
Yang
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
In a nutshell
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Players to Watch
MCZ Mago (JP), FNEX/OG PxG Shine (USA), Kyoku (JP)
Ultra SFIV Changes
Character Specific Data
Yang
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.057 | Forward Dash Distance: | 1.45 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.45 | |||
Jump Height Apex: | 1.70 / 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) [38 for Neutral Jump] | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.34 | Back Dash Airborne: | 14 | ||
Back Jump Distance | 2.45 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Senpukyaku | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch MP, Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | MP/HP Byakko Soshoda, EX Byakko Soshoda | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 4 | 8 |
Close MP | Close ![]() |
55 | 100 | 40 | HL | sp/su | 5 | 2 | 12 | 4 | 6 |
Close HP | Close ![]() |
70*50[40*65] | 100*50 | 60*20 | HL | sp/su*- | 6 | 1*3 | 17 | -5 | 2 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 1 | 4 |
Close MK | Close ![]() |
50 | 100 | 40 | HL | Jump | 7 | 4 | 12 | -2 | - |
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | -8 | -4 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 4 | 8 |
Far MP | Far ![]() |
55 | 100 | 40 | HL | sp/su | 6 | 2 | 13 | -1 | 2 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 19 | -4 | 1 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 1 | 4 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 10 | -1 | 1 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | -8 | -4 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70[60] | 100 | 40 | L | - | 5 | 2 | 10 | -2 | 2 |
Crouch HP | Crouch ![]() |
75*50[60*40] | 125*75 | 60*20 | HL | - | 9 | 3(3)2 | 14 | -2 | 1 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 3 | 2 | 8 | 1 | 4 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 14 | -1 | 1 |
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 8 | 2 | 23 | -7 | - |
Senpukyaku | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 20 | 4 | 13 | -2 | 0 |
Target Combo 2 | ![]() ![]() |
35 | 50 | 20 | HL | - | 10 | 4 | 23 | -7 | 1 |
Target Combo 2 | ![]() ![]() ![]() ![]() |
50 | 50 | 20 | HL | su | 15 | 4 | 22 | -8 | - |
Target Combo 3 | ![]() ![]() |
40 | 60 | 40 | HL | J | 7 | 4 | 19 | -5 | 1 |
Target Combo 3 | ![]() ![]() ![]() |
87 | 100 | 40 | HL | - | 5 | 3 | 17 | -2 | 2 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 11 | - | - | - |
Jump MP | Jump ![]() |
80 | 100 | 40 | H | - | 4 | 7 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 8 | 7 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 6 | - | - | - |
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | - | - |
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 5 | 6 | - | - | - |
Raigekishu | Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - |
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | |
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | |
Target Combo 1 | Air ![]() ![]() ![]() |
60 | 150 | 60 | HL | - | 4 | until ground | After landing 6 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -14 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Gut Kick | Forward Throw | 120 | 100 | 40 | 0.902 | - | 3 | 2 | 20 | - | - |
Monkey Flip | Back Throw | 130 | 120 | 40 | 0.902 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Tourouzan | Tourou Zan ![]() |
30 | 50 | 10/20 | HL | su | 8 | 2 | 22 | -2 | 1 |
Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 25 | -5 | -1 | |
Tourou Zan ![]() |
65 | 80 | 10/20 | HL | su | 8 | 2 | 29 | -8 | - | |
Tourouzan MP | Tourou Zan ![]() |
35 | 50 | 10/20 | HL | su | 8 | 2 | 25 | -4 | -1 |
Tourou Zan ![]() |
50 | 50 | 10/20 | HL | su | 8 | 2 | 28 | -8 | -4 | |
Tourou Zan ![]() |
65 | 80 | 10/40 | HL | su | 8 | 2 | 33 | -12 | - | |
Tourouzan HP | Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 30 | -6 | -3 |
Tourou Zan ![]() |
55 | 50 | 10/20 | HL | su | 8 | 2 | 35 | -10 | -6 | |
Tourou Zan ![]() |
70 | 80 | 10/40 | HL | su | 8 | 2 | 35 | -14 | - | |
EX Tourouzan | Tourou Zan ![]() |
60 | 50 | -250/0 | HL | su | 7 | 1 | 18 | -1 | 0 |
EX Tourouzan Followup 1 | Tourou Zan ![]() |
32 | 50 | 0 | HL | su | 5 | 1 | 20 | -3 | -2 |
EX Tourouzan Followup 2 | Tourou Zan ![]() |
32 | 70 | 0 | HL | su | 6 | 2 | 18[22] | -8 | -1 |
EX Tourouzan Followup 3 | Tourou Zan ![]() |
32 | 80 | 0 | HL | su | 5 | 1 | 23[27] | -11 | -5 |
EX Tourouzan Followup 4 | Tourou Zan ![]() |
40 | 46 | 0 | HL | su | 8 | 2 | 29 | -13 | - |
Kaihou | Teleport ![]() |
- | - | 0 | - | - | - | - | Total 27 | - | - |
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 34 | - | - | |
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 42 | - | - | |
EX Kaihou | Teleport ![]() |
- | - | -250/0 | - | - | - | - | Total 32 | - | - |
Byakko Soshoda | Byakko Soushouda ![]() |
- | - | - | - | - | - | - | Total 26[24] | - | - |
Byakko Soushouda ![]() |
120 | 150 | 10/60 | HL | su | 16 | 9 | 17[15] | -7 | 0 | |
Byakko Soushouda ![]() |
140 | 200 | 10/60 | HL | su | 22 | 9 | 15[13] | 0 | - | |
EX Byakko Soshoda | Byakko Soushouda ![]() |
150 | 250 | 0 | HL | su | 25 | 13 | 13 | -10 | - |
Senkyutai | Rolling Kick ![]() |
70*50 | 100*50 | 30/30*30 | HL | su*- | 5 | 3*3 | 33+14 | -29 | - |
Rolling Kick ![]() |
70*55 | 100*50 | 30/30*30 | HL | su*- | 6~24 | 3*3 | 27+14 | -24 | - | |
Rolling Kick ![]() |
70*60 | 100*100 | 30/30*30 | HL | su*- | 7~38 | 3*3 | 23+14 | -21 | - | |
EX Senkyutai | Rolling Kick ![]() |
45*45*65 | 50*100*100 | -250/0 | HL | su*su*- | 4~31 | 1*1*2 | 27+17 | -25 | - |
Zenpo Tenshin | Command Throw | 1 | 0 | 10/30 | 0.961 | - | 10 | 2 | 48 | - | 7 |
EX Zenpo Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.073 | - | 8 | 2 | 48 | - | 7 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Sei'ei Enbu | Super Combo | - | - | -1000/0 | - | - | 1+0 | 370 | Total 7 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Raishin Mahhaken | Ultra Combo 1 | 480 | 0 | 0/0 | HL | - | 0+8 | 5 | 43 | -28 | - |
Tenshin Senkyutai | Ultra Combo 2 | 60*45x2*90[440] | 0 | 0/0 | HL | - | 0+6~32 | 2(2)5(7)3(7)3(9)3 | 37+20 | -79 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | (1st hit only) ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Senpukyaku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() |
![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air - forward or neutral jump) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raigekishu |
Dive Kick | (in air - forward or neutral jump) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gut Kick |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monkey Flip |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Tourouzan |
Mantis Slash | qcf + ![]() |
ex version lets you perform up to 4 followups |
~~ Uses and Strategies ~~ Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as All of the different meterless versions have the same startup and active frames.
| ||||
File:No image.png |
Tourouzan Part 2 |
Mantis Slash Part 2 | qcf + p | Perform after Tourouzan |
~~ Uses and Strategies ~~ The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the
| ||||
File:No image.png |
Tourouzan Part 3 |
Mantis Slash Part 3 | qcf + p | Perform after Tourouzan Part 2 |
~~ Uses and Strategies ~~ The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. If you FADC forward after landing this in the corner, you can | ||||
File:No image.png |
Kaihou |
Teleport | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Byakko Soshoda |
Palm Strike | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in
| ||||
File:No image.png |
Senkyutai |
Rolling Kick | dp + ![]() |
|
~~ Uses and Strategies ~~ Yang rolls along the ground and kicks
| ||||
File:No image.png |
Zenpou Tenshin |
Command Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Senei Enbu |
Super Combo | qcb ![]() |
|
~~ Uses and Strategies ~~ Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Raishin Mahhaken |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshin Senkyutai |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Bread and Butter
Basic
All of these combos (except for cr.LK xx Mantis) can be started with a LP (up to 3 times) hit confirm.
- cr.MK/st.MP xx Mantis - (~160 to 190 damage, 246 stun)
- The standard Yang combo. Converting damage and knockdown off a poke, punisher, etc.
- cr.LK (up to 3 times) xx Mantis - (162 to 180 damage, 245 stun)
- More damage conversion off simple pressure. Can add another st.LK after the cr.LKs.
- cr.MK/st.MP xx MP Palm Strike - (180/175 damage, 250 stun)
- Yang's equivalent of Yun's st.MP xx Shoulder (aka basic red focus cancel). Not recommended to do this off a LP hit confirm if you're going to combo into a raw ultra.
- cr.MK/st.MP xx MK Roll Kick - (185/180 damage, 250 stun)
- Good midscreen combo ender, as it keeps the opponent in your zone. Note that the roll kick will miss off a st.MP at a certain range.
Intermediate/Links
cl.MP can be can be comboed into from a close st./cr.LP.
- cl.MP st.LK xx Mantis - (176 to 198 damage, 273 stun)
- 3 frame link. cl.MP st.LK is a true blockstring, but if you delay the st.LK a bit, it can make a very tight frame trap.
- cl.MP st.MP xx Mantis or MK Roll Kick - (201 to 223 damage, 323 stun with Mantis; 210 damage, 320 stun with Roll Kick)
- 2 frame link + 2 frame gap frame trap when blocked.
- cl.LP cl.MK - (70 damage, 150 stun)
- Combo into cl.MK, used after a MP Palm FADC (only way to combo into cl.MK) or after a Mantis FADC for a bit more damage.
- cl.MP cr.MK xx Mantis (206 to 228 damage, 323 stun)
- Highest damage link, however is a 1-framer, which is very hard to do consistently without plinking.
After a cl.MK
Stuff that combos into cl.MK:
- cl.LP (2 frame link)
- 2nd Mantis FADC (cl.LP to cl.MK after LP and MP Mantis, cl.MK can be done alone after HP Mantis)
- MP Palm FADC (cl.LP to cl.MK as well)
Basic
- cl.MK → HK Roll Kick - (185 damage, 300 stun)
- cl.MK → EX Roll Kick - (205 damage, 300 stun, uses 1 meter stock)
- Simple combos into Roll Kicks.
Corner
- cl.MK → MP Palm → MK Roll Kick - (270 damage, 370 stun)
- cl.MK → MP Palm → EX Roll Kick - (294 damage, 410 stun, uses 1 meter stock)
- General corner combo. HK Roll Kick can be used, but its a bit harder than MK.
- cl.MK → MP Palm → st.MP - (214 damage, 330 stun)
- Air reset with a cancelable move, so you can mix them up with a Kaihou or Palm/Fake Palm. After the MP Palm, you will have to walk back a bit so that you will get the far MP, the close MP will not hit.
- cl.MK → HP Palm → st.HP - (270 damage, 460 stun)
- Only works on: Honda, Chun-Li, Abel, Bison, Guy, Guile, Fei Long, Adon
Dash forward combos
Characters that CANNOT be hit from a 2nd cl.MK after a dash forward are: Adon, Cody, Dudley, El Fuerte, Honda, Guile, and Hakan (usually).
- cl.MK → dash forward → cr.HK (140 damage, 250 stun)
- Combo into a hard knockdown.
- cl.MK → dash forward → cl.MK → HK Roll Kick - (208 damage, 360 stun)
- Lots of corner carry. For some characters, after you dash forward, the cl.MK will miss. For those you will have to do cl.MK xx jump immediate (as soon as you reach the allowed height) MK divekick. Its much harder to do than a dash forward, although it is faster (if you are going for a reset mixup instead of corner carry, keeps the opponent on their toes).
Strategy
Matchups
vs. Abel
Punishes
Okizeme
- After
Rollkick (opponent quickrises):
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
Punishes
Okizeme
- After MK Rollkick (opponent quickrises):
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
Punishes
- F+HP (-9): If properly spaced, only punishable by REVERSAL HP or EX Mantis. If they do it close, you can punish with cr.MK / st.MP xx Mantis.
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang (self)
vs. Yun
vs. Zangief
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 4 | 8 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
55 | 100 | 40 | HL | sp/su | 5 | 2 | 12 | 18 | 4 | 6 | 18 | 20 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
70*50[40*65] | 100*50 | 60*20 | HL | sp/su*- | 6 | 1*3 | 17 | 26 | -5 | 2 | 15 | 22 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 13 | 1 | 4 | 11 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
50 | 100 | 40 | HL | Jump | 7 | 4 | 12 | 22 | -2 | - | 14 | - | 7F~ Jump cancellable | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | 31 | -8 | -4 | 14 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 4 | 8 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
55 | 100 | 40 | HL | sp/su | 6 | 2 | 13 | 20 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 19 | 31 | -4 | 1 | 19 | 24 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 13 | 1 | 4 | 11 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 10 | 19 | -1 | 1 | 12 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | 31 | -8 | -4 | 14 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70[60] | 100 | 40 | L | - | 5 | 2 | 10 | 16 | -2 | 2 | 10 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch HP | Crouch ![]() |
75*50[60*40] | 125*75 | 60*20 | HL | - | 9 | 3(3)2 | 14 | 30 | -2 | 1 | 14 | 17 | [] refers to Seiei Enbu | [2nd Hit]: Forces Stand | [2nd Hit]: Forces Stand | Reset | Reset | - | - | - | - | - | - | - | |||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 3 | 2 | 8 | 12 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 14 | 21 | -1 | 1 | 15 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 8 | 2 | 23 | 32 | -7 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Senpukyaku | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 20 | 4 | 13 | 36 | -2 | 0 | 15 | 17 | Reset | Reset | - | - | Lower body: 10~19F | Lower body: 10~19F | - | 8~23F | JP: 1 | ||||||
Target Combo 2 | ![]() ![]() |
35 | 50 | 20 | HL | - | 10 | 4 | 23 | 36 | -7 | 1 | 20 | 28 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 2 | ![]() ![]() ![]() ![]() |
50 | 50 | 20 | HL | su | 15 | 4 | 22 | 40 | -8 | - | 18 | - | X | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
Target Combo 3 | ![]() ![]() |
40 | 60 | 40 | HL | J | 7 | 4 | 19 | 29 | -5 | 1 | 18 | 24 | 11F~ Jump cancellable | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||
Target Combo 3 | ![]() ![]() ![]() |
87 | 100 | 40 | HL | - | 5 | 3 | 17 | 24 | -2 | 2 | 18 | 22 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 11 | - | 14 | - | - | Reset | Reset | - | - | Lower body: 1~13F | - | - | - | - | ||||||||
Jump MP | Jump ![]() |
80 | 100 | 40 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~3F | - | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 8 | 7 | - | 14 | - | - | Reset | Reset | - | - | Lower body: 1~14F | - | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | Lower body: 1~6F | - | - | - | - | ||||||||
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | Lower body: 1~11F | - | - | - | - | ||||||||
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~5F | - | - | - | - | ||||||||
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~10F | - | - | - | - | ||||||||
Raigekishu | Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||||
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||||
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||||
Target Combo 1 | Air ![]() ![]() ![]() |
60 | 150 | 60 | HL | - | 4 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 2 | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.036 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.036 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.036, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -14 | - | 22 | - | Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Gut Kick | Forward Throw | 120 | 100 | 40 | 0.902 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Monkey Flip | Back Throw | 130 | 120 | 40 | 0.902 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Tourouzan | Tourou Zan ![]() |
30 | 50 | 10/20 | HL | su | 8 | 2 | 22 | 31 | -2 | 1 | 22 | 25 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 25 | 34 | -5 | -1 | 22 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourou Zan ![]() |
65 | 80 | 10/20 | HL | su | 8 | 2 | 29 | 38 | -8 | - | 23 | - | Only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourouzan MP | Tourou Zan ![]() |
35 | 50 | 10/20 | HL | su | 8 | 2 | 25 | 34 | -4 | -1 | 23 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Tourou Zan ![]() |
50 | 50 | 10/20 | HL | su | 8 | 2 | 28 | 37 | -8 | -4 | 22 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourou Zan ![]() |
65 | 80 | 10/40 | HL | su | 8 | 2 | 33 | 42 | -12 | - | 23 | - | Only EX Focus cancelable not Super cancelable, builds 10 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourouzan HP | Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 30 | 39 | -6 | -3 | 26 | 29 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Tourou Zan ![]() |
55 | 50 | 10/20 | HL | su | 8 | 2 | 35 | 44 | -10 | -6 | 27 | 31 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Tourou Zan ![]() |
70 | 80 | 10/40 | HL | su | 8 | 2 | 35 | 44 | -14 | - | 23 | - | Only EX Focus cancelable not Super cancelable | - | - | - | - | - | - | - | ||||||||
EX Tourouzan | Tourou Zan ![]() |
60 | 50 | -250/0 | HL | su | 7 | 1 | 18 | 25 | -1 | 0 | 18 | 19 | 15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
EX Tourouzan Followup 1 | Tourou Zan ![]() |
32 | 50 | 0 | HL | su | 5 | 1 | 20 | 25 | -3 | -2 | 18 | 19 | 13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | |||||
EX Tourouzan Followup 2 | Tourou Zan ![]() |
32 | 70 | 0 | HL | su | 6 | 2 | 18[22] | 25 | -8 | -1 | 12 | 19 | 15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | |||||
EX Tourouzan Followup 3 | Tourou Zan ![]() |
32 | 80 | 0 | HL | su | 5 | 1 | 23[27] | 28 | -11 | -5 | 13 | 19 | 13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 4 | |||||
EX Tourouzan Followup 4 | Tourou Zan ![]() |
40 | 46 | 0 | HL | su | 8 | 2 | 29 | 38 | -13 | - | 17 | - | Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 5 | |||
Kaihou | Teleport ![]() |
- | - | 0 | - | - | - | - | Total 27 | 27 | - | - | - | - | Distance traveled: 1.67 | - | - | - | - | - | All: 11~15f | - | - | - | - | - | |||
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 34 | 34 | - | - | - | - | Distance traveled: 2.32 | - | - | - | - | - | All: 13~19f | - | - | - | - | - | ||||
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 42 | 42 | - | - | - | - | Distance traveled: 3.58 | - | - | - | - | - | All: 14~23f | - | - | - | - | - | ||||
EX Kaihou | Teleport ![]() |
- | - | -250/0 | - | - | - | - | Total 32 | 32 | - | - | - | - | Distance traveled: 2.96 | - | - | - | - | - | All: 14~22f | All: 1~13F | All: 1~13F | - | - | - | |||
Byakko Soshoda | Byakko Soushouda ![]() |
- | - | - | - | - | - | - | Total 26[24] | 26[24] | - | - | - | - | [] refers to Seiei Enbu | - | - | - | - | - | - | Lower body: 1~24F | Lower body: 1~24F | - | - | - | |||
Byakko Soushouda ![]() |
120 | 150 | 10/60 | HL | su | 16 | 9 | 17[15] | 41 | -7 | 0 | 19 | 26 | [] refers to Seiei Enbu | X | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Byakko Soushouda ![]() |
140 | 200 | 10/60 | HL | su | 22 | 9 | 15[13] | 45 | 0 | - | 24 | - | [] refers to Seiei Enbu | X | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
EX Byakko Soshoda | Byakko Soushouda ![]() |
150 | 250 | 0 | HL | su | 25 | 13 | 13 | 50 | -10 | - | 16 | - | Opponent gains 10 meter on hit | X | X | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | - | - | Lower body: 1~20F | Lower body: 1~20F | - | - | - | |
Senkyutai | Rolling Kick ![]() |
70*50 | 100*50 | 30/30*30 | HL | su*- | 5 | 3*3 | 33+14 | 57 | -29 | - | 21 | - | Builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | All: 6~10F | - | 5F~ | JP: 0*2 | |||
Rolling Kick ![]() |
70*55 | 100*50 | 30/30*30 | HL | su*- | 6~24 | 3*3 | 27+14 | 70 | -24 | - | 20 | - | Startup changes according to distance, builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 6~24F | JP: 1*2 | ||||
Rolling Kick ![]() |
70*60 | 100*100 | 30/30*30 | HL | su*- | 7~38 | 3*3 | 23+14 | 80 | -21 | - | 19 | - | Startup changes according to distance, builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 6~11F (at fastest) or 6~43F (at longest) | - | 7F~ (at fastest) or 38F~ (at longest) | JP: 1*2 | ||||
EX Senkyutai | Rolling Kick ![]() |
45*45*65 | 50*100*100 | -250/0 | HL | su*su*- | 4~31 | 1*1*2 | 27+17 | 78 | -25 | - | 21 | - | Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 1~11F (at fastest) or 1~34F (at longest) | - | 4F~ (at fastest) or 31F~ (at longest) | JP: 1*3*4 | |||
Zenpo Tenshin | Command Throw | 1 | 0 | 10/30 | 0.961 | - | 10 | 2 | 48 | 59 | - | 7 | - | - | X | Forces stand | - | - | - | - | - | - | - | - | - | - | |||
EX Zenpo Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.073 | - | 8 | 2 | 48 | 57 | - | 7 | - | - | Opponent gains 15 meter on hit | X | Forces stand | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Sei'ei Enbu | Super Combo | - | - | -1000/0 | - | - | 1+0 | 370 | Total 7 | 377 | - | - | - | - | Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay | - | All: 1~2F | - | - | - | - | - | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Raishin Mahhaken | Ultra Combo 1 | 480 | 0 | 0/0 | HL | - | 0+8 | 5 | 43 | 55 | -28 | - | - | - | Opponent gains 30*10x16*30 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | - | |||
Tenshin Senkyutai | Ultra Combo 2 | 60*45x2*90[440] | 0 | 0/0 | HL | - | 0+6~32 | 2(2)5(7)3(7)3(9)3 | 37+20 | 129 | -79 | - | - | - | 1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~32F | - | 7F~ (at fastest) or 33F~ (at longest) | JP: 0*99x4 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |