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{{USFIVHeader}} | {{USFIVHeader}} | ||
{{USFIVCharacterHeader|Ken|Ken| | {{USFIVCharacterHeader|Ken|Ken| | ||
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Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strength, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.}} | Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strength, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.}} | ||
'''Players to Watch''' | |||
[http://www.youtube.com/results?search_query=Momochi+Ken+USF4 Momochi] (JP), [http://www.youtube.com/results?search_query=Chris+Tatarian+Ken+USF4 Chris Tatarian] (US) | |||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Ken/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Ken Ken SF4 Changelist] | |||
== Character Specific Data == | == Character Specific Data == | ||
Ken{{USFIVCharacterData|1000|1000|75%|0.046|0.0345|1.76|40 (4+36)|1. | Ken{{USFIVCharacterData|1000|1000|75%|0.046|0.0345|1.76|40 (4+36)|1.925|1.925|1.10|18|0.75|27|8|10|9|0.923|0.923|31|21|Inazuma Kick, Thunder Kick|Crouch LK, Crouch MK, Crouch HK|Crouch HK|Tatsumaki Senpukyaku, EX Tatsumaki Senpukyaku|22|30|68|-2|-11|+4|-5|Close HP, Crouch HP, Target Combo, Hadoken (Corner Only), LK/MK/HK HP Shoryuken (1st Hit), Tatsumaki Senpukyaku (1st Hit)|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|60|100|40|HL|sp/su|6|3|18|26|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|90|150|60|HL|sp/su|6|3|19|27|18|23|-4|1|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|ch/sp/su|6|2|7|14|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|70|100|40|HL|sp/su|8|3|12|22|14|22|-1|7|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|sp/su|8|3|21|31|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|su|7|5|5|16|14|17|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|11|3|16|29|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|-|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|80|100|40|HL|-|7|3|13|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|130|200|60|HL|-|11|3|18|31|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|60|100|40|HL|sp/su|5|5|8|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|sp/su|5|5|22|31|18|23|-9|-4|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|3|4|7|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|100|60|L|-|7|3|21|39|25|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Inazuma Kick|Overhead|b + mk||Overhead|80|100|40|H|-|15|2|17|33|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Inazuma Kick|Overhead|b + mk||Overhead {{Left}}+{{mk}}|80|100|40|H|-|15|2|17|33|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|MK Step Kick|Step Kick|f + mk||Step Kick|60|100|40|HL|-|11|5|11|26|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|MK Step Kick|Step Kick|f + mk||Step Kick {{Right}}+{{mk}}|60|100|40|HL|-|11|5|11|26|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Thunder Kick|Step Overhead|f + hk|Hold hk to perform a feint|Step Overhead|120|150|60|H|-|21|2|20|42|22|21|0|-1|Feint lasts 24F||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Thunder Kick|Step Overhead|f + hk|Hold {{hk}} to perform a feint|Step Overhead {{Right}}+{{hk}}|120|150|60|H|-|21|2|20|42|22|21|0|-1|Feint lasts 24F||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo|Target Combo|mp --- hp|| | {{USFIVFrameDataGlanceRow|Target Combo|Target Combo|mp {{---}} hp||{{mp}} > {{hp}}|70|50|30|HL|sp/su|6|3|24|32|18|23|-9|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|6|2|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|40|50|20|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|80|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|42|65|16|16|-28|-28||||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|42|65|16|16|-28|-28||||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+12|2|42|73|22|-|-22|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+12|2|42|73|22|-|-22|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|68|2|42|111|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|68|2|42|111|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100| | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+12|2|42|65|16|16|-28|-28|Range: 1.914, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150| | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|42|73|22|-|-22|-|Range: 1.914, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200| | {{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|-500/0|-|-|68|2|42|111|-|-|-|-|Range: 1.914, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100| | {{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+12|2|42|65|22|-|-22|-|Range: 1.914, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shoulder Throw|Forward Throw|f or n + lp + lk||Forward Throw|120|80|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|80|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Hell Wheel|Back Throw|b + lp + lk||Back Throw|130|80|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Hell Wheel|Back Throw|b + {{lp}} + lk||Back Throw|130|80|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + p ex||Hadoken|70|100|10/20|HL|su|14|-| | {{USFIVFrameDataGlanceRow|Hadoken|Fireball|qcf + {{p}} ex||Hadoken|70|100|10/20|HL|su|14|-|34|47|-|-|-7|-3|17~18F cancellable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||Hadoken | {{USFIVFrameDataGlanceRow|EX Hadoken|EX Fireball|||Hadoken {{ex}}|50*50|50*50|-250/0|HL|su|14|-|30|43|-|-|0|3|17~18F cancellable, opponent gains 10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2x2|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken | {{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + {{p}} ex||Shoryuken {{lp}}|120[80]|100|30/40|HL|su|3|11|18+8|39|18|-|-19|-|[] refers to active frames 4~11||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~13F|-|3~5F|6F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken | {{USFIVFrameDataGlanceRow|||||Shoryuken {{mp}}|90*60|125*75|30/30*16|HL|su|4|3*11|25+14|56|21|-|-29|-|Builds 20*16 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|Lower body: 7~17F|-|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken | {{USFIVFrameDataGlanceRow|||||Shoryuken {{hp}}|70*50*30|100*50*50|30/30*10*10|HL|su|3|2*2*12|30+9|57|21|-|-30|-|Builds 16x3 meter on block||||[2nd~3rd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|[1st hit]: Free juggle, Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|-|All: 1~4F|Lower body: 5~18F|-|5~6F|7F~|JP: 0x2*1, JI:1*0*1|}} | ||
{{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken | {{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken {{ex}}|80*30x2*60|100*25*25*80|-250/0|HL|su|4|2*2*2*8|45+9|71|21|-|-41|-|Opponent gains 15*5x2 meter on hit, 8x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~9F|Lower body: 10~17F|-|-|8F~|JP: 1*2*3x2|}} | ||
{{USFIVFrameDataGlanceRow|Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex armorbreak||Hurricane Kick | {{USFIVFrameDataGlanceRow|Tatsumaki Senpukyaku|Hurricane Kick|qcb + {{k}} {{ex}} armorbreak||Hurricane Kick {{lk}}|60*50*50|70*50*50|20/20*10*10|HL|su|6|1(4)2(6)2|11+6|37|13|17|-6|-2|2nd hit cannot hit crouching, builds 20*10x2 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick | {{USFIVFrameDataGlanceRow|||||Hurricane Kick {{mk}}|60*30x3|50*40x3|20/20*10x3|HL|su|6|2(5)2(5)<br>1(5)2(5)2|14+9|57|21|25|-4|0|2nd-4th hits cannot hit crouching, builds 20*10x3 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 8~41F|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Hurricane Kick | {{USFIVFrameDataGlanceRow|||||Hurricane Kick {{hk}}|60*30x4|50*40x4|20/20*10x4|HL|su|6|2(6)1(5)<br>1(5)1(5)1(5)<br>1(5)2(4)2|12+12|75|21|25|-5|-1|2nd-5th hits cannot hit crouching, builds 20*10x4 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 9~51F|-|9F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tatsumaki Senpukyaku|EX Hurricane Kick|||Hurricane Kick | {{USFIVFrameDataGlanceRow|EX Tatsumaki Senpukyaku|EX Hurricane Kick|||Hurricane Kick {{ex}}|50*40x4|50x5|-250/0|HL|su|6|2(4)1(3)<br>1(4)1(3)1(4)<br>1(4)1(3)1|9+14|62|21|25|-3|1|2nd-5th hits cannot hit crouching, opponent gains 10*5x4 meter on hit and block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 8~39F|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Airborne Tatsumaki Senpukyaku|Air Hurricane|(in air) qcb + k ex||Air Hurricane | {{USFIVFrameDataGlanceRow|Airborne Tatsumaki Senpukyaku|Air Hurricane|(in air) {{qcb}} + {{k}} ex||Air Hurricane {{lk}}|50|50|10/30|HL|-|8|2(6)2(6)<br>2(5)2|10|42|-|-|-|-|Builds 20xN meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1x3|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Hurricane | {{USFIVFrameDataGlanceRow|||||Air Hurricane {{mk}}|60|50|10/30|HL|-|7|1(4)1(4)<br>1(4)1(4)1|10|37|-|-|-|-|Builds 20xN meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1x3|}} | ||
{{USFIVFrameDataGlanceRow|||||Air Hurricane | {{USFIVFrameDataGlanceRow|||||Air Hurricane {{hk}}|70|50|10/30|HL|-|7|1(2)1(3)<br>1(6)1(3)<br>1(2)1|10|38|-|-|-|-|Builds 20xN meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1x3|}} | ||
{{USFIVFrameDataGlanceRow|EX Airborne Tatsumaki Senpukyaku|EX Air Hurricane|||Air Hurricane | {{USFIVFrameDataGlanceRow|EX Airborne Tatsumaki Senpukyaku|EX Air Hurricane|||Air Hurricane {{ex}}|40|50|-250/0|H|-|6|1(2)1(2)<br>1(2)1(2)<br>1(2)1(1)2|-|-|-|-|-|-|Opponent gains 15xN meter on hit, 10xN on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4x7|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shoryureppa|Super|qcf qcf + p||Super Combo|40x3*50*100x2|0|-1000/0|HL|-|1+1|2*1*8(20)1*3*7|31+12|86|21|-|-29|-|Opponent gains 10x6 meter on hit||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~2F|-|3F|-|5~24F, 37F~|JP: 0*1x5, JI: 1*0x4*1|}} | {{USFIVFrameDataGlanceRow|Shoryureppa|Super|qcf {{qcf}} + p||Super Combo|40x3*50*<br>100x2|0|-1000/0|HL|-|1+1|2*1*8(20)<br>1*3*7|31+12|86|21|-|-29|-|Opponent gains 10x6 meter on hit||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~2F|-|3F|-|5~24F, 37F~|JP: 0*1x5, JI: 1*0x4*1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Shinryuken|Ultra I|qcf qcf + 3p||Ultra Combo 1|90*30x7*45x2[500]|0|0/0|HL|-|0+10|2*2*5*5*5*5*5*5*5*1|32+50|131|-|-|-94|-|[] refers to animation, opponent gains 10x9 meter on hit, 10x17 on full animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|12~13F|13F~|JP: 0*127x9|}} | {{USFIVFrameDataGlanceRow|Shinryuken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|90*30x7*<br>45x2[500]|0|0/0|HL|-|0+10|2*2*5*<br>5*5*5*5*<br>5*5*1|32+50|131|-|-|-94|-|[] refers to animation, opponent gains 10x9 meter on hit, 10x17 on full animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|12~13F|13F~|JP: 0*127x9|}} | ||
{{USFIVFrameDataGlanceRow|Guren Senpukyaku|Ultra II|qcf qcf + 3k||Ultra Combo 2|75*17x9*23*225|0|0/0|HL|-|0+7|2(5)2(3)2(2)2(2)2(3)2(2)2(3)2(2)2(3)2(2)2(3)2(3)2(2)2(3)2(2)2(3)2(2)2(3)2(3)2(6)3|8+42|156|-|-|-40|-|Hits 2~10 cannot hit crouching, first 2 hits forward facing then all remaining hits alternate, back forward back forward, Back facing hits do 23 damage and grant no meter. Opponent gains 10*5x10*20 meter on hit||||[1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown|[1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|Lower body: 9~100F|All: 9~100F|-|7F~|JP: 0*2~10 sequentially, 1st back facing hitbox JP: 1|}} | {{USFIVFrameDataGlanceRow|Guren Senpukyaku|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|75*17x9*<br>23*225|0|0/0|HL|-|0+7|2(5)2(3)2(2)2(2)<br>2(3)2(2)2(3)2(2)<br>2(3)2(2)2(3)2(3)<br>2(2)2(3)2(2)2(3)<br>2(2)2(3)2(3)2(6)3|8+42|156|-|-|-40|-|Hits 2~10 cannot hit crouching, first 2 hits forward facing then all remaining hits alternate, back forward back forward, Back facing hits do 23 damage and grant no meter. Opponent gains 10*5x10*20 meter on hit||||[1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown|[1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|Lower body: 9~100F|All: 9~100F|-|7F~|JP: 0*2~10 sequentially, 1st back facing hitbox JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 237: | Line 219: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Ken|DiagonalLP| | {{USFIVMoveListRow|Ken|DiagonalLP| | ||
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp|| | Diagonal Jump LP|Diagonal Jump Jab|ub / {{uf}} + lp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|DiagonalMP| | {{USFIVMoveListRow|Ken|DiagonalMP| | ||
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp|| | Diagonal Jump MP|Diagonal Jump Strong|ub / {{uf}} + mp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|DiagonalHP| | {{USFIVMoveListRow|Ken|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|DiagonalLK| | {{USFIVMoveListRow|Ken|DiagonalLK| | ||
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk|| | Diagonal Jump LK|Diagonal Jump Short|ub / {{uf}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|DiagonalMK| | {{USFIVMoveListRow|Ken|DiagonalMK| | ||
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk|| | Diagonal Jump MK|Diagonal Jump Forward|ub / {{uf}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|DiagonalHK| | {{USFIVMoveListRow|Ken|DiagonalHK| | ||
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk|| | Diagonal Jump HK|Diagonal Jump Roundhouse|ub / {{uf}} + hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 275: | Line 257: | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|ThunderKick| | {{USFIVMoveListRow|Ken|ThunderKick| | ||
Thunder Kick|Step Overhead|f + hk|Hold hk to perform a feint| | Thunder Kick|Step Overhead|f + hk|Hold {{hk}} to perform a feint| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|TargetCombo| | {{USFIVMoveListRow|Ken|TargetCombo| | ||
Target Combo|Target Combo|mp --- hp|| | Target Combo|Target Combo|mp {{---}} hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 307: | Line 289: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Ken|ShoulderThrow| | {{USFIVMoveListRow|Ken|ShoulderThrow| | ||
Shoulder Throw|Forward Throw|f or n + lp + lk|| | Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|HellWheel| | {{USFIVMoveListRow|Ken|HellWheel| | ||
Hell Wheel|Back Throw|b + lp + lk|| | Hell Wheel|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 321: | Line 303: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Ken|Hadoken| | {{USFIVMoveListRow|Ken|Hadoken| | ||
Hadoken|Fireball|qcf + p ex|| | Hadoken|Fireball|qcf + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|Shoryuken| | {{USFIVMoveListRow|Ken|Shoryuken| | ||
Shoryuken|Uppercut|dp + p ex|| | Shoryuken|Uppercut|dp + {{p}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|TatsumakiSenpukyaku| | {{USFIVMoveListRow|Ken|TatsumakiSenpukyaku| | ||
Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex armorbreak|| | Tatsumaki Senpukyaku|Hurricane Kick|qcb + {{k}} {{ex}} armorbreak|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|AirborneTatsumakiSenpukyaku| | {{USFIVMoveListRow|Ken|AirborneTatsumakiSenpukyaku| | ||
Airborne Tatsumaki Senpukyaku|Air Hurricane|(in air) qcb + k ex|| | Airborne Tatsumaki Senpukyaku|Air Hurricane|(in air) {{qcb}} + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 343: | Line 325: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Ken|Shoryureppa| | {{USFIVMoveListRow|Ken|Shoryureppa| | ||
Shoryureppa|Super Combo|qcf qcf + p|| | Shoryureppa|Super Combo|qcf {{qcf}} + p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 353: | Line 335: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Ken|Shinryuken| | {{USFIVMoveListRow|Ken|Shinryuken| | ||
Shinryuken|Ultra Combo I|qcf qcf + 3p|| | Shinryuken|Ultra Combo I|qcf {{qcf}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Ken|GurenSenpukyaku| | {{USFIVMoveListRow|Ken|GurenSenpukyaku| | ||
Guren Senpukyaku|Ultra Combo II|qcf qcf + 3k|| | Guren Senpukyaku|Ultra Combo II|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 363: | Line 345: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 371: | Line 353: | ||
==Matchups== | ==Matchups== | ||
==== | {{#vardefine:player|Ken}}<!-- | ||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Abel | |||
| icon =Abel | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Adon</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Blanka</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">C. Viper</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cammy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Chun-Li</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Cody</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Decapre</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dee Jay</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dhalsim</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Dudley</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">E. Honda</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">El Fuerte</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Fei Long</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Gen</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Gouken</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Guile</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Guy</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Hakan</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Hugo</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ibuki</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Juri</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ken (Mirror)</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Makoto</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Oni</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Poison</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rolento</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rose</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Rufus</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Ryu</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Sagat</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Sakura</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Seth</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">T. Hawk</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Yang</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Yun</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
= | <!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | ||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|30|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|60|100|40|HL|sp/su|6|3|18|26|14|19|-7|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|90|150|60|HL|sp/su|6|3|19|27|18|23|-4|1|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|ch/sp/su|6|2|7|14|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|70|100|40|HL|sp/su|8|3|12|22|14|22|-1|7|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|sp/su|8|3|21|31|18|22|-6|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|70|100|40|HL|su|7|5|5|16|14|17|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|11|3|16|29|18|22|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|40|50|20|HL|-|4|3|7|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|80|100|40|HL|-|7|3|13|22|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|130|200|60|HL|-|11|3|18|31|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|30|50|20|HL|ch/sp/su|3|3|6|11|11|14|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|60|100|40|HL|sp/su|5|5|8|17|14|17|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|100|200|60|HL|sp/su|5|5|22|31|18|23|-9|-4|||||Forces Stand|Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|20|50|20|L|ch/sp/su|3|4|7|13|11|14|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|4|2|16|21|14|17|-4|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|100|100|60|L|-|7|3|21|39|25|-|-8|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Inazuma Kick|Overhead|b + mk||Overhead|80|100|40|H|-|15|2|17|33|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Inazuma Kick|Overhead|b + mk||Overhead {{Left}}+{{mk}}|80|100|40|H|-|15|2|17|33|14|17|-5|-2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|MK Step Kick|Step Kick|f + mk||Step Kick|60|100|40|HL|-|11|5|11|26|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|MK Step Kick|Step Kick|f + mk||Step Kick {{Right}}+{{mk}}|60|100|40|HL|-|11|5|11|26|14|17|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Thunder Kick|Step Overhead|f + hk|Hold hk to perform a feint|Step Overhead|120|150|60|H|-|21|2|20|42|22|21|0|-1|Feint lasts 24F||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Thunder Kick|Step Overhead|f + hk|Hold {{hk}} to perform a feint|Step Overhead {{Right}}+{{hk}}|120|150|60|H|-|21|2|20|42|22|21|0|-1|Feint lasts 24F||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo|Target Combo|mp --- hp|| | {{USFIVFrameDataRow|Target Combo|Target Combo|mp {{---}} hp||{{mp}} > {{hp}}|70|50|30|HL|sp/su|6|3|24|32|18|23|-9|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump {{lp}}|50|50|20|H|-|7|9|-|15|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump {{mp}}|80|100|40|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump {{lk}}|40|50|20|H|-|7|10|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~16F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump {{mk}}|80|100|40|H|-|6|7|-|12|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~12F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump {{hk}}|100|200|60|H|-|6|2|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / {{uf}} + lp||Angled Jump {{lp}}|40|50|20|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / {{uf}} + mp||Angled Jump {{mp}}|70|100|40|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|5|4|-|8|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / {{uf}} + lk||Angled Jump {{lk}}|50|50|20|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / {{uf}} + mk||Angled Jump {{mk}}|80|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~5F|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / {{uf}} + hk||Angled Jump {{hk}}|100|200|60|H|-|5|7|-|11|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|42|65|16|16|-28|-28||||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|42|65|16|16|-28|-28||||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+12|2|42|73|22|-|-22|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|90|150|40|HL|-|18+12|2|42|73|22|-|-22|-|||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|68|2|42|111|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|68|2|42|111|-|-|-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|90|100| | {{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|-500/0|HL|-|10+12|2|42|65|16|16|-28|-28|Range: 1.914, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|120|150| | {{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|-500/0|HL|-|18+12|2|42|73|22|-|-22|-|Range: 1.914, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200| | {{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|225|200|-500/0|-|-|68|2|42|111|-|-|-|-|Range: 1.914, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|90|100| | {{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|-750/0|HL|-|10+12|2|42|65|22|-|-22|-|Range: 1.914, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shoulder Throw|Forward Throw|f or n + lp + lk||Forward Throw|120|80|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Shoulder Throw|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|80|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Hell Wheel|Back Throw|b + lp + lk||Back Throw|130|80|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Hell Wheel|Back Throw|b + {{lp}} + lk||Back Throw|130|80|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Hadoken|Fireball|qcf + p ex||Hadoken|70|100|10/20|HL|su|14|-| | {{USFIVFrameDataRow|Hadoken|Fireball|qcf + {{p}} ex||Hadoken|70|100|10/20|HL|su|14|-|34|47|-|-|-7|-3|17~18F cancellable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hadoken|EX Fireball|||Hadoken | {{USFIVFrameDataRow|EX Hadoken|EX Fireball|||Hadoken {{ex}}|50*50|50*50|-250/0|HL|su|14|-|30|43|-|-|0|3|17~18F cancellable, opponent gains 10x2 meter on hit||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2x2|}} | ||
{{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken | {{USFIVFrameDataRow|Shoryuken|Uppercut|dp + {{p}} ex||Shoryuken {{lp}}|120[80]|100|30/40|HL|su|3|11|18+8|39|18|-|-19|-|[] refers to active frames 4~11||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2F|Lower body: 3~13F|-|3~5F|6F~|-|}} | ||
{{USFIVFrameDataRow|||||Shoryuken | {{USFIVFrameDataRow|||||Shoryuken {{mp}}|90*60|125*75|30/30*16|HL|su|4|3*11|25+14|56|21|-|-29|-|Builds 20*16 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6F|Lower body: 7~17F|-|-|8F~|JP: 0*1|}} | ||
{{USFIVFrameDataRow|||||Shoryuken | {{USFIVFrameDataRow|||||Shoryuken {{hp}}|70*50*30|100*50*50|30/30*10*10|HL|su|3|2*2*12|30+9|57|21|-|-30|-|Builds 16x3 meter on block||||[2nd~3rd Hit]: Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|[1st hit]: Free juggle, Soft Knockdown|[1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown|-|All: 1~4F|Lower body: 5~18F|-|5~6F|7F~|JP: 0x2*1, JI:1*0*1|}} | ||
{{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken | {{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken {{ex}}|80*30x2*60|100*25*25*80|-250/0|HL|su|4|2*2*2*8|45+9|71|21|-|-41|-|Opponent gains 15*5x2 meter on hit, 8x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~9F|Lower body: 10~17F|-|-|8F~|JP: 1*2*3x2|}} | ||
{{USFIVFrameDataRow|Tatsumaki Senpukyaku|Hurricane Kick|qcb + k ex armorbreak||Hurricane Kick | {{USFIVFrameDataRow|Tatsumaki Senpukyaku|Hurricane Kick|qcb + {{k}} {{ex}} armorbreak||Hurricane Kick {{lk}}|60*50*50|70*50*50|20/20*10*10|HL|su|6|1(4)2(6)2|11+6|37|13|17|-6|-2|2nd hit cannot hit crouching, builds 20*10x2 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 7~20F|-|7F~|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick | {{USFIVFrameDataRow|||||Hurricane Kick {{mk}}|60*30x3|50*40x3|20/20*10x3|HL|su|6|2(5)2(5)<br>1(5)2(5)2|14+9|57|21|25|-4|0|2nd-4th hits cannot hit crouching, builds 20*10x3 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 8~41F|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Hurricane Kick | {{USFIVFrameDataRow|||||Hurricane Kick {{hk}}|60*30x4|50*40x4|20/20*10x4|HL|su|6|2(6)1(5)<br>1(5)1(5)1(5)<br>1(5)2(4)2|12+12|75|21|25|-5|-1|2nd-5th hits cannot hit crouching, builds 20*10x4 meter on block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 9~51F|-|9F~|-|}} | ||
{{USFIVFrameDataRow|EX Tatsumaki Senpukyaku|EX Hurricane Kick|||Hurricane Kick | {{USFIVFrameDataRow|EX Tatsumaki Senpukyaku|EX Hurricane Kick|||Hurricane Kick {{ex}}|50*40x4|50x5|-250/0|HL|su|6|2(4)1(3)<br>1(4)1(3)1(4)<br>1(4)1(3)1|9+14|62|21|25|-3|1|2nd-5th hits cannot hit crouching, opponent gains 10*5x4 meter on hit and block|X|||[1st Hit]: Forces stand|[1st Hit]: Forces stand|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 8~39F|-|8F~|-|}} | ||
{{USFIVFrameDataRow|Airborne Tatsumaki Senpukyaku|Air Hurricane|(in air) qcb + k ex||Air Hurricane | {{USFIVFrameDataRow|Airborne Tatsumaki Senpukyaku|Air Hurricane|(in air) {{qcb}} + {{k}} ex||Air Hurricane {{lk}}|50|50|10/30|HL|-|8|2(6)2(6)<br>2(5)2|10|42|-|-|-|-|Builds 20xN meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1x3|}} | ||
{{USFIVFrameDataRow|||||Air Hurricane | {{USFIVFrameDataRow|||||Air Hurricane {{mk}}|60|50|10/30|HL|-|7|1(4)1(4)<br>1(4)1(4)1|10|37|-|-|-|-|Builds 20xN meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1x3|}} | ||
{{USFIVFrameDataRow|||||Air Hurricane | {{USFIVFrameDataRow|||||Air Hurricane {{hk}}|70|50|10/30|HL|-|7|1(2)1(3)<br>1(6)1(3)<br>1(2)1|10|38|-|-|-|-|Builds 20xN meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 0*1x3|}} | ||
{{USFIVFrameDataRow|EX Airborne Tatsumaki Senpukyaku|EX Air Hurricane|||Air Hurricane | {{USFIVFrameDataRow|EX Airborne Tatsumaki Senpukyaku|EX Air Hurricane|||Air Hurricane {{ex}}|40|50|-250/0|H|-|6|1(2)1(2)<br>1(2)1(2)<br>1(2)1(1)2|-|-|-|-|-|-|Opponent gains 15xN meter on hit, 10xN on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4x7|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shoryureppa|Super|qcf qcf + p||Super Combo|40x3*50*100x2|0|-1000/0|HL|-|1+1|2*1*8(20)1*3*7|31+12|86|21|-|-29|-|Opponent gains 10x6 meter on hit||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~2F|-|3F|-|5~24F, 37F~|JP: 0*1x5, JI: 1*0x4*1|}} | {{USFIVFrameDataRow|Shoryureppa|Super|qcf {{qcf}} + p||Super Combo|40x3*50*<br>100x2|0|-1000/0|HL|-|1+1|2*1*8(20)<br>1*3*7|31+12|86|21|-|-29|-|Opponent gains 10x6 meter on hit||||[3rd~6th Hit]: Hard Knockdown|[3rd~6th Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~2F|-|3F|-|5~24F, 37F~|JP: 0*1x5, JI: 1*0x4*1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Shinryuken|Ultra I|qcf qcf + 3p||Ultra Combo 1|90*30x7*45x2[500]|0|0/0|HL|-|0+10|2*2*5*5*5*5*5*5*5*1|32+50|131|-|-|-94|-|[] refers to animation, opponent gains 10x9 meter on hit, 10x17 on full animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|12~13F|13F~|JP: 0*127x9|}} | {{USFIVFrameDataRow|Shinryuken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|90*30x7*<br>45x2[500]|0|0/0|HL|-|0+10|2*2*5*<br>5*5*5*5*<br>5*5*1|32+50|131|-|-|-94|-|[] refers to animation, opponent gains 10x9 meter on hit, 10x17 on full animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|-|12~13F|13F~|JP: 0*127x9|}} | ||
{{USFIVFrameDataRow|Guren Senpukyaku|Ultra II|qcf qcf + 3k||Ultra Combo 2|75*17x9*23*225|0|0/0|HL|-|0+7|2(5)2(3)2(2)2(2)2(3)2(2)2(3)2(2)2(3)2(2)2(3)2(3)2(2)2(3)2(2)2(3)2(2)2(3)2(3)2(6)3|8+42|156|-|-|-40|-|Hits 2~10 cannot hit crouching, first 2 hits forward facing then all remaining hits alternate, back forward back forward, Back facing hits do 23 damage and grant no meter. Opponent gains 10*5x10*20 meter on hit||||[1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown|[1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|Lower body: 9~100F|All: 9~100F|-|7F~|JP: 0*2~10 sequentially, 1st back facing hitbox JP: 1|}} | {{USFIVFrameDataRow|Guren Senpukyaku|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|75*17x9*<br>23*225|0|0/0|HL|-|0+7|2(5)2(3)2(2)2(2)<br>2(3)2(2)2(3)2(2)<br>2(3)2(2)2(3)2(3)<br>2(2)2(3)2(2)2(3)<br>2(2)2(3)2(3)2(6)3|8+42|156|-|-|-40|-|Hits 2~10 cannot hit crouching, first 2 hits forward facing then all remaining hits alternate, back forward back forward, Back facing hits do 23 damage and grant no meter. Opponent gains 10*5x10*20 meter on hit||||[1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown|[1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~8F|Lower body: 9~100F|All: 9~100F|-|7F~|JP: 0*2~10 sequentially, 1st back facing hitbox JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 665: | Line 868: | ||
=====Notes | =====Notes===== | ||
* Ken's f+MK (Step Kick) is +1 on hit, but can link into LP Super due to a bug. This requires frame perfect timing, as the bug does not work if the Super is input with negative edge. Ken's Super is normally 1+1 startup (1f pre-freeze, 1f post-freeze) but for some reason the LP Super freeze doesn't advance the defender's animation state like it should. | |||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] |
Latest revision as of 05:07, 18 December 2023

Ken
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
In a nutshell
Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strength, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.
Players to Watch
Momochi (JP), Chris Tatarian (US)
Ultra SFIV Changes
Character Specific Data
Ken
VITALS | |||||
---|---|---|---|---|---|
Health: | 1000 | Stun: | 1000 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.046 | Forward Dash Distance: | 1.10 | ||
Back Walk Speed: | 0.0345 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 0.75 | |||
Jump Height Apex: | 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 1.925 | Back Dash Airborne: | 10 | ||
Back Jump Distance | 1.925 | Back Dash Recovery: | 9 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.923 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.923 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Inazuma Kick, Thunder Kick | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Tatsumaki Senpukyaku, EX Tatsumaki Senpukyaku | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 22 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP, Target Combo, Hadoken (Corner Only), LK/MK/HK HP Shoryuken (1st Hit), Tatsumaki Senpukyaku (1st Hit) | ||
Level 2 Focus Startup Frames: | 30 | ||||
Level 3 Focus Startup Frames: | 68 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 4 | 7 |
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 6 | 3 | 18 | -7 | -2 |
Close HP | Close ![]() |
90 | 150 | 60 | HL | sp/su | 6 | 3 | 19 | -4 | 1 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 6 | 2 | 7 | 2 | 5 |
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 3 | 12 | -1 | 7 |
Close HK | Close ![]() |
110 | 200 | 60 | HL | sp/su | 8 | 3 | 21 | -6 | -2 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 4 | 7 |
Far MP | Far ![]() |
70 | 100 | 40 | HL | su | 7 | 5 | 5 | 4 | 7 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 11 | 3 | 16 | -1 | 3 |
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 4 | 3 | 7 | 1 | 4 |
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 7 | 3 | 13 | -2 | 1 |
Far HK | Far ![]() |
130 | 200 | 60 | HL | - | 11 | 3 | 18 | -3 | 1 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 2 | 5 |
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 5 | 8 | 1 | 4 |
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | sp/su | 5 | 5 | 22 | -9 | -4 |
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 3 | 4 | 7 | 0 | 3 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 4 | 2 | 16 | -4 | -1 |
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 7 | 3 | 21 | -8 | - |
Inazuma Kick | Overhead ![]() ![]() |
80 | 100 | 40 | H | - | 15 | 2 | 17 | -5 | -2 |
MK Step Kick | Step Kick ![]() ![]() |
60 | 100 | 40 | HL | - | 11 | 5 | 11 | -2 | 1 |
Thunder Kick | Step Overhead ![]() ![]() |
120 | 150 | 60 | H | - | 21 | 2 | 20 | 0 | -1 |
Target Combo | ![]() ![]() |
70 | 50 | 30 | HL | sp/su | 6 | 3 | 24 | -9 | -4 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 9 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 4 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 4 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 7 | 10 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 2 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 7 | 8 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 6 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 7 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 6 | 4 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 7 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+12 | 2 | 42 | -28 | -28 |
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+12 | 2 | 42 | -22 | - |
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 68 | 2 | 42 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+12 | 2 | 42 | -28 | -28 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+12 | 2 | 42 | -22 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 68 | 2 | 42 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+12 | 2 | 42 | -22 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shoulder Throw | Forward Throw | 120 | 80 | 40 | 0.92 | - | 3 | 2 | 20 | - | - |
Hell Wheel | Back Throw | 130 | 80 | 40 | 0.92 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hadoken | Hadoken | 70 | 100 | 10/20 | HL | su | 14 | - | 34 | -7 | -3 |
EX Hadoken | Hadoken ![]() |
50*50 | 50*50 | -250/0 | HL | su | 14 | - | 30 | 0 | 3 |
Shoryuken | Shoryuken ![]() |
120[80] | 100 | 30/40 | HL | su | 3 | 11 | 18+8 | -19 | - |
Shoryuken ![]() |
90*60 | 125*75 | 30/30*16 | HL | su | 4 | 3*11 | 25+14 | -29 | - | |
Shoryuken ![]() |
70*50*30 | 100*50*50 | 30/30*10*10 | HL | su | 3 | 2*2*12 | 30+9 | -30 | - | |
EX Shoryuken | Shoryuken ![]() |
80*30x2*60 | 100*25*25*80 | -250/0 | HL | su | 4 | 2*2*2*8 | 45+9 | -41 | - |
Tatsumaki Senpukyaku | Hurricane Kick ![]() |
60*50*50 | 70*50*50 | 20/20*10*10 | HL | su | 6 | 1(4)2(6)2 | 11+6 | -6 | -2 |
Hurricane Kick ![]() |
60*30x3 | 50*40x3 | 20/20*10x3 | HL | su | 6 | 2(5)2(5) 1(5)2(5)2 |
14+9 | -4 | 0 | |
Hurricane Kick ![]() |
60*30x4 | 50*40x4 | 20/20*10x4 | HL | su | 6 | 2(6)1(5) 1(5)1(5)1(5) 1(5)2(4)2 |
12+12 | -5 | -1 | |
EX Tatsumaki Senpukyaku | Hurricane Kick ![]() |
50*40x4 | 50x5 | -250/0 | HL | su | 6 | 2(4)1(3) 1(4)1(3)1(4) 1(4)1(3)1 |
9+14 | -3 | 1 |
Airborne Tatsumaki Senpukyaku | Air Hurricane ![]() |
50 | 50 | 10/30 | HL | - | 8 | 2(6)2(6) 2(5)2 |
10 | - | - |
Air Hurricane ![]() |
60 | 50 | 10/30 | HL | - | 7 | 1(4)1(4) 1(4)1(4)1 |
10 | - | - | |
Air Hurricane ![]() |
70 | 50 | 10/30 | HL | - | 7 | 1(2)1(3) 1(6)1(3) 1(2)1 |
10 | - | - | |
EX Airborne Tatsumaki Senpukyaku | Air Hurricane ![]() |
40 | 50 | -250/0 | H | - | 6 | 1(2)1(2) 1(2)1(2) 1(2)1(1)2 |
- | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shoryureppa | Super Combo | 40x3*50* 100x2 |
0 | -1000/0 | HL | - | 1+1 | 2*1*8(20) 1*3*7 |
31+12 | -29 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Shinryuken | Ultra Combo 1 | 90*30x7* 45x2[500] |
0 | 0/0 | HL | - | 0+10 | 2*2*5* 5*5*5*5* 5*5*1 |
32+50 | -94 | - |
Guren Senpukyaku | Ultra Combo 2 | 75*17x9* 23*225 |
0 | 0/0 | HL | - | 0+7 | 2(5)2(3)2(2)2(2) 2(3)2(2)2(3)2(2) 2(3)2(2)2(3)2(3) 2(2)2(3)2(2)2(3) 2(2)2(3)2(3)2(6)3 |
8+42 | -40 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Inazuma Kick |
Overhead | b + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Forward Step Kick |
Step Kick | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Thunder Kick |
Step Overhead | f + hk | Hold ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Target Combo | mp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Shoulder Throw |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hell Wheel |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hadoken |
Fireball | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoryuken |
Uppercut | dp + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tatsumaki Senpukyaku |
Hurricane Kick | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Airborne Tatsumaki Senpukyaku |
Air Hurricane | (in air) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Shoryureppa |
Super Combo | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Shinryuken |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Guren Senpukyaku |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
Abel
Abel[No Data] [character page] |
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Adon
Adon[No Data] [character page] |
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Akuma/Gouki
Akuma[No Data] [character page] |
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Balrog/Boxer
Balrog[No Data] [character page] |
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Blanka
Blanka[No Data] [character page] |
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C. Viper
C. Viper[No Data] [character page] |
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Cammy
Cammy[No Data] [character page] |
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Chun-Li
Chun-Li[No Data] [character page] |
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Cody
Cody[No Data] [character page] |
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Dan
Dan[No Data] [character page] |
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Decapre
Decapre[No Data] [character page] |
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Dee Jay
Deejay[No Data] [character page] |
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Dhalsim
Dhalsim[No Data] [character page] |
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Dudley
Dudley[No Data] [character page] |
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E. Honda
E. Honda[No Data] [character page] |
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El Fuerte
El Fuerte[No Data] [character page] |
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Elena
Elena[No Data] [character page] |
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Evil Ryu
Evil Ryu[No Data] [character page] |
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Fei Long
Fei Long[No Data] [character page] |
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Gen
Gen[No Data] [character page] |
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Gouken
Gouken[No Data] [character page] |
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Guile
Guile[No Data] [character page] |
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Guy
Guy[No Data] [character page] |
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Hakan
Hakan[No Data] [character page] |
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Hugo
Hugo[No Data] [character page] |
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Ibuki
Ibuki[No Data] [character page] |
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Juri
Juri[No Data] [character page] |
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Ken (Mirror)
Ken[No Data] [character page] |
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M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto[No Data] [character page] |
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Oni
Oni[No Data] [character page] |
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Poison
Poison[No Data] [character page] |
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Rolento
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
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Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu[No Data] [character page] |
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Sagat
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega[No Data] [character page] |
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Yang
Yang[No Data] [character page] |
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Yun
Yun[No Data] [character page] |
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Zangief
Zangief[No Data] [character page] |
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Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 10 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
60 | 100 | 40 | HL | sp/su | 6 | 3 | 18 | 26 | -7 | -2 | 14 | 19 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
90 | 150 | 60 | HL | sp/su | 6 | 3 | 19 | 27 | -4 | 1 | 18 | 23 | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | ch/sp/su | 6 | 2 | 7 | 14 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
70 | 100 | 40 | HL | sp/su | 8 | 3 | 12 | 22 | -1 | 7 | 14 | 22 | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Close HK | Close ![]() |
110 | 200 | 60 | HL | sp/su | 8 | 3 | 21 | 31 | -6 | -2 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 5 | 10 | 4 | 7 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
70 | 100 | 40 | HL | su | 7 | 5 | 5 | 16 | 4 | 7 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 11 | 3 | 16 | 29 | -1 | 3 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
40 | 50 | 20 | HL | - | 4 | 3 | 7 | 13 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
80 | 100 | 40 | HL | - | 7 | 3 | 13 | 22 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
130 | 200 | 60 | HL | - | 11 | 3 | 18 | 31 | -3 | 1 | 18 | 22 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 6 | 11 | 2 | 5 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | sp/su | 5 | 5 | 8 | 17 | 1 | 4 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
100 | 200 | 60 | HL | sp/su | 5 | 5 | 22 | 31 | -9 | -4 | 18 | 23 | Forces Stand | Forces Stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Crouch LK | Crouch ![]() |
20 | 50 | 20 | L | ch/sp/su | 3 | 4 | 7 | 13 | 0 | 3 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 4 | 2 | 16 | 21 | -4 | -1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
100 | 100 | 60 | L | - | 7 | 3 | 21 | 39 | -8 | - | 25 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Inazuma Kick | Overhead ![]() ![]() |
80 | 100 | 40 | H | - | 15 | 2 | 17 | 33 | -5 | -2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
MK Step Kick | Step Kick ![]() ![]() |
60 | 100 | 40 | HL | - | 11 | 5 | 11 | 26 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Thunder Kick | Step Overhead ![]() ![]() |
120 | 150 | 60 | H | - | 21 | 2 | 20 | 42 | 0 | -1 | 22 | 21 | Feint lasts 24F | Reset | Reset | - | - | - | - | - | - | - | |||||
Target Combo | ![]() ![]() |
70 | 50 | 30 | HL | sp/su | 6 | 3 | 24 | 32 | -9 | -4 | 18 | 23 | Forces stand | Forces stand | Reset | Reset | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 7 | 9 | - | 15 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 7 | 4 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 7 | 10 | - | 16 | - | - | Reset | Reset | - | - | - | Lower body: 1~16F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 6 | 7 | - | 12 | - | - | Reset | Reset | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 6 | 2 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 7 | 8 | - | 14 | - | - | Reset | Reset | - | - | - | Lower body: 1~14F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | - | Lower body: 1~10F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 4 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
50 | 50 | 20 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
80 | 100 | 40 | H | - | 6 | 4 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~5F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 5 | 7 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+12 | 2 | 42 | 65 | -28 | -28 | 16 | 16 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | |||||
Focus Attack (Level 2) | Level 2 Focus | 90 | 150 | 40 | HL | - | 18+12 | 2 | 42 | 73 | -22 | - | 22 | - | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | ||||
Focus Attack (Level 3) | Level 3 Focus | 150 | 200 | 60 | - | - | 68 | 2 | 42 | 111 | - | - | - | - | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~67F | - | - | - | - | - | - | |||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | -500/0 | HL | - | 10+12 | 2 | 42 | 65 | -28 | -28 | 16 | 16 | Range: 1.914, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | -500/0 | HL | - | 18+12 | 2 | 42 | 73 | -22 | - | 22 | - | Range: 1.914, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 225 | 200 | -500/0 | - | - | 68 | 2 | 42 | 111 | - | - | - | - | Range: 1.914, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~68F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | -750/0 | HL | - | 10+12 | 2 | 42 | 65 | -22 | - | 22 | - | Range: 1.914, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shoulder Throw | Forward Throw | 120 | 80 | 40 | 0.92 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Hell Wheel | Back Throw | 130 | 80 | 40 | 0.92 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hadoken | Hadoken | 70 | 100 | 10/20 | HL | su | 14 | - | 34 | 47 | -7 | -3 | - | - | 17~18F cancellable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
EX Hadoken | Hadoken ![]() |
50*50 | 50*50 | -250/0 | HL | su | 14 | - | 30 | 43 | 0 | 3 | - | - | 17~18F cancellable, opponent gains 10x2 meter on hit | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2x2 | |||||
Shoryuken | Shoryuken ![]() |
120[80] | 100 | 30/40 | HL | su | 3 | 11 | 18+8 | 39 | -19 | - | 18 | - | [] refers to active frames 4~11 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~2F | Lower body: 3~13F | - | 3~5F | 6F~ | - | |||
Shoryuken ![]() |
90*60 | 125*75 | 30/30*16 | HL | su | 4 | 3*11 | 25+14 | 56 | -29 | - | 21 | - | Builds 20*16 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~6F | Lower body: 7~17F | - | - | 8F~ | JP: 0*1 | ||||
Shoryuken ![]() |
70*50*30 | 100*50*50 | 30/30*10*10 | HL | su | 3 | 2*2*12 | 30+9 | 57 | -30 | - | 21 | - | Builds 16x3 meter on block | [2nd~3rd Hit]: Soft Knockdown | [1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown | [1st hit]: Free juggle, Soft Knockdown | [1st Hit]: Free Juggle, [2nd~3rd Hit]: Soft Knockdown | - | All: 1~4F | Lower body: 5~18F | - | 5~6F | 7F~ | JP: 0x2*1, JI:1*0*1 | ||||
EX Shoryuken | Shoryuken ![]() |
80*30x2*60 | 100*25*25*80 | -250/0 | HL | su | 4 | 2*2*2*8 | 45+9 | 71 | -41 | - | 21 | - | Opponent gains 15*5x2 meter on hit, 8x3 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~9F | Lower body: 10~17F | - | - | 8F~ | JP: 1*2*3x2 | |||
Tatsumaki Senpukyaku | Hurricane Kick ![]() |
60*50*50 | 70*50*50 | 20/20*10*10 | HL | su | 6 | 1(4)2(6)2 | 11+6 | 37 | -6 | -2 | 13 | 17 | 2nd hit cannot hit crouching, builds 20*10x2 meter on block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 7~20F | - | 7F~ | - | ||
Hurricane Kick ![]() |
60*30x3 | 50*40x3 | 20/20*10x3 | HL | su | 6 | 2(5)2(5) 1(5)2(5)2 |
14+9 | 57 | -4 | 0 | 21 | 25 | 2nd-4th hits cannot hit crouching, builds 20*10x3 meter on block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 8~41F | - | 8F~ | - | |||
Hurricane Kick ![]() |
60*30x4 | 50*40x4 | 20/20*10x4 | HL | su | 6 | 2(6)1(5) 1(5)1(5)1(5) 1(5)2(4)2 |
12+12 | 75 | -5 | -1 | 21 | 25 | 2nd-5th hits cannot hit crouching, builds 20*10x4 meter on block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 9~51F | - | 9F~ | - | |||
EX Tatsumaki Senpukyaku | Hurricane Kick ![]() |
50*40x4 | 50x5 | -250/0 | HL | su | 6 | 2(4)1(3) 1(4)1(3)1(4) 1(4)1(3)1 |
9+14 | 62 | -3 | 1 | 21 | 25 | 2nd-5th hits cannot hit crouching, opponent gains 10*5x4 meter on hit and block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 8~39F | - | 8F~ | - | ||
Airborne Tatsumaki Senpukyaku | Air Hurricane ![]() |
50 | 50 | 10/30 | HL | - | 8 | 2(6)2(6) 2(5)2 |
10 | 42 | - | - | - | - | Builds 20xN meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1x3 | |||||
Air Hurricane ![]() |
60 | 50 | 10/30 | HL | - | 7 | 1(4)1(4) 1(4)1(4)1 |
10 | 37 | - | - | - | - | Builds 20xN meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1x3 | ||||||
Air Hurricane ![]() |
70 | 50 | 10/30 | HL | - | 7 | 1(2)1(3) 1(6)1(3) 1(2)1 |
10 | 38 | - | - | - | - | Builds 20xN meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 0*1x3 | ||||||
EX Airborne Tatsumaki Senpukyaku | Air Hurricane ![]() |
40 | 50 | -250/0 | H | - | 6 | 1(2)1(2) 1(2)1(2) 1(2)1(1)2 |
- | - | - | - | - | - | Opponent gains 15xN meter on hit, 10xN on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 4x7 | |||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shoryureppa | Super Combo | 40x3*50* 100x2 |
0 | -1000/0 | HL | - | 1+1 | 2*1*8(20) 1*3*7 |
31+12 | 86 | -29 | - | 21 | - | Opponent gains 10x6 meter on hit | [3rd~6th Hit]: Hard Knockdown | [3rd~6th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~2F | - | 3F | - | 5~24F, 37F~ | JP: 0*1x5, JI: 1*0x4*1 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Shinryuken | Ultra Combo 1 | 90*30x7* 45x2[500] |
0 | 0/0 | HL | - | 0+10 | 2*2*5* 5*5*5*5* 5*5*1 |
32+50 | 131 | -94 | - | - | - | [] refers to animation, opponent gains 10x9 meter on hit, 10x17 on full animation hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~11F | - | - | 12~13F | 13F~ | JP: 0*127x9 | |||
Guren Senpukyaku | Ultra Combo 2 | 75*17x9* 23*225 |
0 | 0/0 | HL | - | 0+7 | 2(5)2(3)2(2)2(2) 2(3)2(2)2(3)2(2) 2(3)2(2)2(3)2(3) 2(2)2(3)2(2)2(3) 2(2)2(3)2(3)2(6)3 |
8+42 | 156 | -40 | - | - | - | Hits 2~10 cannot hit crouching, first 2 hits forward facing then all remaining hits alternate, back forward back forward, Back facing hits do 23 damage and grant no meter. Opponent gains 10*5x10*20 meter on hit | [1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown | [1st hit] : Forces stand, [Hits 1~11]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~8F | Lower body: 9~100F | All: 9~100F | - | 7F~ | JP: 0*2~10 sequentially, 1st back facing hitbox JP: 1 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Notes
- Ken's f+MK (Step Kick) is +1 on hit, but can link into LP Super due to a bug. This requires frame perfect timing, as the bug does not work if the Super is input with negative edge. Ken's Super is normally 1+1 startup (1f pre-freeze, 1f post-freeze) but for some reason the LP Super freeze doesn't advance the defender's animation state like it should.