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{{USFIV | {{Character Top USFIV | chara={{SUBPAGENAME}} }} | ||
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== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
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{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category:Dudley]] | |||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 12:25, 28 June 2025
Introduction
Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.
Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Kick or the quick Overhead of Towards Hard Kick, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!
Pick if you like: | Avoid if you dislike: |
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Players to Watch
Smug (US)
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
|
Cancel |
Available options for canceling one move into another move.
|
Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
|
Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
|
On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
|
Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
|
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
|
Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
|
Dudley | |
---|---|
Vitals | |
HP | 1000 |
Stun | 1050 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.04 |
Forward Dash Speed | 19 |
Back Dash Speed | 25 |
Forward Dash Distance | 1.35 |
Back Dash Distance | 1.14 |
Back Dash Invuln | 7 |
Back Dash Airborne | 11 |
Back Dash Ground Recovery | 7 |
Jumping | |
Jump Speed | 4+36 |
Jump Apex | 1.44 |
Forward Jump Distance | 1.57 |
Backward Jump Distance | 1.22 |
Throws | |
Forward Throw Range | 0.92 |
Back Throw Range | 0.92 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | Stand ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 6 | 3 | 6 |
Stand MP | Stand ![]() |
60 | 100 | 40 | HL | sp/su | 4 | 2 | 9 | 3 | 6 |
Stand HP | Stand ![]() |
130 | 200 | 60 | HL | su | 6 | 6 | 16 | -4 | 0 |
Stand LK | Stand ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 2 | 10 | -1 | 2 |
Stand MK | Stand ![]() |
65 | 100 | 40 | HL | - | 6 | 5 | 10 | -1 | 2 |
Stand HK | Stand ![]() |
80 | 160 | 60 | HL | sp/su | 4 | 3 | 15 | 0 | 2 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 2 | 5 |
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 2 | 11 | 1 | 4 |
Crouch HP | Crouch ![]() |
120 | 200 | 60 | HL | - | 8 | 4 | 15 | -1 | 4 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 4 | 6 | 1 | 4 |
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | - | 7 | 6 | 15 | -7 | - |
Crouch HK | Crouch ![]() |
100 | 120 | 60 | L | - | 14 | 4 | 22 | -8 | - |
Slipping LP | ![]() ![]() |
25 | 50 | 20 | HL | sp/su | 5 | 2 | 10 | -1 | 2 |
Stomach Blow | ![]() ![]() |
80 | 100 | 40 | HL | - | 7 | 4 | 10 | 0 | 3 |
Kidney Blow | ![]() ![]() |
100 | 100 | 40 | HL | - | 8 | 2 | 9 | 3 | 5[6] |
Step Straight | ![]() ![]() |
130 | 200 | 60 | HL | su | 13 | 7 | 13 | -2 | 2 |
Dart Shot | ![]() ![]() |
80 | 100 | 60 | H | su | 15 | 4 | 15 | -1 | 4 |
Target Combo 1 | ![]() ![]() ![]() |
40 | 50 | 40 | HL | sp/su | 4 | 2 | 14 | -2 | 1 |
Target Combo 2 | ![]() ![]() ![]() |
40 | 50 | 40 | HL | sp/su | 4 | 3 | 13 | -2 | 1 |
Target Combo 3 | ![]() ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 4 | 13 | -3 | 0 |
Target Combo 4 | ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 2 | 11 | 1 | 4 |
Target Combo 4 | ![]() ![]() ![]() |
30 | 50 | 40 | HL | sp/su | 4 | 3 | 13 | -2 | 1 |
Target Combo 5 | ![]() ![]() ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 3 | 13 | -2 | 1 |
Target Combo 5 | ![]() ![]() ![]() ![]() ![]() |
40 | 50 | 60 | HL | su | 4 | 3 | 17 | -2 | 3 |
Target Combo 6 | ![]() ![]() ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 2 | 16 | -4 | 1 |
Target Combo 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
40*47 | 50*50 | 50*70 | HL | - | 4 | 1*3 | 16 | -1 | 4 |
Target Combo 7 | ![]() ![]() |
50 | 50 | 60 | HL | - | 4 | 3 | 16 | 1 | 3 |
Target Combo 7 | ![]() ![]() ![]() |
20*20 | 50*50 | 50*70 | HL | su | 4 | 1*3 | 16 | -1 | 4 |
Target Combo 8 | ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 3 | 13 | -2 | 4 |
Target Combo 8 | ![]() ![]() ![]() |
30 | 50 | 40 | HL | - | 4 | 2 | 12 | 1 | 3 |
Target Combo 8 | ![]() ![]() ![]() ![]() |
20*20 | 50*50 | 50*90 | HL | su | 4 | 1*3 | 16 | -1 | 4 |
Victory Rose | Victory Rose | 1 | 0 | 0 | HL | su | 24 | 55 | 37 | - | 13 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 5 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Neutral Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 10 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
60 | 100 | 40 | H | - | 5 | 8 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
90 | 200 | 60 | H | - | 11 | 5 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 6 | 4 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 16 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 5 | 12 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 9 | 10 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -20 | -20 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Kidney Crusher | Forward Throw | 140 | 160 | 40 | 0.92 | - | 3 | 2 | 20 | - | - |
Dynamite Throw | Back Throw | 140 | 100 | 40 | 0.92 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jet Upper | Jet Upper ![]() |
120[80] | 150[100] | 30/40 | HL | su | 5 | 7 | 17+9 | -12 | - |
Jet Upper ![]() |
140[100] | 170[100] | 30/40 | HL | su | 5 | 14 | 17+12 | -22 | - | |
Jet Upper ![]() |
100*60[70] | 150*50 | 30/20x2 | HL | su | 3 | 2*18 | 18+12 | -32 | - | |
EX Jet Upper | Jet Upper ![]() |
100*80 | 150*50 | -250/0 | HL | su | 4 | 2*18 | 20+12 | -29 | - |
Machine Gun Blow | Machinegun Blow ![]() |
20x2*50 | 25x2*50 | 10/10x3 | HL | - | 9 | 2(5)2(10)4 | 20 | -2 | 2 |
Machinegun Blow ![]() |
20x3*60 | 25x3*75 | 15/10x4 | HL | - | 16 | 2(5)2(5) 2(10)4 |
21 | -4 | 1 | |
Machinegun Blow ![]() |
20x5*30 | 25x5*75 | 20/10x6 | HL | - | 18 | 2(5)2(5) 2(5)2(5) 2(6)4 |
22 | -5 | 0 | |
EX Machine Gun Blow | Machinegun Blow ![]() |
15x6*30 | 20x6*30 | -250/0 | HL | - | 18 | 2(5)2(5) 2(5)2(5) 2(6)4(7)4 |
20 | -8 | - |
Cross Counter | Cross Counter ![]() |
Damage Absorbed + 60 | 100 | 10/30 | - | - | 3 | 69 | 21 | - | - |
Cross Counter ![]() |
Damage Absorbed + 60 | 100 | 10/30 | - | - | 3 | 49 | 21 | - | - | |
Cross Counter ![]() |
Damage Absorbed + 60 | 100 | 10/30 | - | - | 3 | 29 | 21 | - | - | |
EX Cross Counter | Cross Counter ![]() |
Damage Absorbed + 50*50*50 | 50*100x2 | -250/0 | - | - | 3 | 29 | 21 | - | - |
LK Swing Blow | Short Swing Blow ![]() |
120 | 200 | 20/30 | HL | su | 18 | 3 | 20 | -2 | 2 |
Short Swing Blow ![]() |
140 | 200 | 20/30 | HL | su | 21 | 3 | 22 | -4 | 2 | |
Short Swing Blow ![]() |
160 | 200 | 20/30 | HL | su | 24 | 3 | 22 | -4 | 2 | |
EX Swing Blow | Short Swing Blow ![]() |
50x3 | 50x2*100 | -25 | HL | su | 20 | 2(6)3(12)2 | 29 | -2 | - |
Duck | Duck ![]() |
- | - | 10/- | - | su | - | - | Total 20 | - | - |
Duck ![]() |
- | - | 10/- | - | su | - | - | Total 21 | - | - | |
Duck ![]() |
- | - | 10/- | - | su | - | - | Total 25 | - | - | |
EX Duck | Duck ![]() |
- | - | -250/0 | - | su | - | - | Total 17 | - | - |
Ducking Straight | Ducking Straight | 100 | 200 | 5/40 | HL | su | 5 | 3 | 23 | -5 | 2 |
Ducking Upper | Ducking Upper | 60*60 | 150*50 | 5/30*20 | HL | su | 3 | 1*2 | 25 | -6 | 2 |
Thunder Bolt | Thunder Bolt ![]() |
40*60 | 100*100 | 20/20x2 | HL | su | 38 | 3*2 | 41 | -22 | - |
Thunder Bolt ![]() |
50*70 | 100*100 | 20/20x2 | HL | su | 38 | 3*2 | 41 | -22 | - | |
Thunder Bolt ![]() |
60*80 | 100*100 | 20/20x2 | HL | su | 38 | 3*2 | 41 | -22 | - | |
EX Thunder Bolt | Thunder Bolt ![]() |
20x4*90 | 30x4*100 | -250/0 | HL | su | 34 | 2x4*1 | 41 | -21 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rocket Upper | Super Combo | 50*30*40* 30*40* 15x10*50 |
0 | -1000/0 | HL | - | 1+2 | 3*5(22) 3*9(39) 3*3*{2*1}x5 |
21+17 | -35 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Rolling Thunder | Ultra Combo 1 | 45x5*15x6 *185 |
0 | 0/0 | HL | - | 0+8 | 3(8)3(10) 3(8)3(10) 3(12)1*3 |
35 | -17 | - |
Corkscrew Blow | Ultra Combo 2 | 54x6[440] | 0 | 0/0 | HL | - | 0+8 | 24 | 48 | -27 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Slipping Jab |
Toward Jab | f + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stomach Blow |
Toward Strong | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Step Straight |
Toward Fierce | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kidney Blow |
Toward Forward | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Dart Shot |
Overhead | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Target Combo 1 |
Target Combo 1 | f + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | d + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | f + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | lp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | lp ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | mp or ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | mp or ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | d + ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | d + ![]() ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 7 |
Target Combo 7 | mk ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 7 |
Target Combo 7 | mk ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | lk ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | lk ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | lk ![]() ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Victory Rose |
Victory Rose | d + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Kidney Crusher |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Dynamite Throw |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Jet Upper |
Jet Upper | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Machine Gun Blow |
Machine Gun Blow | hcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Cross Counter |
Cross Counter | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Short Swing Blow |
Short Swing Blow | hcb + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Duck |
Ducking | hcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ducking Straight |
Ducking Straight | p armorbreak | Perform after Duck |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ducking Upper |
Ducking Upper | k | Perform after Duck |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Thunder Bolt |
Thunder Bolt | d (charge) ![]() ![]() |
Can be ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Rocket Upper |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Rolling Thunder |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Corkscrew Cross |
Ultra Combo II | qcf ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | Stand ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 6 | 10 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MP | Stand ![]() |
60 | 100 | 40 | HL | sp/su | 4 | 2 | 9 | 14 | 3 | 6 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand HP | Stand ![]() |
130 | 200 | 60 | HL | su | 6 | 6 | 16 | 27 | -4 | 0 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand LK | Stand ![]() |
40 | 50 | 20 | HL | sp/su | 5 | 2 | 10 | 16 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stand MK | Stand ![]() |
65 | 100 | 40 | HL | - | 6 | 5 | 10 | 20 | -1 | 2 | 14 | 17 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Stand HK | Stand ![]() |
80 | 160 | 60 | HL | sp/su | 4 | 3 | 15 | 21 | 0 | 2 | 18 | 20 | [Counter-hit] +7 hit advantage, last active frame cannot be special or super canceled | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | |||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Cannot chain into Towards LP | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 2 | 11 | 17 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
120 | 200 | 60 | HL | - | 8 | 4 | 15 | 26 | -1 | 4 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 4 | 4 | 6 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
70 | 100 | 40 | L | - | 7 | 6 | 15 | 27 | -7 | - | 14 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Crouch HK | Crouch ![]() |
100 | 120 | 60 | L | - | 14 | 4 | 22 | 39 | -8 | - | 18 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | ||||
Slipping LP | ![]() ![]() |
25 | 50 | 20 | HL | sp/su | 5 | 2 | 10 | 16 | -1 | 2 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Stomach Blow | ![]() ![]() |
80 | 100 | 40 | HL | - | 7 | 4 | 10 | 20 | 0 | 3 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Kidney Blow | ![]() ![]() |
100 | 100 | 40 | HL | - | 8 | 2 | 9 | 18 | 3 | 5[6] | 14 | 16[17] | [] refers to vs crouching | Reset | Reset | - | - | - | - | - | - | - | |||||
Step Straight | ![]() ![]() |
130 | 200 | 60 | HL | su | 13 | 7 | 13 | 32 | -2 | 2 | 18 | 22 | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Dart Shot | ![]() ![]() |
80 | 100 | 60 | H | su | 15 | 4 | 15 | 33 | -1 | 4 | 18 | 23 | [Counter-hit] No additional frame advantage | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | JP: 1 | |||||
Target Combo 1 | ![]() ![]() ![]() |
40 | 50 | 40 | HL | sp/su | 4 | 2 | 14 | 19 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 2 | ![]() ![]() ![]() |
40 | 50 | 40 | HL | sp/su | 4 | 3 | 13 | 19 | -2 | 1 | 14 | 17 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 3 | ![]() ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 4 | 13 | 20 | -3 | 0 | 14 | 17 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 4 | ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 2 | 11 | 16 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 4 | ![]() ![]() ![]() |
30 | 50 | 40 | HL | sp/su | 4 | 3 | 13 | 19 | -2 | 1 | 14 | 17 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 5 | ![]() ![]() ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 3 | 13 | 19 | -2 | 1 | 14 | 17 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 5 | ![]() ![]() ![]() ![]() ![]() |
40 | 50 | 60 | HL | su | 4 | 3 | 17 | 23 | -2 | 3 | 18 | 23 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 6 | ![]() ![]() ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 2 | 16 | 21 | -4 | 1 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 6 | ![]() ![]() ![]() ![]() ![]() ![]() |
40*47 | 50*50 | 50*70 | HL | - | 4 | 1*3 | 16 | 23 | -1 | 4 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 7 | ![]() ![]() |
50 | 50 | 60 | HL | - | 4 | 3 | 16 | 22 | 1 | 3 | 20 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 7 | ![]() ![]() ![]() |
20*20 | 50*50 | 50*70 | HL | su | 4 | 1*3 | 16 | 23 | -1 | 4 | 18 | 23 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 8 | ![]() ![]() |
40 | 50 | 40 | HL | - | 4 | 3 | 13 | 19 | -2 | 4 | 14 | 20 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Target Combo 8 | ![]() ![]() ![]() |
30 | 50 | 40 | HL | - | 4 | 2 | 12 | 17 | 1 | 3 | 15 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 8 | ![]() ![]() ![]() ![]() |
20*20 | 50*50 | 50*90 | HL | su | 4 | 1*3 | 16 | 23 | -1 | 4 | 19 | 24 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Victory Rose | Victory Rose | 1 | 0 | 0 | HL | su | 24 | 55 | 37 | 60 | - | 13 | Strike hitbox | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Neutral Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 4 | 10 | - | 13 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
60 | 100 | 40 | H | - | 5 | 8 | - | 12 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
90 | 200 | 60 | H | - | 11 | 5 | - | 15 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
120 | 200 | 60 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
40 | 50 | 20 | H | - | 4 | 16 | - | 19 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 5 | 12 | - | 16 | - | - | Reset | Reset | - | - | - | - | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
110 | 200 | 60 | H | - | 9 | 10 | - | 18 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -20 | -20 | 17 | 17 | Range: 2.1 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.1 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.1, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+11 | 2 | 35 | 57 | -20 | -20 | 17 | 17 | Range: 2.1, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+11 | 2 | 35 | 65 | -15 | - | 22 | - | Range: 2.1, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | -500/0 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 2.1, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 2.1, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Kidney Crusher | Forward Throw | 140 | 160 | 40 | 0.92 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Dynamite Throw | Back Throw | 140 | 100 | 40 | 0.92 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jet Upper | Jet Upper ![]() |
120[80] | 150[100] | 30/40 | HL | su | 5 | 7 | 17+9 | 37 | -12 | - | 21 | - | [] refers to active frames 3~7 | - | - | - | - | 1~7F | 7F~ | - | |||||||
Jet Upper ![]() |
140[100] | 170[100] | 30/40 | HL | su | 5 | 14 | 17+12 | 47 | -22 | - | 21 | - | [] refers to active frames 3~14 | - | - | - | - | 1~7F | 7F~ | - | ||||||||
Jet Upper ![]() |
100*60[70] | 150*50 | 30/20x2 | HL | su | 3 | 2*18 | 18+12 | 68 | -32 | - | 16 | - | [] refers to 2nd hit active frames 2~18 | - | - | - | - | 1~6F | 6F~ | 2nd Hit JP: 1 | ||||||||
EX Jet Upper | Jet Upper ![]() |
100*80 | 150*50 | -250/0 | HL | su | 4 | 2*18 | 20+12 | 71 | -29 | - | 21 | - | opponent gains 20*10 meter on hit | - | All: 1~5F | - | - | - | 6F~ | 2nd Hit JP: 1 | |||||||
Machine Gun Blow | Machinegun Blow ![]() |
20x2*50 | 25x2*50 | 10/10x3 | HL | - | 9 | 2(5)2(10)4 | 20 | 51 | -2 | 2 | 22 | 26 | Builds 8x3 meter on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2*3 | |||
Machinegun Blow ![]() |
20x3*60 | 25x3*75 | 15/10x4 | HL | - | 16 | 2(5)2(5) 2(10)4 |
21 | 66 | -4 | 1 | 21 | 26 | Builds 8x4 meter on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2*3*4 | ||||
Machinegun Blow ![]() |
20x5*30 | 25x5*75 | 20/10x6 | HL | - | 18 | 2(5)2(5) 2(5)2(5) 2(6)4 |
22 | 79 | -5 | 0 | 21 | 26 | Builds 8x5 meter on block | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1~6 sequentially | ||||
EX Machine Gun Blow | Machinegun Blow ![]() |
15x6*30 | 20x6*30 | -250/0 | HL | - | 18 | 2(5)2(5) 2(5)2(5) 2(6)4(7)4 |
20 | 88 | -8 | - | 16 | - | Opponent gains 5x7 meter on hit, 4x7 on block | [1st~6th Hit]: Forces stand, [7th Hit]: Soft Knockdown | [1st~6th Hit]: Forces stand, [7th Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1*2*3*4*5*6*7 | |||
Cross Counter | Cross Counter ![]() |
Damage Absorbed + 60 | 100 | 10/30 | - | - | 3 | 69 | 21 | 92 | - | - | - | - | Loses to natural Armor Breakers | - | - | - | - | - | - | - | |||||||
Cross Counter ![]() |
Damage Absorbed + 60 | 100 | 10/30 | - | - | 3 | 49 | 21 | 72 | - | - | - | - | Loses to natural Armor Breakers | - | - | - | - | - | - | - | ||||||||
Cross Counter ![]() |
Damage Absorbed + 60 | 100 | 10/30 | - | - | 3 | 29 | 21 | 52 | - | - | - | - | Loses to natural Armor Breakers | - | - | - | - | - | - | - | ||||||||
EX Cross Counter | Cross Counter ![]() |
Damage Absorbed + 50*50*50 | 50*100x2 | -250/0 | - | - | 3 | 29 | 21 | 52 | - | - | - | - | Loses to natural Armor Breakers, opponent gains 15x3 meter on hit | - | - | - | - | - | - | - | |||||||
LK Swing Blow | Short Swing Blow ![]() |
120 | 200 | 20/30 | HL | su | 18 | 3 | 20 | 40 | -2 | 2 | 21 | 25 | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~20F | - | - | |||||
Short Swing Blow ![]() |
140 | 200 | 20/30 | HL | su | 21 | 3 | 22 | 45 | -4 | 2 | 21 | 27 | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~23F | - | - | ||||||
Short Swing Blow ![]() |
160 | 200 | 20/30 | HL | su | 24 | 3 | 22 | 48 | -4 | 2 | 21 | 27 | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | 1~26F | - | - | ||||||
EX Swing Blow | Short Swing Blow ![]() |
50x3 | 50x2*100 | -25 | HL | su | 20 | 2(6)3(12)2 | 29 | 73 | -2 | - | 29 | - | 1~23F unthrowable, 1st & 2nd hit forces stand, opponent gains 5x5 meter on hit, 4x5 on block | [1st~2nd Hit]: Forces stand, [3rd Hit]: Free Juggle, Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Free Juggle, Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Free Juggle, Hard Knockdown | [1st~2nd Hit]: Forces stand, [3rd Hit]: Free Juggle, Hard Knockdown | - | - | - | - | 1~21F | - | JS: 1*1*0 | |||
Duck | Duck ![]() |
- | - | 10/- | - | su | - | - | Total 20 | 20 | - | - | - | - | 14F can cancel into followup, distance traveled: 1.26 | - | - | - | - | - | - | - | All: 1~13F | - | - | - | |||
Duck ![]() |
- | - | 10/- | - | su | - | - | Total 21 | 21 | - | - | - | - | 15F can cancel into followup, distance traveled: 1.53 | - | - | - | - | - | - | - | All: 1~14F | - | - | - | ||||
Duck ![]() |
- | - | 10/- | - | su | - | - | Total 25 | 25 | - | - | - | - | 18F can cancel into followup, distance traveled: 1.89 | - | - | - | - | - | - | - | All: 1~17F | - | - | - | ||||
EX Duck | Duck ![]() |
- | - | -250/0 | - | su | - | - | Total 17 | 17 | - | - | - | - | 4F can cancel into followup, distance traveled 1.7 | - | - | - | - | - | - | - | All: 1~15F | - | - | - | |||
Ducking Straight | Ducking Straight | 100 | 200 | 5/40 | HL | su | 5 | 3 | 23 | 30 | -5 | 2 | 21 | 28 | [EX Version]: opponent gains 20 meter on hit | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1, JI: 0 | ||||
Ducking Upper | Ducking Upper | 60*60 | 150*50 | 5/30*20 | HL | su | 3 | 1*2 | 25 | 30 | -6 | 2 | 21 | 29 | [EX Version]: opponent gains 15*10 on hit | Forces stand | Forces stand | Soft Knockdown | Soft Knockdown | - | - | Upper body: 1~5F | Upper body: 1~5F | - | - | JP: 1*2, JI: 0*2 | |||
Thunder Bolt | Thunder Bolt ![]() |
40*60 | 100*100 | 20/20x2 | HL | su | 38 | 3*2 | 41 | 83 | -22 | - | 21 | - | Charge 55f, causes 20x2 chip damage, super cancelable 6~7F of grounded recovery | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | All: 1~9F | - | - | 10~42F | JP: 0*1 | |||
Thunder Bolt ![]() |
50*70 | 100*100 | 20/20x2 | HL | su | 38 | 3*2 | 41 | 83 | -22 | - | 21 | - | Charge 55f, causes 20*25 chip damage, super cancelable 6~7F of grounded recovery | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | All: 1~9F | - | - | 10~42f | JP: 0*1 | ||||
Thunder Bolt ![]() |
60*80 | 100*100 | 20/20x2 | HL | su | 38 | 3*2 | 41 | 83 | -22 | - | 21 | - | Charge 55f, causes 25x2 chip damage, super cancelable 6~7F of grounded recovery | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | All: 1~9F | - | - | 10~42f | JP: 0*1 | ||||
EX Thunder Bolt | Thunder Bolt ![]() |
20x4*90 | 30x4*100 | -250/0 | HL | su | 34 | 2x4*1 | 41 | 83 | -21 | - | 21 | - | Tracks opponent, charge 55F, causes 10x4*20 chip damage, cancelable 6~7F of grounded recovery, opponent gains 20x5 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | 10~42F | JP: 0*1*2*3*4 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rocket Upper | Super Combo | 50*30*40* 30*40* 15x10*50 |
0 | -1000/0 | HL | - | 1+2 | 3*5(22) 3*9(39) 3*3*{2*1}x5 |
21+17 | 140 | -35 | - | 4 | - | Opponent gains 10x16 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | 4~25F, 33~67F, 84F~ | JP: 5x3*6~18 sequentially | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Rolling Thunder | Ultra Combo 1 | 45x5*15x6 *185 |
0 | 0/0 | HL | - | 0+8 | 3(8)3(10) 3(8)3(10) 3(12)1*3 |
35 | 109 | -17 | - | 21 | - | 1st hit can't hit airborne, opponent gains 10x11*20 meter on hit | [7th Hit]: Hard Knockdown | [7th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | All: 10F | - | - | JP: 0*1*2*3*4*5 | |||
Corkscrew Blow | Ultra Combo 2 | 54x6[440] | 0 | 0/0 | HL | - | 0+8 | 24 | 48 | 79 | -27 | - | - | - | If 1st Hit connects on ground, goes into animation, [] refers to animation, opponent gains 10x7 meter on hit | X | [1st Hit]: Hard Knockdown | [1st Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | JP: 6x6 | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |