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{{USFIVCharacterHeader|E. Honda|EHonda| | {{USFIVCharacterHeader|E. Honda|EHonda| | ||
Edmond Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage. | |||
| | | | ||
E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti- | E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-air tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something. | ||
}} | }} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Mike+Ross+E+Honda+USF4 Mike Ross] (US), [http://www.youtube.com/results?search_query=Rawbertson+E+Honda+USF4 Rawbertson] (CA) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/E. Honda/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#E._Honda E. Honda SF4 Changelist] | |||
== Character Specific Data == | |||
Far | E.Honda{{USFIVCharacterData|1050|1100|75%|0.045|0.03|1.63|41 (4+37)|1.98|1.98|0.83|19|0.90|27|8|10|9|0.884|0.884|31|21|Shikofumi, Target Combo|Far HK, Crouch HP, Crouch LK, Crouch MK, Crouch HK|Crouch HK, Shikofumi, Target Combo, Oicho Throw|Sumo Headbutt, EX Sumo Headbutt, Ultimate Killer Head Ram|21|29|65|-3|-11|+3|-5|Close HP, Crouch HP, Close HK (1st Hit) (Char Specific), LP/MP Hundred Hand Slap (1st and 2nd Hit), HP/EX Hundred Hand Slap (1st - 4th Hit)|}} | ||
EX Sumo Headbutt | |||
Ultimate Killer Head Ram | |||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|40|50|20|HL|sp/su|6|2|6|13|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|30*50|50*50|40*20|HL|sp/su*-|7|2(4)1|9|22|14|17|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|120[100]|200[150]|60|HL|su[-]|8|6|12|25|18|23|0|5|[] refers to active frames 3~6F||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|5|3|6|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|90|100|40|HL|sp/su|5|3|12|19|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|30*100|125*75|60*20|HL|su*-|6|2*3|14|24|18|23|1|6|||||[2nd Hit]: Forces stand|[2nd Hit]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|40|50|20|HL|sp/su|6|2|6|13|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|90|100|40|HL|su|8|3|12|22|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [ | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|120[90]|200|60|HL|su|10|6|16|31|22|26|0|4|[] refers to active frames 4~6F||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|80|100|40|HL|su|8|2|12|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|100|150|60|L|-|7|3|21|30|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|50|50|20|HL|sp/su|4|4|7|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|80|100|40|HL|su|8|3|11|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|140|200|60|L|su|11|4|16|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|40|50|20|L|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|80|100|40|L|sp/su|7|3|11|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|120|200|60|L|-|14|2|14|29|18|-|2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shikofumi| | {{USFIVFrameDataGlanceRow|Shikofumi|Overhead Stomp|df + hk||{{Downright}}+{{hk}}|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|close mp --- df + hk|| | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|close {{mp}} {{---}} {{df}} + hk||cl.{{mp}}><br>{{Downright}}+{{hk}}|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|60|50|20|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|90|100|40|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|120|200|60|H|-|8|10|-|17|||-|-|1~38F can move forward at 0.04 and backward at 0.03 speed. Max distances: 1.48/1.11||||||Reset|Reset|-|-|-|Lower body: 1~17F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|50|50|20|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~15F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|90|100|40|H|-|9|9|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~17F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|130|200|60|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|60|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|90|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|90|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|110|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceRow| | |||
{{ | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.811, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|120|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|150|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|240|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 1.811, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Sabori|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|180|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 81F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{ | {{USFIVFrameDataGlanceRow|Rice Bale Throw|Back Throw|b + {{lp}} + lk||Back Throw|150|100|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 64F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Hundred Hand Slap|Hundred Hand Slap|press {{p}} repeatedly ex||Hundred Hands {{lp}}|30x3|20x3|20/10x3|HL|su|6|3(3)1(3)2(4)<br>1(3)1(4)2(3)1|16|52|-|-|1|5|Hits 1~2 super cancelable, builds 8x3 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|||||Hundred Hands {{mp}}|30x4|20x4|20/10x4|HL|su|9|2(4)1(3)2(4)<br>1(2)2(4)1(3)2|15|54|-|-|4|8|Hits 1~2 super cancelable, builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hundred Hands {{hp}}|15x7|20x7|20/10x7|HL|su|9|2(4)1(3)2(4)<br>1(2)2(4)1(3)2|13|52|-|-|3|10|Hits 1~4 super cancelable, builds 8x7 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Hundred Hand Slap (Continuation)|Hundred Hand Slap (Continuation)||Requires 5 button presses|Hundred Hands (continuation) {{lp}}|30x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)<br>2(4)1(3)2|7|35|-|-|8|12|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Hundred Hands (continuation) {{mp}}|30x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)<br>2(4)1(3)2|7|35|-|-|8|12|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Hundred Hands (continuation) {{hp}}|15x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)<br>2(4)1(3)2|10|38|-|-|9|13|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Hundred Hand Slap|EX Hundred Hand Slap|||Hundred Hands {{ex}}|15x6*30|20x7|-250/0|HL|su|9|2(4)1(3)2(4)<br>1(2)2(4)1(3)2|19|58|-|-|0|5|Hits 1~4 super cancelable, opponent gains 5x7 meter on hit, 4x7 on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Sumo Headbutt|Headbutt|b (charge) {{f}} + {{p}} {{ex}} armorbreak||Headbutt {{lp}}|120[100]|200|30/40|HL|su|13|17|14 + After landing 13|56|-|-|-9|-|Recovery on hit/block is 29F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~14F|All: 1~14F, Lower body: 15~29F|-|15F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Headbutt {{mp}}|130[140]|200|30/40|HL|su|9|21|14 + After landing 13|56|-|-|-13|-|Recovery hit/block is 33F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~10F|All: 1~10F, Lower body: 11~29F|-|11F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Headbutt {{hp}}|140[160]|200|30/40|HL|su|8|48|14 + After landing 22|81|-|-|-16|-|Recovery hit/block is 36F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 10~55F|-|10F~|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Sumo Headbutt|EX Headbutt|||Headbutt {{ex}}|140[160]|200|-250/0|HL|su|8|25|14 + After landing 13|59|-|-|-8|-|Recovery on hit/block is 28F, charge 55F, [] refers to first 2 active frames, opponent gains 20 meter on hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|Lower body: 9~32F|-|10F~|JP: 2|}} | |||
{{USFIVFrameDataGlanceRow|Sumo Smash|Butt Slam|d (charge) {{u}} + {{k}} ex||Butt Slam {{lk}}|80*100|100*150|30/30*20|HL*H|-|14|7(14)6|After landing 18|58|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|8F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Butt Slam {{mk}}|90*110|100*150|30/30*20|HL*H|-|14|7(14)9|After landing 18|61|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|8F~|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Butt Slam {{hk}}|100*120|150*150|30/30*20|HL*H|-|14|7(14)15|After landing 18|67|-|-|-3|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|7F~|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Sumo Smash|EX Butt Slam|||Butt Slam {{ex}}|100*80|100*100|-250/0|HL*H|-|9|6(14)12|After landing 18|58|-|-|-2|-|Charge 55F, opponent gains 15*10 meter on hit||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|4F~|JP: 1*1|}} | |||
{{USFIVFrameDataGlanceRow|Oicho Throw|Oicho Throw|hcb + {{p}} ex||Oicho Throw {{lp}}|160|100|30/80|1.504|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Oicho Throw {{mp}}|170|100|30/80|1.354|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|||||Oicho Throw {{hp}}|180|100|30/80|1.304|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Oicho Throw|EX Oicho Throw|||Oicho Throw {{ex}}|190|150|-250/0|1.524|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover, opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|-|-|-|1~5F|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Super Killer Head Ram|Super|b (charge) {{f}} {{b}} {{f}} + p||Super Combo {{lp}}|160*240|0|-1000/0|HL|-|1+8|13(36)23|14 + After landing 17|111|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13F|-|All: 14~80F (or until it hits)|-|8~44F, 55F~|JP: 127|}} | ||
{{ | {{USFIVFrameDataGlanceRow|||||Super Combo {{mp}}|160*240|0|-1000/0|HL|-|1+9|16(36)23|14 + After landing 17|115|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~84F (or until it hits)|-|8~48F, 59F~|JP: 127|}} | ||
{{ | {{USFIVFrameDataGlanceRow|||||Super Combo {{hp}}|160*240|0|-1000/0|HL|-|1+9|25(36)23|14 + After landing 17|124|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10~103F (or until it hits)|-|8~57F, 71F~|JP: 127|}} | ||
{{ | |||
{{ | |||
{{USFIVFrameDataGlanceRow||||| | |||
{{USFIVFrameDataGlanceRow| | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Ultimate Killer Head Ram|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3p}} armorbreaker||Ultra Combo 1|60*450|0|0/0|HL|-|0+10|24|22 + After landing 13|69|20|-|-15|-|1st hit goes into animation, charge 55F, opponent recovers 63F after you recover, opponent gains 20*10x6*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~34F|-|8F~|JP: 127|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|Orochi Breaker|Ultra II|hcb {{hcb}} + 3p||Ultra Combo 2|500|0|0/0|1.372|-|0+1|2|70|73|||-|-|Opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |||
|- | |||
|} | |} | ||
== Moves == | == Moves == | ||
Line 172: | Line 104: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 202: | Line 134: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FarMK| | ||
Far MK|Far Forward|mk|| | Far MK|Far Forward|mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 232: | Line 164: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 259: | Line 191: | ||
=== Neutral | === Neutral Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|NeutralLP| | ||
Neutral Jump LP|Neutral Jump Jab|u + lp|| | Neutral Jump LP|Neutral Jump Jab|u + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|NeutralMP| | ||
Neutral Jump MP|Neutral Jump Strong|u + mp|| | Neutral Jump MP|Neutral Jump Strong|u + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|NeutralLK| | ||
Neutral Jump LK|Neutral Jump Short|u + lk|| | Neutral Jump LK|Neutral Jump Short|u + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|NeutralMK| | ||
Neutral Jump MK|Neutral Jump Forward|u + mk|| | Neutral Jump MK|Neutral Jump Forward|u + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|NeutralHK| | ||
Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | Neutral Jump HK|Neutral Jump Roundhouse|u + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
Line 289: | Line 221: | ||
=== | === Diagonal Jumping Normals === | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 322: | Line 254: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|Shikofumi| | ||
Shikofumi| | Shikofumi|Overhead Stomp|df + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|TargetCombo| | ||
Target Combo|Target Combo| | Target Combo|Target Combo|mp {{---}} {{df}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 336: | Line 268: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FocusAttack( | ||
Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FocusAttack( | ||
Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|FocusAttack( | ||
Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 354: | Line 286: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|Sabori| | ||
Sabori|Forward Throw|f or n + lp + lk|| | Sabori|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|RiceBaleThrow| | ||
Rice Bale Throw|Back Throw|b + lp + lk|| | Rice Bale Throw|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 368: | Line 300: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|HundredHandSlap| | ||
Hundred Hand Slap|Hundred Hand Slap|press p repeatedly ex|| | Hundred Hand Slap|Hundred Hand Slap|press {{p}} repeatedly ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|HundredHandSlap( | ||
Continuation)|Hundred Hand Slap (Continuation)|Hundred Hand Slap (Continuation)||Requires 5 button presses| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|SumoHeadbutt| | ||
Sumo | Sumo Headbutt|Headbutt|b (charge) {{f}} + {{p}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|SumoSmash| | ||
Oicho Throw| | Sumo Smash|Butt Slam|d (charge) {{u}} + {{k}} ex|| | ||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|EHonda|OichoThrow| | |||
Oicho Throw|Ochio Throw|hcb + {{p}} ex|| | |||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 390: | Line 326: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|SuperKillerHeadRam| | ||
Super Killer Head Ram|Super|b (charge) f b f + p|| | Super Killer Head Ram|Super Combo|b (charge) {{f}} {{b}} {{f}} + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 400: | Line 336: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|UltimateKillerHeadRam| | ||
Ultimate Killer Head Ram|Ultra I|b (charge) f b f + 3p armorbreaker|| | Ultimate Killer Head Ram|Ultra Combo I|b (charge) {{f}} {{b}} {{f}} + {{3p}} armorbreaker|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow| | {{USFIVMoveListRow|EHonda|OrochiBreaker| | ||
Orochi Breaker|Ultra II| | Orochi Breaker|Ultra Combo II|hcb {{hcb}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 411: | Line 347: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 419: | Line 355: | ||
==Matchups== | ==Matchups== | ||
{{#vardefine:player|E. Honda}}<!-- | |||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character = Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Adon</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Blanka</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">C. Viper</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Cammy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Chun-Li</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Cody</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Decapre</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dhalsim</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Dudley</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">E. Honda (Mirror)</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">El Fuerte</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Fei Long</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Gen</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Gouken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Guile</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Guy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Hakan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Hugo</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ibuki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Juri</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Makoto</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Oni</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Poison</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rolento</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rose</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Rufus</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Sagat</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Sakura</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Seth</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">T. Hawk</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Yang</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Yun</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{{ | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|40|50|20|HL|sp/su|6|2|6|13|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|30*50|50*50|40*20|HL|sp/su*-|7|2(4)1|9|22|14|17|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|120[100]|200[150]|60|HL|su[-]|8|6|12|25|18|23|0|5|[] refers to active frames 3~6F||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|5|3|6|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|90|100|40|HL|sp/su|5|3|12|19|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|30*100|125*75|60*20|HL|su*-|6|2*3|14|24|18|23|1|6|||||[2nd Hit]: Forces stand|[2nd Hit]: Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|40|50|20|HL|sp/su|6|2|6|13|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|90|100|40|HL|su|8|3|12|22|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|120[90]|200|60|HL|su|10|6|16|31|22|26|0|4|[] refers to active frames 4~6F||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|80|100|40|HL|su|8|2|12|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|100|150|60|L|-|7|3|21|30|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|50|50|20|HL|sp/su|4|4|7|14|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|80|100|40|HL|su|8|3|11|21|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|140|200|60|L|su|11|4|16|30|18|22|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|40|50|20|L|sp/su|5|2|7|13|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|80|100|40|L|sp/su|7|3|11|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|120|200|60|L|-|14|2|14|29|18|-|2|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shikofumi| | {{USFIVFrameDataRow|Shikofumi|Overhead Stomp|df + hk||{{Downright}}+{{hk}}|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|close mp --- df + hk|| | {{USFIVFrameDataRow|Target Combo|Target Combo|close {{mp}} {{---}} {{df}} + hk||cl.{{mp}}><br>{{Downright}}+{{hk}}|130|200|60|H|sp/su|30|2|19|50|18|-|-3|-|12~30F cancellable||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|60|50|20|H|-|7|5|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|90|100|40|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|120|200|60|H|-|8|10|-|17|||-|-|1~38F can move forward at 0.04 and backward at 0.03 speed. Max distances: 1.48/1.11||||||Reset|Reset|-|-|-|Lower body: 1~17F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|50|50|20|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~15F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|90|100|40|H|-|9|9|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~17F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|130|200|60|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|60|50|20|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|90|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|8|5|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|50|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|90|100|40|H|-|6|9|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|110|200|60|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|80|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle| | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|100|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|65|2|35|101|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|160|200|60|-|-|65|2|35|101|-|-|-|-|Range: 1.811, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|120|100|-500/0|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 1.811, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|150|150|-500/0|HL|-|18+11|2|35|65|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|240|200|-500/0|-|-|65|2|35|101|-|-|-|-|Range: 1.811, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+11|2|35|57|22|-|-15|-|Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sabori|Forward Throw|f or n + lp + lk||Forward Throw|140|180|40|0. | {{USFIVFrameDataRow|Sabori|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|180|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 81F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Rice Bale Throw|Back Throw|b + lp + lk||Back Throw|150|100|40|0. | {{USFIVFrameDataRow|Rice Bale Throw|Back Throw|b + {{lp}} + lk||Back Throw|150|100|40|0.908|-|3|2|20|24|||-|-|Opponent recovers 64F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hundred Hand Slap|Hundred Hand Slap|press p repeatedly ex||Hundred Hands | {{USFIVFrameDataRow|Hundred Hand Slap|Hundred Hand Slap|press {{p}} repeatedly ex||Hundred Hands {{lp}}|30x3|20x3|20/10x3|HL|su|6|3(3)1(3)2(4)<br>1(3)1(4)2(3)1|16|52|-|-|1|5|Hits 1~2 super cancelable, builds 8x3 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hundred Hands | {{USFIVFrameDataRow|||||Hundred Hands {{mp}}|30x4|20x4|20/10x4|HL|su|9|2(4)1(3)2(4)<br>1(2)2(4)1(3)2|15|54|-|-|4|8|Hits 1~2 super cancelable, builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hundred Hands | {{USFIVFrameDataRow|||||Hundred Hands {{hp}}|15x7|20x7|20/10x7|HL|su|9|2(4)1(3)2(4)<br>1(2)2(4)1(3)2|13|52|-|-|3|10|Hits 1~4 super cancelable, builds 8x7 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hundred Hand Slap (Continuation)|Hundred Hand Slap (Continuation)||Requires 5 button presses|Hundred Hands (continuation) | {{USFIVFrameDataRow|Hundred Hand Slap (Continuation)|Hundred Hand Slap (Continuation)||Requires 5 button presses|Hundred Hands (continuation) {{lp}}|30x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)<br>2(4)1(3)2|7|35|-|-|8|12|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hundred Hands (continuation) | {{USFIVFrameDataRow|||||Hundred Hands (continuation) {{mp}}|30x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)<br>2(4)1(3)2|7|35|-|-|8|12|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Hundred Hands (continuation) | {{USFIVFrameDataRow|||||Hundred Hands (continuation) {{hp}}|15x4|20x4|0/10x4|HL|-|4|1(3)2(4)1(2)<br>2(4)1(3)2|10|38|-|-|9|13|Builds 8x4 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hundred Hand Slap|EX Hundred Hand Slap|||Hundred Hands | {{USFIVFrameDataRow|EX Hundred Hand Slap|EX Hundred Hand Slap|||Hundred Hands {{ex}}|15x6*30|20x7|-250/0|HL|su|9|2(4)1(3)2(4)<br>1(2)2(4)1(3)2|19|58|-|-|0|5|Hits 1~4 super cancelable, opponent gains 5x7 meter on hit, 4x7 on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Sumo Headbutt|Headbutt|b (charge) f + p ex armorbreak||Headbutt | {{USFIVFrameDataRow|Sumo Headbutt|Headbutt|b (charge) {{f}} + {{p}} {{ex}} armorbreak||Headbutt {{lp}}|120[100]|200|30/40|HL|su|13|17|14 + After landing 13|56|-|-|-9|-|Recovery on hit/block is 29F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Upper body: 1~14F|All: 1~14F, Lower body: 15~29F|-|15F~|-|}} | ||
{{USFIVFrameDataRow|||||Headbutt | {{USFIVFrameDataRow|||||Headbutt {{mp}}|130[140]|200|30/40|HL|su|9|21|14 + After landing 13|56|-|-|-13|-|Recovery hit/block is 33F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Lower body: 1~10F|All: 1~10F, Lower body: 11~29F|-|11F~|-|}} | ||
{{USFIVFrameDataRow|||||Headbutt | {{USFIVFrameDataRow|||||Headbutt {{hp}}|140[160]|200|30/40|HL|su|8|48|14 + After landing 22|81|-|-|-16|-|Recovery hit/block is 36F, charge 55F, [] refers to first 2 active frames|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 10~55F|-|10F~|-|}} | ||
{{USFIVFrameDataRow|EX Sumo Headbutt|EX Headbutt|||Headbutt | {{USFIVFrameDataRow|EX Sumo Headbutt|EX Headbutt|||Headbutt {{ex}}|140[160]|200|-250/0|HL|su|8|25|14 + After landing 13|59|-|-|-8|-|Recovery on hit/block is 28F, charge 55F, [] refers to first 2 active frames, opponent gains 20 meter on hit|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8F|-|Lower body: 9~32F|-|10F~|JP: 2|}} | ||
{{USFIVFrameDataRow|Sumo Smash|Butt Slam|d (charge) u + k ex||Butt Slam | {{USFIVFrameDataRow|Sumo Smash|Butt Slam|d (charge) {{u}} + {{k}} ex||Butt Slam {{lk}}|80*100|100*150|30/30*20|HL*H|-|14|7(14)6|After landing 18|58|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Butt Slam | {{USFIVFrameDataRow|||||Butt Slam {{mk}}|90*110|100*150|30/30*20|HL*H|-|14|7(14)9|After landing 18|61|-|-|-2|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~13F|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Butt Slam | {{USFIVFrameDataRow|||||Butt Slam {{hk}}|100*120|150*150|30/30*20|HL*H|-|14|7(14)15|After landing 18|67|-|-|-3|-|Charge 55F, builds 20*10 meter on block||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~12F|-|-|-|7F~|-|}} | ||
{{USFIVFrameDataRow|EX Sumo Smash|EX Butt Slam| | {{USFIVFrameDataRow|EX Sumo Smash|EX Butt Slam|||Butt Slam {{ex}}|100*80|100*100|-250/0|HL*H|-|9|6(14)12|After landing 18|58|-|-|-2|-|Charge 55F, opponent gains 15*10 meter on hit||||[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|[1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~10F|-|-|-|4F~|JP: 1*1|}} | ||
{{USFIVFrameDataRow|Oicho Throw|Oicho Throw|hcb + p ex||Oicho Throw | {{USFIVFrameDataRow|Oicho Throw|Oicho Throw|hcb + {{p}} ex||Oicho Throw {{lp}}|160|100|30/80|1.504|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Oicho Throw | {{USFIVFrameDataRow|||||Oicho Throw {{mp}}|170|100|30/80|1.354|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Oicho Throw | {{USFIVFrameDataRow|||||Oicho Throw {{hp}}|180|100|30/80|1.304|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Oicho Throw|EX Oicho Throw|||Oicho Throw | {{USFIVFrameDataRow|EX Oicho Throw|EX Oicho Throw|||Oicho Throw {{ex}}|190|150|-250/0|1.524|-|5|2|41|47|-|-|-|-|Opponent recovers 26F after you recover, opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|-|-|-|1~5F|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Super Killer Head Ram|Super|b (charge) f b f + p||Super Combo | {{USFIVFrameDataRow|Super Killer Head Ram|Super|b (charge) {{f}} {{b}} {{f}} + p||Super Combo {{lp}}|160*240|0|-1000/0|HL|-|1+8|13(36)23|14 + After landing 17|111|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~13F|-|All: 14~80F (or until it hits)|-|8~44F, 55F~|JP: 127|}} | ||
{{USFIVFrameDataRow|||||Super Combo | {{USFIVFrameDataRow|||||Super Combo {{mp}}|160*240|0|-1000/0|HL|-|1+9|16(36)23|14 + After landing 17|115|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|All: 13~84F (or until it hits)|-|8~48F, 59F~|JP: 127|}} | ||
{{USFIVFrameDataRow|||||Super Combo | {{USFIVFrameDataRow|||||Super Combo {{hp}}|160*240|0|-1000/0|HL|-|1+9|25(36)23|14 + After landing 17|124|25|-|-6|-|Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block|X|||[2nd Hit]: Hard Knockdown|[2nd Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|All: 10~103F (or until it hits)|-|8~57F, 71F~|JP: 127|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Ultimate Killer Head Ram|Ultra I|b (charge) f b f + 3p armorbreaker||Ultra Combo 1|60*450|0|0/0|HL|-|0+ | {{USFIVFrameDataRow|Ultimate Killer Head Ram|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3p}} armorbreaker||Ultra Combo 1|60*450|0|0/0|HL|-|0+10|24|22 + After landing 13|69|20|-|-15|-|1st hit goes into animation, charge 55F, opponent recovers 63F after you recover, opponent gains 20*10x6*20 meter on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~34F|-|8F~|JP: 127|}} | ||
{{USFIVFrameDataRow|Orochi Breaker|Ultra II| | {{USFIVFrameDataRow|Orochi Breaker|Ultra II|hcb {{hcb}} + 3p||Ultra Combo 2|500|0|0/0|1.372|-|0+1|2|70|73|||-|-|Opponent gains 20x2 meter on hit|||X|Hard Knockdown|-|-|-|-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] |
Latest revision as of 08:56, 7 December 2022

E. Honda
Edmond Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage.
In a nutshell
E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-air tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something.
Players to Watch
Mike Ross (US), Rawbertson (CA)
Ultra SFIV Changes
Character Specific Data
E.Honda
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1100 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.045 | Forward Dash Distance: | 0.83 | ||
Back Walk Speed: | 0.03 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 0.90 | |||
Jump Height Apex: | 1.63 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 41 (4+37) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.98 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.98 | Back Dash Recovery: | 9 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.884 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.884 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Shikofumi, Target Combo | Hard Knockdowns: | Crouch HK, Shikofumi, Target Combo, Oicho Throw | ||
Low Attacks: | Far HK, Crouch HP, Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Sumo Headbutt, EX Sumo Headbutt, Ultimate Killer Head Ram | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP, Close HK (1st Hit) (Char Specific), LP/MP Hundred Hand Slap (1st and 2nd Hit), HP/EX Hundred Hand Slap (1st - 4th Hit) | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 2 | 6 | 3 | 6 |
Close MP | Close ![]() |
30*50 | 50*50 | 40*20 | HL | sp/su*- | 7 | 2(4)1 | 9 | 4 | 7 |
Close HP | Close ![]() |
120[100] | 200[150] | 60 | HL | su[-] | 8 | 6 | 12 | 0 | 5 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 5 | 3 | 6 | 2 | 5 |
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 3 | 12 | -1 | 2 |
Close HK | Close ![]() |
30*100 | 125*75 | 60*20 | HL | su*- | 6 | 2*3 | 14 | 1 | 6 |
Far LP | Far ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 2 | 6 | 3 | 6 |
Far MP | Far ![]() |
90 | 100 | 40 | HL | su | 8 | 3 | 12 | -1 | 2 |
Far HP | Far ![]() |
120[90] | 200 | 60 | HL | su | 10 | 6 | 16 | 0 | 4 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 2 | 7 | 2 | 5 |
Far MK | Far ![]() |
80 | 100 | 40 | HL | su | 8 | 2 | 12 | 0 | 3 |
Far HK | Far ![]() |
100 | 150 | 60 | L | - | 7 | 3 | 21 | -6 | -2 |
Crouch LP | Crouch ![]() |
50 | 50 | 20 | HL | sp/su | 4 | 4 | 7 | 0 | 3 |
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | su | 8 | 3 | 11 | 0 | 3 |
Crouch HP | Crouch ![]() |
140 | 200 | 60 | L | su | 11 | 4 | 16 | -2 | 2 |
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 5 | 2 | 7 | 2 | 5 |
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | sp/su | 7 | 3 | 11 | 0 | 3 |
Crouch HK | Crouch ![]() |
120 | 200 | 60 | L | - | 14 | 2 | 14 | 2 | - |
Shikofumi | ![]() ![]() |
130 | 200 | 60 | H | sp/su | 30 | 2 | 19 | -3 | - |
Target Combo | cl.![]() ![]() ![]() |
130 | 200 | 60 | H | sp/su | 30 | 2 | 19 | -3 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | - | 7 | 5 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 6 | 8 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 8 | 10 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 9 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 9 | 9 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
130 | 200 | 60 | H | - | 7 | 9 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | - | 7 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 7 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 5 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 6 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
90 | 100 | 40 | H | - | 6 | 9 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 6 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 80 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 100 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 160 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 150 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 240 | 200 | -500/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Sabori | Forward Throw | 140 | 180 | 40 | 0.908 | - | 3 | 2 | 20 | - | - |
Rice Bale Throw | Back Throw | 150 | 100 | 40 | 0.908 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hundred Hand Slap | Hundred Hands ![]() |
30x3 | 20x3 | 20/10x3 | HL | su | 6 | 3(3)1(3)2(4) 1(3)1(4)2(3)1 |
16 | 1 | 5 |
Hundred Hands ![]() |
30x4 | 20x4 | 20/10x4 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
15 | 4 | 8 | |
Hundred Hands ![]() |
15x7 | 20x7 | 20/10x7 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
13 | 3 | 10 | |
Hundred Hand Slap (Continuation) | Hundred Hands (continuation) ![]() |
30x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
7 | 8 | 12 |
Hundred Hands (continuation) ![]() |
30x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
7 | 8 | 12 | |
Hundred Hands (continuation) ![]() |
15x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
10 | 9 | 13 | |
EX Hundred Hand Slap | Hundred Hands ![]() |
15x6*30 | 20x7 | -250/0 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
19 | 0 | 5 |
Sumo Headbutt | Headbutt ![]() |
120[100] | 200 | 30/40 | HL | su | 13 | 17 | 14 + After landing 13 | -9 | - |
Headbutt ![]() |
130[140] | 200 | 30/40 | HL | su | 9 | 21 | 14 + After landing 13 | -13 | - | |
Headbutt ![]() |
140[160] | 200 | 30/40 | HL | su | 8 | 48 | 14 + After landing 22 | -16 | - | |
EX Sumo Headbutt | Headbutt ![]() |
140[160] | 200 | -250/0 | HL | su | 8 | 25 | 14 + After landing 13 | -8 | - |
Sumo Smash | Butt Slam ![]() |
80*100 | 100*150 | 30/30*20 | HL*H | - | 14 | 7(14)6 | After landing 18 | -2 | - |
Butt Slam ![]() |
90*110 | 100*150 | 30/30*20 | HL*H | - | 14 | 7(14)9 | After landing 18 | -2 | - | |
Butt Slam ![]() |
100*120 | 150*150 | 30/30*20 | HL*H | - | 14 | 7(14)15 | After landing 18 | -3 | - | |
EX Sumo Smash | Butt Slam ![]() |
100*80 | 100*100 | -250/0 | HL*H | - | 9 | 6(14)12 | After landing 18 | -2 | - |
Oicho Throw | Oicho Throw ![]() |
160 | 100 | 30/80 | 1.504 | - | 5 | 2 | 41 | - | - |
Oicho Throw ![]() |
170 | 100 | 30/80 | 1.354 | - | 5 | 2 | 41 | - | - | |
Oicho Throw ![]() |
180 | 100 | 30/80 | 1.304 | - | 5 | 2 | 41 | - | - | |
EX Oicho Throw | Oicho Throw ![]() |
190 | 150 | -250/0 | 1.524 | - | 5 | 2 | 41 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Super Killer Head Ram | Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+8 | 13(36)23 | 14 + After landing 17 | -6 | - |
Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+9 | 16(36)23 | 14 + After landing 17 | -6 | - | |
Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+9 | 25(36)23 | 14 + After landing 17 | -6 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Ultimate Killer Head Ram | Ultra Combo 1 | 60*450 | 0 | 0/0 | HL | - | 0+10 | 24 | 22 + After landing 13 | -15 | - |
Orochi Breaker | Ultra Combo 2 | 500 | 0 | 0/0 | 1.372 | - | 0+1 | 2 | 70 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Shikofumi |
Overhead Stomp | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | mp ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Sabori |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Rice Bale Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hundred Hand Slap |
Hundred Hand Slap | press ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Hundred Hand Slap (Continuation) | Hundred Hand Slap (Continuation) | Requires 5 button presses | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sumo Headbutt |
Headbutt | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Sumo Smash |
Butt Slam | d (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Oicho Throw |
Ochio Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Super Killer Head Ram |
Super Combo | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Ultimate Killer Head Ram |
Ultra Combo I | b (charge) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Orochi Breaker |
Ultra Combo II | hcb ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
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Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
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Balrog/Boxer
Balrog[No Data] [character page] |
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Blanka
Blanka[No Data] [character page] |
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C. Viper
C. Viper[No Data] [character page] |
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Cammy
Cammy[No Data] [character page] |
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Chun-Li
Chun-Li[No Data] [character page] |
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Cody
Cody[No Data] [character page] |
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Dan
Dan[No Data] [character page] |
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Decapre
Decapre[No Data] [character page] |
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Dee Jay
Deejay[No Data] [character page] |
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Dhalsim
Dhalsim[No Data] [character page] |
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Dudley
Dudley[No Data] [character page] |
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E. Honda (Mirror)
E. Honda[No Data] [character page] |
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El Fuerte
El Fuerte[No Data] [character page] |
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Elena
Elena[No Data] [character page] |
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Evil Ryu
Evil Ryu[No Data] [character page] |
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Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen[No Data] [character page] |
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Gouken
Gouken[No Data] [character page] |
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Guile
Guile[No Data] [character page] |
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Guy
Guy[No Data] [character page] |
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Hakan
Hakan[No Data] [character page] |
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Hugo
Hugo[No Data] [character page] |
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Ibuki
Ibuki[No Data] [character page] |
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Juri
Juri[No Data] [character page] |
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Ken
Ken[No Data] [character page] |
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M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto[No Data] [character page] |
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Oni
Oni[No Data] [character page] |
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Poison
Poison[No Data] [character page] |
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Rolento
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
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Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu[No Data] [character page] |
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Sagat
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega[No Data] [character page] |
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Yang
Yang[No Data] [character page] |
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Yun
Yun[No Data] [character page] |
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Zangief
Zangief[No Data] [character page] |
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Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 2 | 6 | 13 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
30*50 | 50*50 | 40*20 | HL | sp/su*- | 7 | 2(4)1 | 9 | 22 | 4 | 7 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
120[100] | 200[150] | 60 | HL | su[-] | 8 | 6 | 12 | 25 | 0 | 5 | 18 | 23 | [] refers to active frames 3~6F | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 5 | 3 | 6 | 13 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
90 | 100 | 40 | HL | sp/su | 5 | 3 | 12 | 19 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
30*100 | 125*75 | 60*20 | HL | su*- | 6 | 2*3 | 14 | 24 | 1 | 6 | 18 | 23 | [2nd Hit]: Forces stand | [2nd Hit]: Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Far LP | Far ![]() |
40 | 50 | 20 | HL | sp/su | 6 | 2 | 6 | 13 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
90 | 100 | 40 | HL | su | 8 | 3 | 12 | 22 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
120[90] | 200 | 60 | HL | su | 10 | 6 | 16 | 31 | 0 | 4 | 22 | 26 | [] refers to active frames 4~6F | Reset | Reset | - | - | - | - | - | - | - | |||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 2 | 7 | 13 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
80 | 100 | 40 | HL | su | 8 | 2 | 12 | 21 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
100 | 150 | 60 | L | - | 7 | 3 | 21 | 30 | -6 | -2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
50 | 50 | 20 | HL | sp/su | 4 | 4 | 7 | 14 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
80 | 100 | 40 | HL | su | 8 | 3 | 11 | 21 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
140 | 200 | 60 | L | su | 11 | 4 | 16 | 30 | -2 | 2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
40 | 50 | 20 | L | sp/su | 5 | 2 | 7 | 13 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
80 | 100 | 40 | L | sp/su | 7 | 3 | 11 | 20 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
120 | 200 | 60 | L | - | 14 | 2 | 14 | 29 | 2 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Shikofumi | ![]() ![]() |
130 | 200 | 60 | H | sp/su | 30 | 2 | 19 | 50 | -3 | - | 18 | - | 12~30F cancellable | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Target Combo | cl.![]() ![]() ![]() |
130 | 200 | 60 | H | sp/su | 30 | 2 | 19 | 50 | -3 | - | 18 | - | 12~30F cancellable | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
60 | 50 | 20 | H | - | 7 | 5 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 6 | 8 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
120 | 200 | 60 | H | - | 8 | 10 | - | 17 | - | - | 1~38F can move forward at 0.04 and backward at 0.03 speed. Max distances: 1.48/1.11 | Reset | Reset | - | - | - | Lower body: 1~17F | - | - | - | |||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 9 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~15F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
90 | 100 | 40 | H | - | 9 | 9 | - | 17 | - | - | Reset | Reset | - | - | - | Lower body: 1~17F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
130 | 200 | 60 | H | - | 7 | 9 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~16F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
60 | 50 | 20 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
90 | 100 | 40 | H | - | 7 | 7 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~13F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 8 | 5 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
90 | 100 | 40 | H | - | 6 | 9 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~14F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 80 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.811 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 100 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.811 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 160 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.811, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 120 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.811, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 150 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 240 | 200 | -500/0 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.811, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.811, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Sabori | Forward Throw | 140 | 180 | 40 | 0.908 | - | 3 | 2 | 20 | 24 | - | - | Opponent recovers 81F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
Rice Bale Throw | Back Throw | 150 | 100 | 40 | 0.908 | - | 3 | 2 | 20 | 24 | - | - | Opponent recovers 64F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hundred Hand Slap | Hundred Hands ![]() |
30x3 | 20x3 | 20/10x3 | HL | su | 6 | 3(3)1(3)2(4) 1(3)1(4)2(3)1 |
16 | 52 | 1 | 5 | - | - | Hits 1~2 super cancelable, builds 8x3 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Hundred Hands ![]() |
30x4 | 20x4 | 20/10x4 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
15 | 54 | 4 | 8 | - | - | Hits 1~2 super cancelable, builds 8x4 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Hundred Hands ![]() |
15x7 | 20x7 | 20/10x7 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
13 | 52 | 3 | 10 | - | - | Hits 1~4 super cancelable, builds 8x7 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Hundred Hand Slap (Continuation) | Hundred Hands (continuation) ![]() |
30x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
7 | 35 | 8 | 12 | - | - | Builds 8x4 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Hundred Hands (continuation) ![]() |
30x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
7 | 35 | 8 | 12 | - | - | Builds 8x4 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Hundred Hands (continuation) ![]() |
15x4 | 20x4 | 0/10x4 | HL | - | 4 | 1(3)2(4)1(2) 2(4)1(3)2 |
10 | 38 | 9 | 13 | - | - | Builds 8x4 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
EX Hundred Hand Slap | Hundred Hands ![]() |
15x6*30 | 20x7 | -250/0 | HL | su | 9 | 2(4)1(3)2(4) 1(2)2(4)1(3)2 |
19 | 58 | 0 | 5 | - | - | Hits 1~4 super cancelable, opponent gains 5x7 meter on hit, 4x7 on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Sumo Headbutt | Headbutt ![]() |
120[100] | 200 | 30/40 | HL | su | 13 | 17 | 14 + After landing 13 | 56 | -9 | - | - | - | Recovery on hit/block is 29F, charge 55F, [] refers to first 2 active frames | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~14F | All: 1~14F, Lower body: 15~29F | - | 15F~ | - | ||
Headbutt ![]() |
130[140] | 200 | 30/40 | HL | su | 9 | 21 | 14 + After landing 13 | 56 | -13 | - | - | - | Recovery hit/block is 33F, charge 55F, [] refers to first 2 active frames | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Lower body: 1~10F | All: 1~10F, Lower body: 11~29F | - | 11F~ | - | |||
Headbutt ![]() |
140[160] | 200 | 30/40 | HL | su | 8 | 48 | 14 + After landing 22 | 81 | -16 | - | - | - | Recovery hit/block is 36F, charge 55F, [] refers to first 2 active frames | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 10~55F | - | 10F~ | - | |||
EX Sumo Headbutt | Headbutt ![]() |
140[160] | 200 | -250/0 | HL | su | 8 | 25 | 14 + After landing 13 | 59 | -8 | - | - | - | Recovery on hit/block is 28F, charge 55F, [] refers to first 2 active frames, opponent gains 20 meter on hit | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~8F | - | Lower body: 9~32F | - | 10F~ | JP: 2 | ||
Sumo Smash | Butt Slam ![]() |
80*100 | 100*150 | 30/30*20 | HL*H | - | 14 | 7(14)6 | After landing 18 | 58 | -2 | - | - | - | Charge 55F, builds 20*10 meter on block | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~12F | - | - | - | 8F~ | - | |||
Butt Slam ![]() |
90*110 | 100*150 | 30/30*20 | HL*H | - | 14 | 7(14)9 | After landing 18 | 61 | -2 | - | - | - | Charge 55F, builds 20*10 meter on block | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~13F | - | - | - | 8F~ | - | ||||
Butt Slam ![]() |
100*120 | 150*150 | 30/30*20 | HL*H | - | 14 | 7(14)15 | After landing 18 | 67 | -3 | - | - | - | Charge 55F, builds 20*10 meter on block | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~12F | - | - | - | 7F~ | - | ||||
EX Sumo Smash | Butt Slam ![]() |
100*80 | 100*100 | -250/0 | HL*H | - | 9 | 6(14)12 | After landing 18 | 58 | -2 | - | - | - | Charge 55F, opponent gains 15*10 meter on hit | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | [1st Hit]: Soft Knockdown, [2nd Hit]: Hard Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~10F | - | - | - | 4F~ | JP: 1*1 | |||
Oicho Throw | Oicho Throw ![]() |
160 | 100 | 30/80 | 1.504 | - | 5 | 2 | 41 | 47 | - | - | - | - | Opponent recovers 26F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | ||
Oicho Throw ![]() |
170 | 100 | 30/80 | 1.354 | - | 5 | 2 | 41 | 47 | - | - | - | - | Opponent recovers 26F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Oicho Throw ![]() |
180 | 100 | 30/80 | 1.304 | - | 5 | 2 | 41 | 47 | - | - | - | - | Opponent recovers 26F after you recover | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
EX Oicho Throw | Oicho Throw ![]() |
190 | 150 | -250/0 | 1.524 | - | 5 | 2 | 41 | 47 | - | - | - | - | Opponent recovers 26F after you recover, opponent gains 20x2 meter on hit | X | Hard Knockdown | - | - | - | - | - | - | - | 1~5F | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Super Killer Head Ram | Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+8 | 13(36)23 | 14 + After landing 17 | 111 | -6 | - | 25 | - | Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block | X | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~13F | - | All: 14~80F (or until it hits) | - | 8~44F, 55F~ | JP: 127 | ||
Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+9 | 16(36)23 | 14 + After landing 17 | 115 | -6 | - | 25 | - | Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block | X | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~12F | - | All: 13~84F (or until it hits) | - | 8~48F, 59F~ | JP: 127 | |||
Super Combo ![]() |
160*240 | 0 | -1000/0 | HL | - | 1+9 | 25(36)23 | 14 + After landing 17 | 124 | -6 | - | 25 | - | Charge 55F, opponent gains 20x2 meter on hit, 5x2 on block | X | [2nd Hit]: Hard Knockdown | [2nd Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | All: 10~103F (or until it hits) | - | 8~57F, 71F~ | JP: 127 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Ultimate Killer Head Ram | Ultra Combo 1 | 60*450 | 0 | 0/0 | HL | - | 0+10 | 24 | 22 + After landing 13 | 69 | -15 | - | 20 | - | 1st hit goes into animation, charge 55F, opponent recovers 63F after you recover, opponent gains 20*10x6*20 meter on hit | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | All: 12~34F | - | 8F~ | JP: 127 | ||
Orochi Breaker | Ultra Combo 2 | 500 | 0 | 0/0 | 1.372 | - | 0+1 | 2 | 70 | 73 | - | - | Opponent gains 20x2 meter on hit | X | Hard Knockdown | - | - | - | - | All: 1~2F | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |