
C. Viper
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
C. Viper
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | ||
WALKING | |||||
Forward Walk Speed: | 0.050 | Back Walk Speed: | 0.035 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 (SJ: 3+41+11) |
Jump Distance: | 1.75 Forward, 1.58 Back (SJ: 3.69 Forward, 3.28 Back) | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.45 | ||
Back Dash Frames: | 27 | Back Dash Distance: | 1.22 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 19 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-17 | FA + Back Dash Airborne: | 6-12 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -4 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | +2 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
3 | 2 | 7 | 2 | 5 | 20 | 50 | M | Ch Sp Su | - |
5MP (Close) | cl. ![]() |
5 | 2 | 9 | 2 | 5 | 60 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
8 | 2 | 16 | 0 | 5 | 90 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
5 | 1 | 7 | 3 | 5 | 20 | 50 | M | Ch Sp Su | - |
5MK (Close) | cl. ![]() |
7 | 2*5 | 15 | -6 | KD | 40*30 | 100*50 | M | Sp Su | KD Adv: +38 |
5HK (Close) | cl. ![]() |
7 | 3 | 22 | -7 | -2 | 100 | 200 | M | Sp Su | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
6 | 2 | 7 | 2 | 5 | 20 | 50 | M | Ch Sp Su | - |
5MP (Far) | far. ![]() |
7 | 2 | 12 | 0 | 3 | 70 | 100 | M | Su | - |
5HP (Far) | far. ![]() |
14 | 4 | 16 | -1 | 4(3) | 100 | 200 | M | Kara | Can kara cancel startup into special, super, or super jump; (Adv. vs. crouching opponent) |
5LK (Far) | far. ![]() |
6 | 2 | 8 | 1 | 4 | 30 | 50 | M | Sp Su | - |
5MK (Far) | far. ![]() |
8 | 3 | 11 | 0 | 3 | 60 | 100 | M | - | - |
5HK (Far) | far. ![]() |
11 | 6 | 15 | -2(0) | 3 | 100 | 200 | M | - | Whiffs on some crouching characters; later crouching hit has better block advantage |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
4 | 2 | 10 | -1 | 2 | 20 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
5 | 3 | 8 | 3 | 6 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 3 | 17 | -5 | 0 | 80 | 150 | M | Sp Su | - |
2LK | ![]() ![]() |
5 | 2 | 12 | -3 | 0 | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
7 | 3 | 16 | -5 | -2 | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
12 | 3 | 20 | -5 | KD | 110 | 200 | L | - | KD Adv: +19 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Viper Elbow (Overhead) |
![]() ![]() |
20 | 5 | 11 | -2 | 1 | 70 | 100 | H | - | - |
Double Kick | ![]() ![]() |
14 | 1(9)3 | 17 | -5 | KD | 40*60 | 125*75 | M | Su / - | Only 1st hit is Su/FA cancellable; forces stand on hit; KD Adv: +34 |
Viper Blade | ![]() ![]() |
11 | 6 | 15 | -2(-1) | 2(3) | 100 | 200 | M | - | (Adv. vs. crouching opponent) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
7 | 6 | - | - | - | 40 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
8 | 5 | - | - | - | 70 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
8 | 5 | - | - | - | 90 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
7 | 7 | - | - | - | 40 | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
7 | 4 | - | - | - | 60 | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
6 | 7 | - | - | - | 90 | 200 | H | Sp | Cancels into Air Burn Kick |
j.LP (neutral) | ![]() ![]() |
5 | 7 | - | - | - | 40 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
7 | 6 | - | - | - | 70 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
8 | 6 | - | - | - | 90 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
6 | 5 | - | - | - | 30 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
9 | 5 | - | - | - | 70 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
7 | 7 | - | - | - | 90 | 200 | H | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 1 | 36 | -21 | KD | 90 | 150 | M | Dash | KD Adv: +12; +30 after Forward Dash, +29 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
28 | 1 | 36 | -15 | crumple | 90 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | a | r | crumple | crumple | 150 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Ab Fitness (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | 180 | 200 | T | - | KD Adv: +14 |
Temple Massage (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | 170 | 200 | T | - | KD Adv: +33 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Thunder Knuckle | ![]() ![]() 214+LP |
16 | 6 | 21 | -2 | 2 | 100 | 150 | M | Su | - |
MP Thunder Knuckle | ![]() ![]() 214+MP |
14 | 4 | 20 | -1 | 3 | 100 | 200 | M | Su | - |
HP Thunder Knuckle | ![]() ![]() 214+HP |
7 | 16 | 14+13 land | -22 | KD | 70 | 150 | M | Su* | 1-6f full invuln; Su/FA cancel on hit only; KD Adv: +24 |
![]() |
![]() ![]() 214+PP |
25 | 17 | 38 | -10 | crumple | 60x2 | 100x2 | M | - | Crumple on hit; KD Adv: +77 if no followup combo |
+ TK Feint | + ![]() |
- | - | 6 | - | - | - | - | - | - | Can be used before Thunder Knuckle becomes active; most useful after HP version for extending combos |
LP Thunder Fist | ![]() ![]() 236+LP |
s | a | r | B | H | D | S | M | Su | notes |
MP Thunder Fist | ![]() ![]() 236+MP |
s | a | r | B | H | D | S | M | Su | notes |
HP Thunder Fist | ![]() ![]() 236+HP |
s | a | r | B | H | D | S | M | Su | notes |
![]() |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | M | FA | notes |
+ TF Feint | + ![]() |
s | a | r | B | H | D | S | - | - | notes |
Seismic Hammer | ![]() ![]() 623+P |
s | a | r | B | H | D | S | L | Su SJ Feint | notes |
![]() |
![]() ![]() 623+PP |
s | a | r | B | H | D | S | L | SJ Feint | notes |
+ Seismo Feint | + ![]() |
s | a | r | B | H | D | S | - | - | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Burst Heel | ![]() ![]() 236+LK |
s | a | r | B | H | D | S | M | Su | notes |
MK Burst Heel | ![]() ![]() 236+MK |
s | a | r | B | H | D | S | M | Su | notes |
HK Burst Heel | ![]() ![]() 236+HK |
s | a | r | B | H | D | S | M | Su | notes |
![]() |
![]() ![]() 236+KK |
s | a | r | B | H | D | S | M | Feint* | notes |
+ BH Feint | + ![]() |
s | a | r | B | H | D | S | - | - | notes |
LK Burn Kick | ![]() ![]() 214+LK |
s | a | r | B | H | D | S | M | - | notes |
MK Burn Kick | ![]() ![]() 214+MK |
s | a | r | B | H | D | S | M | - | notes |
HK Burn Kick | ![]() ![]() 214+HK |
s | a | r | B | H | D | S | M | - | notes |
![]() |
![]() ![]() 214+KK |
s | a | r | B | H | D | S | M | - | notes |
LK Air Burn Kick | Air ![]() ![]() Air 214+LK |
s | a | r | B | H | D | S | M | - | notes |
MK Air Burn Kick | Air ![]() ![]() Air 214+MK |
s | a | r | B | H | D | S | M | - | notes |
HK Air Burn Kick | Air ![]() ![]() Air 214+HK |
s | a | r | B | H | D | S | M | - | notes |
![]() |
Air ![]() ![]() Air 214+KK |
s | a | r | B | H | D | S | M | - | notes |
![]() (Instant Air) |
Air ![]() ![]() Air 214+KK |
s | a | r | B | H | D | S | M | - | Must input KK on 1st airborne frame; lands before 2nd hit comes out |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Emergency Combination (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | H | D | S | M | - | - |
Burst Time (Ultra 1) |
![]() ![]() ![]() 236236+K |
s | a | r | B | H | D | S | L*M | - | - |
Burning Dance (Ultra 2) |
![]() ![]() ![]() 236236+K |
s | a | r | B | H | D | S | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |