
Akuma
Fill in Omega SF4 info
In a nutshell
-Omega SF4 frame data, combos, new moves, etc. will be put on this page and then linked from the main character page when it's finished.
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Normal Move Changes:
- Command Normal Changes:
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Akuma
VITALS | |||||
---|---|---|---|---|---|
Health: | 850 | Stun: | 850 | ||
WALKING | |||||
Forward Walk Speed: | 0.055 | Back Walk Speed: | 0.040 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 16 | Forward Dash Distance: | 1.05 | ||
Back Dash Frames: | 24 | Back Dash Distance: | 0.932 | ||
FA + Forward Dash Frames: | 18 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-18 | FA + Back Dash Airborne: | 6-13 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | -3 | Lv1 FA + Back Dash (Block): | -5 | ||
Lv2 FA + Forward Dash (Block): | +3 | Lv2 FA + Back Dash (Block): | +1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
4 | 2 | 6 | 3 | 6 | 30 | 50 | M | Sp Su | - |
5MP (Close) | cl. ![]() |
3 | 2 | 13 | -1 | 4 | 70 | 100 | M | Sp Su | - |
5HP (Close) | cl. ![]() |
4 | 2 | 22 | -6 | -2 | 100 | 200 | M | Sp Su | - |
5LK (Close) | cl. ![]() |
5 | 2 | 7 | 2 | 5 | 40 | 50 | M | Su | - |
5MK (Close) | cl. ![]() |
4 | 3 | 12 | -1 | 2 | 70 | 100 | M | Sp Su | Forces stand on hit |
5HK (Close) | cl. ![]() |
6 | 2(4)4 | 17 | -3 | 2(1) | 40*70 | 125*75 | M | Su | 1st hit whiffs vs. crouching (Frame Adv vs crouch); 2nd hit has juggle potential |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
3 | 2 | 5 | 4 | 7 | 30 | 50 | M | Sp Su | - |
5MP (Far) | far. ![]() |
4 | 2 | 13 | -1 | 2 | 80 | 100 | M | Sp Su | - |
5HP (Far) | far. ![]() |
6 | 3 | 16 | -2 | 3 | 80 | 150 | M | TC Su | - |
5LK (Far) | far. ![]() |
3 | 2 | 8 | 1 | 4 | 40 | 50 | M | Su | Due to proximity, it is almost impossible to connect this move on a grounded opponent |
5MK (Far) | far. ![]() |
9 | 4 | 11 | -1 | 2 | 80 | 100 | M | Su | - |
5HK (Far) | far. ![]() |
9 | 2 | 21 | -5 | -2 | 70 | 150 | M | TC Su | Forces stand on hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
3 | 2 | 7 | 2 | 5 | 30 | 50 | M | Ch Sp Su | - |
2MP | ![]() ![]() |
4 | 3 | 9 | 2 | 5 | 60 | 100 | M | Sp Su | - |
2HP | ![]() ![]() |
6 | 4 | 19 | -5 | 0 | 100 | 200 | M | Sp Su | - |
2LK | ![]() ![]() |
4 | 2 | 9 | 0 | 3 | 20 | 50 | L | Ch Sp Su | - |
2MK | ![]() ![]() |
5 | 3 | 13 | -2 | 1 | 60 | 100 | L | Sp Su | - |
2HK | ![]() ![]() |
6 | 3 | 24 | -10 | KD | 110 | 200 | L | Su | KD Adv: +15 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Zugaihasatsu (Overhead) |
![]() ![]() |
17 | 2*2 | 17 | -5 | 0 | 30*50 | 50*50 | H | Su | Forces stand on hit |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
HP Target Combo | Far ![]() ![]() |
[15] | 4 | 33 | -20 | KD | 80*120 | 150*200 | M | Su | True blockstring unless the 2nd hit is delayed |
HK Target Combo | Far ![]() ![]() |
[9] | 4 | 13 | 1 (-16) | 5 | 70*50 | 150*80 | M | Su | 2nd hit whiffs on crouchers (more unsafe). Against stand block, true blockstring unless perfectly delayed. |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | Crossup |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | 70 | 100 | H | - | Crossup |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | 50 | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | 40 | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | 80 | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | 100 | 200 | H | - | - |
Tenmakujinkyaku (Divekick) |
Air ![]() ![]() |
s | until land | 4 land | -5(6) | -2(9) | 60 | 100 | H | - | Forward jump only; on an average sized character, will usually be around +3 oH, 0 oB |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
21 | 2 | 35 | -21 | KD | 100 | 150 | M | Dash | KD Adv: +8; +26 after Forward Dash, +24 after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
29 | 2 | 35 | -15 | crumple | 80 | 150 | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | 2 | 35 | crumple | crumple | 140 | 200 | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Goshoha (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | - | 180 | 200 | T | - | KD Adv: +12; corner throw loop is possible |
Syuretto (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | - | 180 | 200 | T | - | KD Adv: +6 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Gohadoken (Fireball) |
![]() ![]() 236+P |
s | a | r | B | H | D | S | hit | c | Strength determines projectile travel speed |
![]() (Fireball) |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | - |
LP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+LP |
25 | - | 23 | -2 | KD | 50 | 200 | M | Su | 1 hit; KD Adv: +43 |
MP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+MP |
25 | - | 30 | -1 | KD | 35*35 | 50*100 | M | Su | 2 hits; KD Adv: +44 |
HP Shakunetsu Hadoken (Red Fireball) |
![]() ![]() 63214+HP |
25 | - | 38 | -1 | KD | 33x3 | 35x3 | M | Su | 3 hits; KD Adv: +44 |
![]() (Red Fireball) |
![]() ![]() 63214+PP |
21 | - | 25 | 12 | KD | 30x2*80 | 70x2*50 | M | FA | 3 hits; KD Adv: +57 |
Zanku Hadoken (Air Fireball) |
Air ![]() ![]() Air 236+P |
14 | - | 13 land | varies | varies | 40 | 50 | M | - | Strength determines angle; from neutral/forward jump only |
![]() (Air Fireball) |
Air ![]() ![]() Air 236+PP |
8 | - | 9 land | varies | varies | 40x2 | 50x2 | M | - | 2 projectiles; can be done from any jump |
![]() (Air Fireball) |
Air ![]() ![]() ![]() Air 236+LP+HP |
23 | - | 9 land | 23 | 27 | 40x3 | 50x3 | M | - | Can be done from any jump; Frame data assumes lowest height activation at close range |
LP Goshoryuken (Uppercut) |
![]() ![]() 623+LP |
4 | 14 | 17+18 land | -28 | KD | 100[70] | 100 | M | Su* | 1-3f full invuln, 4-5f throw invuln, 4-17f lower body invuln; KD Adv: +30; FADC on hit only; [Dmg in late active frames] |
MP Goshoryuken (Uppercut) |
![]() ![]() 623+MP |
4 | 2*12 | 25+18 land | -34 | KD | 70*60 | 80*50 | M | Su* | 1-6f full invuln, 7-17f lower body invuln; KD Adv: +24; FADC on hit only |
HP Goshoryuken (Uppercut) |
![]() ![]() 623+HP |
4 | 2*2*12 | 28+18 land | -37 | KD | 70*50*30 | 70*50*30 | M | Su* | 1-7f full invuln, 8-19f lower body invuln; KD Adv: +24; FADC on hit only |
![]() ![]() (Uppercut) |
![]() ![]() 623+PP |
4 | 4 | 40+18 land | -41 | KD | 320 | 200 | M | FA* | Uses 2 bars; 1-19f full invuln; KD Adv: +38; FADC on block only (Forward -2, Back -4) |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LK Tatsumaki Zankukyaku (Hurricane Kick) |
![]() ![]() 214+LK |
11 | 2(6)2 | 20 | -9 | KD | 70 | 50 | M | - | KD Adv: +40 |
MK Tatsumaki Zankukyaku (Hurricane Kick) |
![]() ![]() 214+MK |
4 | 2(5)2(5) 2(5)2 |
24 | -5 | KD | 60*40x2 | 50x3 | M | Su | KD Adv: +38 |
HK Tatsumaki Zankukyaku (Hurricane Kick) |
![]() ![]() 214+HK |
4 | 2(5)1(5)1 (5)1(5)1(4)2 |
21 | -2 | KD | 60*30x2*40 | 50x4 | M | Su | KD Adv: +41 |
![]() (Hurricane Kick) |
![]() ![]() 214+KK |
10 | 1(2)1(3) 1(3)1(6)3 |
23 | -9 | KD | 20x2*70 | 50x2*100 | M | - | KD Adv: +39 |
LK Air Tatsumaki Zankukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+LK |
9 | 2(14)2 | 10 land | -2(10) | KD | 60 | 50 | M | - | - |
MK Air Tatsumaki Zankukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+MK |
9 | 2(14)2 | 10 land | -2(10) | KD | 70 | 50 | M | - | - |
HK Air Tatsumaki Zankukyaku (Air Hurricane Kick) |
Air ![]() ![]() Air 214+HK |
9 | 2(14)2 | 10 land | -2(10) | KD | 80 | 50 | M | - | - |
![]() (Air Hurricane Kick) |
Air ![]() ![]() Air 214+KK |
7 | 1(3)1(3) 1(3)1(3)1 |
4 land | varies | KD | 40x5 | 50x5 | M | - | Only 2-3 hits usually connect on hit; -24 oB vs. standing Hugo, but won't connect against most grounded characters |
Ashura Senku (P Teleport) |
![]() ![]() ![]() 623 or 421+PPP |
- | - | 53 | - | - | - | - | - | - | 1-40f full invuln; Distance 2.25 |
Ashura Senku (K Teleport) |
![]() ![]() ![]() 623 or 421+KKK |
- | - | 36 | - | - | - | - | - | Sp* | 1-31f full invuln; Distance 1.6; cancels into Shura Rengoku starting at 22f |
+ Shura Rengoku ( ![]() ![]() |
![]() ![]() |
10 | 1 | 20 | - | KD | 200 | 200 | T | - | Uses 2 bars; only during Forward K Teleport |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Raging Demon (Super) |
![]() ![]() ![]() ![]() ![]() LP~LP~4LK+HP |
1+0 | 37 | 13 | - | KD | 430 | - | T | - | 1f full invuln; can be comboed or juggled into; KD Adv: +37 |
Wrath of the Raging Demon (Ultra 1) |
![]() ![]() ![]() ![]() ![]() LP~LP~4LK+HP |
0+5 | 33 | 19 | - | KD | 510 | - | T | - | 1-6f full invuln; all normals besides 2HK can cancel into U1; KD Adv: +59 |
Demon Armageddon (Ultra 2) |
![]() ![]() ![]() 88+KKK |
0+7 | 2 | 46 | -27 | KD | 500 | - | M | - | 1-8f full invuln; KD Adv: +79 |
Demon Armageddon (Teleport Ultra 2) |
![]() ![]() ![]() 88+KKK |
0+13 | 2 | 46 | -27 | KD | 421 | - | M | - | 1-14f full invuln; different properties when performed out of Teleport; KD Adv: +79 |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |