Ultra Street Fighter IV/Chun-Li: Difference between revisions

From SuperCombo Wiki
 
(50 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{TOClimit|2}}
{{USFIVHeader}}
{{USFIVHeader}}
{{USFIVCharacterHeader|Chun-Li|ChunLi|
{{USFIVCharacterHeader|Chun-Li|ChunLi|
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance.  The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance.  Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo.  After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo.  Her fight is not over yet...
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance.  The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance.  Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo.  After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo.  Her fight is not over yet...
|
|
N/A}}
Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation.  Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once.  Outside of space control, Chun-Li can also apply a shockingly strong offense as well.  With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time.  Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter.  In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.}}


'''Players to Watch'''


== Move List ==
[http://www.youtube.com/results?search_query=Valmaster+Chun+USF4 Valmaster] (FR), [http://www.youtube.com/results?search_query=Vivi+Chun+USF4 Vivi] (JP), [http://www.youtube.com/results?search_query=Matsuri+Chun+USF4 Matsuri] (JP)


==== Normal Attacks ====
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Chun-Li/Omega|Click for Omega SF4 version]]


{{SSFIVMoveListHeader}}
== Ultra SFIV Changes ==
{{SSFIVMoveListRow | Standing Light Punch | lp |  }}
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Chun-Li Chun-Li SF4 Changelist]
{{SSFIVMoveListRow | Standing Medium Punch | mp |  }}
{{SSFIVMoveListRow | Standing Hard Punch | hp |  }}
{{SSFIVMoveListRow | Standing Light Kick | lk | }}
{{SSFIVMoveListRow | Standing Medium Kick | mk |  }}
{{SSFIVMoveListRow | Standing Hard Kick | hk |  }}
{{SSFIVMoveListRow | Close Light Punch | (near opponent) lp |  }}
{{SSFIVMoveListRow | Close Medium Punch | (near opponent) mp |  }}
{{SSFIVMoveListRow | Close Hard Punch | (near opponent) hp |  }}
{{SSFIVMoveListRow | Close Light Kick | (near opponent) lk | }}
{{SSFIVMoveListRow | Close Medium Kick | (near opponent) mk |  }}
{{SSFIVMoveListRow | Close Hard Kick | (near opponent) hk |  }}
{{SSFIVMoveListRow | Crouching Light Punch | d + lp |  }}
{{SSFIVMoveListRow | Crouching Medium Punch | d + mp |  }}
{{SSFIVMoveListRow | Crouching Hard Punch | d + hp |  }}
{{SSFIVMoveListRow | Crouching Light Kick | d + lk |  }}
{{SSFIVMoveListRow | Crouching Medium Kick | d + mk |  }}
{{SSFIVMoveListRow | Crouching Hard Kick | d + hk |  }}
{{SSFIVMoveListRow | Neutral Jump Light Punch | u + lp |  }}
{{SSFIVMoveListRow | Neutral Jump Medium Punch | u + mp |  }}
{{SSFIVMoveListRow | Neutral Jump Hard Punch | u + hp |  }}
{{SSFIVMoveListRow | Neutral Jump Light Kick | u + lk |  }}
{{SSFIVMoveListRow | Neutral Jump Medium Kick | u + mk |  }}
{{SSFIVMoveListRow | Neutral Jump Hard Kick | u + hk |  }}
{{SSFIVMoveListRow | Angled Jump Light Punch | ub / uf + lp |  }}
{{SSFIVMoveListRow | Angled Jump Medium Punch | ub / uf + mp |  }}
{{SSFIVMoveListRow | Angled Jump Hard Punch | ub / uf + hp |  }}
{{SSFIVMoveListRow | Angled Jump Light Kick | ub / uf + lk |  }}
{{SSFIVMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SSFIVMoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
{{MoveListFooter}}


==== Unique Attacks ====


{{SSFIVMoveListHeader}}
== Character Specific Data ==
{{SSFIVMoveListRow | Kakukyakuraku | df + hk | high }}
Chun-Li{{USFIVCharacterData|950|1050|75%|0.055|0.045|2.11|45 (4+41)|2.00|1.80|1.08|15|1.30|22|8|10|4|1.01|1.01|31|21|Kakukyakuraku, Hazanshu, EX Hazanshu, Yosokyaku, Target Combo|Crouch LK, Crouch MK, Crouch HK|Crouch HK, EX Hazanshu|Spinning Bird Kick, EX Spinning Bird Kick, EX Hazanshu, Hosenka|21|28|65|+1|-6|+7|0|Close HP, Crouch HP (1st Hit), Close HK, LP/MP/HP Kikoken, LK/MK/HK Hyakuretsukyaku, LK/MK/HK Hazanshu|}}
{{SSFIVMoveListRow | Rear Spin Kick | df + lk | }}
{{SSFIVMoveListRow | Kakusenshu | f + mk | }}
{{SSFIVMoveListRow | Kintekishu | b + mk | }}
{{SSFIVMoveListRow |    Tenkukyaku | mk | Perform after Kintekishu }}
{{SSFIVMoveListRow |       Tenshokyaku | d u + mk | Perform after Tenkukyaku }}
{{SSFIVMoveListRow | Yosokyaku | (in air) d + mk | Can be performed three times in a sequence; high }}
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) uf | }}
{{SSFIVMoveListRow | Target Combo | (during angled jump) hp --- hp | high }}
{{MoveListFooter}}


==== Throws ====


{{SSFIVMoveListHeader}}
== Frame Data (At A Glance) ==
{{SSFIVMoveListRow | Koshuto | f or n + lp + lk | throw }}
{{USFIVFrameDataGlanceTableHeader}}
{{SSFIVMoveListRow | Kirinshu | b + lp + lk | throw }}
{{USFIVFrameDataGlanceHeader}}
{{SSFIVMoveListRow | Ryuseiraku | (in air) lp + lk | airthrow }}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|sp/su|3|2|7|11|11|14|2|5|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{MoveListFooter}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|40*40|50*50|40*20|HL|sp/su|4|3(6)3|14|29|14|17|-3|0|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|90|200|60|HL|sp/su|4|4|21|28|18|23|-7|-2|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|40|50|20|HL|sp/su|3|2|8|12|11|14|1|4|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|30*20*20|50*25*25|40*20*20|HL*H*H|sp/su*-*-|4|3(7)2*2|16|33|14|17|-4|-1|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|100|200|60|HL|sp/su|4|3|18|24|18|23|-3|2|||||Forces stand|Forces stand|Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|60|100|40|HL|sp/su|7|2|10|18|14|17|2|5|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|6|3|16|24|18|22|-1|3|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|-|4|2|10|15|11|14|-1|2|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|3|13|22|14|17|-2|1|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|100|200|60|HL|-|12|2|20|33|18|22|-4|0|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|60|100|40|HL|-|10|5|12|26|14|17|-3|0|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|50*50|100*100|60*60|HL|sp/su*-|7|2(6)2|18|34|18|22|-2|2|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|ch|3|4|8|14|11|14|-1|2|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|5|3|11|18|14|17|0|3|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|7|4|19|29|18|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Rear Spin Kick|Flip Kick|df + lk||{{Downright}}+{{lk}}|40|50|20|HL|-|10|3|11 + After landing 5|28|15|18|-5|-2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 16~25F|Feet: 16~25F|-|10F~|-|}}
{{USFIVFrameDataGlanceRow|Kintekishu|Toe Kick|b + mk||{{Left}}+{{mk}}|50|50|40|HL|-|9|4|16|28|14|17|-6|-3|||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tenkukyaku|Launcher|mk|Perform after Kintekishu|+{{mk}}|50|50|20|HL|su|12|3|39|53|14|-|-28|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Tenshokyaku|Up Kicks|d {{u}} + k|Perform after Tenkukyaku|{{Down}}{{Up}}+{{mk}}|20x5|50x5|20x5|HL|-|4|4(2)1(4)<br>2(4)1(5)1|9 + After landing 15|51|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Legs: Until end of startup frames|-|-|JP: 1*2*3*4*5|}}
{{USFIVFrameDataGlanceRow|Kakusenshu|Spin Kick|f + mk||{{Right}}+{{mk}}|80|100|40|HL|-|15|3|13|30|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Kakukyakuraku|Neck Kick|df + hk||{{Downright}}+{{hk}}|100|200|60|H|-|37|7|After landing 5|48|14|18|2|6|||||||Reset|Reset|-|-|-|-|-|11F~|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|40|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|70|100|40|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|70*70|150*150|60*60|H|-|5|2(2)2|-|10|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~10F|-|-|2nd Hit JP: 1|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|50|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|90|200|60|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|40|50|20|H|-|3|6|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|70|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|70|150|60|H|-|5|8|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|30|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Yosokyaku (1)|Headstomp (1)|d + mk||Headstomp (1)|60|50|40|H|-|2|3|-|4|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 2|}}
{{USFIVFrameDataGlanceRow|Yosokyaku (2)|Headstomp (2)|d + mk|Perform after Yosokyaku (1)|Headstomp (2)|60|50|40|H|-|3|3|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 3|}}
{{USFIVFrameDataGlanceRow|Yosokyaku (3)|Headstomp (3)|d + mk|Perform after Yosokyaku (2)|Headstomp (3)|60|50|40|H|-|4|3|-|6|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 4|}}
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|0|||-|-|Can perform until 29F of jump||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Target Combo|Fierce Fierce|hp||{{hp}} > {{hp}}|40|50|20|H|-|4|3|-|6|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+13|2|35|67|22|-|-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range:  1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+13|2|35|67|22|-|-15|-|Range:  1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range:  1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range:  1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Koshuto|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Kirinshu|Back Throw|b + {{lp}} + lk||Back Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Ryuseiraku|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|1.1|-|3|2|-|-|||-|-|height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Hyakuretsukyaku|Lightning Kicks|press {{k}} repeatedly ex|Requires 5 button presses|Lightning Kicks {{lk}}|15xN|20xN|20/10|HL|su|4|2(6)2(6)2(6)2<br>[(5)2(6)2(6)2(6)2]<br>[(4)2(6)2(6)2(6)2]|17[19]|46|21[19]|25[23]|+2[0]|6[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Lightning Kicks {{mk}}|15xN|25xN|20/10|HL|su|7|1(4)2(4)1(4)1<br>[(4)1(4)2(4)1(4)1]|20[17]|43|21[24]|25[28]|0[3]|4[7]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Lightning Kicks {{hk}}|15XN|30xN|20/10|HL|su|7|1(4)1(4)1(3)1<br>[(4)1(4)1(4)1(3)1]|21[20]|42|21[22]|25[26]|-1[0]|3[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Hyakuretsukyaku|EX Lightning Kicks|||Lightning Kicks {{ex}}|40x4|50x4|-250/0|HL|su|4|1(3)1(3)1(3)1|19|35|21|-|1|-|opponent gains 5x4 meter on hit, 4x4 meter onblock||||||||-|-|-|-|-|-|JP: 4x4|}}
{{USFIVFrameDataGlanceRow|Kikoken|Fireball|b (charge) {{f}} + {{p}} ex||Kikoken {{lp}}|50|50|20/20|HL|su|14|100|31|44|127|131|-4|0|20~21F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Kikoken {{mp}}|60|75|20/20|HL|su|12|77|30|41|104|108|-3|1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Kikoken {{hp}}|70|100|20/20|HL|su|10|45|32|41|72|76|-5|-1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Kikoken|EX Fireball|||Kikoken {{ex}}|50*50|50*50|-250/0|HL|su|10|49|39|48|84|-|-4|-|17~18F cancellable, charge 55F||X||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}}
{{USFIVFrameDataGlanceRow|Hazanshu|Hazanshu|qcb + {{k}} {{ex}} ( {{ex}} version {{armorbreak}} )||Hazanshu {{lk}}|90|100|30/40|H|su|23|2|20|44|21|-|-1|4[3]|2~22F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~22F|-|}}
{{USFIVFrameDataGlanceRow|||||Hazanshu {{mk}}|110|150|30/40|H|su|25|2|19|45|21|-|0|5[4]|2~23F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~23F|-|}}
{{USFIVFrameDataGlanceRow|||||Hazanshu {{hk}}|130|200|30/40|H|su|26|2|20|47|21|-|-1|4[3]|2~25f airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~25F|-|}}
{{USFIVFrameDataGlanceRow|EX Hazanshu|EX Hazanshu|||Hazanshu {{ex}}|170|200|-250/0|H|su|26|2|20|47|21|-|-1|-|1~14f Invincible, 2~25F airborne, Hard Knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14F|-|-|-|2~25F|-|}}
{{USFIVFrameDataGlanceRow|Spinning Bird Kick|Spinning Bird Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||Spinning Bird Kick {{lk}}|20x5|20x5|20/10x5|HL|-|13|2(2)1(5)<br>2(4)2(4)2|10+10|56|21|-|-1|-|2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block|X|||[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|||-|-|-|-|-|13F~|-|}}
{{USFIVFrameDataGlanceRow|||||Spinning Bird Kick {{mk}}|25x6*30|28x6*32|20/10x7|HL|-|14|2(2)1(5)1(5)<br>2(4)2(6)1(5)2|9+12|72|21|25|-2|2|2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|||-|-|-|-|-|14F~|-|}}
{{USFIVFrameDataGlanceRow|||||Spinning Bird Kick {{hk}}|50*20x8|40*20x8|20/10x9|HL|-|22|1(2)1(5)2(4)<br>2(4)2(6)2(3)<br>2(5)2(4)2|11+16|97[95]|-|-|-8[-6]|-|2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block|X|||[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|||-|-|-|-|-|22F~|-|}}
{{USFIVFrameDataGlanceRow|EX Spinning Bird Kick|EX Spinning Bird Kick|||Spinning Bird Kick {{ex}}|30x4*50|50x4*60|-250/0|HL|-|6|2(1)2(3)2(4)<br>2(3)2|9+9|44|2|-|-18|-|2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block|X|||||||-|All: 1~7F|-|-|-|8F~|JP: 5*6*7*8*9|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Senretsukyaku|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo {{lk}}|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)<br>1(5)1(3)1(5)1(17)2|50|116|19|-|-31|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|-|JP: 127x9|}}
{{USFIVFrameDataGlanceRow|||||Super Combo {{mk}}|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)<br>1(5)1(3)1(5)1(17)2|63|129|19|-|-44|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}}
{{USFIVFrameDataGlanceRow|||||Super Combo {{hk}}|30x8*100|0|-1000/0|HL|-|1+1|1(14)1(3)1(5)1(2)<br>2(5)1(3)1(5)1(17)2|86|152|19|-|-67|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Hosenka|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3k}} armorbreak||Ultra Combo 1|30*20x8*190|0|0/0|HL|-|0+7|2(17)2(5)2(5)<br>2(5)2(5)2(5)<br>1(6)1(22)3|65|158|18|-|-47|-|1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit|X|||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|-|JP: 127x9|}}
{{USFIVFrameDataGlanceRow|Kikosho|Ultra II|qcf {{qcf}} + 3p||Ultra Combo 2|15x19*80|0|0/0|HL|-|0+9|6x20|80|208|25|-|-55|-|opponent gains 10x20 meter on hit||X||[20th Hit]: Hard Knockdown|[20th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 1~20 sequentially?|}}
{{USFIVFrameDataGlanceHeader}}
|-
|}


==== Special Moves ====
== Moves ==
<div class="mw-collapsible mw-collapsed" style="width:800px">
Expand for move image tables.
<div class="mw-collapsible-content">


{{SSFIVMoveListHeader}}
=== Standing Close Normals ===
{{SSFIVMoveListRow | Kyakuretsukyaku | press k repeatedly | Requires 5 kick button presses; ex }}
{{SSFIVMoveListRow | Kikoken | b (charge) f + p | ex }}
{{SSFIVMoveListRow | Hazanshu | hcb + k | ex }}
{{SSFIVMoveListRow | Spinning Bird Kick | d (charge) u + k | ex armorbreak }}
{{MoveListFooter}}


==== Super Combo ====
{{USFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|CloseLP|
{{SSFIVMoveListRow | Senretsukyaku | b (charge) f b f + k | }}
Close LP|Close Jab|Close lp||
{{MoveListFooter}}
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CloseMP|
Close MP|Close Strong|Close mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CloseHP|
Close HP|Close Fierce|Close hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CloseLK|
Close LK|Close Short|Close lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CloseMK|
Close MK|Close Forward|Close mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CloseHK|
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Hosenka | b (charge) f b f + 3k | armorbreak }}
{{SSFIVMoveListRow | Kikosho | qcf qcf + 3p |  }}
{{MoveListFooter}}


=== Standing Far Normals ===


== '''Ultra''' Changes ==
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|FarLP|
Far LP|Far Jab|lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|FarMP|
Far MP|Far Strong|mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|FarHP|
Far HP|Far Fierce|hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|FarLK|
Far LK|Far Short|lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|FarMK|
Far MK|Far Forward|mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|FarHK|
Far HK|Far Roundhouse|hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


''Health''


Increased to 950
=== Crouching Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|CrouchLP|
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CrouchMP|
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CrouchHP|
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CrouchLK|
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CrouchMK|
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|CrouchHK|
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


''Damage''


Overall damage is increased.
=== Neutral Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|NeutralLP|
Neutral Jump LP|Neutral Jump Jab|u + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|NeutralMP|
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|NeutralHP|
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|NeutralLK|
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|NeutralMK|
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|NeutralHK|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


''EX Kikoken''


Knocks down on hit.
=== Diagonal Jumping Normals ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|DiagonalLP|
Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|DiagonalMP|
Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|DiagonalHP|
Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|DiagonalLK|
Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|DiagonalMK|
Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|DiagonalHK|
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


''EX Hazanshu''


Breaks armor.
=== Unique Attacks ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|RearSpinKick|
Rear Spin Kick|Flip Kick|df + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Kintekishu|
Kintekishu|Toe Kick|b + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Tenkukyaku|
Tenkukyaku|Launcher|mk|Perform after Kintekishu|
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Tenshokyaku|
Tenshokyaku|Up Kicks|d {{u}} + mk|Perform after Tenkukyaku|
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Kakusenshu|
Kakusenshu|Spin Kick|f + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Kakukyakuraku|
Kakukyakuraku|Neck Kick|df + hk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Yosokyaku(
1)|Yosokyaku (1)|Headstomp (1)|d + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Yosokyaku(
2)|Yosokyaku (2)|Headstomp (2)|d + mk|Perform after Yosokyaku (1)|
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Yosokyaku(
3)|Yosokyaku (3)|Headstomp (3)|d + mk|Perform after Yosokyaku (2)|
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|WallJump|
Wall Jump|Wall Jump|(in air, near wall) uf||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|TargetCombo|
Target Combo|Fierce Fierce|hp||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


''Rear Spin Kick''


Now a good anti air.
=== Focus Attacks ===


== '''AE ver. 2012''' Changes ==
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|FocusAttack(
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|FocusAttack(
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|FocusAttack(
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


''Yosokyaku''


Made accessible from stick diagonally forward-down + medium kick as well as from stick down + medium kick.
=== Throws ===


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|Koshuto|
Koshuto|Forward Throw|f or {{n}} + {{lp}} + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Kirinshu|
Kirinshu|Back Throw|b + {{lp}} + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Ryuseiraku|
Ryuseiraku|Air Throw|(in air) {{lp}} + lk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}


''Heavy Spinning Bird Kick''


Changed damage from 30 * 9 (270 total) to 40 + 20 * 8 (200 total).
=== Special Moves ===
Made the move hit fully when canceled into from a near standing heavy punch.
 
 
''Kikosho''
 
Changed startup from 10F to 9F.
 
 
''Hosenka''
 
Made hitboxes match SSFIV.
 
 
''Kintekishu''
 
Lengthened opponent’s stun when counter-hit by 3F, giving the attacker a +3F advantage on a counter-hit.
 
 
''Tenkukyaku''
 
Expanded hitbox downward to make it easier to hit crouching targets.
 
 
''Crouching Heavy Kick''
 
Increased stun from 100 to 150.
 
 
''EX Hyakuretsukyaku''
 
Increased amount of movement directly following the move’s opening and extended attack reach.
 
 
''Near Standing Heavy Punch''
 
Lengthened hit stun by 1F, leaving the attacker with a -2F (dis)advantage on a hit.
Shortened hitback distance.
 
 
''Crouching Light Kick''
 
Expanded strike hitbox for deep hit.
 
== '''AE''' Changes ==
 
''Crouching Hard Kick''
 
Stun damage reduced. Same hit properties as Standing Medium Punch.
 
 
''Standing Medium Punch''


Damage reduced on Standing Medium Punch. Same hit properties as Crouching Medium Kick.
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|Hyakuretsukyaku|
Hyakuretsukyaku|Lightning Kicks|press {{k}} repeatedly ex|Requires 5 button presses|
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Kikoken|
Kikoken|Fireball|b (charge) {{f}} + {{p}} ex||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Hazanshu|
Hazanshu|Hazanshu|hcb + {{k}} {{ex}} ( {{ex}} version {{armorbreak}} )||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|SpinningBirdKick|
Spinning Bird Kick|Spinning Bird Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}




''Focus Attack''
=== Super Combo ===


Now easier for opponents to hit.
{{USFIVMoveListHeader}}
 
{{USFIVMoveListRow|ChunLi|Senretsukyaku|
 
Senretsukyaku|Super Combo|b (charge) {{f}} {{b}} {{f}} + k||
''Rear Spin Kick''
(No uses/strategies)
 
}}
Comes out slower, more vulnerability. Can still combo after it if it hits an airborne opponent.
{{USFIVMoveListFooter}}
 
== Move Analysis ==
 
=== Normal Moves ===
N/A
 
 
=== Unique Attacks ===
N/A
 
 
=== Normal Throws ===
N/A
 
 
=== Focus Attack ===
N/A
 
 
=== Special Moves ===
N/A
 
 
=== Super Combos ===
N/A




=== Ultra Combos ===
=== Ultra Combos ===
N/A
== The Basics ==
== Combos ==
== Strategy ==
== Costumes and Colors ==
== Matchups ==
* <u>'''Vs. Abel'''</u>
TBW
* <u>'''Vs. Adon'''</u>
TBW
* <u>'''Vs. Akuma'''</u>
TBW
* <u>'''Vs. Balrog'''</u>
TBW
* <u>'''Vs. Blanka'''</u>
TBW
* <u>'''Vs. C. Viper'''</u>
TBW
* <u>'''Vs. Cammy'''</u>
TBW
* <u>'''Vs. Chun Li'''</u>
TBW
* <u>'''Vs. Cody'''</u>
TBW
* <u>'''Vs. Dan'''</u>
TBW
* <u>'''Vs. Dee Jay'''</u>
TBW
* <u>'''Vs. Dhalsim'''</u>
TBW


{{USFIVMoveListHeader}}
{{USFIVMoveListRow|ChunLi|Hosenka|
Hosenka|Ultra Combo I|b (charge) {{f}} {{b}} {{f}} + {{3k}} armorbreak||
(No uses/strategies)
}}
{{USFIVMoveListRow|ChunLi|Kikosho|
Kikosho|Ultra Combo II|qcf {{qcf}} + 3p||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
</div>
</div>


* <u>'''Vs. Dudley'''</u>
==The Basics==


TBW
==Combos==


==Strategy==
==Matchups==


* <u>'''Vs. E. Honda'''</u>
{{#vardefine:player|Chun-Li}}<!--
--->{{#vardefine:spacing|-0.75em}}<!--
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">
=====<font style="visibility:hidden; float:right">Abel</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    = Abel
| icon        =Abel
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Adon</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Adon
| icon        =Adon
| favorability =
| data        =
}}</div>


* <u>'''Vs. Elena'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Akuma
| icon        =Akuma
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. El Fuerte'''</u>
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Balrog
| icon        =Balrog
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Blanka</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Blanka
| icon        =Blanka
| favorability =
| data        =
}}</div>


* <u>'''Vs. Evil Ryu'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">C. Viper</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =C. Viper
| icon        =CViper
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Fei Long'''</u>
=====<font style="visibility:hidden; float:right">Cammy</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Cammy
| icon        =Cammy
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Chun-Li (Mirror)</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Chun-Li
| icon        =ChunLi
| favorability =
| data        =
}}</div>


* <u>'''Vs. Gen'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Cody</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Cody
| icon        =Cody
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Gouken'''</u>
=====<font style="visibility:hidden; float:right">Dan</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dan
| icon        =Dan
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Decapre</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Decapre
| icon        =Decapre
| favorability =
| data        =
}}</div>


* <u>'''Vs. Guile'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Dee Jay</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Deejay
| icon        =DeeJay
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Guy'''</u>
=====<font style="visibility:hidden; float:right">Dhalsim</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dhalsim
| icon        =Dhalsim
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Dudley</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Dudley
| icon        =Dudley
| favorability =
| data        =
}}</div>


* <u>'''Vs. Hakan'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">E. Honda</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =E. Honda
| icon        =EHonda
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Hugo'''</u>
=====<font style="visibility:hidden; float:right">El Fuerte</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =El Fuerte
| icon        =ElFuerte
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Elena</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Elena
| icon        =Elena
| favorability =
| data        =
}}</div>


* <u>'''Vs. Ibuki'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Evil Ryu</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Evil Ryu
| icon        =Evil_Ryu
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Juri'''</u>
=====<font style="visibility:hidden; float:right">Fei Long</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Fei Long
| icon        =FeiLong
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Gen</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Gen
| icon        =Gen
| favorability =
| data        =
}}</div>


* <u>'''Vs. Ken'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Gouken</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Gouken
| icon        =Gouken
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Makoto'''</u>
=====<font style="visibility:hidden; float:right">Guile</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Guile
| icon        =Guile
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Guy</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Guy
| icon        =Guy
| favorability =
| data        =
}}</div>


* <u>'''Vs. M. Bison'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Hakan</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Hakan
| icon        =Hakan
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Oni'''</u>
=====<font style="visibility:hidden; float:right">Hugo</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Hugo
| icon        =Hugo
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Ibuki</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ibuki
| icon        =Ibuki
| favorability =
| data        =
}}</div>


* <u>'''Vs. Poison'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Juri</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Juri
| icon        =Juri
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Rolento'''</u>
=====<font style="visibility:hidden; float:right">Ken</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ken
| icon        =Ken
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =M. Bison
| icon        =MBison
| favorability =
| data        =
}}</div>


* <u>'''Vs. Rose'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Makoto</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Makoto
| icon        =Makoto
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Rufus'''</u>
=====<font style="visibility:hidden; float:right">Oni</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Oni
| icon        =Oni
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Poison</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Poison
| icon        =Poison
| favorability =
| data        =
}}</div>


* <u>'''Vs. Ryu'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Rolento</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rolento
| icon        =Rolento
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Sagat'''</u>
=====<font style="visibility:hidden; float:right">Rose</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rose
| icon        =Rose
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Rufus</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Rufus
| icon        =Rufus
| favorability =
| data        =
}}</div>


* <u>'''Vs. Sakura'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Ryu</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Ryu
| icon        =Ryu
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Seth'''</u>
=====<font style="visibility:hidden; float:right">Sagat</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Sagat
| icon        =Sagat
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Sakura</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Sakura
| icon        =Sakura
| favorability =
| data        =
}}</div>


* <u>'''Vs. T. Hawk'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Seth</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Seth
| icon        =Seth
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Vega'''</u>
=====<font style="visibility:hidden; float:right">T. Hawk</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =T. Hawk
| icon        =THawk
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Vega/Claw</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Vega
| icon        =Vega
| favorability =
| data        =
}}</div>


* <u>'''Vs. Yang'''</u>
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


TBW
=====<font style="visibility:hidden; float:right">Yang</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Yang
| icon        =Yang
| favorability =
| data        =
}}</div>


<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


* <u>'''Vs. Yun'''</u>
=====<font style="visibility:hidden; float:right">Yun</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Yun
| icon        =Yun
| favorability =
| data        =
}}</div>


TBW
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}">


=====<font style="visibility:hidden; float:right">Zangief</font>=====
{{MatchupData-USF4 | player ={{#var:player}}
| character    =Zangief
| icon        =Zangief
| favorability =
| data        =
}}</div>


* <u>'''Vs. Zangief'''</u>
==Frame Data==


TBW
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|sp/su|3|2|7|11|11|14|2|5|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|40*40|50*50|40*20|HL|sp/su|4|3(6)3|14|29|14|17|-3|0|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|90|200|60|HL|sp/su|4|4|21|28|18|23|-7|-2|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|40|50|20|HL|sp/su|3|2|8|12|11|14|1|4|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|30*20*20|50*25*25|40*20*20|HL*H*H|sp/su*-*-|4|3(7)2*2|16|33|14|17|-4|-1|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|100|200|60|HL|sp/su|4|3|18|24|18|23|-3|2|||||Forces stand|Forces stand|Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|3|2|6|10|11|14|3|6|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|60|100|40|HL|sp/su|7|2|10|18|14|17|2|5|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|6|3|16|24|18|22|-1|3|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|-|4|2|10|15|11|14|-1|2|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|3|13|22|14|17|-2|1|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|100|200|60|HL|-|12|2|20|33|18|22|-4|0|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|3|3|5|10|11|14|3|6|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|60|100|40|HL|-|10|5|12|26|14|17|-3|0|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|50*50|100*100|60*60|HL|sp/su*-|7|2(6)2|18|34|18|22|-2|2|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|ch|3|4|8|14|11|14|-1|2|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|5|3|11|18|14|17|0|3|||||||Reset stand|Reset stand|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|7|4|19|29|18|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Rear Spin Kick|Flip Kick|df + lk||{{Downright}}+{{lk}}|40|50|20|HL|-|10|3|11 + After landing 5|28|15|18|-5|-2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Feet: 16~25F|Feet: 16~25F|-|10F~|-|}}
{{USFIVFrameDataRow|Kintekishu|Toe Kick|b + mk||{{Left}}+{{mk}}|50|50|40|HL|-|9|4|16|28|14|17|-6|-3|||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tenkukyaku|Launcher|mk|Perform after Kintekishu|+{{mk}}|50|50|20|HL|su|12|3|39|53|14|-|-28|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Tenshokyaku|Up Kicks|d {{u}} + k|Perform after Tenkukyaku|{{Down}}{{Up}}+{{mk}}|20x5|50x5|20x5|HL|-|4|4(2)1(4)<br>2(4)1(5)1|9 + After landing 15|51|-|-|-|-|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Legs: Until end of startup frames|-|-|JP: 1*2*3*4*5|}}
{{USFIVFrameDataRow|Kakusenshu|Spin Kick|f + mk||{{Right}}+{{mk}}|80|100|40|HL|-|15|3|13|30|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Kakukyakuraku|Neck Kick|df + hk||{{Downright}}+{{hk}}|100|200|60|H|-|37|7|After landing 5|48|14|18|2|6|||||||Reset|Reset|-|-|-|-|-|11F~|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|40|50|20|H|-|6|6|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|70|100|40|H|-|4|3|-|6|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|70*70|150*150|60*60|H|-|5|2(2)2|-|10|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~10F|-|-|2nd Hit JP: 1|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|50|50|20|H|-|3|7|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|4|6|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|90|200|60|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|40|50|20|H|-|3|6|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~8F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|70|100|40|H|-|5|3|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|70|150|60|H|-|5|8|-|12|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~12F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|30|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|60|100|40|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}}
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|4|5|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~3F|-|-|-|}}
{{USFIVFrameDataRow|Yosokyaku (1)|Headstomp (1)|d + mk||Headstomp (1)|60|50|40|H|-|2|3|-|4|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 2|}}
{{USFIVFrameDataRow|Yosokyaku (2)|Headstomp (2)|d + mk|Perform after Yosokyaku (1)|Headstomp (2)|60|50|40|H|-|3|3|-|5|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 3|}}
{{USFIVFrameDataRow|Yosokyaku (3)|Headstomp (3)|d + mk|Perform after Yosokyaku (2)|Headstomp (3)|60|50|40|H|-|4|3|-|6|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1F|-|-|JP: 4|}}
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|0|||-|-|Can perform until 29F of jump||||-|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Target Combo|Fierce Fierce|hp||{{hp}} > {{hp}}|40|50|20|H|-|4|3|-|6|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~6F|-|-|JP: 1|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|35|57|16|16|-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+13|2|35|67|22|-|-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|120|200|60|-|-|65|2|35|101|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range:  1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+13|2|35|67|22|-|-15|-|Range:  1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|180|200|60|-|-|65|2|35|101|-|-|-|-|Range:  1.862, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range:  1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Koshuto|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Kirinshu|Back Throw|b + {{lp}} + lk||Back Throw|140|100|40|1.01|-|3|2|20|24|||-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Ryuseiraku|Air Throw|(in air) {{lp}} + lk||Air Throw|150|150|40|1.1|-|3|2|-|-|||-|-|height restriction: 0.3|||X|-|-|Hard Knockdown|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Hyakuretsukyaku|Lightning Kicks|press {{k}} repeatedly ex|Requires 5 button presses|Lightning Kicks {{lk}}|15xN|20xN|20/10|HL|su|4|2(6)2(6)2(6)2<br>[(5)2(6)2(6)2(6)2]<br>[(4)2(6)2(6)2(6)2]|17[19]|46|21[19]|25[23]|+2[0]|6[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Lightning Kicks {{mk}}|15xN|25xN|20/10|HL|su|7|1(4)2(4)1(4)1<br>[(4)1(4)2(4)1(4)1]|20[17]|43|21[24]|25[28]|0[3]|4[7]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Lightning Kicks {{hk}}|15XN|30xN|20/10|HL|su|7|1(4)1(4)1(3)1<br>[(4)1(4)1(4)1(3)1]|21[20]|42|21[22]|25[26]|-1[0]|3[4]|[] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block||||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Hyakuretsukyaku|EX Lightning Kicks|||Lightning Kicks {{ex}}|40x4|50x4|-250/0|HL|su|4|1(3)1(3)1(3)1|19|35|21|-|1|-|opponent gains 5x4 meter on hit, 4x4 meter onblock||||||||-|-|-|-|-|-|JP: 4x4|}}
{{USFIVFrameDataRow|Kikoken|Fireball|b (charge) {{f}} + {{p}} ex||Kikoken {{lp}}|50|50|20/20|HL|su|14|100|31|44|127|131|-4|0|20~21F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Kikoken {{mp}}|60|75|20/20|HL|su|12|77|30|41|104|108|-3|1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Kikoken {{hp}}|70|100|20/20|HL|su|10|45|32|41|72|76|-5|-1|17~18F cancellable, charge 55F||X||||||-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Kikoken|EX Fireball|||Kikoken {{ex}}|50*50|50*50|-250/0|HL|su|10|49|39|48|84|-|-4|-|17~18F cancellable, charge 55F||X||[2nd Hit]: Soft Knockdown|[2nd Hit]: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}}
{{USFIVFrameDataRow|Hazanshu|Hazanshu|qcb + {{k}} {{ex}} ( {{ex}} version {{armorbreak}} )||Hazanshu {{lk}}|90|100|30/40|H|su|23|2|20|44|21|-|-1|4[3]|2~22F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~22F|-|}}
{{USFIVFrameDataRow|||||Hazanshu {{mk}}|110|150|30/40|H|su|25|2|19|45|21|-|0|5[4]|2~23F airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~23F|-|}}
{{USFIVFrameDataRow|||||Hazanshu {{hk}}|130|200|30/40|H|su|26|2|20|47|21|-|-1|4[3]|2~25f airborne, [] refers to vs crouching||||||Hard Knockdown|Hard Knockdown|-|-|-|-|-|2~25F|-|}}
{{USFIVFrameDataRow|EX Hazanshu|EX Hazanshu|||Hazanshu {{ex}}|170|200|-250/0|H|su|26|2|20|47|21|-|-1|-|1~14f Invincible, 2~25F airborne, Hard Knockdown|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~14F|-|-|-|2~25F|-|}}
{{USFIVFrameDataRow|Spinning Bird Kick|Spinning Bird Kick|d (charge) {{u}} + {{k}} {{ex}} armorbreak||Spinning Bird Kick {{lk}}|20x5|20x5|20/10x5|HL|-|13|2(2)1(5)<br>2(4)2(4)2|10+10|56|21|-|-1|-|2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block|X|||[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [5th Hit]: Soft Knockdown|||-|-|-|-|-|13F~|-|}}
{{USFIVFrameDataRow|||||Spinning Bird Kick {{mk}}|25x6*30|28x6*32|20/10x7|HL|-|14|2(2)1(5)1(5)<br>2(4)2(6)1(5)2|9+12|72|21|25|-2|2|2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|||-|-|-|-|-|14F~|-|}}
{{USFIVFrameDataRow|||||Spinning Bird Kick {{hk}}|50*20x8|40*20x8|20/10x9|HL|-|22|1(2)1(5)2(4)<br>2(4)2(6)2(3)<br>2(5)2(4)2|11+16|97[95]|-|-|-8[-6]|-|2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block|X|||[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|[1st Hit]: Forces stand, [9th Hit]: Soft Knockdown|||-|-|-|-|-|22F~|-|}}
{{USFIVFrameDataRow|EX Spinning Bird Kick|EX Spinning Bird Kick|||Spinning Bird Kick {{ex}}|30x4*50|50x4*60|-250/0|HL|-|6|2(1)2(3)2(4)<br>2(3)2|9+9|44|2|-|-18|-|2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block|X|||||||-|All: 1~7F|-|-|-|8F~|JP: 5*6*7*8*9|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Senretsukyaku|Super|b (charge) {{f}} {{b}} {{f}} + k||Super Combo {{lk}}|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)<br>1(5)1(3)1(5)1(17)2|50|116|19|-|-31|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~3F|-|-|-|-|JP: 127x9|}}
{{USFIVFrameDataRow|||||Super Combo {{mk}}|30x8*100|0|-1000/0|HL|-|1+1|2(13)1(3)1(5)1(3)<br>1(5)1(3)1(5)1(17)2|63|129|19|-|-44|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}}
{{USFIVFrameDataRow|||||Super Combo {{hk}}|30x8*100|0|-1000/0|HL|-|1+1|1(14)1(3)1(5)1(2)<br>2(5)1(3)1(5)1(17)2|86|152|19|-|-67|-|Charge 55F, opponent gains 10x9 meter on hit||||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x9|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Hosenka|Ultra I|b (charge) {{f}} {{b}} {{f}} + {{3k}} armorbreak||Ultra Combo 1|30*20x8*190|0|0/0|HL|-|0+7|2(17)2(5)2(5)<br>2(5)2(5)2(5)<br>1(6)1(22)3|65|158|18|-|-47|-|1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit|X|||[9th Hit]: Hard Knockdown|[9th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7F|-|-|-|-|JP: 127x9|}}
{{USFIVFrameDataRow|Kikosho|Ultra II|qcf {{qcf}} + 3p||Ultra Combo 2|15x19*80|0|0/0|HL|-|0+9|6x20|80|208|25|-|-55|-|opponent gains 10x20 meter on hit||X||[20th Hit]: Hard Knockdown|[20th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|JP: 1~20 sequentially?|}}
{{USFIVFrameDataHeader}}
|-
|}


== Frame Data ==
=====Notes=====


[[Category: Ultra Street Fighter IV]]
{{Navbox-USFIV}}
[[Category:Chun-Li]]
[[Category:Ultra Street Fighter IV]]

Latest revision as of 09:00, 7 December 2022

Ultra Street Fighter IVUSFIV-Header.png

Chun-Li

SSFIV-ChunLi Face.jpg

Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...


In a nutshell

Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.

Players to Watch

Valmaster (FR), Vivi (JP), Matsuri (JP)

Click for Omega SF4 version

Ultra SFIV Changes

Chun-Li SF4 Changelist


Character Specific Data

Chun-Li

VITALS
Health: 950 Stun: 1050 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.055 Forward Dash Distance: 1.08
Back Walk Speed: 0.045 Forward Dash Total Frames: 15
JUMPING Back Dash Distance: 1.30
Jump Height Apex: 2.11 Back Dash Total Frames: 22
Jump Total Frames: 45 (4+41) Back Dash Invincibility: 8
Forward Jump Distance: 2.00 Back Dash Airborne: 10
Back Jump Distance 1.80 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 1.01 Face Up Total Frames: 31
Back Throw Range: 1.01 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Kakukyakuraku, Hazanshu, EX Hazanshu, Yosokyaku, Target Combo Hard Knockdowns: Crouch HK, EX Hazanshu
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Spinning Bird Kick, EX Spinning Bird Kick, EX Hazanshu, Hosenka
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP (1st Hit), Close HK, LP/MP/HP Kikoken, LK/MK/HK Hyakuretsukyaku, LK/MK/HK Hazanshu
Level 2 Focus Startup Frames: 28
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: +1 L2 FA Forward Dash (On Block): +7
L1 Focus Attack Back Dash: -6 L2 FA Back Dash (On Block): 0


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Lp.png 20 50 20 HL sp/su 3 2 7 2 5
Close MP Close Mp.png 40*40 50*50 40*20 HL sp/su 4 3(6)3 14 -3 0
Close HP Close Hp.png 90 200 60 HL sp/su 4 4 21 -7 -2
Close LK Close Lk.png 40 50 20 HL sp/su 3 2 8 1 4
Close MK Close Mk.png 30*20*20 50*25*25 40*20*20 HL*H*H sp/su*-*- 4 3(7)2*2 16 -4 -1
Close HK Close Hk.png 100 200 60 HL sp/su 4 3 18 -3 2
Far LP Far Lp.png 20 50 20 HL ch/sp/su 3 2 6 3 6
Far MP Far Mp.png 60 100 40 HL sp/su 7 2 10 2 5
Far HP Far Hp.png 100 200 60 HL - 6 3 16 -1 3
Far LK Far Lk.png 30 50 20 HL - 4 2 10 -1 2
Far MK Far Mk.png 70 100 40 HL - 7 3 13 -2 1
Far HK Far Hk.png 100 200 60 HL - 12 2 20 -4 0
Crouch LP Crouch Lp.png 30 50 20 HL ch/sp/su 3 3 5 3 6
Crouch MP Crouch Mp.png 60 100 40 HL - 10 5 12 -3 0
Crouch HP Crouch Hp.png 50*50 100*100 60*60 HL sp/su*- 7 2(6)2 18 -2 2
Crouch LK Crouch Lk.png 30 50 20 L ch 3 4 8 -1 2
Crouch MK Crouch Mk.png 60 100 40 L sp/su 5 3 11 0 3
Crouch HK Crouch Hk.png 90 150 60 L - 7 4 19 -5 -
Rear Spin Kick Downright.gif+Lk.png 40 50 20 HL - 10 3 11 + After landing 5 -5 -2
Kintekishu Left.gif+Mk.png 50 50 40 HL - 9 4 16 -6 -3
Tenkukyaku +Mk.png 50 50 20 HL su 12 3 39 -28 -
Tenshokyaku Down.gifUp.gif+Mk.png 20x5 50x5 20x5 HL - 4 4(2)1(4)
2(4)1(5)1
9 + After landing 15 - -
Kakusenshu Right.gif+Mk.png 80 100 40 HL - 15 3 13 -2 1
Kakukyakuraku Downright.gif+Hk.png 100 200 60 H - 37 7 After landing 5 2 6
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Lp.png 40 50 20 H - 6 6 - - -
Neutral Jump MP Neutral Jump Mp.png 70 100 40 H - 4 3 - - -
Neutral Jump HP Neutral Jump Hp.png 70*70 150*150 60*60 H - 5 2(2)2 - - -
Neutral Jump LK Neutral Jump Lk.png 50 50 20 H - 3 7 - - -
Neutral Jump MK Neutral Jump Mk.png 80 100 40 H - 4 6 - - -
Neutral Jump HK Neutral Jump Hk.png 90 200 60 H - 4 8 - - -
Angled Jump LP Angled Jump Lp.png 40 50 20 H - 3 6 - - -
Angled Jump MP Angled Jump Mp.png 70 100 40 H - 5 3 - - -
Angled Jump HP Angled Jump Hp.png 70 150 60 H - 5 8 - - -
Angled Jump LK Angled Jump Lk.png 30 50 20 H - 4 10 - - -
Angled Jump MK Angled Jump Mk.png 60 100 40 H - 5 5 - - -
Angled Jump HK Angled Jump Hk.png 100 200 60 H - 4 5 - - -
Yosokyaku (1) Headstomp (1) 60 50 40 H - 2 3 - - -
Yosokyaku (2) Headstomp (2) 60 50 40 H - 3 3 - - -
Yosokyaku (3) Headstomp (3) 60 50 40 H - 4 3 - - -
Wall Jump Wall Jump - - - - - - - - - -
Target Combo Hp.png > Hp.png 40 50 20 H - 4 3 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -21 -21
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 -21 -21
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+13 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 180 200 60 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Koshuto Forward Throw 140 100 40 1.01 - 3 2 20 - -
Kirinshu Back Throw 140 100 40 1.01 - 3 2 20 - -
Ryuseiraku Air Throw 150 150 40 1.1 - 3 2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hyakuretsukyaku Lightning Kicks Lk.png 15xN 20xN 20/10 HL su 4 2(6)2(6)2(6)2
[(5)2(6)2(6)2(6)2]
[(4)2(6)2(6)2(6)2]
17[19] +2[0] 6[4]
Lightning Kicks Mk.png 15xN 25xN 20/10 HL su 7 1(4)2(4)1(4)1
[(4)1(4)2(4)1(4)1]
20[17] 0[3] 4[7]
Lightning Kicks Hk.png 15XN 30xN 20/10 HL su 7 1(4)1(4)1(3)1
[(4)1(4)1(4)1(3)1]
21[20] -1[0] 3[4]
EX Hyakuretsukyaku Lightning Kicks Ex.png 40x4 50x4 -250/0 HL su 4 1(3)1(3)1(3)1 19 1 -
Kikoken Kikoken Lp.png 50 50 20/20 HL su 14 100 31 -4 0
Kikoken Mp.png 60 75 20/20 HL su 12 77 30 -3 1
Kikoken Hp.png 70 100 20/20 HL su 10 45 32 -5 -1
EX Kikoken Kikoken Ex.png 50*50 50*50 -250/0 HL su 10 49 39 -4 -
Hazanshu Hazanshu Lk.png 90 100 30/40 H su 23 2 20 -1 4[3]
Hazanshu Mk.png 110 150 30/40 H su 25 2 19 0 5[4]
Hazanshu Hk.png 130 200 30/40 H su 26 2 20 -1 4[3]
EX Hazanshu Hazanshu Ex.png 170 200 -250/0 H su 26 2 20 -1 -
Spinning Bird Kick Spinning Bird Kick Lk.png 20x5 20x5 20/10x5 HL - 13 2(2)1(5)
2(4)2(4)2
10+10 -1 -
Spinning Bird Kick Mk.png 25x6*30 28x6*32 20/10x7 HL - 14 2(2)1(5)1(5)
2(4)2(6)1(5)2
9+12 -2 2
Spinning Bird Kick Hk.png 50*20x8 40*20x8 20/10x9 HL - 22 1(2)1(5)2(4)
2(4)2(6)2(3)
2(5)2(4)2
11+16 -8[-6] -
EX Spinning Bird Kick Spinning Bird Kick Ex.png 30x4*50 50x4*60 -250/0 HL - 6 2(1)2(3)2(4)
2(3)2
9+9 -18 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Senretsukyaku Super Combo Lk.png 30x8*100 0 -1000/0 HL - 1+1 2(13)1(3)1(5)1(3)
1(5)1(3)1(5)1(17)2
50 -31 -
Super Combo Mk.png 30x8*100 0 -1000/0 HL - 1+1 2(13)1(3)1(5)1(3)
1(5)1(3)1(5)1(17)2
63 -44 -
Super Combo Hk.png 30x8*100 0 -1000/0 HL - 1+1 1(14)1(3)1(5)1(2)
2(5)1(3)1(5)1(17)2
86 -67 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hosenka Ultra Combo 1 30*20x8*190 0 0/0 HL - 0+7 2(17)2(5)2(5)
2(5)2(5)2(5)
1(6)1(22)3
65 -47 -
Kikosho Ultra Combo 2 15x19*80 0 0/0 HL - 0+9 6x20 80 -55 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Expand for move image tables.

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / Uf.png + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / Uf.png + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / Uf.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / Uf.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / Uf.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / Uf.png + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Rear Spin Kick

Flip Kick df + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kintekishu

Toe Kick b + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tenkukyaku

Launcher mk Perform after Kintekishu

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tenshokyaku

Up Kicks d U.png + mk Perform after Tenkukyaku

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kakusenshu

Spin Kick f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kakukyakuraku

Neck Kick df + hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Yosokyaku (1) Headstomp (1) d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Yosokyaku (2) Headstomp (2) d + mk Perform after Yosokyaku (1)

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Yosokyaku (3) Headstomp (3) d + mk Perform after Yosokyaku (2)

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Wall Jump

Wall Jump (in air, near wall) uf

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Fierce Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Koshuto

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kirinshu

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ryuseiraku

Air Throw (in air) Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Hyakuretsukyaku

Lightning Kicks press K.png repeatedly ex Requires 5 button presses

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kikoken

Fireball b (charge) F.png + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hazanshu

Hazanshu hcb + K.png Ex.png ( Ex.png version Armorbreak.png )

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Spinning Bird Kick

Spinning Bird Kick d (charge) U.png + K.png Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Senretsukyaku

Super Combo b (charge) F.png B.png F.png + k

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Hosenka

Ultra Combo I b (charge) F.png B.png F.png + 3k.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kikosho

Ultra Combo II qcf Qcf.png + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

The Basics

Combos

Strategy

Matchups

Abel
SSFIV-Abel Face.jpg
Abel[No Data]
[character page]
Adon
SSFIV-Adon Face.jpg
Adon[No Data]
[character page]
Akuma/Gouki
SSFIV-Akuma Face.jpg
Akuma[No Data]
[character page]
Balrog/Boxer
SSFIV-Balrog Face.jpg
Balrog[No Data]
[character page]
Blanka
SSFIV-Blanka Face.jpg
Blanka[No Data]
[character page]
C. Viper
SSFIV-CViper Face.jpg
C. Viper[No Data]
[character page]
Cammy
SSFIV-Cammy Face.jpg
Cammy[No Data]
[character page]
Chun-Li (Mirror)
SSFIV-ChunLi Face.jpg
Chun-Li[No Data]
[character page]
Cody
SSFIV-Cody Face.jpg
Cody[No Data]
[character page]
Dan
SSFIV-Dan Face.jpg
Dan[No Data]
[character page]
Decapre
SSFIV-Decapre Face.jpg
Decapre[No Data]
[character page]
Dee Jay
SSFIV-DeeJay Face.jpg
Deejay[No Data]
[character page]
Dhalsim
SSFIV-Dhalsim Face.jpg
Dhalsim[No Data]
[character page]
Dudley
SSFIV-Dudley Face.jpg
Dudley[No Data]
[character page]
E. Honda
SSFIV-EHonda Face.jpg
E. Honda[No Data]
[character page]
El Fuerte
SSFIV-ElFuerte Face.jpg
El Fuerte[No Data]
[character page]
Elena
SSFIV-Elena Face.jpg
Elena[No Data]
[character page]
Evil Ryu
SSFIV-Evil Ryu Face.jpg
Evil Ryu[No Data]
[character page]
Fei Long
SSFIV-FeiLong Face.jpg
Fei Long[No Data]
[character page]
Gen
SSFIV-Gen Face.jpg
Gen[No Data]
[character page]
Gouken
SSFIV-Gouken Face.jpg
Gouken[No Data]
[character page]
Guile
SSFIV-Guile Face.jpg
Guile[No Data]
[character page]
Guy
SSFIV-Guy Face.jpg
Guy[No Data]
[character page]
Hakan
SSFIV-Hakan Face.jpg
Hakan[No Data]
[character page]
Hugo
SSFIV-Hugo Face.jpg
Hugo[No Data]
[character page]
Ibuki
SSFIV-Ibuki Face.jpg
Ibuki[No Data]
[character page]
Juri
SSFIV-Juri Face.jpg
Juri[No Data]
[character page]
Ken
SSFIV-Ken Face.jpg
Ken[No Data]
[character page]
M. Bison/Dictator
SSFIV-MBison Face.jpg
M. Bison[No Data]
[character page]
Makoto
SSFIV-Makoto Face.jpg
Makoto[No Data]
[character page]
Oni
SSFIV-Oni Face.jpg
Oni[No Data]
[character page]
Poison
SSFIV-Poison Face.jpg
Poison[No Data]
[character page]
Rolento
SSFIV-Rolento Face.jpg
Rolento[No Data]
[character page]
Rose
SSFIV-Rose Face.jpg
Rose[No Data]
[character page]
Rufus
SSFIV-Rufus Face.jpg
Rufus[No Data]
[character page]
Ryu
SSFIV-Ryu Face.jpg
Ryu[No Data]
[character page]
Sagat
SSFIV-Sagat Face.jpg
Sagat[No Data]
[character page]
Sakura
SSFIV-Sakura Face.jpg
Sakura[No Data]
[character page]
Seth
SSFIV-Seth Face.jpg
Seth[No Data]
[character page]
T. Hawk
SSFIV-THawk Face.jpg
T. Hawk[No Data]
[character page]
Vega/Claw
SSFIV-Vega Face.jpg
Vega[No Data]
[character page]
Yang
SSFIV-Yang Face.jpg
Yang[No Data]
[character page]
Yun
SSFIV-Yun Face.jpg
Yun[No Data]
[character page]
Zangief
SSFIV-Zangief Face.jpg
Zangief[No Data]
[character page]

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Lp.png 20 50 20 HL sp/su 3 2 7 11 2 5 11 14 Reset stand Reset stand - - - - - - -
Close MP Close Mp.png 40*40 50*50 40*20 HL sp/su 4 3(6)3 14 29 -3 0 14 17 Reset stand Reset stand - - - - - - -
Close HP Close Hp.png 90 200 60 HL sp/su 4 4 21 28 -7 -2 18 23 Reset stand Reset stand - - - - - - -
Close LK Close Lk.png 40 50 20 HL sp/su 3 2 8 12 1 4 11 14 Reset stand Reset stand - - - - - - -
Close MK Close Mk.png 30*20*20 50*25*25 40*20*20 HL*H*H sp/su*-*- 4 3(7)2*2 16 33 -4 -1 14 17 Reset stand Reset stand - - - - - - -
Close HK Close Hk.png 100 200 60 HL sp/su 4 3 18 24 -3 2 18 23 Forces stand Forces stand Reset stand Reset stand - - - - - - -
Far LP Far Lp.png 20 50 20 HL ch/sp/su 3 2 6 10 3 6 11 14 Reset stand Reset stand - - - - - - -
Far MP Far Mp.png 60 100 40 HL sp/su 7 2 10 18 2 5 14 17 Reset stand Reset stand - - - - - - -
Far HP Far Hp.png 100 200 60 HL - 6 3 16 24 -1 3 18 22 Reset stand Reset stand - - - - - - -
Far LK Far Lk.png 30 50 20 HL - 4 2 10 15 -1 2 11 14 Reset stand Reset stand - - - - - - -
Far MK Far Mk.png 70 100 40 HL - 7 3 13 22 -2 1 14 17 Reset stand Reset stand - - - - - - -
Far HK Far Hk.png 100 200 60 HL - 12 2 20 33 -4 0 18 22 Reset stand Reset stand - - - - - - -
Crouch LP Crouch Lp.png 30 50 20 HL ch/sp/su 3 3 5 10 3 6 11 14 Reset stand Reset stand - - - - - - -
Crouch MP Crouch Mp.png 60 100 40 HL - 10 5 12 26 -3 0 14 17 Reset stand Reset stand - - - - - - -
Crouch HP Crouch Hp.png 50*50 100*100 60*60 HL sp/su*- 7 2(6)2 18 34 -2 2 18 22 Reset stand Reset stand - - - - - - -
Crouch LK Crouch Lk.png 30 50 20 L ch 3 4 8 14 -1 2 11 14 Reset stand Reset stand - - - - - - -
Crouch MK Crouch Mk.png 60 100 40 L sp/su 5 3 11 18 0 3 14 17 Reset stand Reset stand - - - - - - -
Crouch HK Crouch Hk.png 90 150 60 L - 7 4 19 29 -5 - 18 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Rear Spin Kick Downright.gif+Lk.png 40 50 20 HL - 10 3 11 + After landing 5 28 -5 -2 15 18 Soft Knockdown Soft Knockdown Soft Knockdown - - Feet: 16~25F Feet: 16~25F - 10F~ -
Kintekishu Left.gif+Mk.png 50 50 40 HL - 9 4 16 28 -6 -3 14 17 - - - - - - -
Tenkukyaku +Mk.png 50 50 20 HL su 12 3 39 53 -28 - 14 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Tenshokyaku Down.gifUp.gif+Mk.png 20x5 50x5 20x5 HL - 4 4(2)1(4)
2(4)1(5)1
9 + After landing 15 51 - - - - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - Legs: Until end of startup frames - - JP: 1*2*3*4*5
Kakusenshu Right.gif+Mk.png 80 100 40 HL - 15 3 13 30 -2 1 14 17 Reset Reset - - - - - - -
Kakukyakuraku Downright.gif+Hk.png 100 200 60 H - 37 7 After landing 5 48 2 6 14 18 Reset Reset - - - - - 11F~ -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Lp.png 40 50 20 H - 6 6 - 11 - - Reset Reset - - - Lower body: 1~11F - - -
Neutral Jump MP Neutral Jump Mp.png 70 100 40 H - 4 3 - 6 - - Reset Reset - - - Lower body: 1~6F - - -
Neutral Jump HP Neutral Jump Hp.png 70*70 150*150 60*60 H - 5 2(2)2 - 10 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~10F - - 2nd Hit JP: 1
Neutral Jump LK Neutral Jump Lk.png 50 50 20 H - 3 7 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Neutral Jump MK Neutral Jump Mk.png 80 100 40 H - 4 6 - 9 - - Reset Reset - - - Lower body: 1~9F - - -
Neutral Jump HK Neutral Jump Hk.png 90 200 60 H - 4 8 - 11 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump LP Angled Jump Lp.png 40 50 20 H - 3 6 - 8 - - Reset Reset - - - Lower body: 1~8F - - -
Angled Jump MP Angled Jump Mp.png 70 100 40 H - 5 3 - 7 - - Reset Reset - - - Lower body: 1~7F - - -
Angled Jump HP Angled Jump Hp.png 70 150 60 H - 5 8 - 12 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~12F - - -
Angled Jump LK Angled Jump Lk.png 30 50 20 H - 4 10 - 13 - - Reset Reset - - - Lower body: 1~3F - - -
Angled Jump MK Angled Jump Mk.png 60 100 40 H - 5 5 - 9 - - Reset Reset - - - Lower body: 1~4F - - -
Angled Jump HK Angled Jump Hk.png 100 200 60 H - 4 5 - 8 - - Reset Reset - - - Lower body: 1~3F - - -
Yosokyaku (1) Headstomp (1) 60 50 40 H - 2 3 - 4 - - Soft Knockdown Soft Knockdown - - - Lower body: 1F - - JP: 2
Yosokyaku (2) Headstomp (2) 60 50 40 H - 3 3 - 5 - - Soft Knockdown Soft Knockdown - - - Lower body: 1F - - JP: 3
Yosokyaku (3) Headstomp (3) 60 50 40 H - 4 3 - 6 - - Soft Knockdown Soft Knockdown - - - Lower body: 1F - - JP: 4
Wall Jump Wall Jump - - - - - - - - 0 - - Can perform until 29F of jump - - - - - - - - - - -
Target Combo Hp.png > Hp.png 40 50 20 H - 4 3 - 6 - - Soft Knockdown Soft Knockdown - - - Lower body: 1~6F - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+13 2 35 67 -15 - 22 - Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 120 200 60 - - 65 2 35 101 - - - - X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 20 HL - 10+11 2 35 57 -21 -21 16 16 Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 40 HL - 18+13 2 35 67 -15 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 180 200 60 - - 65 2 35 101 - - - - Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 20 HL - 10+11 2 35 57 -15 - 22 - Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Koshuto Forward Throw 140 100 40 1.01 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Kirinshu Back Throw 140 100 40 1.01 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Ryuseiraku Air Throw 150 150 40 1.1 - 3 2 - - - - height restriction: 0.3 X - - Hard Knockdown - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hyakuretsukyaku Lightning Kicks Lk.png 15xN 20xN 20/10 HL su 4 2(6)2(6)2(6)2
[(5)2(6)2(6)2(6)2]
[(4)2(6)2(6)2(6)2]
17[19] 46 +2[0] 6[4] 21[19] 25[23] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block - - - - - - -
Lightning Kicks Mk.png 15xN 25xN 20/10 HL su 7 1(4)2(4)1(4)1
[(4)1(4)2(4)1(4)1]
20[17] 43 0[3] 4[7] 21[24] 25[28] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block - - - - - - -
Lightning Kicks Hk.png 15XN 30xN 20/10 HL su 7 1(4)1(4)1(3)1
[(4)1(4)1(4)1(3)1]
21[20] 42 -1[0] 3[4] 21[22] 25[26] [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block - - - - - - -
EX Hyakuretsukyaku Lightning Kicks Ex.png 40x4 50x4 -250/0 HL su 4 1(3)1(3)1(3)1 19 35 1 - 21 - opponent gains 5x4 meter on hit, 4x4 meter onblock - - - - - - JP: 4x4
Kikoken Kikoken Lp.png 50 50 20/20 HL su 14 100 31 44 -4 0 127 131 20~21F cancellable, charge 55F X - - - - - - -
Kikoken Mp.png 60 75 20/20 HL su 12 77 30 41 -3 1 104 108 17~18F cancellable, charge 55F X - - - - - - -
Kikoken Hp.png 70 100 20/20 HL su 10 45 32 41 -5 -1 72 76 17~18F cancellable, charge 55F X - - - - - - -
EX Kikoken Kikoken Ex.png 50*50 50*50 -250/0 HL su 10 49 39 48 -4 - 84 - 17~18F cancellable, charge 55F X [2nd Hit]: Soft Knockdown [2nd Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 2
Hazanshu Hazanshu Lk.png 90 100 30/40 H su 23 2 20 44 -1 4[3] 21 - 2~22F airborne, [] refers to vs crouching Hard Knockdown Hard Knockdown - - - - - 2~22F -
Hazanshu Mk.png 110 150 30/40 H su 25 2 19 45 0 5[4] 21 - 2~23F airborne, [] refers to vs crouching Hard Knockdown Hard Knockdown - - - - - 2~23F -
Hazanshu Hk.png 130 200 30/40 H su 26 2 20 47 -1 4[3] 21 - 2~25f airborne, [] refers to vs crouching Hard Knockdown Hard Knockdown - - - - - 2~25F -
EX Hazanshu Hazanshu Ex.png 170 200 -250/0 H su 26 2 20 47 -1 - 21 - 1~14f Invincible, 2~25F airborne, Hard Knockdown X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~14F - - - 2~25F -
Spinning Bird Kick Spinning Bird Kick Lk.png 20x5 20x5 20/10x5 HL - 13 2(2)1(5)
2(4)2(4)2
10+10 56 -1 - 21 - 2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block X [1st Hit]: Forces stand, [5th Hit]: Soft Knockdown [1st Hit]: Forces stand, [5th Hit]: Soft Knockdown - - - - - 13F~ -
Spinning Bird Kick Mk.png 25x6*30 28x6*32 20/10x7 HL - 14 2(2)1(5)1(5)
2(4)2(6)1(5)2
9+12 72 -2 2 21 25 2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block X [1st Hit]: Forces stand [1st Hit]: Forces stand - - - - - 14F~ -
Spinning Bird Kick Hk.png 50*20x8 40*20x8 20/10x9 HL - 22 1(2)1(5)2(4)
2(4)2(6)2(3)
2(5)2(4)2
11+16 97[95] -8[-6] - - - 2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block X [1st Hit]: Forces stand, [9th Hit]: Soft Knockdown [1st Hit]: Forces stand, [9th Hit]: Soft Knockdown - - - - - 22F~ -
EX Spinning Bird Kick Spinning Bird Kick Ex.png 30x4*50 50x4*60 -250/0 HL - 6 2(1)2(3)2(4)
2(3)2
9+9 44 -18 - 2 - 2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block X - All: 1~7F - - - 8F~ JP: 5*6*7*8*9
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Senretsukyaku Super Combo Lk.png 30x8*100 0 -1000/0 HL - 1+1 2(13)1(3)1(5)1(3)
1(5)1(3)1(5)1(17)2
50 116 -31 - 19 - Charge 55F, opponent gains 10x9 meter on hit [9th Hit]: Hard Knockdown [9th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~3F - - - - JP: 127x9
Super Combo Mk.png 30x8*100 0 -1000/0 HL - 1+1 2(13)1(3)1(5)1(3)
1(5)1(3)1(5)1(17)2
63 129 -44 - 19 - Charge 55F, opponent gains 10x9 meter on hit [9th Hit]: Hard Knockdown [9th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1F - - - - JP: 127x9
Super Combo Hk.png 30x8*100 0 -1000/0 HL - 1+1 1(14)1(3)1(5)1(2)
2(5)1(3)1(5)1(17)2
86 152 -67 - 19 - Charge 55F, opponent gains 10x9 meter on hit [9th Hit]: Hard Knockdown [9th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1F - - - - JP: 127x9
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hosenka Ultra Combo 1 30*20x8*190 0 0/0 HL - 0+7 2(17)2(5)2(5)
2(5)2(5)2(5)
1(6)1(22)3
65 158 -47 - 18 - 1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit X [9th Hit]: Hard Knockdown [9th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~7F - - - - JP: 127x9
Kikosho Ultra Combo 2 15x19*80 0 0/0 HL - 0+9 6x20 80 208 -55 - 25 - opponent gains 10x20 meter on hit X [20th Hit]: Hard Knockdown [20th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - - JP: 1~20 sequentially?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Notes

Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief