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{{USFIV | {{Character Top USFIV | chara={{SUBPAGENAME}} }} | ||
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== Frame Data (At A Glance) == | == Frame Data (At A Glance) == |
Latest revision as of 11:47, 28 June 2025
Introduction
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...
Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.
Pick if you like: | Avoid if you dislike: |
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Players to Watch
Valmaster (FR), Vivi (JP), Matsuri (JP)
Ultra SFIV Changes
Frame Data Glossary - USFIV | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. For projectiles with a limited active period, a value may be listed in [brackets], but this number is not factored into the move's total frame count.
|
Cancel |
Available options for canceling one move into another move.
|
Damage |
Attack damage on hit. Multi-hit moves may have the damage listed for individual hits as X,Y. Damage listed in () parentheses may be the total damage of all hits, or the damage of an alternate version (like a non-cinematic Ultra connect) based on context. This will usually be explained in the description.
|
Guard |
Refers to the direction an attack must be blocked. L is for Low attacks (must be blocked crouching), H is for High attacks/overheads (must be blocked standing), HL is for attacks that can be blocked crouching or standing. T is for Throw attacks which cannot be blocked. If an attack cannot be blocked, like a Level 3 Focus Attack, no Guard property will be listed (and no Block data will be given in the frame data columns).
|
On Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will recover before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
KD refers to knockdown on hit, with SKD = Soft Knockdown (allows quick wake-up) and HKD = Hard Knockdown (no quick wake-up). If a KD Advantage is listed (HKD +30), this refers to the amount of time the attacker is free to move before the defender has recovered from their knockdown. This also assumes that Delayed Wake-up is not used.
|
Recovery |
How many frames it takes for a move to finish after the active frames have finished. For projectiles, recovery is considered to begin after the first active frame.
|
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.
|
Juggle Info |
When a character is put into an Air Knockdown state, it is often possible to follow up with a Juggle attack before they hit the ground. In the simplest terms, there are 2 main juggle states:
The following is a more detailed overview of the juggle system:
Juggle Start (JS): When starting a juggle, the opponent's JC will be set to this value.
Juggle Increase (JI): When opponent is already in a juggle state, attacks will increase the opponent's JC by this amount.
Juggle Limit (JL): Property of an attack hitbox that determines whether it connects on a juggled opponent. The JL must be ≥ the opponent's JC to hit successfully.
An example to tie everything together:
|
Chun-Li | |
---|---|
Vitals | |
HP | 950 |
Stun | 1050 |
W-Ultra Scaling | 75% |
Ground Movement | |
Forward Walk Speed | 0.055 |
Backward Walk Speed | 0.045 |
Forward Dash Speed | 15 |
Back Dash Speed | 22 |
Forward Dash Distance | 1.08 |
Back Dash Distance | 1.30 |
Back Dash Invuln | 8 |
Back Dash Airborne | 10 |
Back Dash Ground Recovery | 4 |
Jumping | |
Jump Speed | 4+41 |
Jump Apex | 2.11 |
Forward Jump Distance | 2.00 |
Backward Jump Distance | 1.80 |
Throws | |
Forward Throw Range | 1.01 |
Back Throw Range | 1.01 |
Wake-up Timing | |
Face Up | 31 |
Face Down | 21 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | sp/su | 3 | 2 | 7 | 2 | 5 |
Close MP | Close ![]() |
40*40 | 50*50 | 40*20 | HL | sp/su | 4 | 3(6)3 | 14 | -3 | 0 |
Close HP | Close ![]() |
90 | 200 | 60 | HL | sp/su | 4 | 4 | 21 | -7 | -2 |
Close LK | Close ![]() |
40 | 50 | 20 | HL | sp/su | 3 | 2 | 8 | 1 | 4 |
Close MK | Close ![]() |
30*20*20 | 50*25*25 | 40*20*20 | HL*H*H | sp/su*-*- | 4 | 3(7)2*2 | 16 | -4 | -1 |
Close HK | Close ![]() |
100 | 200 | 60 | HL | sp/su | 4 | 3 | 18 | -3 | 2 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 6 | 3 | 6 |
Far MP | Far ![]() |
60 | 100 | 40 | HL | sp/su | 7 | 2 | 10 | 2 | 5 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 6 | 3 | 16 | -1 | 3 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 10 | -1 | 2 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 13 | -2 | 1 |
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 12 | 2 | 20 | -4 | 0 |
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 5 | 3 | 6 |
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | - | 10 | 5 | 12 | -3 | 0 |
Crouch HP | Crouch ![]() |
50*50 | 100*100 | 60*60 | HL | sp/su*- | 7 | 2(6)2 | 18 | -2 | 2 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | ch | 3 | 4 | 8 | -1 | 2 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 5 | 3 | 11 | 0 | 3 |
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 7 | 4 | 19 | -5 | - |
Rear Spin Kick | ![]() ![]() |
40 | 50 | 20 | HL | - | 10 | 3 | 11 + After landing 5 | -5 | -2 |
Kintekishu | ![]() ![]() |
50 | 50 | 40 | HL | - | 9 | 4 | 16 | -6 | -3 |
Tenkukyaku | +![]() |
50 | 50 | 20 | HL | su | 12 | 3 | 39 | -28 | - |
Tenshokyaku | ![]() ![]() ![]() |
20x5 | 50x5 | 20x5 | HL | - | 4 | 4(2)1(4) 2(4)1(5)1 |
9 + After landing 15 | - | - |
Kakusenshu | ![]() ![]() |
80 | 100 | 40 | HL | - | 15 | 3 | 13 | -2 | 1 |
Kakukyakuraku | ![]() ![]() |
100 | 200 | 60 | H | - | 37 | 7 | After landing 5 | 2 | 6 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Neutral Jump LP | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 6 | 6 | - | - | - |
Neutral Jump MP | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 4 | 3 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
70*70 | 150*150 | 60*60 | H | - | 5 | 2(2)2 | - | - | - |
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 3 | 7 | - | - | - |
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 6 | - | - | - |
Neutral Jump HK | Neutral Jump ![]() |
90 | 200 | 60 | H | - | 4 | 8 | - | - | - |
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 3 | 6 | - | - | - |
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 3 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
70 | 150 | 60 | H | - | 5 | 8 | - | - | - |
Angled Jump LK | Angled Jump ![]() |
30 | 50 | 20 | H | - | 4 | 10 | - | - | - |
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 5 | 5 | - | - | - |
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 4 | 5 | - | - | - |
Yosokyaku (1) | Headstomp (1) | 60 | 50 | 40 | H | - | 2 | 3 | - | - | - |
Yosokyaku (2) | Headstomp (2) | 60 | 50 | 40 | H | - | 3 | 3 | - | - | - |
Yosokyaku (3) | Headstomp (3) | 60 | 50 | 40 | H | - | 4 | 3 | - | - | - |
Wall Jump | Wall Jump | - | - | - | - | - | - | - | - | - | - |
Target Combo | ![]() ![]() |
40 | 50 | 20 | H | - | 4 | 3 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+13 | 2 | 35 | -15 | - |
Focus Attack (Level 3) | Level 3 Focus | 120 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -21 | -21 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+13 | 2 | 35 | -15 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 180 | 200 | 60 | - | - | 65 | 2 | 35 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | -15 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Koshuto | Forward Throw | 140 | 100 | 40 | 1.01 | - | 3 | 2 | 20 | - | - |
Kirinshu | Back Throw | 140 | 100 | 40 | 1.01 | - | 3 | 2 | 20 | - | - |
Ryuseiraku | Air Throw | 150 | 150 | 40 | 1.1 | - | 3 | 2 | - | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hyakuretsukyaku | Lightning Kicks ![]() |
15xN | 20xN | 20/10 | HL | su | 4 | 2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] |
17[19] | +2[0] | 6[4] |
Lightning Kicks ![]() |
15xN | 25xN | 20/10 | HL | su | 7 | 1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] |
20[17] | 0[3] | 4[7] | |
Lightning Kicks ![]() |
15XN | 30xN | 20/10 | HL | su | 7 | 1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] |
21[20] | -1[0] | 3[4] | |
EX Hyakuretsukyaku | Lightning Kicks ![]() |
40x4 | 50x4 | -250/0 | HL | su | 4 | 1(3)1(3)1(3)1 | 19 | 1 | - |
Kikoken | Kikoken ![]() |
50 | 50 | 20/20 | HL | su | 14 | 100 | 31 | -4 | 0 |
Kikoken ![]() |
60 | 75 | 20/20 | HL | su | 12 | 77 | 30 | -3 | 1 | |
Kikoken ![]() |
70 | 100 | 20/20 | HL | su | 10 | 45 | 32 | -5 | -1 | |
EX Kikoken | Kikoken ![]() |
50*50 | 50*50 | -250/0 | HL | su | 10 | 49 | 39 | -4 | - |
Hazanshu | Hazanshu ![]() |
90 | 100 | 30/40 | H | su | 23 | 2 | 20 | -1 | 4[3] |
Hazanshu ![]() |
110 | 150 | 30/40 | H | su | 25 | 2 | 19 | 0 | 5[4] | |
Hazanshu ![]() |
130 | 200 | 30/40 | H | su | 26 | 2 | 20 | -1 | 4[3] | |
EX Hazanshu | Hazanshu ![]() |
170 | 200 | -250/0 | H | su | 26 | 2 | 20 | -1 | - |
Spinning Bird Kick | Spinning Bird Kick ![]() |
20x5 | 20x5 | 20/10x5 | HL | - | 13 | 2(2)1(5) 2(4)2(4)2 |
10+10 | -1 | - |
Spinning Bird Kick ![]() |
25x6*30 | 28x6*32 | 20/10x7 | HL | - | 14 | 2(2)1(5)1(5) 2(4)2(6)1(5)2 |
9+12 | -2 | 2 | |
Spinning Bird Kick ![]() |
50*20x8 | 40*20x8 | 20/10x9 | HL | - | 22 | 1(2)1(5)2(4) 2(4)2(6)2(3) 2(5)2(4)2 |
11+16 | -8[-6] | - | |
EX Spinning Bird Kick | Spinning Bird Kick ![]() |
30x4*50 | 50x4*60 | -250/0 | HL | - | 6 | 2(1)2(3)2(4) 2(3)2 |
9+9 | -18 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Senretsukyaku | Super Combo ![]() |
30x8*100 | 0 | -1000/0 | HL | - | 1+1 | 2(13)1(3)1(5)1(3) 1(5)1(3)1(5)1(17)2 |
50 | -31 | - |
Super Combo ![]() |
30x8*100 | 0 | -1000/0 | HL | - | 1+1 | 2(13)1(3)1(5)1(3) 1(5)1(3)1(5)1(17)2 |
63 | -44 | - | |
Super Combo ![]() |
30x8*100 | 0 | -1000/0 | HL | - | 1+1 | 1(14)1(3)1(5)1(2) 2(5)1(3)1(5)1(17)2 |
86 | -67 | - | |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Hosenka | Ultra Combo 1 | 30*20x8*190 | 0 | 0/0 | HL | - | 0+7 | 2(17)2(5)2(5) 2(5)2(5)2(5) 1(6)1(22)3 |
65 | -47 | - |
Kikosho | Ultra Combo 2 | 15x19*80 | 0 | 0/0 | HL | - | 0+9 | 6x20 | 80 | -55 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Expand for move image tables.
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Rear Spin Kick |
Flip Kick | df + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kintekishu |
Toe Kick | b + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenkukyaku |
Launcher | mk | Perform after Kintekishu |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshokyaku |
Up Kicks | d ![]() |
Perform after Tenkukyaku |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kakusenshu |
Spin Kick | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kakukyakuraku |
Neck Kick | df + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Yosokyaku (1) | Headstomp (1) | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Yosokyaku (2) | Headstomp (2) | d + mk | Perform after Yosokyaku (1) |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Yosokyaku (3) | Headstomp (3) | d + mk | Perform after Yosokyaku (2) |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Jump |
Wall Jump | (in air, near wall) uf | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo |
Fierce Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Koshuto |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kirinshu |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ryuseiraku |
Air Throw | (in air) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Hyakuretsukyaku |
Lightning Kicks | press ![]() |
Requires 5 button presses |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kikoken |
Fireball | b (charge) ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hazanshu |
Hazanshu | hcb + ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spinning Bird Kick |
Spinning Bird Kick | d (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Senretsukyaku |
Super Combo | b (charge) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Hosenka |
Ultra Combo I | b (charge) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kikosho |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | sp/su | 3 | 2 | 7 | 11 | 2 | 5 | 11 | 14 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
40*40 | 50*50 | 40*20 | HL | sp/su | 4 | 3(6)3 | 14 | 29 | -3 | 0 | 14 | 17 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
90 | 200 | 60 | HL | sp/su | 4 | 4 | 21 | 28 | -7 | -2 | 18 | 23 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Close LK | Close ![]() |
40 | 50 | 20 | HL | sp/su | 3 | 2 | 8 | 12 | 1 | 4 | 11 | 14 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Close MK | Close ![]() |
30*20*20 | 50*25*25 | 40*20*20 | HL*H*H | sp/su*-*- | 4 | 3(7)2*2 | 16 | 33 | -4 | -1 | 14 | 17 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Close HK | Close ![]() |
100 | 200 | 60 | HL | sp/su | 4 | 3 | 18 | 24 | -3 | 2 | 18 | 23 | Forces stand | Forces stand | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 3 | 2 | 6 | 10 | 3 | 6 | 11 | 14 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
60 | 100 | 40 | HL | sp/su | 7 | 2 | 10 | 18 | 2 | 5 | 14 | 17 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 6 | 3 | 16 | 24 | -1 | 3 | 18 | 22 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | - | 4 | 2 | 10 | 15 | -1 | 2 | 11 | 14 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 13 | 22 | -2 | 1 | 14 | 17 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
100 | 200 | 60 | HL | - | 12 | 2 | 20 | 33 | -4 | 0 | 18 | 22 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
30 | 50 | 20 | HL | ch/sp/su | 3 | 3 | 5 | 10 | 3 | 6 | 11 | 14 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
60 | 100 | 40 | HL | - | 10 | 5 | 12 | 26 | -3 | 0 | 14 | 17 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Crouch HP | Crouch ![]() |
50*50 | 100*100 | 60*60 | HL | sp/su*- | 7 | 2(6)2 | 18 | 34 | -2 | 2 | 18 | 22 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | ch | 3 | 4 | 8 | 14 | -1 | 2 | 11 | 14 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 5 | 3 | 11 | 18 | 0 | 3 | 14 | 17 | Reset stand | Reset stand | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 7 | 4 | 19 | 29 | -5 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Rear Spin Kick | ![]() ![]() |
40 | 50 | 20 | HL | - | 10 | 3 | 11 + After landing 5 | 28 | -5 | -2 | 15 | 18 | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | Feet: 16~25F | Feet: 16~25F | - | 10F~ | - | |||||
Kintekishu | ![]() ![]() |
50 | 50 | 40 | HL | - | 9 | 4 | 16 | 28 | -6 | -3 | 14 | 17 | - | - | - | - | - | - | - | ||||||||
Tenkukyaku | +![]() |
50 | 50 | 20 | HL | su | 12 | 3 | 39 | 53 | -28 | - | 14 | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Tenshokyaku | ![]() ![]() ![]() |
20x5 | 50x5 | 20x5 | HL | - | 4 | 4(2)1(4) 2(4)1(5)1 |
9 + After landing 15 | 51 | - | - | - | - | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | Legs: Until end of startup frames | - | - | JP: 1*2*3*4*5 | ||||
Kakusenshu | ![]() ![]() |
80 | 100 | 40 | HL | - | 15 | 3 | 13 | 30 | -2 | 1 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Kakukyakuraku | ![]() ![]() |
100 | 200 | 60 | H | - | 37 | 7 | After landing 5 | 48 | 2 | 6 | 14 | 18 | Reset | Reset | - | - | - | - | - | 11F~ | - | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Neutral Jump LP | Neutral Jump ![]() |
40 | 50 | 20 | H | - | 6 | 6 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~11F | - | - | - | ||||||||
Neutral Jump MP | Neutral Jump ![]() |
70 | 100 | 40 | H | - | 4 | 3 | - | 6 | - | - | Reset | Reset | - | - | - | Lower body: 1~6F | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
70*70 | 150*150 | 60*60 | H | - | 5 | 2(2)2 | - | 10 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~10F | - | - | 2nd Hit JP: 1 | ||||||||
Neutral Jump LK | Neutral Jump ![]() |
50 | 50 | 20 | H | - | 3 | 7 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Neutral Jump MK | Neutral Jump ![]() |
80 | 100 | 40 | H | - | 4 | 6 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~9F | - | - | - | ||||||||
Neutral Jump HK | Neutral Jump ![]() |
90 | 200 | 60 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump LP | Angled Jump ![]() |
40 | 50 | 20 | H | - | 3 | 6 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~8F | - | - | - | ||||||||
Angled Jump MP | Angled Jump ![]() |
70 | 100 | 40 | H | - | 5 | 3 | - | 7 | - | - | Reset | Reset | - | - | - | Lower body: 1~7F | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
70 | 150 | 60 | H | - | 5 | 8 | - | 12 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~12F | - | - | - | ||||||||
Angled Jump LK | Angled Jump ![]() |
30 | 50 | 20 | H | - | 4 | 10 | - | 13 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Angled Jump MK | Angled Jump ![]() |
60 | 100 | 40 | H | - | 5 | 5 | - | 9 | - | - | Reset | Reset | - | - | - | Lower body: 1~4F | - | - | - | ||||||||
Angled Jump HK | Angled Jump ![]() |
100 | 200 | 60 | H | - | 4 | 5 | - | 8 | - | - | Reset | Reset | - | - | - | Lower body: 1~3F | - | - | - | ||||||||
Yosokyaku (1) | Headstomp (1) | 60 | 50 | 40 | H | - | 2 | 3 | - | 4 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1F | - | - | JP: 2 | ||||||||
Yosokyaku (2) | Headstomp (2) | 60 | 50 | 40 | H | - | 3 | 3 | - | 5 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1F | - | - | JP: 3 | ||||||||
Yosokyaku (3) | Headstomp (3) | 60 | 50 | 40 | H | - | 4 | 3 | - | 6 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1F | - | - | JP: 4 | ||||||||
Wall Jump | Wall Jump | - | - | - | - | - | - | - | - | 0 | - | - | Can perform until 29F of jump | - | - | - | - | - | - | - | - | - | - | - | |||||
Target Combo | ![]() ![]() |
40 | 50 | 20 | H | - | 4 | 3 | - | 6 | - | - | Soft Knockdown | Soft Knockdown | - | - | - | Lower body: 1~6F | - | - | JP: 1 | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | |||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+13 | 2 | 35 | 67 | -15 | - | 22 | - | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | ||||
Focus Attack (Level 3) | Level 3 Focus | 120 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | |||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -21 | -21 | 16 | 16 | Range: 1.862, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+13 | 2 | 35 | 67 | -15 | - | 22 | - | Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 180 | 200 | 60 | - | - | 65 | 2 | 35 | 101 | - | - | - | - | Range: 1.862, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 35 | 57 | -15 | - | 22 | - | Range: 1.862, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Koshuto | Forward Throw | 140 | 100 | 40 | 1.01 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Kirinshu | Back Throw | 140 | 100 | 40 | 1.01 | - | 3 | 2 | 20 | 24 | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||||
Ryuseiraku | Air Throw | 150 | 150 | 40 | 1.1 | - | 3 | 2 | - | - | - | - | height restriction: 0.3 | X | - | - | Hard Knockdown | - | - | - | - | - | - | - | - | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hyakuretsukyaku | Lightning Kicks ![]() |
15xN | 20xN | 20/10 | HL | su | 4 | 2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] |
17[19] | 46 | +2[0] | 6[4] | 21[19] | 25[23] | [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block | - | - | - | - | - | - | - | |||||||
Lightning Kicks ![]() |
15xN | 25xN | 20/10 | HL | su | 7 | 1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] |
20[17] | 43 | 0[3] | 4[7] | 21[24] | 25[28] | [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block | - | - | - | - | - | - | - | ||||||||
Lightning Kicks ![]() |
15XN | 30xN | 20/10 | HL | su | 7 | 1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] |
21[20] | 42 | -1[0] | 3[4] | 21[22] | 25[26] | [] refers to the extension lightning kicks, extension block advantage assumes last hit connects, builds 8xN meter on block | - | - | - | - | - | - | - | ||||||||
EX Hyakuretsukyaku | Lightning Kicks ![]() |
40x4 | 50x4 | -250/0 | HL | su | 4 | 1(3)1(3)1(3)1 | 19 | 35 | 1 | - | 21 | - | opponent gains 5x4 meter on hit, 4x4 meter onblock | - | - | - | - | - | - | JP: 4x4 | |||||||
Kikoken | Kikoken ![]() |
50 | 50 | 20/20 | HL | su | 14 | 100 | 31 | 44 | -4 | 0 | 127 | 131 | 20~21F cancellable, charge 55F | X | - | - | - | - | - | - | - | ||||||
Kikoken ![]() |
60 | 75 | 20/20 | HL | su | 12 | 77 | 30 | 41 | -3 | 1 | 104 | 108 | 17~18F cancellable, charge 55F | X | - | - | - | - | - | - | - | |||||||
Kikoken ![]() |
70 | 100 | 20/20 | HL | su | 10 | 45 | 32 | 41 | -5 | -1 | 72 | 76 | 17~18F cancellable, charge 55F | X | - | - | - | - | - | - | - | |||||||
EX Kikoken | Kikoken ![]() |
50*50 | 50*50 | -250/0 | HL | su | 10 | 49 | 39 | 48 | -4 | - | 84 | - | 17~18F cancellable, charge 55F | X | [2nd Hit]: Soft Knockdown | [2nd Hit]: Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | ||
Hazanshu | Hazanshu ![]() |
90 | 100 | 30/40 | H | su | 23 | 2 | 20 | 44 | -1 | 4[3] | 21 | - | 2~22F airborne, [] refers to vs crouching | Hard Knockdown | Hard Knockdown | - | - | - | - | - | 2~22F | - | |||||
Hazanshu ![]() |
110 | 150 | 30/40 | H | su | 25 | 2 | 19 | 45 | 0 | 5[4] | 21 | - | 2~23F airborne, [] refers to vs crouching | Hard Knockdown | Hard Knockdown | - | - | - | - | - | 2~23F | - | ||||||
Hazanshu ![]() |
130 | 200 | 30/40 | H | su | 26 | 2 | 20 | 47 | -1 | 4[3] | 21 | - | 2~25f airborne, [] refers to vs crouching | Hard Knockdown | Hard Knockdown | - | - | - | - | - | 2~25F | - | ||||||
EX Hazanshu | Hazanshu ![]() |
170 | 200 | -250/0 | H | su | 26 | 2 | 20 | 47 | -1 | - | 21 | - | 1~14f Invincible, 2~25F airborne, Hard Knockdown | X | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~14F | - | - | - | 2~25F | - | ||
Spinning Bird Kick | Spinning Bird Kick ![]() |
20x5 | 20x5 | 20/10x5 | HL | - | 13 | 2(2)1(5) 2(4)2(4)2 |
10+10 | 56 | -1 | - | 21 | - | 2nd~5th hit cannot hit crouching, charge 55F, builds 8x5 meter on block | X | [1st Hit]: Forces stand, [5th Hit]: Soft Knockdown | [1st Hit]: Forces stand, [5th Hit]: Soft Knockdown | - | - | - | - | - | 13F~ | - | ||||
Spinning Bird Kick ![]() |
25x6*30 | 28x6*32 | 20/10x7 | HL | - | 14 | 2(2)1(5)1(5) 2(4)2(6)1(5)2 |
9+12 | 72 | -2 | 2 | 21 | 25 | 2nd~7th hit cannot hit crouching, charge 55F, builds 8x7 meter on block | X | [1st Hit]: Forces stand | [1st Hit]: Forces stand | - | - | - | - | - | 14F~ | - | |||||
Spinning Bird Kick ![]() |
50*20x8 | 40*20x8 | 20/10x9 | HL | - | 22 | 1(2)1(5)2(4) 2(4)2(6)2(3) 2(5)2(4)2 |
11+16 | 97[95] | -8[-6] | - | - | - | 2nd~9th hit cannot hit crouching, [] refers to when canceled into from close HP charge 55F, builds 8x9 meter on block | X | [1st Hit]: Forces stand, [9th Hit]: Soft Knockdown | [1st Hit]: Forces stand, [9th Hit]: Soft Knockdown | - | - | - | - | - | 22F~ | - | |||||
EX Spinning Bird Kick | Spinning Bird Kick ![]() |
30x4*50 | 50x4*60 | -250/0 | HL | - | 6 | 2(1)2(3)2(4) 2(3)2 |
9+9 | 44 | -18 | - | 2 | - | 2nd~5th hit cannot hit crouching, charge 55F, frame advantage based off 1st hit, opponent gains 5x5 meter on hit, 4x5 on block | X | - | All: 1~7F | - | - | - | 8F~ | JP: 5*6*7*8*9 | ||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Senretsukyaku | Super Combo ![]() |
30x8*100 | 0 | -1000/0 | HL | - | 1+1 | 2(13)1(3)1(5)1(3) 1(5)1(3)1(5)1(17)2 |
50 | 116 | -31 | - | 19 | - | Charge 55F, opponent gains 10x9 meter on hit | [9th Hit]: Hard Knockdown | [9th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~3F | - | - | - | - | JP: 127x9 | |||
Super Combo ![]() |
30x8*100 | 0 | -1000/0 | HL | - | 1+1 | 2(13)1(3)1(5)1(3) 1(5)1(3)1(5)1(17)2 |
63 | 129 | -44 | - | 19 | - | Charge 55F, opponent gains 10x9 meter on hit | [9th Hit]: Hard Knockdown | [9th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | - | - | - | - | JP: 127x9 | ||||
Super Combo ![]() |
30x8*100 | 0 | -1000/0 | HL | - | 1+1 | 1(14)1(3)1(5)1(2) 2(5)1(3)1(5)1(17)2 |
86 | 152 | -67 | - | 19 | - | Charge 55F, opponent gains 10x9 meter on hit | [9th Hit]: Hard Knockdown | [9th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1F | - | - | - | - | JP: 127x9 | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Hosenka | Ultra Combo 1 | 30*20x8*190 | 0 | 0/0 | HL | - | 0+7 | 2(17)2(5)2(5) 2(5)2(5)2(5) 1(6)1(22)3 |
65 | 158 | -47 | - | 18 | - | 1st & 9th hit armor break, 9th hit goes into animation, charge 55F, opponent gains 21x10 meter on hit | X | [9th Hit]: Hard Knockdown | [9th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~7F | - | - | - | - | JP: 127x9 | ||
Kikosho | Ultra Combo 2 | 15x19*80 | 0 | 0/0 | HL | - | 0+9 | 6x20 | 80 | 208 | -55 | - | 25 | - | opponent gains 10x20 meter on hit | X | [20th Hit]: Hard Knockdown | [20th Hit]: Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | JP: 1~20 sequentially? | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |