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The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.}} | The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.}} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Snake+Eyez+Zangief+USF4 Snake Eyez] (US), [http://www.youtube.com/results?search_query=Itabashi+Zangief+USF4 Itabashi Zangief] (JP), [http://www.youtube.com/results?search_query=Hagejin+Zangief+USF4 Hagejin] (JP), [http://www.youtube.com/results?search_query=Zangitan+Zangief+USF4 Zangitan] (JP) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Zangief/Omega|Click for Omega SF4 version]] | [[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Zangief/Omega|Click for Omega SF4 version]] | ||
== Ultra SFIV Changes == | == Ultra SFIV Changes == |
Revision as of 15:31, 1 October 2022

Zangief
Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.
In a nutshell
The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.
Players to Watch
Snake Eyez (US), Itabashi Zangief (JP), Hagejin (JP), Zangitan (JP)
Ultra SFIV Changes
Character Specific Data
Zangief
VITALS | |||||
---|---|---|---|---|---|
Health: | 1100 | Stun: | 1100 | W-Ultra Scaling: | 60% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.035 | Forward Dash Distance: | 0.88 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 26 | ||
JUMPING | Back Dash Distance: | 0.80 | |||
Jump Height Apex: | 1.62 | Back Dash Total Frames: | 26 | ||
Jump Total Frames: | 43 (6+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.28 (1.53) | Back Dash Airborne: | 8 | ||
Back Jump Distance | 1.14 (1.18) | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.94 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.94 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Flying Body Attack, Double Knee Drop, Headbutt | Hard Knockdowns: | Crouch HK, Long Kick, Spinning Piledriver, EX Spinning Piledriver, Atomic Suplex, EX Atomic Suplex, Flying Power Bomb, EX Flying Power Bomb | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK, Long Kick | Armor Breakers: | N/A | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 23 | L1 EX Red Focus Attack Combo Lead-Ins: | EX Banishing Flat (2nd Hit) | ||
Level 2 Focus Startup Frames: | 33 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -10 | L2 FA Forward Dash (On Block): | -4 | ||
L1 Focus Attack Back Dash: | -10 | L2 FA Back Dash (On Block): | -4 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | ch/sp/su | 4 | 6 | 7 | -1 | 2 |
Close MP | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 2 | 14 | -2 | 1 |
Close HP | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 4 | 20 | -6 | -1 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 10 | -1 | 2 |
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 2 | 10 | 2 | 5 |
Close HK | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 4 | 21 | -5 | -1 |
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7[5] | 3[5] | 6[8] |
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 4 | 2 | 10 | 2 | 5 |
Far HP | Far ![]() |
140 | 200 | 60 | HL | - | 12 | 3 | 18 | -3 | 1 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 7 | 2 | 5 |
Far MK | Far ![]() |
90 | 100 | 40 | HL | - | 7 | 6 | 18 | -7 | -3 |
Far HK | Far ![]() |
140 | 200 | 60 | HL | - | 11 | 4 | 16 | -2 | 2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 6 | 2 | 5 |
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | - | 8 | 5 | 12 | -3 | 3 |
Crouch HP | Crouch ![]() |
120 | 200 | 60 | HL | su | 12 | 4 | 16 | -2 | 2 |
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 4 | 3 | 7 | 1 | 5 |
Crouch MK | Crouch ![]() |
90 | 100 | 40 | L | - | 9 | 4 | 15 | -5 | -2 |
Crouch HK | Crouch ![]() |
120 | 200 | 60 | L | - | 9 | 5 | 18 | -5 | - |
Long Kick | ![]() ![]() |
120 | 200 | 60 | L | - | 14 | 7 | 22 | -11 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | - | 5 | 5 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 7 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
140 | 200 | 60 | H | - | 10 | 6 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 4 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 9 | 5 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 9 | 6 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | - | 6 | 5 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 3 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 11 | 6 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 7 | 4 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 9 | 10 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
120 | 200 | 60 | H | - | 9 | 6 | - | - | - |
Flying Body Attack | Air ![]() ![]() |
100 | 150 | 60 | H | - | 6 | 7 | - | - | - |
Double Knee Drop | Air ![]() ![]() |
50 | 50 | 20 | H | - | 8 | 6 | - | - | - |
Headbutt | Headbutt![]() ![]() |
100 | 500 | 40 | H | - | 4 | 6 | - | - | - |
Headbutt | Headbutt![]() ![]() |
120 | 600 | 60 | H | - | 6 | 12 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 90 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 120 | 150 | 40 | HL | - | 18+15 | 5 | 32 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 170 | 200 | 60 | - | - | 65 | 5 | 32 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 180 | 150 | 40 | HL | - | 18+15 | 5 | 32 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 255 | 200 | 60 | - | - | 65 | 5 | 32 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Bodyslam | Forward Throw | 160 | 180 | 40 | 0.944 | - | 3 | 2 | 20 | - | - |
Brain Buster | Back Throw | 160 | 180 | 40 | 0.944 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Spinning Piledriver | Spinning Piledriver ![]() |
180 | 150 | 40/100 | 1.684 | - | 2 | 2 | 52 | - | - |
Spinning Piledriver ![]() |
200 | 150 | 40/100 | 1.45 | - | 2 | 2 | 50 | - | - | |
Spinning Piledriver ![]() |
250 | 200 | 40/100 | 1.35 | - | 2 | 2 | 48 | - | - | |
EX Spinning Piledriver | Spinning Piledriver EX | 200 | 150 | -250/0 | 1.35 | - | 4 | 2 | 47 | - | - |
Banishing Flat | Green Hand ![]() |
120 | 100 | 30/30 | HL | su | 8 | 2 | 21 | -7 | -2 |
Green Hand ![]() |
130 | 150 | 30/30 | HL | su | 11 | 2 | 22 | -6 | -6 | |
Green Hand ![]() |
140 | 200 | 30/30 | HL | su | 14 | 2 | 23 | -7 | -7 | |
EX Banishing Flat | Green Hand ![]() |
90*50 | 50*50 | -250/0 | HL | -*su | 13 | 1*1 | 27 | -9 | 1 |
Double Lariat | Lariat | 120*140 | 150*200 | 30/40 | HL | su*- | 4 | 2(4)7(2)7(3)9(2)8(4)3 | 14 | -44 | - |
Quick Double Lariat | Quick Lariat | 110*130 | 100*150 | 20/30 | HL | su*- | 4 | 2(4)5(3)8(4)3 | 14 | -22 | - |
Atomic Suplex | Double German Suplex | 220 | 200 | 30/140 | 1 | - | 2 | 2 | 45 | - | - |
EX Atomic Suplex | Douple German Suplex ![]() |
240 | 200 | -250/0 | 1 | - | 2 | 2 | 45 | - | - |
Flying Power Bomb | Running Bear Grab | 200 | 150 | 30/80 | 2.92 | - | 1 | 2 | 45 | - | - |
EX Flying Power Bomb | Running Bear Grab ![]() |
220 | 200 | -250/0 | 5.06 | - | 1 | 2 | 45 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Final Atomic Buster | Super Combo | 450 | 0 | -1000/0 | 1.45 | - | 1+0 | 2 | 46 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Ultimate Atomic Buster | Ultra Combo 1 | 520 | 0 | 0/0 | 1.446 | - | 1+0 | 2 | 46 | - | - |
Siberian Blizzard | Ultra Combo 2 | 450 | 0 | 0/0 | 0.95 | - | 0+3 | Until Landing | After Landing 58 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Long Kick |
Long Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Body Attack |
Body Splash | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Double Knee Drop |
Knee Drop | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Headbutt |
Headbutt (Strong) | (during Neutral Jump) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Headbutt |
Headbutt (Fierce) | (during Neutral Jump) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Bodyslam |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Brain Buster |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Spinning Piledriver |
Spinning Pile Driver | 360 + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Banishing Flat |
Green Hand | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Double Lariat |
Lariat | 3p | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Quick Double Lariat |
Quick Lariat | 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Atomic Suplex |
Double German Suplex | (near opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Flying Power Bomb |
Running Bear Grab | (far from opponent) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Final Atomic Buster |
Super Combo | 360 ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Ultimate Atomic Buster |
Ultra Combo I | 360 ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Siberian Blizzard |
Ultra Combo II | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief (self)
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | ch/sp/su | 4 | 6 | 7 | 16 | -1 | 2 | 12 | 15 | Frame advantage based on 2nd active frame | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MP | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 2 | 14 | 20 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 4 | 20 | 30 | -6 | -1 | 18 | 23 | On crouching opponents, -2 on hit | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 10 | 15 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 2 | 10 | 16 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
140 | 200 | 60 | HL | - | 7 | 4 | 21 | 31 | -5 | -1 | 20 | 24 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 7[5] | 12[10] | 3[5] | 6[8] | 12 | 15 | [] Refers to chained version | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | - | 4 | 2 | 10 | 15 | 2 | 5 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
140 | 200 | 60 | HL | - | 12 | 3 | 18 | 32 | -3 | 1 | 18 | 22 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4 | 2 | 7 | 12 | 2 | 5 | 11 | 14 | 5~6f cancellable | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
90 | 100 | 40 | HL | - | 7 | 6 | 18 | 30 | -7 | -3 | 17 | 21 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
140 | 200 | 60 | HL | - | 11 | 4 | 16 | 30 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 3 | 6 | 12 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | - | 8 | 5 | 12 | 24 | -3 | 3 | 14 | 20 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch HP | Crouch ![]() |
120 | 200 | 60 | HL | su | 12 | 4 | 16 | 31 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 4 | 3 | 7 | 13 | 1 | 5 | 11 | 15 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
90 | 100 | 40 | L | - | 9 | 4 | 15 | 27 | -5 | -2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
120 | 200 | 60 | L | - | 9 | 5 | 18 | 31 | -5 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Long Kick | ![]() ![]() |
120 | 200 | 60 | L | - | 14 | 7 | 22 | 42 | -11 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
140 | 200 | 60 | H | - | 10 | 6 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 9 | 5 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 9 | 6 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 3 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 11 | 6 | - | 16 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 9 | 10 | - | 18 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
120 | 200 | 60 | H | - | 9 | 6 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Flying Body Attack | Air ![]() ![]() |
100 | 150 | 60 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Legs: 1~12F | - | - | - | ||||||||
Double Knee Drop | Air ![]() ![]() |
50 | 50 | 20 | H | - | 8 | 6 | - | 13 | - | - | Reset | Reset | - | - | - | Legs: 1~7F | - | - | - | ||||||||
Headbutt | Headbutt![]() ![]() |
100 | 500 | 40 | H | - | 4 | 6 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Headbutt | Headbutt![]() ![]() |
120 | 600 | 60 | H | - | 6 | 12 | - | 17 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 90 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -21 | -21 | 16 | 16 | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 120 | 150 | 40 | HL | - | 18+15 | 5 | 32 | 69 | -15 | - | 22 | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 170 | 200 | 60 | - | - | 65 | 5 | 32 | 101 | - | - | - | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -21 | -21 | 16 | 16 | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 180 | 150 | 40 | HL | - | 18+15 | 5 | 32 | 69 | -15 | - | 22 | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 255 | 200 | 60 | - | - | 65 | 5 | 32 | 101 | - | - | - | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 120 | 100 | 20 | HL | - | 10+13 | 5 | 32 | 59 | -15 | - | 22 | - | Range: 2.373, 3~4F cannot hit crouching, Range vs Crouching: 1.779, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Bodyslam | Forward Throw | 160 | 180 | 40 | 0.944 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Brain Buster | Back Throw | 160 | 180 | 40 | 0.944 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Spinning Piledriver | Spinning Piledriver ![]() |
180 | 150 | 40/100 | 1.684 | - | 2 | 2 | 52 | 55 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Spinning Piledriver ![]() |
200 | 150 | 40/100 | 1.45 | - | 2 | 2 | 50 | 53 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
Spinning Piledriver ![]() |
250 | 200 | 40/100 | 1.35 | - | 2 | 2 | 48 | 51 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
EX Spinning Piledriver | Spinning Piledriver EX | 200 | 150 | -250/0 | 1.35 | - | 4 | 2 | 47 | 52 | - | - | - | - | Opponent gains 50 meter on hit | X | Hard Knockdown | - | - | - | - | - | All: 1~5F | All: 1~5F | - | - | - | ||
Banishing Flat | Green Hand ![]() |
120 | 100 | 30/30 | HL | su | 8 | 2 | 21 | 33 | -7 | -2 | 16 | 21 | Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Forward body: 6~20F | - | - | - | |||
Green Hand ![]() |
130 | 150 | 30/30 | HL | su | 11 | 2 | 22 | 34 | -6 | -6 | 18 | 18 | Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Forward body: 8~22F | - | - | - | ||||
Green Hand ![]() |
140 | 200 | 30/30 | HL | su | 14 | 2 | 23 | 40 | -7 | -7 | 18 | 18 | Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, builds 20 meter on block | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Forward body: 9~25F | - | - | - | ||||
EX Banishing Flat | Green Hand ![]() |
90*50 | 50*50 | -250/0 | HL | -*su | 13 | 1*1 | 27 | 41 | -9 | 1 | 19 | 29 | Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles, opponent gains 15*10 meter on hit, 10*5 on block | X | Forces Stand | [1st Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | All: 1~13F | All: 1~22F | - | - | JP: 0*1 | ||
Double Lariat | Lariat | 120*140 | 150*200 | 30/40 | HL | su*- | 4 | 2(4)7(2)7(3)9(2)8(4)3 | 14 | 68 | -44 | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~5F, Torso: 6~54F | Upper body: 1~3F, All: 4~5F, Lower body: 6~54F | - | - | - | ||||
Quick Double Lariat | Quick Lariat | 110*130 | 100*150 | 20/30 | HL | su*- | 4 | 2(4)5(3)8(4)3 | 14 | 46 | -22 | - | - | - | Builds 20x4 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Legs: 1~32F | Legs: 1~32F | - | - | - | |||
Atomic Suplex | Double German Suplex | 220 | 200 | 30/140 | 1 | - | 2 | 2 | 45 | 48 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
EX Atomic Suplex | Douple German Suplex ![]() |
240 | 200 | -250/0 | 1 | - | 2 | 2 | 45 | 48 | - | - | - | - | Opponent gains 20*50 meter on hit | X | Hard Knockdown | - | - | - | 1F~ | - | - | - | - | - | - | ||
Flying Power Bomb | Running Bear Grab | 200 | 150 | 30/80 | 2.92 | - | 1 | 2 | 45 | 47 | - | - | - | - | Startup changes depending on proximity to opponent, Run starts on 36F(LK)/38F(MK)/38F(HK) | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
EX Flying Power Bomb | Running Bear Grab ![]() |
220 | 200 | -250/0 | 5.06 | - | 1 | 2 | 45 | 47 | - | - | - | - | Startup changes depending on proximity to opponent, Run starts on 38F, opponent gains 40 meter on hit | X | Hard Knockdown | - | - | - | 1f until end of active frames | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Final Atomic Buster | Super Combo | 450 | 0 | -1000/0 | 1.45 | - | 1+0 | 2 | 46 | 48 | - | - | - | - | Opponent gains 20x3 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1F | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Ultimate Atomic Buster | Ultra Combo 1 | 520 | 0 | 0/0 | 1.446 | - | 1+0 | 2 | 46 | 48 | - | - | - | - | Opponent gains 20x3 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1F | - | - | - | - | - | ||
Siberian Blizzard | Ultra Combo 2 | 450 | 0 | 0/0 | 0.95 | - | 0+3 | Until Landing | After Landing 58 | - | - | - | - | - | Opponent gains 20x3 meter on hit | X | - | - | Hard Knockdown | - | - | All: 1F~until landing | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |