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{{ | {{Character Top USFIV | chara={{SUBPAGENAME}} }} | ||
{{ | |||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|55|100|40|HL|sp/su|5|2|12|18|18|20|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|70*50<br>[40*65]|100*50|60*20|HL|sp/su*-|6|1*3|17|26|15|22|-5|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|50|100|40|HL|Jump|7|4|12|22|14|-|-2|-|7F~ Jump cancellable||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|55|100|40|HL|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|9|4|19|31|19|24|-4|1|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|3|10|19|12|14|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70[60]|100|40|L|-|5|2|10|16|10|14|-2|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|75*50<br>[60*40]|125*75|60*20|HL|-|9|3(3)2|14|30|14|17|-2|1|[] refers to Seiei Enbu||||[2nd Hit]: Forces Stand|[2nd Hit]: Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|6|2|14|21|15|17|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk||Overhead<br>{{Right}}+{{mk}}|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp {{---}} hp||{{mp}}>{{hp}}|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp||{{mp}}>{{hp}}><br>{{Left}}+{{hp}}|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} mk||{{lk}}>{{mk}}|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} {{mk}} {{---}} hk||{{lk}}>{{mk}}>{{hk}}|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump {{lp}}|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump | {{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump {{mp}}|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump | {{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump {{mk}}|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump {{hk}}|100|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~10F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Raigekishu|Dive Kick| | {{USFIVFrameDataGlanceRow|Raigekishu|Dive Kick|df + k||Dive Kick<br>{{Downright}}+{{lk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Dive Kick<br>{{Downright}}+{{mk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Dive Kick<br>{{Downright}}+{{hk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) {{mk}} {{---}} {{df}} + mk||Air {{mk}} > {{Downright}}+{{mk}}|60|80|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|||-14|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gut Kick|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0. | {{USFIVFrameDataGlanceRow|Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash|qcf + | {{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan {{lp}}|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{lp}} (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{lp}} (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan | {{USFIVFrameDataGlanceRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan {{mp}}|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{mp}} (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{mp}} (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan | {{USFIVFrameDataGlanceRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan {{hp}}|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{hp}} (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{hp}} (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + p p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan {{ex}}|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan {{ex}} (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan {{ex}} (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan {{ex}} (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan {{ex}} (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | ||
{{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + k ex|| | {{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport {{lk}}|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Teleport {{mk}}|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Teleport {{hk}}|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport||| | {{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport|||Teleport {{ex}}|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + p ex armorbreak||Byakko | {{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda {{lp}}|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Byakko | {{USFIVFrameDataGlanceRow|||||Byakko Soushouda {{mp}}|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Byakko | {{USFIVFrameDataGlanceRow|||||Byakko Soushouda {{hp}}|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko | {{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda {{ex}}|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick| | {{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick {{lk}}|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Rolling Kick {{mk}}|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Rolling Kick {{hk}}|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick||| | {{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick {{ex}}|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX | {{USFIVFrameDataGlanceRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw {{ex}}|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super | {{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra | {{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra | {{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90<br>[440]|0|0/0|HL|-|0+6~32|2(2)5(7)<br>3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 122: | Line 95: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|CloseLP| | {{USFIVMoveListRow|Yang|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseMP| | {{USFIVMoveListRow|Yang|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|speccancel supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseHP| | {{USFIVMoveListRow|Yang|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|(1st hit only) {{speccancel}} supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseLK| | {{USFIVMoveListRow|Yang|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|speccancel supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseMK| | {{USFIVMoveListRow|Yang|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk| {{jcancel}} | | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseHK| | {{USFIVMoveListRow|Yang|CloseHK| | ||
Close HK|Close Roundhouse|Close hk|| | Close HK|Close Roundhouse|Close hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 151: | Line 124: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|FarLP| | {{USFIVMoveListRow|Yang|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|FarMP| | {{USFIVMoveListRow|Yang|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|speccancel supercancel| | ||
(No uses/strategies) | |||
}} | |||
{{USFIVMoveListRow|Yang|FarHP| | {{USFIVMoveListRow|Yang|FarHP| | ||
Far HP|Far Fierce|hp|| | Far HP|Far Fierce|hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|FarLK| | {{USFIVMoveListRow|Yang|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|speccancel supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|FarMK| | {{USFIVMoveListRow|Yang|FarMK| | ||
Line 172: | Line 145: | ||
{{USFIVMoveListRow|Yang|FarHK| | {{USFIVMoveListRow|Yang|FarHK| | ||
Far HK|Far Roundhouse|hk|| | Far HK|Far Roundhouse|hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 180: | Line 153: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|CrouchLP| | {{USFIVMoveListRow|Yang|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchMP| | {{USFIVMoveListRow|Yang|CrouchMP| | ||
Crouch MP|Crouch Strong|d + mp|| | Crouch MP|Crouch Strong|d + mp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchHP| | {{USFIVMoveListRow|Yang|CrouchHP| | ||
Crouch HP|Crouch Fierce|d + hp|| | Crouch HP|Crouch Fierce|d + hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchLK| | {{USFIVMoveListRow|Yang|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|speccancel supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchMK| | {{USFIVMoveListRow|Yang|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|speccancel supercancel| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchHK| | {{USFIVMoveListRow|Yang|CrouchHK| | ||
Crouch HK|Crouch Roundhouse|d + hk|| | Crouch HK|Crouch Roundhouse|d + hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 210: | Line 183: | ||
{{USFIVMoveListRow|Yang|JumpLP| | {{USFIVMoveListRow|Yang|JumpLP| | ||
Jump LP|Jump Jab|(in air) lp|| | Jump LP|Jump Jab|(in air) lp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|JumpMP| | {{USFIVMoveListRow|Yang|JumpMP| | ||
Line 218: | Line 191: | ||
{{USFIVMoveListRow|Yang|NeutralHP| | {{USFIVMoveListRow|Yang|NeutralHP| | ||
Neutral Jump HP|Neutral Jump Fierce|u + hp|| | Neutral Jump HP|Neutral Jump Fierce|u + hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|DiagonalHP| | {{USFIVMoveListRow|Yang|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|JumpLK| | {{USFIVMoveListRow|Yang|JumpLK| | ||
Jump LK|Jump Short|(in air) lk|| | Jump LK|Jump Short|(in air) lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|JumpMK| | {{USFIVMoveListRow|Yang|JumpMK| | ||
Jump MK|Jump Forward|(in air) mk|| | Jump MK|Jump Forward|(in air) mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|JumpHK| | {{USFIVMoveListRow|Yang|JumpHK| | ||
Jump HK|Jump Roundhouse|(in air) hk|| | Jump HK|Jump Roundhouse|(in air) hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 243: | Line 216: | ||
{{USFIVMoveListRow|Yang|Senpukyaku| | {{USFIVMoveListRow|Yang|Senpukyaku| | ||
Senpukyaku|Overhead|f + mk|| | Senpukyaku|Overhead|f + mk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo1| | {{USFIVMoveListRow|Yang|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(near opponent) lk --- mk|| | Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} mk| {{jcancel}} | | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo1| | {{USFIVMoveListRow|Yang|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk|| | Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} {{mk}} {{---}} hk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo2| | {{USFIVMoveListRow|Yang|TargetCombo2| | ||
Target Combo 2|Target Combo 2|mp --- hp|| | Target Combo 2|Target Combo 2|mp {{---}} hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo2| | {{USFIVMoveListRow|Yang|TargetCombo2| | ||
Target Combo 2|Target Combo 2|mp --- hp --- b + hp|| | Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo3| | {{USFIVMoveListRow|Yang|TargetCombo3| | ||
Target Combo 3|Target Combo 3|(in air) mk --- df + mk|| | Target Combo 3|Target Combo 3|(in air - forward or neutral jump) {{mk}} {{---}} {{df}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Raigekishu| | {{USFIVMoveListRow|Yang|Raigekishu| | ||
Raigekishu|Dive Kick|(in air) df + k|| | Raigekishu|Dive Kick|(in air - forward or neutral jump) {{df}} + k|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 293: | Line 266: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|GutKick| | {{USFIVMoveListRow|Yang|GutKick| | ||
Gut Kick|Forward Throw|f or n + lp + lk|| | Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|MonkeyFlip| | {{USFIVMoveListRow|Yang|MonkeyFlip| | ||
Monkey Flip|Back Throw|b + lp + lk|| | Monkey Flip|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
Line 306: | Line 280: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan|Mantis Slash|qcf + p ex|ex version lets you perform up to 4 followups| | Tourouzan|Mantis Slash|qcf + {{p}} ex|ex version lets you perform up to 4 followups| | ||
Yang | Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's {{knockdown}} pushes the opponent back very far (it varies among the button strength used, but they all are really close to the other side of the screen if not), in which they can do a quick rise and stay out of your zone. Best used as a combo ender if the opponent is close to, if not in the corner. | ||
Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. | |||
Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as [[File:Lp.png]] → [[File:Mp.png]] → [[File:Hp.png]], or [[File:Mp.png]] → [[File:Lp.png]] → [[File:Mp.png]], or a personal favorite, [[File:Lp.png]] (safest if blocked) → [[File:Hp.png]] (easiest for FADC followups) → [[File:Lp.png]] (least pushback). | |||
All of the different meterless versions have the same startup and active frames. | |||
*[[File:Lp.png]]: Goes the least distance and does the least damage (only a 5 damage difference between MP and 10 for HP) but is the safest on block (-2, still pretty unpunishable). Definitely the best to use in footsies if you're concerned about safety. | |||
*[[File:Hp.png]]: The opposite of the LP version (most distance, most damage, the most unsafe on block [-6, most people online don't punish it likely thinking that you used LP, but smart players will], and the most pushback). Most of the time used in guaranteed situations such as punishing an unsafe move. | |||
*{{ex}} (covering all of the slashes): As a combo ender, EX Mantis generally doesn't see much use. Due to Yang's damage scaling, the damage of all the EX slashes combines to a total of ~15 more damage than a full [[File:Hp.png]] Mantis combo. However, its main redeeming factor is it can build up a lot of stun, plus a lot of corner carry as well. Also, the first slash is really fast plus safe on block or hit, allowing for a few mixups/setups. Also, if you're going for a chip KO, keep in mind that this does a tiny bit more damage than a blocked HP Mantis series. | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan Part 2|Mantis Slash Part 2|qcf + p|Perform after Tourouzan| | Tourouzan Part 2|Mantis Slash Part 2|qcf + p|Perform after Tourouzan| | ||
The second slash. | The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the [[File:Mp.png]] and [[File:Hp.png]] verions of this move are punishable ''on hit'' so you better be following up with something if you don't wanna pay the price. | ||
*[[File:Hp.png]]: This is really the only notable version of the 2nd slash. Has the most hitstun, meaning when you FADC forward, you can combo into other stuff (also saves your skin if you do land this on a blocking opponent). The ONLY time you should be FADC following up with a cancelable normal canceled into a special for damage is when you are using Mantis in footsies when you confirmed it into the 2nd slash and want some {{extra}} damage/going for the kill. However, probably best thing to do when you are FADCing forward is to combo into close MK. | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan Part 3|Mantis Slash Part 3|qcf + p|Perform after Tourouzan Part 2| | Tourouzan Part 3|Mantis Slash Part 3|qcf + p|Perform after Tourouzan Part 2| | ||
The | The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. | ||
If you FADC forward after landing this in the corner, you can {{reset}} the opponent with a quick cr.LK, or add on more damage with a Rollkick. | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Kaihou| | {{USFIVMoveListRow|Yang|Kaihou| | ||
Kaihou|Teleport|qcf + k ex|| | Kaihou|Teleport|qcf + {{k}} ex|| | ||
(No uses/strategies) | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|ByakkoSoshoda| | {{USFIVMoveListRow|Yang|ByakkoSoshoda| | ||
Byakko Soshoda|Palm Strike|qcb + p ex armorbreak|| | Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak|| | ||
Yang rears back | Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in {{front}} of him for while that will usually beat out anything else coming at him as long as it isn't too {{low}} to the ground. | ||
*[[File:Lp.png]]: A fake version of a palm, Yang will rear back and return to a neutral stance instead of pushing forward. | |||
*[[File:Mp.png]]: Fastest to start up, but doesn't knock down and is unsafe on block (but nobody knows that). Not used much outside of combos, but is useful in combos if you have meter. With 2 bars, you can FADC forward on a hit for a VERY tight close [[File:Lp.png]] to whatever link for a lot of damage compared to Mantis FADC. If you have 3 bars and an ultra, you can {{cancel}} into an EX Red Focus and ultra for some good damage. | |||
*[[File:Hp.png]]: Slower to startup, but knocks down and is even on block. Makes a good meaty attack in the corner. | |||
*{{ex}}: A little bit slower to start up than [[File:Hp.png]], but has some invincibility during the startup, but stays active for a long time and leads into a free juggle wall bounce on hit. Excellent move to use after a focus {{crumple}} to add on damage. Can also used after a stand [[File:Mp.png]] {{reset}} to hit an unsuspecting opponent, but is vulnerable to reversals. | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Senkyutai| | {{USFIVMoveListRow|Yang|Senkyutai| | ||
Senkyutai|Rolling Kick|dp + k ex| | Senkyutai|Rolling Kick|dp + {{k}} ex|| | ||
( | Yang rolls along the ground and kicks {{upward}} at the opponent when he reaches them. A versatile move in his bag of tricks. All of the different kick buttons have different properties. | ||
*[[File:Lk.png]]: No rolling, just straight up kick. Is the most DP-like of all the moves due to its full invincibility frames on startup. This is the ONLY version of the Rollkick that should be used as a reversal, as no other versions have full invincibility. | |||
*[[File:Mk.png]]: Rolls about half screen before kicking up. This is mainly used as his midscreen bread and butter combo ender. Does in between the damage of a Mantis ender and a Palm ender, gets a knockdown, and the opponent ends up pretty close to you when they land, allowing for a good mixup opportunity by jumping forward (if they quickrise). | |||
*[[File:Hk.png]]: Rolls full screen (or reaches the opponent) before kicking up. Your go-to move if your opponent is throwing projectiles at you a lot. However, it likely has to be done on prediction, as most fireballs will recover too fast for you to reach them in time (meter is good to have to back yourself up if you do guess wrong!) | |||
*{{ex}}: A faster, higher damaging version of HK. Combo ender, fireball punisher. | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|ZenpouTenshin| | {{USFIVMoveListRow|Yang|ZenpouTenshin| | ||
Zenpou Tenshin|Command Throw|hcb + k ex|| | Zenpou Tenshin|Command Throw|hcb + {{k}} ex|| | ||
( | If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you {{throw}} at them. (You can of course tick {{throw}} them with a regular {{throw}} but this leads to more damage/stun and oki) However, this move is slower then every other grab, starting up in 10 frames; most people can just {{throw}} you themselves if they see it coming. Regardless, this move should still be utilized if you are fighting a downback-life opponent. | ||
After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: | |||
* any [[File:Lp.png]] (4 frame link) | |||
* close [[File:Mp.png]] (3 frame link) | |||
* far [[File:Mp.png]] (2 frame link, tends to happen on Hugo) | |||
* close [[File:Hp.png]] (2 frame link) | |||
* any [[File:Lk.png]] (5 frame link for crouching, 4 for others) | |||
* crouch [[File:Mk.png]] (2 frame link) | |||
* close [[File:Mk.png]] (1 frame link) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 340: | Line 355: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|Sei'eiEnbu| | {{USFIVMoveListRow|Yang|Sei'eiEnbu| | ||
Senei Enbu|Super Combo|qcb qcb + p|| | Senei Enbu|Super Combo|qcb {{qcb}} + p|| | ||
Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close [[File:Hp.png]] and close [[File:Mp.png]]). Shadows do approximately a quarter of the damage that Yang does. Shadows can be blocked {{high}} or {{low}} (which means Seiei-Enbu cannot create {{unblockable}} set-ups). Shadows do not cause stun. Shadow Level 3 Focus Attacks are blockable, and shadow throws won't connect. Shadows also do not appear to have an effect on damage scaling, but I (personally) cannot confirm or deny that one way or the other. | |||
Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. | |||
--[http://forums.shoryuken.com/profile/22471/Dustlooper Dustlooper] | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 350: | Line 368: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|RaishinMahhaken| | {{USFIVMoveListRow|Yang|RaishinMahhaken| | ||
Raishin Mahhaken|Ultra Combo I|qcf qcf + 3p|| | Raishin Mahhaken|Ultra Combo I|qcf {{qcf}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TenshinSenkyutai| | {{USFIVMoveListRow|Yang|TenshinSenkyutai| | ||
Tenshin Senkyutai|Ultra Combo II|qcf qcf + 3k|| | Tenshin Senkyutai|Ultra Combo II|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|55|100|40|HL|sp/su|5|2|12|18|18|20|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|70*50<br>[40*65]|100*50|60*20|HL|sp/su*-|6|1*3|17|26|15|22|-5|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|50|100|40|HL|Jump|7|4|12|22|14|-|-2|-|7F~ Jump cancellable||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|55|100|40|HL|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|9|4|19|31|19|24|-4|1|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|3|10|19|12|14|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70[60]|100|40|L|-|5|2|10|16|10|14|-2|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|75*50<br>[60*40]|125*75|60*20|HL|-|9|3(3)2|14|30|14|17|-2|1|[] refers to Seiei Enbu||||[2nd Hit]: Forces Stand|[2nd Hit]: Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|6|2|14|21|15|17|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk|| | {{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk||Overhead<br>{{Right}}+{{mk}}|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp {{---}} hp||{{mp}}>{{hp}}|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp||{{mp}}>{{hp}}><br>{{Left}}+{{hp}}|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} mk||{{lk}}>{{mk}}|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} {{mk}} {{---}} hk||{{lk}}>{{mk}}>{{hk}}|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump | {{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump {{lp}}|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump | {{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump {{mp}}|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump | {{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump | {{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump {{mk}}|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump {{hk}}|100|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~10F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Raigekishu|Dive Kick| | {{USFIVFrameDataRow|Raigekishu|Dive Kick|df + k||Dive Kick<br>{{Downright}}+{{lk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Dive Kick<br>{{Downright}}+{{mk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Dive Kick<br>{{Downright}}+{{hk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(in air) {{mk}} {{---}} {{df}} + mk||Air {{mk}} > {{Downright}}+{{mk}}|60|80|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|||-14|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gut Kick|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0. | {{USFIVFrameDataRow|Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tourouzan|Mantis Slash|qcf + | {{USFIVFrameDataRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan {{lp}}|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{lp}} (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{lp}} (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tourouzan | {{USFIVFrameDataRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan {{mp}}|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{mp}} (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{mp}} (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tourouzan | {{USFIVFrameDataRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan {{hp}}|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{hp}} (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{hp}} (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan {{ex}}|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | |||
{{USFIVFrameDataRow|EX Tourouzan|EX Mantis Slash|qcf + p p|| | {{USFIVFrameDataRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan {{ex}} (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p|| | {{USFIVFrameDataRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan {{ex}} (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p|| | {{USFIVFrameDataRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan {{ex}} (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p|| | {{USFIVFrameDataRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan {{ex}} (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p|| | {{USFIVFrameDataRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport {{lk}}|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kaihou|Teleport|qcf + k ex|| | {{USFIVFrameDataRow|||||Teleport {{mk}}|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Teleport {{hk}}|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|EX Kaihou|EX Teleport|||Teleport {{ex}}|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kaihou|EX Teleport||| | {{USFIVFrameDataRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda {{lp}}|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | ||
{{USFIVFrameDataRow|Byakko Soshoda|Palm Strike|qcb + p ex armorbreak||Byakko | {{USFIVFrameDataRow|||||Byakko Soushouda {{mp}}|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Byakko | {{USFIVFrameDataRow|||||Byakko Soushouda {{hp}}|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Byakko | {{USFIVFrameDataRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda {{ex}}|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko | {{USFIVFrameDataRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick {{lk}}|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | ||
{{USFIVFrameDataRow|Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick| | {{USFIVFrameDataRow|||||Rolling Kick {{mk}}|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Rolling Kick {{hk}}|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick {{ex}}|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | ||
{{USFIVFrameDataRow|EX Senkyutai|EX Rolling Kick||| | {{USFIVFrameDataRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw {{ex}}|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sei'ei Enbu|Super | {{USFIVFrameDataRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raishin Mahhaken|Ultra | {{USFIVFrameDataRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenshin Senkyutai|Ultra | {{USFIVFrameDataRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90<br>[440]|0|0/0|HL|-|0+6~32|2(2)5(7)<br>3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
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{{Navbox-USFIV}} | |||
[[Category:Yang]] | |||
[[Category: Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Latest revision as of 14:06, 28 June 2025
Introduction
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Pick if you like: | Avoid if you dislike: |
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Players to Watch
Mago (JP), FNEX Shiine/OG Shine (US), Kyoku (JP)
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
|
Cancel |
Available options for canceling one move into another move.
|
Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
|
Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
|
On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
|
Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
|
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
|
Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
|
Yang | |
---|---|
Vitals | |
HP | 900 |
Stun | 950 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.057 |
Backward Walk Speed | 0.04 |
Forward Dash Speed | 18 |
Back Dash Speed | 27 |
Forward Dash Distance | 1.45 |
Back Dash Distance | 1.45 |
Back Dash Invuln | 8 |
Back Dash Airborne | 14 |
Back Dash Ground Recovery | 5 |
Jumping | |
Jump Speed | 4+36(38*) |
Jump Apex | 1.70(1.76*) |
Forward Jump Distance | 2.34 |
Backward Jump Distance | 2.45 |
Throws | |
Forward Throw Range | 0.90 |
Back Throw Range | 0.90 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 4 | 8 |
Close MP | Close ![]() |
55 | 100 | 40 | HL | sp/su | 5 | 2 | 12 | 4 | 6 |
Close HP | Close ![]() |
70*50 [40*65] |
100*50 | 60*20 | HL | sp/su*- | 6 | 1*3 | 17 | -5 | 2 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 1 | 4 |
Close MK | Close ![]() |
50 | 100 | 40 | HL | Jump | 7 | 4 | 12 | -2 | - |
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | -8 | -4 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 4 | 8 |
Far MP | Far ![]() |
55 | 100 | 40 | HL | sp/su | 6 | 2 | 13 | -1 | 2 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 19 | -4 | 1 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 1 | 4 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 10 | -1 | 1 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | -8 | -4 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70[60] | 100 | 40 | L | - | 5 | 2 | 10 | -2 | 2 |
Crouch HP | Crouch ![]() |
75*50 [60*40] |
125*75 | 60*20 | HL | - | 9 | 3(3)2 | 14 | -2 | 1 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 3 | 2 | 8 | 1 | 4 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 14 | -1 | 1 |
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 8 | 2 | 23 | -7 | - |
Senpukyaku | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 20 | 4 | 13 | -2 | 0 |
Target Combo 2 | ![]() ![]() |
35 | 50 | 20 | HL | - | 10 | 4 | 23 | -7 | 1 |
Target Combo 2 | ![]() ![]() ![]() ![]() |
50 | 50 | 20 | HL | su | 15 | 4 | 22 | -8 | - |
Target Combo 3 | ![]() ![]() |
40 | 60 | 40 | HL | J | 7 | 4 | 19 | -5 | 1 |
Target Combo 3 | ![]() ![]() ![]() |
87 | 100 | 40 | HL | - | 5 | 3 | 17 | -2 | 2 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 11 | - | - | - |
Jump MP | Jump ![]() |
80 | 100 | 40 | H | - | 4 | 7 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 8 | 7 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 6 | - | - | - |
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | - | - |
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 5 | 6 | - | - | - |
Raigekishu | Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - |
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | |
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | |
Target Combo 1 | Air ![]() ![]() ![]() |
60 | 80 | 60 | HL | - | 4 | until ground | After landing 6 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -14 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Gut Kick | Forward Throw | 120 | 100 | 40 | 0.902 | - | 3 | 2 | 20 | - | - |
Monkey Flip | Back Throw | 130 | 120 | 40 | 0.902 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Tourouzan | Tourou Zan ![]() |
30 | 50 | 10/20 | HL | su | 8 | 2 | 22 | -2 | 1 |
Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 25 | -5 | -1 | |
Tourou Zan ![]() |
65 | 80 | 10/20 | HL | su | 8 | 2 | 29 | -8 | - | |
Tourouzan MP | Tourou Zan ![]() |
35 | 50 | 10/20 | HL | su | 8 | 2 | 25 | -4 | -1 |
Tourou Zan ![]() |
50 | 50 | 10/20 | HL | su | 8 | 2 | 28 | -8 | -4 | |
Tourou Zan ![]() |
65 | 80 | 10/40 | HL | su | 8 | 2 | 33 | -12 | - | |
Tourouzan HP | Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 30 | -6 | -3 |
Tourou Zan ![]() |
55 | 50 | 10/20 | HL | su | 8 | 2 | 35 | -10 | -6 | |
Tourou Zan ![]() |
70 | 80 | 10/40 | HL | su | 8 | 2 | 35 | -14 | - | |
EX Tourouzan | Tourou Zan ![]() |
60 | 50 | -250/0 | HL | su | 7 | 1 | 18 | -1 | 0 |
EX Tourouzan Followup 1 | Tourou Zan ![]() |
32 | 50 | 0 | HL | su | 5 | 1 | 20 | -3 | -2 |
EX Tourouzan Followup 2 | Tourou Zan ![]() |
32 | 70 | 0 | HL | su | 6 | 2 | 18[22] | -8 | -1 |
EX Tourouzan Followup 3 | Tourou Zan ![]() |
32 | 80 | 0 | HL | su | 5 | 1 | 23[27] | -11 | -5 |
EX Tourouzan Followup 4 | Tourou Zan ![]() |
40 | 46 | 0 | HL | su | 8 | 2 | 29 | -13 | - |
Kaihou | Teleport ![]() |
- | - | 0 | - | - | - | - | Total 27 | - | - |
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 34 | - | - | |
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 42 | - | - | |
EX Kaihou | Teleport ![]() |
- | - | -250/0 | - | - | - | - | Total 32 | - | - |
Byakko Soshoda | Byakko Soushouda ![]() |
- | - | - | - | - | - | - | Total 26[24] | - | - |
Byakko Soushouda ![]() |
120 | 150 | 10/60 | HL | su | 16 | 9 | 17[15] | -7 | 0 | |
Byakko Soushouda ![]() |
140 | 200 | 10/60 | HL | su | 22 | 9 | 15[13] | 0 | - | |
EX Byakko Soshoda | Byakko Soushouda ![]() |
150 | 250 | 0 | HL | su | 25 | 13 | 13 | -10 | - |
Senkyutai | Rolling Kick ![]() |
70*50 | 100*50 | 30/30*30 | HL | su*- | 5 | 3*3 | 33+14 | -29 | - |
Rolling Kick ![]() |
70*55 | 100*50 | 30/30*30 | HL | su*- | 6~24 | 3*3 | 27+14 | -24 | - | |
Rolling Kick ![]() |
70*60 | 100*100 | 30/30*30 | HL | su*- | 7~38 | 3*3 | 23+14 | -21 | - | |
EX Senkyutai | Rolling Kick ![]() |
45*45*65 | 50*100*100 | -250/0 | HL | su*su*- | 4~31 | 1*1*2 | 27+17 | -25 | - |
Zenpo Tenshin | Command Throw | 1 | 0 | 10/30 | 0.961 | - | 10 | 2 | 48 | - | 7 |
EX Zenpo Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.073 | - | 8 | 2 | 48 | - | 7 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Sei'ei Enbu | Super Combo | - | - | -1000/0 | - | - | 1+0 | 370 | Total 7 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Raishin Mahhaken | Ultra Combo 1 | 480 | 0 | 0/0 | HL | - | 0+8 | 5 | 43 | -28 | - |
Tenshin Senkyutai | Ultra Combo 2 | 60*45x2*90 [440] |
0 | 0/0 | HL | - | 0+6~32 | 2(2)5(7) 3(7)3(9)3 |
37+20 | -79 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | (1st hit only) ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Senpukyaku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() |
![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air - forward or neutral jump) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raigekishu |
Dive Kick | (in air - forward or neutral jump) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gut Kick |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monkey Flip |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Tourouzan |
Mantis Slash | qcf + ![]() |
ex version lets you perform up to 4 followups |
~~ Uses and Strategies ~~ Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as All of the different meterless versions have the same startup and active frames.
| ||||
File:No image.png |
Tourouzan Part 2 |
Mantis Slash Part 2 | qcf + p | Perform after Tourouzan |
~~ Uses and Strategies ~~ The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the
| ||||
File:No image.png |
Tourouzan Part 3 |
Mantis Slash Part 3 | qcf + p | Perform after Tourouzan Part 2 |
~~ Uses and Strategies ~~ The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. If you FADC forward after landing this in the corner, you can | ||||
File:No image.png |
Kaihou |
Teleport | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Byakko Soshoda |
Palm Strike | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in
| ||||
File:No image.png |
Senkyutai |
Rolling Kick | dp + ![]() |
|
~~ Uses and Strategies ~~ Yang rolls along the ground and kicks
| ||||
File:No image.png |
Zenpou Tenshin |
Command Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Senei Enbu |
Super Combo | qcb ![]() |
|
~~ Uses and Strategies ~~ Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Raishin Mahhaken |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshin Senkyutai |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 4 | 8 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
55 | 100 | 40 | HL | sp/su | 5 | 2 | 12 | 18 | 4 | 6 | 18 | 20 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
70*50 [40*65] |
100*50 | 60*20 | HL | sp/su*- | 6 | 1*3 | 17 | 26 | -5 | 2 | 15 | 22 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 13 | 1 | 4 | 11 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
50 | 100 | 40 | HL | Jump | 7 | 4 | 12 | 22 | -2 | - | 14 | - | 7F~ Jump cancellable | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | 31 | -8 | -4 | 14 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 4 | 8 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
55 | 100 | 40 | HL | sp/su | 6 | 2 | 13 | 20 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 19 | 31 | -4 | 1 | 19 | 24 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 13 | 1 | 4 | 11 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 10 | 19 | -1 | 1 | 12 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | 31 | -8 | -4 | 14 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70[60] | 100 | 40 | L | - | 5 | 2 | 10 | 16 | -2 | 2 | 10 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch HP | Crouch ![]() |
75*50 [60*40] |
125*75 | 60*20 | HL | - | 9 | 3(3)2 | 14 | 30 | -2 | 1 | 14 | 17 | [] refers to Seiei Enbu | [2nd Hit]: Forces Stand | [2nd Hit]: Forces Stand | Reset | Reset | - | - | - | - | - | - | - | |||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 3 | 2 | 8 | 12 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 14 | 21 | -1 | 1 | 15 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 8 | 2 | 23 | 32 | -7 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Senpukyaku | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 20 | 4 | 13 | 36 | -2 | 0 | 15 | 17 | Reset | Reset | - | - | Lower body: 10~19F | Lower body: 10~19F | - | 8~23F | JP: 1 | ||||||
Target Combo 2 | ![]() ![]() |
35 | 50 | 20 | HL | - | 10 | 4 | 23 | 36 | -7 | 1 | 20 | 28 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 2 | ![]() ![]() ![]() ![]() |
50 | 50 | 20 | HL | su | 15 | 4 | 22 | 40 | -8 | - | 18 | - | X | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
Target Combo 3 | ![]() ![]() |
40 | 60 | 40 | HL | J | 7 | 4 | 19 | 29 | -5 | 1 | 18 | 24 | 11F~ Jump cancellable | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||
Target Combo 3 | ![]() ![]() ![]() |
87 | 100 | 40 | HL | - | 5 | 3 | 17 | 24 | -2 | 2 | 18 | 22 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 11 | - | 14 | - | - | Reset | Reset | - | - | Lower body: 1~13F | - | - | - | - | ||||||||
Jump MP | Jump ![]() |
80 | 100 | 40 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~3F | - | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 8 | 7 | - | 14 | - | - | Reset | Reset | - | - | Lower body: 1~14F | - | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | Lower body: 1~6F | - | - | - | - | ||||||||
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | Lower body: 1~11F | - | - | - | - | ||||||||
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~5F | - | - | - | - | ||||||||
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~10F | - | - | - | - | ||||||||
Raigekishu | Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||||
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||||
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||||
Target Combo 1 | Air ![]() ![]() ![]() |
60 | 80 | 60 | HL | - | 4 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 2 | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.036 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.036 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.036, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -14 | - | 22 | - | Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Gut Kick | Forward Throw | 120 | 100 | 40 | 0.902 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Monkey Flip | Back Throw | 130 | 120 | 40 | 0.902 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Tourouzan | Tourou Zan ![]() |
30 | 50 | 10/20 | HL | su | 8 | 2 | 22 | 31 | -2 | 1 | 22 | 25 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 25 | 34 | -5 | -1 | 22 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourou Zan ![]() |
65 | 80 | 10/20 | HL | su | 8 | 2 | 29 | 38 | -8 | - | 23 | - | Only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourouzan MP | Tourou Zan ![]() |
35 | 50 | 10/20 | HL | su | 8 | 2 | 25 | 34 | -4 | -1 | 23 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Tourou Zan ![]() |
50 | 50 | 10/20 | HL | su | 8 | 2 | 28 | 37 | -8 | -4 | 22 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourou Zan ![]() |
65 | 80 | 10/40 | HL | su | 8 | 2 | 33 | 42 | -12 | - | 23 | - | Only EX Focus cancelable not Super cancelable, builds 10 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourouzan HP | Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 30 | 39 | -6 | -3 | 26 | 29 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Tourou Zan ![]() |
55 | 50 | 10/20 | HL | su | 8 | 2 | 35 | 44 | -10 | -6 | 27 | 31 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Tourou Zan ![]() |
70 | 80 | 10/40 | HL | su | 8 | 2 | 35 | 44 | -14 | - | 23 | - | Only EX Focus cancelable not Super cancelable | - | - | - | - | - | - | - | ||||||||
EX Tourouzan | Tourou Zan ![]() |
60 | 50 | -250/0 | HL | su | 7 | 1 | 18 | 25 | -1 | 0 | 18 | 19 | 15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
EX Tourouzan Followup 1 | Tourou Zan ![]() |
32 | 50 | 0 | HL | su | 5 | 1 | 20 | 25 | -3 | -2 | 18 | 19 | 13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | |||||
EX Tourouzan Followup 2 | Tourou Zan ![]() |
32 | 70 | 0 | HL | su | 6 | 2 | 18[22] | 25 | -8 | -1 | 12 | 19 | 15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | |||||
EX Tourouzan Followup 3 | Tourou Zan ![]() |
32 | 80 | 0 | HL | su | 5 | 1 | 23[27] | 28 | -11 | -5 | 13 | 19 | 13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 4 | |||||
EX Tourouzan Followup 4 | Tourou Zan ![]() |
40 | 46 | 0 | HL | su | 8 | 2 | 29 | 38 | -13 | - | 17 | - | Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 5 | |||
Kaihou | Teleport ![]() |
- | - | 0 | - | - | - | - | Total 27 | 27 | - | - | - | - | Distance traveled: 1.67 | - | - | - | - | - | All: 11~15f | - | - | - | - | - | |||
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 34 | 34 | - | - | - | - | Distance traveled: 2.32 | - | - | - | - | - | All: 13~19f | - | - | - | - | - | ||||
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 42 | 42 | - | - | - | - | Distance traveled: 3.58 | - | - | - | - | - | All: 14~23f | - | - | - | - | - | ||||
EX Kaihou | Teleport ![]() |
- | - | -250/0 | - | - | - | - | Total 32 | 32 | - | - | - | - | Distance traveled: 2.96 | - | - | - | - | - | All: 14~22f | All: 1~13F | All: 1~13F | - | - | - | |||
Byakko Soshoda | Byakko Soushouda ![]() |
- | - | - | - | - | - | - | Total 26[24] | 26[24] | - | - | - | - | [] refers to Seiei Enbu | - | - | - | - | - | - | Lower body: 1~24F | Lower body: 1~24F | - | - | - | |||
Byakko Soushouda ![]() |
120 | 150 | 10/60 | HL | su | 16 | 9 | 17[15] | 41 | -7 | 0 | 19 | 26 | [] refers to Seiei Enbu | X | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Byakko Soushouda ![]() |
140 | 200 | 10/60 | HL | su | 22 | 9 | 15[13] | 45 | 0 | - | 24 | - | [] refers to Seiei Enbu | X | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
EX Byakko Soshoda | Byakko Soushouda ![]() |
150 | 250 | 0 | HL | su | 25 | 13 | 13 | 50 | -10 | - | 16 | - | Opponent gains 10 meter on hit | X | X | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | - | - | Lower body: 1~20F | Lower body: 1~20F | - | - | - | |
Senkyutai | Rolling Kick ![]() |
70*50 | 100*50 | 30/30*30 | HL | su*- | 5 | 3*3 | 33+14 | 57 | -29 | - | 21 | - | Builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | All: 6~10F | - | 5F~ | JP: 0*2 | |||
Rolling Kick ![]() |
70*55 | 100*50 | 30/30*30 | HL | su*- | 6~24 | 3*3 | 27+14 | 70 | -24 | - | 20 | - | Startup changes according to distance, builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 6~24F | JP: 1*2 | ||||
Rolling Kick ![]() |
70*60 | 100*100 | 30/30*30 | HL | su*- | 7~38 | 3*3 | 23+14 | 80 | -21 | - | 19 | - | Startup changes according to distance, builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 6~11F (at fastest) or 6~43F (at longest) | - | 7F~ (at fastest) or 38F~ (at longest) | JP: 1*2 | ||||
EX Senkyutai | Rolling Kick ![]() |
45*45*65 | 50*100*100 | -250/0 | HL | su*su*- | 4~31 | 1*1*2 | 27+17 | 78 | -25 | - | 21 | - | Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 1~11F (at fastest) or 1~34F (at longest) | - | 4F~ (at fastest) or 31F~ (at longest) | JP: 1*3*4 | |||
Zenpo Tenshin | Command Throw | 1 | 0 | 10/30 | 0.961 | - | 10 | 2 | 48 | 59 | - | 7 | - | - | X | Forces stand | - | - | - | - | - | - | - | - | - | - | |||
EX Zenpo Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.073 | - | 8 | 2 | 48 | 57 | - | 7 | - | - | Opponent gains 15 meter on hit | X | Forces stand | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Sei'ei Enbu | Super Combo | - | - | -1000/0 | - | - | 1+0 | 370 | Total 7 | 377 | - | - | - | - | Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay | - | All: 1~2F | - | - | - | - | - | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Raishin Mahhaken | Ultra Combo 1 | 480 | 0 | 0/0 | HL | - | 0+8 | 5 | 43 | 55 | -28 | - | - | - | Opponent gains 30*10x16*30 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | - | |||
Tenshin Senkyutai | Ultra Combo 2 | 60*45x2*90 [440] |
0 | 0/0 | HL | - | 0+6~32 | 2(2)5(7) 3(7)3(9)3 |
37+20 | 129 | -79 | - | - | - | 1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~32F | - | 7F~ (at fastest) or 33F~ (at longest) | JP: 0*99x4 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |