No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
* Movement Changes: | * Movement Changes: | ||
** | ** '''Forward Dash''': 2f faster (16f > 14f) | ||
** '''Back Dash''': slightly longer distance | |||
*Normal Move Changes: | *Normal Move Changes: | ||
Line 20: | Line 21: | ||
* Command Normal Changes: | * Command Normal Changes: | ||
** | ** '''Joudan Sokuto Geri''' (6HK) - New attack, knocks down on hit, cancels into EX moves | ||
*** Similar animation to Ryu's Donkey Kick from other games | |||
* Special Move Changes: | * Special Move Changes: | ||
Line 29: | Line 31: | ||
== Character Specific Data == | == Character Specific Data == | ||
''' | '''Gouken'''{{OmegaSFIVCharacterData|1000|1000|0.045|0.030|4+'''36'''+4|1.925 Forward/Back|14|1.06|25|0.85|15|20|1-8|0|9-15|6-11|0|-5|6|1|}} | ||
== Frame Data == | == Frame Data == |
Revision as of 23:11, 19 April 2022

Gouken
In a nutshell
(Intro paragraph to describe overall gameplay)
Notable Changes from USF4 to Omega
- Throw: slightly shorter range
- Movement Changes:
- Forward Dash: 2f faster (16f > 14f)
- Back Dash: slightly longer distance
- Normal Move Changes:
- Command Normal Changes:
- Joudan Sokuto Geri (6HK) - New attack, knocks down on hit, cancels into EX moves
- Similar animation to Ryu's Donkey Kick from other games
- Joudan Sokuto Geri (6HK) - New attack, knocks down on hit, cancels into EX moves
- Special Move Changes:
- Super/Ultra Changes:
Character Specific Data
Gouken
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | ||
WALKING | |||||
Forward Walk Speed: | 0.045 | Back Walk Speed: | 0.030 | ||
JUMPING | |||||
Jump Total Frames: | 4+36+4 | Jump Distance: | 1.925 Forward/Back | ||
DASHING | |||||
Forward Dash Frames: | 14 | Forward Dash Distance: | 1.06 | ||
Back Dash Frames: | 25 | Back Dash Distance: | 0.85 | ||
FA + Forward Dash Frames: | 15 | FA + Back Dash Frames: | 20 | ||
Back Dash Invincibility: | 1-8 | FA + Back Dash Invincibility: | 0 | ||
Back Dash Airborne: | 9-15 | FA + Back Dash Airborne: | 6-11 | ||
FOCUS ATTACK DATA | |||||
Lv1 FA + Forward Dash (Block): | 0 | Lv1 FA + Back Dash (Block): | -5 | ||
Lv2 FA + Forward Dash (Block): | 6 | Lv2 FA + Back Dash (Block): | 1 |
Frame Data
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
5LP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Close) | cl. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
5LP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HP (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5LK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5MK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
5HK (Far) | far. ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
2LP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2MP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2HP | ![]() ![]() |
s | a | r | B | H | D | S | M | c | - |
2LK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2MK | ![]() ![]() |
s | a | r | B | H | D | S | L | c | - |
2HK | ![]() ![]() |
s | a | r | B | KD | D | S | L | c | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Command Normals (Overhead) |
![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
j.LP (angled) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MP (angled) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HP (angled) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LK (angled) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MK (angled) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HK (angled) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HP (neutral) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
j.LK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 50 | H | - | - |
j.MK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 100 | H | - | - |
j.HK (neutral) | ![]() ![]() |
s | a | - | - | - | D | 200 | H | - | - |
Air Command Normals | Air ![]() ![]() |
s | a | r | B | H | D | S | hit | c | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Focus Attack Lv. 1 | ![]() ![]() |
s | a | r | -21 | KD | D | S | M | Dash | KD Adv: +x; +x after Forward Dash, +x after Back Dash |
Focus Attack Lv. 2 | ![]() ![]() |
s | a | r | -15 | crumple | D | S | M | Dash | - |
Focus Attack Lv. 3 | ![]() ![]() |
s | a | r | crumple | crumple | D | S | - | Dash | Unblockable |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
x (Forward Throw) |
![]() ![]() |
3 | 2 | 24 | - | KD | D | S | T | - | KD Adv: +x |
x (Back Throw) |
![]() ![]() ![]() |
3 | 2 | 24 | - | KD | D | S | T | - | KD Adv: +x |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
LP Gadoken | ![]() ![]() 236+LP |
s | a | r | B | H | D | S | hit | c | notes |
LP Gadoken (Charged) |
![]() ![]() 236+LP (hold) |
s | a | r | B | H | D | S | hit | c | notes |
MP Gadoken | ![]() ![]() 236+MP |
s | a | r | B | H | D | S | hit | c | notes |
MP Gadoken (Charged) |
![]() ![]() 236+MP (hold) |
s | a | r | B | H | D | S | hit | c | notes |
HP Gadoken | ![]() ![]() 236+HP |
s | a | r | B | H | D | S | hit | c | notes |
HP Gadoken (Charged) |
![]() ![]() 236+HP (hold) |
s | a | r | B | H | D | S | hit | c | notes |
![]() |
![]() ![]() 236+PP |
s | a | r | B | H | D | S | hit | c | notes |
![]() (Charged) |
![]() ![]() 236+PP (hold) |
s | a | r | B | H | D | S | hit | c | notes |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Forbidden Shoryuken (Super) |
![]() ![]() ![]() 236236+K |
s | a | r | B | KD | D | - | M | - | - |
Shin Shoryuken (Ultra 1) |
![]() ![]() ![]() 236236+PPP |
s | a | r | B | KD | D | - | M | - | - |
Denjin Hadoken (No Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK |
s | a | r | B | KD | D | - | M | - | - |
Denjin Hadoken (Half Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK (hold) |
s | a | r | B | KD | D | - | M | - | - |
Denjin Hadoken (Full Charge) (Ultra 2) |
![]() ![]() ![]() 236236+KKK (hold) |
s | a | r | B | KD | D | - | M | - | - |
Move Name | Input | Startup | Active | Recovery | On Block | On Hit | Damage | Stun | Hit Lv | Cancel | Notes |
Combos
Confirms:
- Dmg/St --
Punishes:
- Dmg/St --
Counterhit Confirms:
Ultra Setups:
Useful Info
Reversals:
Anti-Airs:
Anti-Focus:
Anti-Projectile:
Juggles:
Miscellaneous: