes according to distance, [] refers to fastest startup, opponent gains 20 meter on hit X Hard Knockdown Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown 1F~ till 3F before active (99 hits) - - - - -
Meat Squasher Meat Squasher Lk.png 200 150 30/80 2.31 - 27[8] 2 62 71~90 - - - - Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases. X Hard Knockdown - - - - - - - - -
Meat Squasher Mk.png 200 150 30/80 2.31 - 54[17] 2 62 80~117 - - - - Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases. X Hard Knockdown - - - - - - - - -
Meat Squasher Hk.png 200 150 30/80 2.31 - 79[18] 2 62 81~142 - - - - Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases. X Hard Knockdown - - - - - - - - -
EX Meat Squasher Meat Squasher Ex.png 225 200 -250/0 2.27 - 79[14] 2 62 77~142 - - - - Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases, opponent gains 40 meter on hit X Hard Knockdown - - - 1F~ till 1F before active - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hammer Mountain Super Combo 40x3*100*80 0 -1000/0 HL - 1+11 4(15)3(28)
3(16)3(35)3
46 167 -14 - - - Can be canceled into 58F recovery feint by holding down punch button, on hit: 5th attack can be canceled into Shootdown Backbreaker followup, opponent gains 15x3*20*15 meter on hit X [5th hit]: Hard Knockdown [5th hit]: Hard Knockdown Hard Knockdown Hard Knockdown - 1~14F - - - JP: 127x5
Feint Followup - - -1000/0 - - 1+0 - 58 59 - - - - Runs toward opponent; distance does not affect recovery time - - - - - - All: 1-3F - - - - -
Shootdown Backbreaker Follow up Shootdown Backbreaker Follow Up Lk.png 100 100 30/80 - - 5 8 25 + After landing 29 66 - - - - Cannot hit grounded opponents, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ JP: 1
Shootdown Backbreaker Follow Up Mk.png 100 100 30/80 - - 9 9 20 + After landing 24 61 - - - - Cannot hit grounded opponents, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ JP: 1
Shootdown Backbreaker Follow Up Hk.png 100 100 30/80 - - 12 12 13 + After landing 28 64 - - - - Cannot hit grounded opponents, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gigas Breaker Ultra Combo 1 510 0 0/0 1.65 - 1+0 3 46 49 - - - - Opponent gains 40x3 meter on hit X Hard Knockdown - - - - 1~4F - - - 1F~ -
Megaton Press Ultra Combo 2 431 0 0/0 - - 0+5 5 8 + After landing 44 61 - - - - Opponent gains 40x2 meter on hit - - Hard Knockdown - - 1~10F - - - - JP: 127
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes

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