Line 89: | Line 89: | ||
{{USFIVFrameDataGlanceRow|||||Super Combo {{hp}}|100x2*150|0|-1000/0|HL|-|1+5|1(8)1(29)2|36+35|117|21|-|-52|-|3rd hit projectile hitbox, Opponent gains 20x3 meter on hit, 5x3 meter on block||X||[3rd~4th Hit]: Hard Knockdown|[3rd~4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|45F~|JP: 127x3|}} | {{USFIVFrameDataGlanceRow|||||Super Combo {{hp}}|100x2*150|0|-1000/0|HL|-|1+5|1(8)1(29)2|36+35|117|21|-|-52|-|3rd hit projectile hitbox, Opponent gains 20x3 meter on hit, 5x3 meter on block||X||[3rd~4th Hit]: Hard Knockdown|[3rd~4th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~4F|-|-|-|45F~|JP: 127x3|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Burst Time|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|60*89x3*114|0|0/0| | {{USFIVFrameDataGlanceRow|Burst Time|Ultra I|qcf {{qcf}} + {{3p}} armorbreak||Ultra Combo 1|60*89x3*114|0|0/0|L*HLx4|-|0+7|3(53)5(8)<br>5(10)5(10)5|59+56|225|-81|-|-201|-|1st armor break, can juggle, hit advantage based on 1st hit, Opponent gains 20x5 meter on hit, 5x2 on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|61F~|JP: 1*127x4|}} | ||
{{USFIVFrameDataGlanceRow|Burning Dance|Ultra II|(in air) {{qcb}} qcb + {{3k}} armorbreak||Ultra Combo 2|410|0|0/0|HL|-|0+9|until ground|After landing 46|-|-|-|-35|-|20 recovery frames after landing, Frame advantage based on lowest possible height, Opponent gains 29x10 meter on hit, 1st hit goes into animation does 17 chip on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Burning Dance|Ultra II|(in air) {{qcb}} qcb + {{3k}} armorbreak||Ultra Combo 2|410|0|0/0|HL|-|0+9|until ground|After landing 46|-|-|-|-35|-|20 recovery frames after landing, Frame advantage based on lowest possible height, Opponent gains 29x10 meter on hit, 1st hit goes into animation does 17 chip on block|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == |
Revision as of 15:20, 13 January 2025

C. Viper
C. Viper works in the S.I.N. organization, carrying out many missions for Seth as his personal lackey. However, unbeknownst to Seth, Viper is secretly working for the CIA and has managed to work her way into Seth's trust. She is actually investigating the BLECE project and aims to take down Seth, S.I.N., and the Living Incubator project being secretly funded by S.I.N. However, despite her rise in the ranks, Seth's trust of Viper has wavered of late as he has begun suspecting that Viper is not quite who he originally thought she was.
In a nutshell
Widely considered the most technical characters in the game, Viper requires high levels of manual dexterity and mind games to be effective. Diligent players, however, are rewarded for their efforts with some of the most potent offensive tools in the game. Her mix-up is absolutely devastating, being able to cross up with Aerial Burn Kicks mixed in with safe Overheads and super jump cancels, which she can use to combo into her Ultras for well over 50% of the opponent's health bar. However, as great as Viper is in mixing up opponents, her wake-up options are not strong so she can easily be mixed up herself. The key to winning with Viper: constant offense and never letting the opponent get a chance to think.
Players to Watch
Latif (SA), Wolfkrone (US), Tonpy (JP), Kyabetsu (JP), Problem X (UK)
Ultra SFIV Changes
Character Specific Data
C.Viper
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.050 | Forward Dash Distance: | 1.30 | ||
Back Walk Speed: | 0.035 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.25 | |||
Jump Height Apex: | 1.768 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.75 | Back Dash Airborne: | 9 | ||
Back Jump Distance | 1.57 | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.91 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.91 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Viper Elbow | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Seismic Hammer, EX Seismic Hammer | Armor Breakers: | Thunder Knuckle, EX Thunder Knuckle, Burst Time, Burning Dance | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 23 | L1 EX Red Focus Attack Combo Lead-Ins: | LP/MP Thunder Knuckle | ||
Level 2 Focus Startup Frames: | 28 | ||||
Level 3 Focus Startup Frames: | 68 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 2 | 5 |
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 2 | 9 | 3 | 6 |
Close HP | Close ![]() |
90 | 200 | 60 | HL | sp/su | 9 | 2 | 16 | 0 | 5 |
Close LK | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 5 | 1 | 7 | 3 | 6 |
Close MK | Close ![]() |
60 | 100 | 40 | HL | sp/su | 7 | 4 | 11 | -1 | 2 |
Close HK | Close ![]() |
40*60 | 125*75 | 60*20 | HL | su*- | 12 | 1(8)3 | 17 | -2 | 3 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 6 | 2 | 7 | 2 | 5 |
Far MP | Far ![]() |
70 | 100 | 40 | HL | su | 7 | 2 | 12 | 0 | 3 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | See notes | 14 | 4 | 16 | -2 | 3[2] |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 6 | 2 | 8 | 1 | 4 |
Far MK | Far ![]() |
60 | 100 | 40 | HL | - | 8 | 3 | 11 | 0 | 3 |
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 11 | 6 | 15 | -2 | 2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 10 | -1 | 2 |
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 3 | 9 | 2 | 5 |
Crouch HP | Crouch ![]() |
90 | 150 | 60 | HL | sp/su | 8 | 2 | 18 | -2 | 2 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 5 | 2 | 12 | -3 | 0 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 7 | 3 | 16 | -5 | -2 |
Crouch HK | Crouch ![]() |
100 | 200 | 60 | L | - | 12 | 3 | 18 | -3 | - |
Viper Elbow | Overhead![]() ![]() |
70 | 100 | 40 | H | - | 20 | 5 | 3 + After landing 8 | -2 | 1 |
Double Kick | ![]() ![]() |
40*60 | 125*75 | 60*20 | HL | su*- | 12 | 1(8)3 | 17 | -2 | 3 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 7 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
70 | 100 | 40 | H | sp | 7 | 6 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
90 | 200 | 60 | H | sp | 8 | 6 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
30 | 50 | 20 | H | sp | 6 | 5 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 9 | 5 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
90 | 200 | 60 | H | - | 7 | 7 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 7 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | sp | 8 | 5 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
90 | 200 | 60 | H | - | 8 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | sp | 7 | 7 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 7 | 4 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
90 | 200 | 60 | H | sp | 6 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+13 | 2 | 40 | -26 | -26 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+14 | 2 | 40 | -20 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 68 | 2 | 40 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+13 | 2 | 40 | -26 | -26 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 135 | 150 | 40 | HL | - | 18+14 | 2 | 40 | -20 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 68 | 2 | 40 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+13 | 2 | 40 | -20 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Ab Fitness | Forward Throw | 130 | 100 | 40 | 0.91 | - | 3 | 2 | 20 | - | - |
Temple Massage | Back Throw | 120 | 160 | 60 | 0.91 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Thunder Knuckle | Thunder Knuckle ![]() |
100 | 200 | 20/30 | HL | su | 16 | 6 | 21 | -2 | 2 |
Thunder Knuckle ![]() |
120 | 150 | 20/30 | HL | su | 14 | 4 | 20 | -1 | 3 | |
Thunder Knuckle ![]() |
70 | 150 | 30/40 | HL | su | 7 | 16 | 14+13 | -25 | - | |
EX Thunder Knuckle | Thunder Knuckle ![]() |
60*60 | 100*100 | -250/0 | HL | su | 27 | 17 | 38 | -5 | - |
Burning Kick | Burn Kick ![]() |
100 | 100 | 20/30 | HL | - | 23 | 4 | 17 | -2 | - |
Burn Kick ![]() |
100 | 100 | 20/30 | HL | - | 25 | 3 | 17 | -1 | - | |
Burn Kick ![]() |
100 | 100 | 20/30 | HL | - | 27 | 2 | 17 | 0 | - | |
EX Burning Kick | Burn Kick ![]() |
20x3*80 | 50x3*100 | -250/0 | HL | - | 9 | 2*1*2(11)10 | 23 | -12 | - |
Air Burning Kick | Air Burn Kick ![]() |
90 | 100 | 10/30 | HL | - | 21 | 8 | After landing 12 | 6 | - |
Air Burn Kick ![]() |
90 | 100 | 10/30 | HL | - | 19 | 8 | After landing 12 | 4 | - | |
Air Burn Kick ![]() |
90 | 100 | 10/30 | HL | - | 17 | 9 | After landing 12 | 2 | - | |
EX Air Burning Kick | Air Burn Kick ![]() |
20x3*80 | 50x3*100 | -250/0 | HL | - | 6 | 2*1*2(10)8 | After landing 15 | 2 | - |
Seismic Hammer | Seismo | 120 | 100 | 20/30 | L | su | 24 | 8 | 31 | -18 | - |
EX Seismic Hammer | Seismo ![]() |
100 | 100 | -250/0 | L | su | 19 | 5 | 18 | -2 | - |
Feint | Feint | - | - | 0/0 | HL | - | - | - | Total 6 | - | - |
High Jump | High Jump | - | - | - | - | See Notes | - | - | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Emergency Combination | Super Combo ![]() |
100x2*150 | 0 | -1000/0 | HL | - | 1+13 | 1(33)1(19)2 | 59+56 | -96 | - |
Super Combo ![]() |
100x2*150 | 0 | -1000/0 | HL | - | 1+7 | 1(15)1(21)2 | 59+56 | -96 | - | |
Super Combo ![]() |
100x2*150 | 0 | -1000/0 | HL | - | 1+5 | 1(8)1(29)2 | 36+35 | -52 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Burst Time | Ultra Combo 1 | 60*89x3*114 | 0 | 0/0 | L*HLx4 | - | 0+7 | 3(53)5(8) 5(10)5(10)5 |
59+56 | -201 | - |
Burning Dance | Ultra Combo 2 | 410 | 0 | 0/0 | HL | - | 0+9 | until ground | After landing 46 | -35 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Viper Elbow |
Overhead | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Double Kick |
Double Kick | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Ab Fitness |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Temple Massage |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Thunder Knuckle |
Thunder Knuckle | qcb + ![]() ![]() |
hp is anti-air, ![]() ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Burning Kick |
Burn Kick | qcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Air Burning Kick |
Air Burn Kick | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Seismic Hammer |
Seismo | dp + ![]() |
Startup can be canceled with 2p |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Feint |
Feint | p ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
High Jump |
High Jump | tap ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Emergency Combination |
Super Combo | qcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Burst Time |
Ultra Combo I | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Burning Dance |
Ultra Combo II | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
---|
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper (Mirror)
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken[No Data] [character page] |
---|
M. Bison/Dictator
M. Bison[No Data] [character page] |
---|
Makoto
Makoto[No Data] [character page] |
---|
Oni
Oni[No Data] [character page] |
---|
Poison
Poison[No Data] [character page] |
---|
Rolento
Rolento[No Data] [character page] |
---|
Rose
Rose[No Data] [character page] |
---|
Rufus
Rufus[No Data] [character page] |
---|
Ryu
Ryu[No Data] [character page] |
---|
Sagat
Sagat[No Data] [character page] |
---|
Sakura
Sakura[No Data] [character page] |
---|
Seth
Seth[No Data] [character page] |
---|
T. Hawk
T. Hawk[No Data] [character page] |
---|
Vega/Claw
Vega[No Data] [character page] |
---|
Yang
Yang[No Data] [character page] |
---|
Yun
Yun[No Data] [character page] |
---|
Zangief
Zangief[No Data] [character page] |
---|
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 2 | 9 | 15 | 3 | 6 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
90 | 200 | 60 | HL | sp/su | 9 | 2 | 16 | 26 | 0 | 5 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close LK | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 5 | 1 | 7 | 12 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
60 | 100 | 40 | HL | sp/su | 7 | 4 | 11 | 21 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
40*60 | 125*75 | 60*20 | HL | su*- | 12 | 1(8)3 | 17 | 40 | -2 | 3 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 6 | 2 | 7 | 14 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | su | 7 | 2 | 12 | 20 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | See notes | 14 | 4 | 16 | 33 | -2 | 3[2] | 18 | 23[22] | Super and Special cancelable 2~13F, [] refers to vs crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 6 | 2 | 8 | 15 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
60 | 100 | 40 | HL | - | 8 | 3 | 11 | 21 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 11 | 6 | 15 | 31 | -2 | 2 | 19 | 23 | Can be performed with Down/Forward + HK at any distance from the opponent | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 10 | 15 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 3 | 9 | 16 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
90 | 150 | 60 | HL | sp/su | 8 | 2 | 18 | 27 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 5 | 2 | 12 | 18 | -3 | 0 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 7 | 3 | 16 | 25 | -5 | -2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 200 | 60 | L | - | 12 | 3 | 18 | 32 | -3 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Viper Elbow | Overhead![]() ![]() |
70 | 100 | 40 | H | - | 20 | 5 | 3 + After landing 8 | 35 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | 6F~ | - | ||||||
Double Kick | ![]() ![]() |
40*60 | 125*75 | 60*20 | HL | su*- | 12 | 1(8)3 | 17 | 40 | -2 | 3 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | Feet: 1~11F | Feet: 1~11F | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower Body: 1~11F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
70 | 100 | 40 | H | sp | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
90 | 200 | 60 | H | sp | 8 | 6 | - | 13 | - | - | Reset | Reset | - | - | - | Lower Body: 1~13F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
30 | 50 | 20 | H | sp | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower Body: 1~10F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 9 | 5 | - | 13 | - | - | Reset | Reset | - | - | - | Lower Body: 1~13F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
90 | 200 | 60 | H | - | 7 | 7 | - | 13 | - | - | Reset | Reset | - | - | - | Lower Body: 1~13F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | sp | 8 | 5 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
90 | 200 | 60 | H | - | 8 | 5 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | sp | 7 | 7 | - | 13 | - | - | Reset | Reset | - | - | - | Lower Body: 1~13F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower Body: 1~10F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
90 | 200 | 60 | H | sp | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower Body: 1~12F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+13 | 2 | 40 | 67 | -26 | -26 | 16 | 16 | Range: 1.862 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+14 | 2 | 40 | 73 | -20 | - | 22 | - | Range: 1.862 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 68 | 2 | 40 | 109 | - | - | - | - | Range: 1.862, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~67F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+13 | 2 | 40 | 67 | -26 | -26 | 16 | 16 | Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 135 | 150 | 40 | HL | - | 18+14 | 2 | 40 | 73 | -20 | - | 22 | - | Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | 60 | - | - | 68 | 2 | 40 | 109 | - | - | - | - | Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~68F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+13 | 2 | 40 | 67 | -20 | - | 22 | - | Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Ab Fitness | Forward Throw | 130 | 100 | 40 | 0.91 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Temple Massage | Back Throw | 120 | 160 | 60 | 0.91 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Thunder Knuckle | Thunder Knuckle ![]() |
100 | 200 | 20/30 | HL | su | 16 | 6 | 21 | 42 | -2 | 2 | 25 | 29 | 8~9F can ![]() |
X | Soft Knockdown | Soft Knockdown | - | - | Upper body: 10~15F | Upper body: 10~21F | - | - | - | ||||
Thunder Knuckle ![]() |
120 | 150 | 20/30 | HL | su | 14 | 4 | 20 | 37 | -1 | 3 | 23 | 27 | 7~8F can ![]() |
X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Thunder Knuckle ![]() |
70 | 150 | 30/40 | HL | su | 7 | 16 | 14+13 | 49 | -25 | - | 18 | - | 5~6F can ![]() |
X | Soft Knockdown | Soft Knockdown | - | All: 1~6F Invincible | - | - | 7F | 10F~ | JP: 1 | |||||
EX Thunder Knuckle | Thunder Knuckle ![]() |
60*60 | 100*100 | -250/0 | HL | su | 27 | 17 | 38 | 81 | -5 | - | 50 | - | 2nd hit can pass through opponent, Can only be ![]() ![]() |
X | Crumple | Crumple | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*1 | ||
Burning Kick | Burn Kick ![]() |
100 | 100 | 20/30 | HL | - | 23 | 4 | 17 | 43 | -2 | - | 19 | - | 1F~ Airborne, builds 10 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 1F~ | - | ||
Burn Kick ![]() |
100 | 100 | 20/30 | HL | - | 25 | 3 | 17 | 44 | -1 | - | 19 | - | 1F~ Airborne, builds 10 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 1F~ | - | |||
Burn Kick ![]() |
100 | 100 | 20/30 | HL | - | 27 | 2 | 17 | 45 | 0 | - | 19 | - | 1F~ Airborne, builds 10 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 1F~ | - | |||
EX Burning Kick | Burn Kick ![]() |
20x3*80 | 50x3*100 | -250/0 | HL | - | 9 | 2*1*2(11)10 | 23 | 57 | -12 | - | 21 | - | Projectile only on 4th Hit, Can be ![]() |
X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~8F | - | - | - | 1F~ | JP: 1*1*2*10 | ||
Air Burning Kick | Air Burn Kick ![]() |
90 | 100 | 10/30 | HL | - | 21 | 8 | After landing 12 | 40 | 6 | - | 26 | - | Block advantage is based on jump recovery, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
Air Burn Kick ![]() |
90 | 100 | 10/30 | HL | - | 19 | 8 | After landing 12 | 38 | 4 | - | 24 | - | Block advantage is based on jump recovery, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Air Burn Kick ![]() |
90 | 100 | 10/30 | HL | - | 17 | 9 | After landing 12 | 37 | 2 | - | 23 | - | Block advantage is based on jump recovery, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
EX Air Burning Kick | Air Burn Kick ![]() |
20x3*80 | 50x3*100 | -250/0 | HL | - | 6 | 2*1*2(10)8 | After landing 15 | 43 | 2 | - | 25 | - | Projectile only on 4th Hit, Opponent gains 10x3*15 meter on hit, 5x3*10 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2*3*10, JI:0*0*0*1 | ||
Seismic Hammer | Seismo | 120 | 100 | 20/30 | L | su | 24 | 8 | 31 | 62 | -18 | - | 21 | - | Can ![]() ![]() |
Free Juggle | Free Juggle | - | - | - | - | - | - | - | - | ||||
EX Seismic Hammer | Seismo ![]() |
100 | 100 | -250/0 | L | su | 19 | 5 | 18 | 41 | -2 | - | 21 | - | Can ![]() ![]() |
Free Juggle | Free Juggle | - | - | - | - | All: 1~13F | - | - | - | - | |||
Feint | Feint | - | - | 0/0 | HL | - | - | - | Total 6 | 6[7] | - | - | - | - | Fastest duration for Thunder Knuckle- LP:13F MP:12F HP:11F EX:20F for Seismo Hammer- Non-EX:14F EX:13F, [] Refers to to when performed from HP Thunder Knuckle | - | - | - | - | - | - | - | |||||||
High Jump | High Jump | - | - | - | - | See Notes | - | - | - | - | - | - | - | - | 1-3F Pre-jump frames cancellable into Focus, Special, Super, or Ultra, Forward or Back version is 44F total in air, Neutral version is 48F total in air, 11F recovery upon landing on empty jump, can ![]() |
- | - | - | - | - | 4~44F[4~48F] | - | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Emergency Combination | Super Combo ![]() |
100x2*150 | 0 | -1000/0 | HL | - | 1+13 | 1(33)1(19)2 | 59+56 | 184 | -96 | - | 21 | - | 3rd hit projectile hitbox, Opponent gains 20x3 meter on hit, 5x3 meter on block | X | [3rd~4th Hit]: Hard Knockdown | [3rd~4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~4F | - | - | - | 68F~ | JP: 127x3 | ||
Super Combo ![]() |
100x2*150 | 0 | -1000/0 | HL | - | 1+7 | 1(15)1(21)2 | 59+56 | 162 | -96 | - | 21 | - | 3rd hit projectile hitbox, Opponent gains 20x3 meter on hit, 5x3 meter on block | X | [3rd~4th Hit]: Hard Knockdown | [3rd~4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~4F | - | - | - | 46F~ | JP: 127x3 | |||
Super Combo ![]() |
100x2*150 | 0 | -1000/0 | HL | - | 1+5 | 1(8)1(29)2 | 36+35 | 117 | -52 | - | 21 | - | 3rd hit projectile hitbox, Opponent gains 20x3 meter on hit, 5x3 meter on block | X | [3rd~4th Hit]: Hard Knockdown | [3rd~4th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~4F | - | - | - | 45F~ | JP: 127x3 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Burst Time | Ultra Combo 1 | 60*89x3*114 | 0 | 0/0 | HL | - | 0+7 | 3(53)5(8) 5(10)5(10)5 |
59+56 | 225 | -201 | - | -81 | - | 1st armor break, can juggle, hit advantage based on 1st hit, Opponent gains 20x5 meter on hit, 5x2 on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | 61F~ | JP: 1*127x4 | ||
Burning Dance | Ultra Combo 2 | 410 | 0 | 0/0 | HL | - | 0+9 | until ground | After landing 46 | - | -35 | - | - | - | 20 recovery frames after landing, Frame advantage based on lowest possible height, Opponent gains 29x10 meter on hit, 1st hit goes into animation does 17 chip on block | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~10F | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |