(→c.5LP) |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{USFIVHeader}} | {{USFIVHeader}} | ||
{{USFIV Char Subnav|chara=C. Viper}} | |||
== Character Vitals == | == Character Vitals == | ||
{{CharacterData-USFIV | {{CharacterData-USFIV | ||
| chara = C.Viper | | chara = C. Viper | ||
| name = C.Viper | | name = C. Viper | ||
| portrait = USFIV_C.Viper_Portrait.png | | portrait = USFIV_C.Viper_Portrait.png | ||
| icon = SSFIV-CViper_Face.jpg | | icon = SSFIV-CViper_Face.jpg | ||
| hp = | | hp = 900 | ||
| stun = | | stun = 950 | ||
| wUltra = % | | wUltra = 75% | ||
| fThrowRange = | | fThrowRange = 0.91 | ||
| bThrowRange = | | bThrowRange = 0.91 | ||
| fWalkSpd = | | fWalkSpd = 0.050 | ||
| bWalkSpd = | | bWalkSpd = 0.035 | ||
| fDashSpd = | | fDashSpd = 19 | ||
| bDashSpd = | | bDashSpd = 27 | ||
| fDashDist = | | fDashDist = 1.30 | ||
| bDashDist = | | bDashDist = 1.25 | ||
| bDashInv = | | bDashInv = 8 | ||
| bDashAir = | | bDashAir = 9 | ||
| bDashRec = | | bDashRec = 10 | ||
| jumpSpd = | | jumpSpd = 4+36<br>(SJ: 3+41+11) | ||
| jumpApex = | | jumpApex = 1.768 | ||
| fJumpDist = | | fJumpDist = 1.75(3.69) | ||
| bJumpDist = | | bJumpDist = 1.57(3.28) | ||
| wakeFaceUp = | | wakeFaceUp = 31 | ||
| wakeFaceDwn = | | wakeFaceDwn = 21 | ||
}} | }} | ||
Line 64: | Line 65: | ||
=== Standing Close Normals === | === Standing Close Normals === | ||
===== c.5LP ===== | ===== c.5LP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5lp | moveType = close_normal | ||
| input = c.5LP | | input = c.5LP | ||
| name = Close Light Punch | | name = Close Light Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_close_5lp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_close_5lp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 94: | Line 95: | ||
===== c.5MP ===== | ===== c.5MP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5mp | moveType = close_normal | ||
| input = c.5MP | | input = c.5MP | ||
| name = Close Medium Punch | | name = Close Medium Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_close_5mp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_close_5mp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 124: | Line 125: | ||
===== c.5HP ===== | ===== c.5HP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5hp | moveType = close_normal | ||
| input = c.5HP | | input = c.5HP | ||
| name = Close Heavy Punch | | name = Close Heavy Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_close_5hp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_close_5hp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 154: | Line 155: | ||
===== c.5LK ===== | ===== c.5LK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5lk | moveType = close_normal | ||
| input = c.5LK | | input = c.5LK | ||
| name = Close Light Kick | | name = Close Light Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_close_5lk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_close_5lk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 184: | Line 185: | ||
===== c.5MK ===== | ===== c.5MK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5mk | moveType = close_normal | ||
| input = c.5MK | | input = c.5MK | ||
| name = Close Medium Kick | | name = Close Medium Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_close_5mk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_close_5mk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 214: | Line 215: | ||
===== c.5HK ===== | ===== c.5HK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5hk | moveType = close_normal | ||
| input = c.5HK | | input = c.5HK | ||
| name = Close Heavy Kick | | name = Close Heavy Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_close_5hk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_close_5hk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 245: | Line 246: | ||
=== Standing Far Normals === | === Standing Far Normals === | ||
===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5lp | moveType = standing_normal | ||
| input = 5LP | | input = 5LP | ||
| name = Standing Light Punch | | name = Standing Light Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_5lp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_5lp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 275: | Line 276: | ||
===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5mp | moveType = standing_normal | ||
| input = 5MP | | input = 5MP | ||
| name = Standing Medium Punch | | name = Standing Medium Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_5mp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_5mp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 305: | Line 306: | ||
===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5hp | moveType = standing_normal | ||
| input = 5HP | | input = 5HP | ||
| name = Standing Heavy Punch | | name = Standing Heavy Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_5hp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_5hp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 335: | Line 336: | ||
===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5lk | moveType = standing_normal | ||
| input = 5LK | | input = 5LK | ||
| name = Standing Light Kick | | name = Standing Light Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_5lk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_5lk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 365: | Line 366: | ||
===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5mk | moveType = standing_normal | ||
| input = 5MK | | input = 5MK | ||
| name = Standing Medium Kick | | name = Standing Medium Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_5mk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_5mk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 395: | Line 396: | ||
===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5hk | moveType = standing_normal | ||
| input = 5HK | | input = 5HK | ||
| name = Standing Heavy Kick | | name = Standing Heavy Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_5hk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_5hk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 426: | Line 427: | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2lp | moveType = crouching_normal | ||
| input = 2LP | | input = 2LP | ||
| name = Crouching Light Punch | | name = Crouching Light Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_2lp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_2lp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 456: | Line 457: | ||
===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2mp | moveType = crouching_normal | ||
| input = 2MP | | input = 2MP | ||
| name = Crouching Medium Punch | | name = Crouching Medium Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_2mp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_2mp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 486: | Line 487: | ||
===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2hp | moveType = crouching_normal | ||
| input = 2HP | | input = 2HP | ||
| name = Crouching Heavy Punch | | name = Crouching Heavy Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_2hp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_2hp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 516: | Line 517: | ||
===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2lk | moveType = crouching_normal | ||
| input = 2LK | | input = 2LK | ||
| name = Crouching Light Kick | | name = Crouching Light Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_2lk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_2lk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 546: | Line 547: | ||
===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2mk | moveType = crouching_normal | ||
| input = 2MK | | input = 2MK | ||
| name = Crouching Medium Kick | | name = Crouching Medium Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_2mk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_2mk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 576: | Line 577: | ||
===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2hk | moveType = crouching_normal | ||
| input = 2HK | | input = 2HK | ||
| name = Crouching Heavy Kick | | name = Crouching Heavy Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_2hk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_2hk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 607: | Line 608: | ||
=== Command Normals === | === Command Normals === | ||
===== 6MP ===== | ===== 6MP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_6mp | moveType = command_normal | ||
| input = 6MP | | input = 6MP | ||
| name = Viper Elbow | | name = Viper Elbow | ||
| images = USFIV_C. | | images = USFIV_C._Viper_6mp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_6mp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 637: | Line 638: | ||
===== 6HK ===== | ===== 6HK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_6hk | moveType = command_normal | ||
| input = 6HK | | input = 6HK | ||
| name = Double Kick | | name = Double Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_6hk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_6hk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 668: | Line 669: | ||
=== Angled Jump Normals === | === Angled Jump Normals === | ||
===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jlp | moveType = angled_jump_normal | ||
| input = j.LP | | input = j.LP | ||
| name = Angled Jump Light Punch | | name = Angled Jump Light Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_jlp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_jlp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 698: | Line 699: | ||
===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jmp | moveType = angled_jump_normal | ||
| input = j.MP | | input = j.MP | ||
| name = Angled Jump Medium Punch | | name = Angled Jump Medium Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_jmp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_jmp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 728: | Line 729: | ||
===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jhp | moveType = angled_jump_normal | ||
| input = j.HP | | input = j.HP | ||
| name = Angled Jump Heavy Punch | | name = Angled Jump Heavy Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_jhp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_jhp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 758: | Line 759: | ||
===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jlk | moveType = angled_jump_normal | ||
| input = j.LK | | input = j.LK | ||
| name = Angled Jump Light Kick | | name = Angled Jump Light Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_jlk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_jlk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 788: | Line 789: | ||
===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jmk | moveType = angled_jump_normal | ||
| input = j.MK | | input = j.MK | ||
| name = Angled Jump Medium Kick | | name = Angled Jump Medium Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_jmk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_jmk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 818: | Line 819: | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jhk | moveType = angled_jump_normal | ||
| input = j.HK | | input = j.HK | ||
| name = Angled Jump Heavy Kick | | name = Angled Jump Heavy Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_jhk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_jhk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 849: | Line 850: | ||
=== Neutral Jump Normals === | === Neutral Jump Normals === | ||
===== nj.LP ===== | ===== nj.LP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njlp | moveType = neutral_jump_normal | ||
| input = nj.LP | | input = nj.LP | ||
| name = Neutral Jump Light Punch | | name = Neutral Jump Light Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_njlp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_njlp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 879: | Line 880: | ||
===== nj.MP ===== | ===== nj.MP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njmp | moveType = neutral_jump_normal | ||
| input = nj.MP | | input = nj.MP | ||
| name = Neutral Jump Medium Punch | | name = Neutral Jump Medium Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_njmp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_njmp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 909: | Line 910: | ||
===== nj.HP ===== | ===== nj.HP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njhp | moveType = neutral_jump_normal | ||
| input = nj.HP | | input = nj.HP | ||
| name = Neutral Jump Heavy Punch | | name = Neutral Jump Heavy Punch | ||
| images = USFIV_C. | | images = USFIV_C._Viper_njhp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_njhp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 939: | Line 940: | ||
===== nj.LK ===== | ===== nj.LK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njlk | moveType = neutral_jump_normal | ||
| input = nj.LK | | input = nj.LK | ||
| name = Neutral Jump Light Kick | | name = Neutral Jump Light Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_njlk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_njlk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 969: | Line 970: | ||
===== nj.MK ===== | ===== nj.MK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njmk | moveType = neutral_jump_normal | ||
| input = nj.MK | | input = nj.MK | ||
| name = Neutral Jump Medium Kick | | name = Neutral Jump Medium Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_njmk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_njmk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 999: | Line 1,000: | ||
===== nj.HK ===== | ===== nj.HK ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njhk | moveType = neutral_jump_normal | ||
| input = nj.HK | | input = nj.HK | ||
| name = Neutral Jump Heavy Kick | | name = Neutral Jump Heavy Kick | ||
| images = USFIV_C. | | images = USFIV_C._Viper_njhk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_njhk_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 1,030: | Line 1,031: | ||
== Focus Attacks == | == Focus Attacks == | ||
===== Focus Attack Lv.1 (MPMK) ===== | ===== Focus Attack Lv.1 (MPMK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_mpmk_1 | moveType = focus | ||
| input = MPMK (Lv.1) | | input = MPMK (Lv.1) | ||
| name = Focus Attack (Level 1) | | name = Focus Attack (Level 1) | ||
| images = USFIV_C. | | images = USFIV_C._Viper_mpmk_1.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_mpmk_1_hitbox.png | ||
| startup = 10+? | | startup = 10+? | ||
| active = 2 | | active = 2 | ||
Line 1,060: | Line 1,061: | ||
===== Focus Attack Lv.2 (MPMK) ===== | ===== Focus Attack Lv.2 (MPMK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_mpmk_2 | moveType = focus | ||
| input = MPMK (Lv.2) | | input = MPMK (Lv.2) | ||
| name = Focus Attack (Level 2) | | name = Focus Attack (Level 2) | ||
| images = USFIV_C. | | images = USFIV_C._Viper_mpmk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_mpmk_hitbox.png | ||
| startup = 18+? | | startup = 18+? | ||
| active = 2 | | active = 2 | ||
Line 1,090: | Line 1,091: | ||
===== Focus Attack Lv.3 (MPMK) ===== | ===== Focus Attack Lv.3 (MPMK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_mpmk_3 | moveType = focus | ||
| input = MPMK (Lv.3) | | input = MPMK (Lv.3) | ||
| name = Focus Attack (Level 3) | | name = Focus Attack (Level 3) | ||
| images = USFIV_C. | | images = USFIV_C._Viper_mpmk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_mpmk_hitbox.png | ||
| startup = | | startup = | ||
| active = 2 | | active = 2 | ||
Line 1,120: | Line 1,121: | ||
===== Red Focus Attack Lv.1 (LPMPMK) ===== | ===== Red Focus Attack Lv.1 (LPMPMK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lpmpmk_1 | moveType = focus | ||
| input = LPMPMK (Lv.1) | | input = LPMPMK (Lv.1) | ||
| name = Red Focus Attack (Level 1) | | name = Red Focus Attack (Level 1) | ||
| images = USFIV_C. | | images = USFIV_C._Viper_lpmpmk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_lpmpmk_hitbox.png | ||
| startup = 10+? | | startup = 10+? | ||
| active = 2 | | active = 2 | ||
Line 1,150: | Line 1,151: | ||
===== Red Focus Attack Lv.2 (LPMPMK) ===== | ===== Red Focus Attack Lv.2 (LPMPMK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lpmpmk_2 | moveType = focus | ||
| input = LPMPMK (Lv.2) | | input = LPMPMK (Lv.2) | ||
| name = Red Focus Attack (Level 2) | | name = Red Focus Attack (Level 2) | ||
| images = USFIV_C. | | images = USFIV_C._Viper_lpmpmk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_lpmpmk_hitbox.png | ||
| startup = 18+? | | startup = 18+? | ||
| active = 2 | | active = 2 | ||
Line 1,180: | Line 1,181: | ||
===== Red Focus Attack Lv.3 (LPMPMK) ===== | ===== Red Focus Attack Lv.3 (LPMPMK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lpmpmk_3 | moveType = focus | ||
| input = LPMPMK (Lv.3) | | input = LPMPMK (Lv.3) | ||
| name = Red Focus Attack (Level 3) | | name = Red Focus Attack (Level 3) | ||
| images = USFIV_C. | | images = USFIV_C._Viper_lpmpmk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_lpmpmk_hitbox.png | ||
| startup = | | startup = | ||
| active = 2 | | active = 2 | ||
Line 1,210: | Line 1,211: | ||
===== EX Red Focus Attack (LPMPMK) ===== | ===== EX Red Focus Attack (LPMPMK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lpmpmk_1_ex | moveType = focus | ||
| input = LPMPMK (cancel) | | input = LPMPMK (cancel) | ||
| name = EX Red Focus Attack (Level 1) | | name = EX Red Focus Attack (Level 1) | ||
| images = USFIV_C. | | images = USFIV_C._Viper_lpmpmk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_lpmpmk_hitbox.png | ||
| startup = 10+? | | startup = 10+? | ||
| active = 2 | | active = 2 | ||
Line 1,241: | Line 1,242: | ||
== Throws == | == Throws == | ||
===== Forward Throw (LPLK) ===== | ===== Forward Throw (LPLK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = Forward Throw | | name = Forward Throw | ||
| images = USFIV_C. | | images = USFIV_C._Viper_lplk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_lplk_hitbox.png | ||
| startup = 3 | | startup = 3 | ||
| active = 2 | | active = 2 | ||
Line 1,271: | Line 1,272: | ||
===== Back Throw (4LPLK) ===== | ===== Back Throw (4LPLK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = Back Throw | | name = Back Throw | ||
| images = USFIV_C. | | images = USFIV_C._Viper_4lplk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_4lplk_hitbox.png | ||
| startup = 3 | | startup = 3 | ||
| active = 2 | | active = 2 | ||
Line 1,303: | Line 1,304: | ||
=== Thunder Knuckle (214P) === | === Thunder Knuckle (214P) === | ||
===== 214LP ===== | ===== 214LP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_214lp | moveType = special | ||
| input = 214LP | | input = 214LP | ||
| name = LP Thunder Knuckle | | name = LP Thunder Knuckle | ||
| images = USFIV_C. | | images = USFIV_C._Viper_214lp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_214lp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 1,333: | Line 1,334: | ||
===== 214MP ===== | ===== 214MP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_214mp | moveType = special | ||
| input = 214MP | | input = 214MP | ||
| name = MP Thunder Knuckle | | name = MP Thunder Knuckle | ||
| images = USFIV_C. | | images = USFIV_C._Viper_214mp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_214mp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 1,363: | Line 1,364: | ||
===== 214HP ===== | ===== 214HP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_214hp | moveType = special | ||
| input = 214HP | | input = 214HP | ||
| name = HP Thunder Knuckle | | name = HP Thunder Knuckle | ||
| images = USFIV_C. | | images = USFIV_C._Viper_214hp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_214hp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 1,393: | Line 1,394: | ||
===== 214PP ===== | ===== 214PP ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_214pp | moveType = special | ||
| input = 214PP | | input = 214PP | ||
| name = EX Thunder Knuckle | | name = EX Thunder Knuckle | ||
| images = USFIV_C. | | images = USFIV_C._Viper_214pp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_214pp_hitbox.png | ||
| startup = | | startup = | ||
| active = | | active = | ||
Line 1,424: | Line 1,425: | ||
== Super Combos == | == Super Combos == | ||
===== LK Super Combo (236236LK) ===== | ===== LK Super Combo (236236LK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_236236lk | moveType = super | ||
| input = 236236LK | | input = 236236LK | ||
| name = LK Emergency Combination | | name = LK Emergency Combination | ||
| images = USFIV_C. | | images = USFIV_C._Viper_236236lk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_236236lk_hitbox.png | ||
| startup = 1+13 | | startup = 1+13 | ||
| active = 1(33)1(19)2 | | active = 1(33)1(19)2 | ||
Line 1,454: | Line 1,455: | ||
===== MK Super Combo (236236MK) ===== | ===== MK Super Combo (236236MK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_236236mk | moveType = super | ||
| input = 236236MK | | input = 236236MK | ||
| name = MK Emergency Combination | | name = MK Emergency Combination | ||
| images = USFIV_C. | | images = USFIV_C._Viper_236236mk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_236236mk_hitbox.png | ||
| startup = 1+7 | | startup = 1+7 | ||
| active = 1(15)1(21)2 | | active = 1(15)1(21)2 | ||
Line 1,484: | Line 1,485: | ||
===== HK Super Combo (236236HK) ===== | ===== HK Super Combo (236236HK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_236236hk | moveType = super | ||
| input = 236236HK | | input = 236236HK | ||
| name = HK Emergency Combination | | name = HK Emergency Combination | ||
| images = USFIV_C. | | images = USFIV_C._Viper_236236hk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_236236hk_hitbox.png | ||
| startup = 1+5 | | startup = 1+5 | ||
| active = 1(8)1(29)2 | | active = 1(8)1(29)2 | ||
Line 1,515: | Line 1,516: | ||
== Ultra Combos == | == Ultra Combos == | ||
===== Ultra Combo 1 (236236PPP) ===== | ===== Ultra Combo 1 (236236PPP) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_236236ppp | moveType = ultra | ||
| input = 236236PPP | | input = 236236PPP | ||
| name = Burst Time | | name = Burst Time | ||
| images = USFIV_C. | | images = USFIV_C._Viper_236236ppp.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_236236ppp_hitbox.png | ||
| startup = 0+7 | | startup = 0+7 | ||
| active = | | active = | ||
Line 1,545: | Line 1,546: | ||
===== Ultra Combo 2 (j.214214KKK) ===== | ===== Ultra Combo 2 (j.214214KKK) ===== | ||
{{FrameData-USFIV | chara = C.Viper | moveId = c. | {{FrameData-USFIV | chara = C. Viper | moveId = c._viper_j214214kkk | moveType = ultra | ||
| input = j.214214KKK | | input = j.214214KKK | ||
| name = Burning Dance | | name = Burning Dance | ||
| images = USFIV_C. | | images = USFIV_C._Viper_j214214kkk.png | ||
| hitboxes = USFIV_C. | | hitboxes = USFIV_C._Viper_j214214kkk_hitbox.png | ||
| startup = 0+9 | | startup = 0+9 | ||
| active = | | active = | ||
Line 1,576: | Line 1,577: | ||
{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category:C.Viper]] | [[Category:C. Viper]] | ||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 11:43, 28 June 2025

Character Vitals
Normals
Standing Close Normals
c.5LP
C. Viper
c._viper_close_5lp
|
|||
---|---|---|---|
c.5LP Close Light Punch
|
|||
File:USFIV C. Viper close 5lp.png File:USFIV C. Viper close 5lp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
c.5MP
C. Viper
c._viper_close_5mp
|
|||
---|---|---|---|
c.5MP Close Medium Punch
|
|||
File:USFIV C. Viper close 5mp.png File:USFIV C. Viper close 5mp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
c.5HP
C. Viper
c._viper_close_5hp
|
|||
---|---|---|---|
c.5HP Close Heavy Punch
|
|||
File:USFIV C. Viper close 5hp.png File:USFIV C. Viper close 5hp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
c.5LK
C. Viper
c._viper_close_5lk
|
|||
---|---|---|---|
c.5LK Close Light Kick
|
|||
File:USFIV C. Viper close 5lk.png File:USFIV C. Viper close 5lk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
c.5MK
C. Viper
c._viper_close_5mk
|
|||
---|---|---|---|
c.5MK Close Medium Kick
|
|||
File:USFIV C. Viper close 5mk.png File:USFIV C. Viper close 5mk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
c.5HK
C. Viper
c._viper_close_5hk
|
|||
---|---|---|---|
c.5HK Close Heavy Kick
|
|||
File:USFIV C. Viper close 5hk.png File:USFIV C. Viper close 5hk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
Standing Far Normals
5LP
C. Viper
c._viper_5lp
|
|||
---|---|---|---|
5LP Standing Light Punch
|
|||
File:USFIV C. Viper 5lp.png File:USFIV C. Viper 5lp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
5MP
C. Viper
c._viper_5mp
|
|||
---|---|---|---|
5MP Standing Medium Punch
|
|||
File:USFIV C. Viper 5mp.png File:USFIV C. Viper 5mp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
5HP
C. Viper
c._viper_5hp
|
|||
---|---|---|---|
5HP Standing Heavy Punch
|
|||
File:USFIV C. Viper 5hp.png File:USFIV C. Viper 5hp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
5LK
C. Viper
c._viper_5lk
|
|||
---|---|---|---|
5LK Standing Light Kick
|
|||
File:USFIV C. Viper 5lk.png File:USFIV C. Viper 5lk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
5MK
C. Viper
c._viper_5mk
|
|||
---|---|---|---|
5MK Standing Medium Kick
|
|||
File:USFIV C. Viper 5mk.png File:USFIV C. Viper 5mk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
5HK
C. Viper
c._viper_5hk
|
|||
---|---|---|---|
5HK Standing Heavy Kick
|
|||
File:USFIV C. Viper 5hk.png File:USFIV C. Viper 5hk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
Crouching Normals
2LP
C. Viper
c._viper_2lp
|
|||
---|---|---|---|
2LP Crouching Light Punch
|
|||
File:USFIV C. Viper 2lp.png File:USFIV C. Viper 2lp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
2MP
C. Viper
c._viper_2mp
|
|||
---|---|---|---|
2MP Crouching Medium Punch
|
|||
File:USFIV C. Viper 2mp.png File:USFIV C. Viper 2mp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
2HP
C. Viper
c._viper_2hp
|
|||
---|---|---|---|
2HP Crouching Heavy Punch
|
|||
File:USFIV C. Viper 2hp.png File:USFIV C. Viper 2hp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
2LK
C. Viper
c._viper_2lk
|
|||
---|---|---|---|
2LK Crouching Light Kick
|
|||
File:USFIV C. Viper 2lk.png File:USFIV C. Viper 2lk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
2MK
C. Viper
c._viper_2mk
|
|||
---|---|---|---|
2MK Crouching Medium Kick
|
|||
File:USFIV C. Viper 2mk.png File:USFIV C. Viper 2mk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
2HK
C. Viper
c._viper_2hk
|
|||
---|---|---|---|
2HK Crouching Heavy Kick
|
|||
File:USFIV C. Viper 2hk.png File:USFIV C. Viper 2hk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
HKD | |||
Hit Advantage | Block Advantage | ||
HKD | - | ||
Notes | |||
Command Normals
6MP
C. Viper
c._viper_6mp
|
|||
---|---|---|---|
6MP Viper Elbow
|
|||
File:USFIV C. Viper 6mp.png File:USFIV C. Viper 6mp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
6HK
C. Viper
c._viper_6hk
|
|||
---|---|---|---|
6HK Double Kick
|
|||
File:USFIV C. Viper 6hk.png File:USFIV C. Viper 6hk hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
HL,HL | Su FA (1st) | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
+ | |||
Hit Advantage | Block Advantage | ||
+ | + | ||
Notes | |||
Angled Jump Normals
j.LP
C. Viper
c._viper_jlp
|
|||
---|---|---|---|
j.LP Angled Jump Light Punch
|
|||
File:USFIV C. Viper jlp.png File:USFIV C. Viper jlp hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
j.MP
C. Viper
c._viper_jmp
|
|||
---|---|---|---|
j.MP Angled Jump Medium Punch
|
|||
File:USFIV C. Viper jmp.png File:USFIV C. Viper jmp hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
j.HP
C. Viper
c._viper_jhp
|
|||
---|---|---|---|
j.HP Angled Jump Heavy Punch
|
|||
File:USFIV C. Viper jhp.png File:USFIV C. Viper jhp hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
j.LK
C. Viper
c._viper_jlk
|
|||
---|---|---|---|
j.LK Angled Jump Light Kick
|
|||
File:USFIV C. Viper jlk.png File:USFIV C. Viper jlk hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
j.MK
C. Viper
c._viper_jmk
|
|||
---|---|---|---|
j.MK Angled Jump Medium Kick
|
|||
File:USFIV C. Viper jmk.png File:USFIV C. Viper jmk hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
j.HK
C. Viper
c._viper_jhk
|
|||
---|---|---|---|
j.HK Angled Jump Heavy Kick
|
|||
File:USFIV C. Viper jhk.png File:USFIV C. Viper jhk hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
Neutral Jump Normals
nj.LP
C. Viper
c._viper_njlp
|
|||
---|---|---|---|
nj.LP Neutral Jump Light Punch
|
|||
File:USFIV C. Viper njlp.png File:USFIV C. Viper njlp hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
nj.MP
C. Viper
c._viper_njmp
|
|||
---|---|---|---|
nj.MP Neutral Jump Medium Punch
|
|||
File:USFIV C. Viper njmp.png File:USFIV C. Viper njmp hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
nj.HP
C. Viper
c._viper_njhp
|
|||
---|---|---|---|
nj.HP Neutral Jump Heavy Punch
|
|||
File:USFIV C. Viper njhp.png File:USFIV C. Viper njhp hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
nj.LK
C. Viper
c._viper_njlk
|
|||
---|---|---|---|
nj.LK Neutral Jump Light Kick
|
|||
File:USFIV C. Viper njlk.png File:USFIV C. Viper njlk hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
nj.MK
C. Viper
c._viper_njmk
|
|||
---|---|---|---|
nj.MK Neutral Jump Medium Kick
|
|||
File:USFIV C. Viper njmk.png File:USFIV C. Viper njmk hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
nj.HK
C. Viper
c._viper_njhk
|
|||
---|---|---|---|
nj.HK Neutral Jump Heavy Kick
|
|||
File:USFIV C. Viper njhk.png File:USFIV C. Viper njhk hitbox.png |
|||
Startup | Active | Recovery | Total |
4 land | |||
Damage | Stun | Guard | Cancel |
H | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | Lower Body | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
Focus Attacks
Focus Attack Lv.1 (MPMK)
C. Viper
c._viper_mpmk_1
|
|||
---|---|---|---|
MPMK (Lv.1) Focus Attack (Level 1)
|
|||
File:USFIV C. Viper mpmk 1.png File:USFIV C. Viper mpmk 1 hitbox.png |
|||
Startup | Active | Recovery | Total |
10+? | 2 | ||
Damage | Stun | Guard | Cancel |
HL | Dash | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~release | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
Range: ?; FADC Data on Hit/Block: -? forward / -? back; Soft KD vs. airborne opponents |
Focus Attack Lv.2 (MPMK)
C. Viper
c._viper_mpmk_2
|
|||
---|---|---|---|
MPMK (Lv.2) Focus Attack (Level 2)
|
|||
File:USFIV C. Viper mpmk.png File:USFIV C. Viper mpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
18+? | 2 | ||
Damage | Stun | Guard | Cancel |
HL | Dash | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | ||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~release | - | |
Hit Advantage | Block Advantage | ||
Crumple | - | ||
Notes | |||
Range: ?; FADC Data on Block: +? forward / ? back; Free Juggle state vs. airborne opponents |
Focus Attack Lv.3 (MPMK)
C. Viper
c._viper_mpmk_3
|
|||
---|---|---|---|
MPMK (Lv.3) Focus Attack (Level 3)
|
|||
File:USFIV C. Viper mpmk.png File:USFIV C. Viper mpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
2 | |||
Damage | Stun | Guard | Cancel |
- | Dash | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | - | |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~?; Armor Break | - | |
Hit Advantage | Block Advantage | ||
Crumple | - | ||
Notes | |||
Range: ?; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents |
Red Focus Attack Lv.1 (LPMPMK)
C. Viper
c._viper_lpmpmk_1
|
|||
---|---|---|---|
LPMPMK (Lv.1) Red Focus Attack (Level 1)
|
|||
File:USFIV C. Viper lpmpmk.png File:USFIV C. Viper lpmpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
10+? | 2 | ||
Damage | Stun | Guard | Cancel |
HL | Dash | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~release (99 hits) | - | |
Hit Advantage | Block Advantage | ||
- | - | ||
Notes | |||
Range: ?; FADC Data on Hit/Block: -? forward / -? back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus) |
Red Focus Attack Lv.2 (LPMPMK)
C. Viper
c._viper_lpmpmk_2
|
|||
---|---|---|---|
LPMPMK (Lv.2) Red Focus Attack (Level 2)
|
|||
File:USFIV C. Viper lpmpmk.png File:USFIV C. Viper lpmpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
18+? | 2 | ||
Damage | Stun | Guard | Cancel |
HL | Dash | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | ||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~release (99 hits) | - | |
Hit Advantage | Block Advantage | ||
Crumple | - | ||
Notes | |||
Range: ?; FADC Data on Block: +? forward / ? back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB |
Red Focus Attack Lv.3 (LPMPMK)
C. Viper
c._viper_lpmpmk_3
|
|||
---|---|---|---|
LPMPMK (Lv.3) Red Focus Attack (Level 3)
|
|||
File:USFIV C. Viper lpmpmk.png File:USFIV C. Viper lpmpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
2 | |||
Damage | Stun | Guard | Cancel |
- | Dash | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | - | |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | 1~? (99 hits); Armor Break | - | |
Hit Advantage | Block Advantage | ||
Crumple | - | ||
Notes | |||
Range: ?; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit |
EX Red Focus Attack (LPMPMK)
C. Viper
c._viper_lpmpmk_1_ex
|
|||
---|---|---|---|
LPMPMK (cancel) EX Red Focus Attack (Level 1)
|
|||
File:USFIV C. Viper lpmpmk.png File:USFIV C. Viper lpmpmk hitbox.png |
|||
Startup | Active | Recovery | Total |
10+? | 2 | ||
Damage | Stun | Guard | Cancel |
HL | Dash | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | ||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
Crumple | - | - | |
Hit Advantage | Block Advantage | ||
Crumple | - | ||
Notes | |||
Range: ?; FADC Data on Block: +? forward / ? back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from ??? |
Throws
Forward Throw (LPLK)
C. Viper
c._viper_lplk
|
|||
---|---|---|---|
LPLK Forward Throw
|
|||
File:USFIV C. Viper lplk.png File:USFIV C. Viper lplk hitbox.png |
|||
Startup | Active | Recovery | Total |
3 | 2 | 20 | 24 |
Damage | Stun | Guard | Cancel |
T | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | - | |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
HKD | - | ||
Notes | |||
Range: ? |
Back Throw (4LPLK)
C. Viper
c._viper_4lplk
|
|||
---|---|---|---|
4LPLK Back Throw
|
|||
File:USFIV C. Viper 4lplk.png File:USFIV C. Viper 4lplk hitbox.png |
|||
Startup | Active | Recovery | Total |
3 | 2 | 20 | 24 |
Damage | Stun | Guard | Cancel |
T | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | - | - | |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
- | - | - | - |
Counter-hit Advantage | Armor | Airborne | |
- | - | - | |
Hit Advantage | Block Advantage | ||
HKD | - | ||
Notes | |||
Range: ?; side switches |
Special Moves
Thunder Knuckle (214P)
214LP
C. Viper
c._viper_214lp
|
|||
---|---|---|---|
214LP LP Thunder Knuckle
|
|||
File:USFIV C. Viper 214lp.png File:USFIV C. Viper 214lp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
Hit Advantage | Block Advantage | ||
Notes | |||
214MP
C. Viper
c._viper_214mp
|
|||
---|---|---|---|
214MP MP Thunder Knuckle
|
|||
File:USFIV C. Viper 214mp.png File:USFIV C. Viper 214mp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
Hit Advantage | Block Advantage | ||
Notes | |||
214HP
C. Viper
c._viper_214hp
|
|||
---|---|---|---|
214HP HP Thunder Knuckle
|
|||
File:USFIV C. Viper 214hp.png File:USFIV C. Viper 214hp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
Hit Advantage | Block Advantage | ||
Notes | |||
214PP
C. Viper
c._viper_214pp
|
|||
---|---|---|---|
214PP EX Thunder Knuckle
|
|||
File:USFIV C. Viper 214pp.png File:USFIV C. Viper 214pp hitbox.png |
|||
Startup | Active | Recovery | Total |
Damage | Stun | Guard | Cancel |
Meter Gain | Hitstun | Blockstun | Juggle Info |
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
Hit Advantage | Block Advantage | ||
Notes | |||
Super Combos
LK Super Combo (236236LK)
C. Viper
c._viper_236236lk
|
|||
---|---|---|---|
236236LK LK Emergency Combination
|
|||
File:USFIV C. Viper 236236lk.png File:USFIV C. Viper 236236lk hitbox.png |
|||
Startup | Active | Recovery | Total |
1+13 | 1(33)1(19)2 | 59+56 land | |
Damage | Stun | Guard | Cancel |
- | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
-1000 | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
KD | |||
Hit Advantage | Block Advantage | ||
KD | -96 | ||
Notes | |||
MK Super Combo (236236MK)
C. Viper
c._viper_236236mk
|
|||
---|---|---|---|
236236MK MK Emergency Combination
|
|||
File:USFIV C. Viper 236236mk.png File:USFIV C. Viper 236236mk hitbox.png |
|||
Startup | Active | Recovery | Total |
1+7 | 1(15)1(21)2 | 59+56 land | |
Damage | Stun | Guard | Cancel |
- | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
-1000 | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
KD | |||
Hit Advantage | Block Advantage | ||
KD | -96 | ||
Notes | |||
HK Super Combo (236236HK)
C. Viper
c._viper_236236hk
|
|||
---|---|---|---|
236236HK HK Emergency Combination
|
|||
File:USFIV C. Viper 236236hk.png File:USFIV C. Viper 236236hk hitbox.png |
|||
Startup | Active | Recovery | Total |
1+5 | 1(8)1(29)2 | 36+35 land | |
Damage | Stun | Guard | Cancel |
- | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
-1000 | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
KD | |||
Hit Advantage | Block Advantage | ||
KD | -52 | ||
Notes | |||
Ultra Combos
Ultra Combo 1 (236236PPP)
C. Viper
c._viper_236236ppp
|
|||
---|---|---|---|
236236PPP Burst Time
|
|||
File:USFIV C. Viper 236236ppp.png File:USFIV C. Viper 236236ppp hitbox.png |
|||
Startup | Active | Recovery | Total |
0+7 | |||
Damage | Stun | Guard | Cancel |
- | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
Hit Advantage | Block Advantage | ||
- | |||
Notes | |||
Ultra Combo 2 (j.214214KKK)
C. Viper
c._viper_j214214kkk
|
|||
---|---|---|---|
j.214214KKK Burning Dance
|
|||
File:USFIV C. Viper j214214kkk.png File:USFIV C. Viper j214214kkk hitbox.png |
|||
Startup | Active | Recovery | Total |
0+9 | |||
Damage | Stun | Guard | Cancel |
- | - | ||
Meter Gain | Hitstun | Blockstun | Juggle Info |
- | |||
Full Invuln | Strike Invuln | Projectile Invuln | Throw Invuln |
Counter-hit Advantage | Armor | Airborne | |
Hit Advantage | Block Advantage | ||
- | |||
Notes | |||