Ultra Street Fighter IV/C. Viper/Data: Difference between revisions

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== Character Vitals ==
== Character Vitals ==
{{CharacterData-USFIV
{{CharacterData-USFIV
| chara        = C.Viper
| chara        = C. Viper
| name          = C.Viper
| name          = C. Viper
| portrait      = USFIV_C.Viper_Portrait.png
| portrait      = USFIV_C.Viper_Portrait.png
| icon          = SSFIV-CViper_Face.jpg
| icon          = SSFIV-CViper_Face.jpg
Line 65: Line 65:
=== Standing Close Normals ===
=== Standing Close Normals ===
===== c.5LP =====
===== c.5LP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_close_5lp | moveType = close_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5lp | moveType = close_normal
| input        = c.5LP
| input        = c.5LP
| name          = Close Light Punch
| name          = Close Light Punch
| images        = USFIV_C.Viper_close_5lp.png
| images        = USFIV_C._Viper_close_5lp.png
| hitboxes      = USFIV_C.Viper_close_5lp_hitbox.png
| hitboxes      = USFIV_C._Viper_close_5lp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 95: Line 95:


===== c.5MP =====
===== c.5MP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_close_5mp | moveType = close_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5mp | moveType = close_normal
| input        = c.5MP
| input        = c.5MP
| name          = Close Medium Punch
| name          = Close Medium Punch
| images        = USFIV_C.Viper_close_5mp.png
| images        = USFIV_C._Viper_close_5mp.png
| hitboxes      = USFIV_C.Viper_close_5mp_hitbox.png
| hitboxes      = USFIV_C._Viper_close_5mp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 125: Line 125:


===== c.5HP =====
===== c.5HP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_close_5hp | moveType = close_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5hp | moveType = close_normal
| input        = c.5HP
| input        = c.5HP
| name          = Close Heavy Punch
| name          = Close Heavy Punch
| images        = USFIV_C.Viper_close_5hp.png
| images        = USFIV_C._Viper_close_5hp.png
| hitboxes      = USFIV_C.Viper_close_5hp_hitbox.png
| hitboxes      = USFIV_C._Viper_close_5hp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 155: Line 155:


===== c.5LK =====
===== c.5LK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_close_5lk | moveType = close_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5lk | moveType = close_normal
| input        = c.5LK
| input        = c.5LK
| name          = Close Light Kick
| name          = Close Light Kick
| images        = USFIV_C.Viper_close_5lk.png
| images        = USFIV_C._Viper_close_5lk.png
| hitboxes      = USFIV_C.Viper_close_5lk_hitbox.png
| hitboxes      = USFIV_C._Viper_close_5lk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== c.5MK =====
===== c.5MK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_close_5mk | moveType = close_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5mk | moveType = close_normal
| input        = c.5MK
| input        = c.5MK
| name          = Close Medium Kick
| name          = Close Medium Kick
| images        = USFIV_C.Viper_close_5mk.png
| images        = USFIV_C._Viper_close_5mk.png
| hitboxes      = USFIV_C.Viper_close_5mk_hitbox.png
| hitboxes      = USFIV_C._Viper_close_5mk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== c.5HK =====
===== c.5HK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_close_5hk | moveType = close_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_close_5hk | moveType = close_normal
| input        = c.5HK
| input        = c.5HK
| name          = Close Heavy Kick
| name          = Close Heavy Kick
| images        = USFIV_C.Viper_close_5hk.png
| images        = USFIV_C._Viper_close_5hk.png
| hitboxes      = USFIV_C.Viper_close_5hk_hitbox.png
| hitboxes      = USFIV_C._Viper_close_5hk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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=== Standing Far Normals ===
=== Standing Far Normals ===
===== 5LP =====
===== 5LP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_5lp | moveType = standing_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5lp | moveType = standing_normal
| input        = 5LP
| input        = 5LP
| name          = Standing Light Punch
| name          = Standing Light Punch
| images        = USFIV_C.Viper_5lp.png
| images        = USFIV_C._Viper_5lp.png
| hitboxes      = USFIV_C.Viper_5lp_hitbox.png
| hitboxes      = USFIV_C._Viper_5lp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== 5MP =====
===== 5MP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_5mp | moveType = standing_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5mp | moveType = standing_normal
| input        = 5MP
| input        = 5MP
| name          = Standing Medium Punch
| name          = Standing Medium Punch
| images        = USFIV_C.Viper_5mp.png
| images        = USFIV_C._Viper_5mp.png
| hitboxes      = USFIV_C.Viper_5mp_hitbox.png
| hitboxes      = USFIV_C._Viper_5mp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== 5HP =====
===== 5HP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_5hp | moveType = standing_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5hp | moveType = standing_normal
| input        = 5HP
| input        = 5HP
| name          = Standing Heavy Punch
| name          = Standing Heavy Punch
| images        = USFIV_C.Viper_5hp.png
| images        = USFIV_C._Viper_5hp.png
| hitboxes      = USFIV_C.Viper_5hp_hitbox.png
| hitboxes      = USFIV_C._Viper_5hp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== 5LK =====
===== 5LK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_5lk | moveType = standing_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5lk | moveType = standing_normal
| input        = 5LK
| input        = 5LK
| name          = Standing Light Kick
| name          = Standing Light Kick
| images        = USFIV_C.Viper_5lk.png
| images        = USFIV_C._Viper_5lk.png
| hitboxes      = USFIV_C.Viper_5lk_hitbox.png
| hitboxes      = USFIV_C._Viper_5lk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== 5MK =====
===== 5MK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_5mk | moveType = standing_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5mk | moveType = standing_normal
| input        = 5MK
| input        = 5MK
| name          = Standing Medium Kick
| name          = Standing Medium Kick
| images        = USFIV_C.Viper_5mk.png
| images        = USFIV_C._Viper_5mk.png
| hitboxes      = USFIV_C.Viper_5mk_hitbox.png
| hitboxes      = USFIV_C._Viper_5mk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== 5HK =====
===== 5HK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_5hk | moveType = standing_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_5hk | moveType = standing_normal
| input        = 5HK
| input        = 5HK
| name          = Standing Heavy Kick
| name          = Standing Heavy Kick
| images        = USFIV_C.Viper_5hk.png
| images        = USFIV_C._Viper_5hk.png
| hitboxes      = USFIV_C.Viper_5hk_hitbox.png
| hitboxes      = USFIV_C._Viper_5hk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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=== Crouching Normals ===
=== Crouching Normals ===
===== 2LP =====
===== 2LP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_2lp | moveType = crouching_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2lp | moveType = crouching_normal
| input        = 2LP
| input        = 2LP
| name          = Crouching Light Punch
| name          = Crouching Light Punch
| images        = USFIV_C.Viper_2lp.png
| images        = USFIV_C._Viper_2lp.png
| hitboxes      = USFIV_C.Viper_2lp_hitbox.png
| hitboxes      = USFIV_C._Viper_2lp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== 2MP =====
===== 2MP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_2mp | moveType = crouching_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2mp | moveType = crouching_normal
| input        = 2MP
| input        = 2MP
| name          = Crouching Medium Punch
| name          = Crouching Medium Punch
| images        = USFIV_C.Viper_2mp.png
| images        = USFIV_C._Viper_2mp.png
| hitboxes      = USFIV_C.Viper_2mp_hitbox.png
| hitboxes      = USFIV_C._Viper_2mp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
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===== 2HP =====
===== 2HP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_2hp | moveType = crouching_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2hp | moveType = crouching_normal
| input        = 2HP
| input        = 2HP
| name          = Crouching Heavy Punch
| name          = Crouching Heavy Punch
| images        = USFIV_C.Viper_2hp.png
| images        = USFIV_C._Viper_2hp.png
| hitboxes      = USFIV_C.Viper_2hp_hitbox.png
| hitboxes      = USFIV_C._Viper_2hp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 517: Line 517:


===== 2LK =====
===== 2LK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_2lk | moveType = crouching_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2lk | moveType = crouching_normal
| input        = 2LK
| input        = 2LK
| name          = Crouching Light Kick
| name          = Crouching Light Kick
| images        = USFIV_C.Viper_2lk.png
| images        = USFIV_C._Viper_2lk.png
| hitboxes      = USFIV_C.Viper_2lk_hitbox.png
| hitboxes      = USFIV_C._Viper_2lk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 547: Line 547:


===== 2MK =====
===== 2MK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_2mk | moveType = crouching_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2mk | moveType = crouching_normal
| input        = 2MK
| input        = 2MK
| name          = Crouching Medium Kick
| name          = Crouching Medium Kick
| images        = USFIV_C.Viper_2mk.png
| images        = USFIV_C._Viper_2mk.png
| hitboxes      = USFIV_C.Viper_2mk_hitbox.png
| hitboxes      = USFIV_C._Viper_2mk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 577: Line 577:


===== 2HK =====
===== 2HK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_2hk | moveType = crouching_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_2hk | moveType = crouching_normal
| input        = 2HK
| input        = 2HK
| name          = Crouching Heavy Kick
| name          = Crouching Heavy Kick
| images        = USFIV_C.Viper_2hk.png
| images        = USFIV_C._Viper_2hk.png
| hitboxes      = USFIV_C.Viper_2hk_hitbox.png
| hitboxes      = USFIV_C._Viper_2hk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 608: Line 608:
=== Command Normals ===
=== Command Normals ===
===== 6MP =====
===== 6MP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_6mp | moveType = command_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_6mp | moveType = command_normal
| input        = 6MP
| input        = 6MP
| name          = Viper Elbow
| name          = Viper Elbow
| images        = USFIV_C.Viper_6mp.png
| images        = USFIV_C._Viper_6mp.png
| hitboxes      = USFIV_C.Viper_6mp_hitbox.png
| hitboxes      = USFIV_C._Viper_6mp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 638: Line 638:


===== 6HK =====
===== 6HK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_6hk | moveType = command_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_6hk | moveType = command_normal
| input        = 6HK
| input        = 6HK
| name          = Double Kick
| name          = Double Kick
| images        = USFIV_C.Viper_6hk.png
| images        = USFIV_C._Viper_6hk.png
| hitboxes      = USFIV_C.Viper_6hk_hitbox.png
| hitboxes      = USFIV_C._Viper_6hk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 669: Line 669:
=== Angled Jump Normals ===
=== Angled Jump Normals ===
===== j.LP =====
===== j.LP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_jlp | moveType = angled_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jlp | moveType = angled_jump_normal
| input        = j.LP
| input        = j.LP
| name          = Angled Jump Light Punch
| name          = Angled Jump Light Punch
| images        = USFIV_C.Viper_jlp.png
| images        = USFIV_C._Viper_jlp.png
| hitboxes      = USFIV_C.Viper_jlp_hitbox.png
| hitboxes      = USFIV_C._Viper_jlp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 699: Line 699:


===== j.MP =====
===== j.MP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_jmp | moveType = angled_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jmp | moveType = angled_jump_normal
| input        = j.MP
| input        = j.MP
| name          = Angled Jump Medium Punch
| name          = Angled Jump Medium Punch
| images        = USFIV_C.Viper_jmp.png
| images        = USFIV_C._Viper_jmp.png
| hitboxes      = USFIV_C.Viper_jmp_hitbox.png
| hitboxes      = USFIV_C._Viper_jmp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 729: Line 729:


===== j.HP =====
===== j.HP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_jhp | moveType = angled_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jhp | moveType = angled_jump_normal
| input        = j.HP
| input        = j.HP
| name          = Angled Jump Heavy Punch
| name          = Angled Jump Heavy Punch
| images        = USFIV_C.Viper_jhp.png
| images        = USFIV_C._Viper_jhp.png
| hitboxes      = USFIV_C.Viper_jhp_hitbox.png
| hitboxes      = USFIV_C._Viper_jhp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 759: Line 759:


===== j.LK =====
===== j.LK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_jlk | moveType = angled_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jlk | moveType = angled_jump_normal
| input        = j.LK
| input        = j.LK
| name          = Angled Jump Light Kick
| name          = Angled Jump Light Kick
| images        = USFIV_C.Viper_jlk.png
| images        = USFIV_C._Viper_jlk.png
| hitboxes      = USFIV_C.Viper_jlk_hitbox.png
| hitboxes      = USFIV_C._Viper_jlk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 789: Line 789:


===== j.MK =====
===== j.MK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_jmk | moveType = angled_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jmk | moveType = angled_jump_normal
| input        = j.MK
| input        = j.MK
| name          = Angled Jump Medium Kick
| name          = Angled Jump Medium Kick
| images        = USFIV_C.Viper_jmk.png
| images        = USFIV_C._Viper_jmk.png
| hitboxes      = USFIV_C.Viper_jmk_hitbox.png
| hitboxes      = USFIV_C._Viper_jmk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 819: Line 819:


===== j.HK =====
===== j.HK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_jhk | moveType = angled_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_jhk | moveType = angled_jump_normal
| input        = j.HK
| input        = j.HK
| name          = Angled Jump Heavy Kick
| name          = Angled Jump Heavy Kick
| images        = USFIV_C.Viper_jhk.png
| images        = USFIV_C._Viper_jhk.png
| hitboxes      = USFIV_C.Viper_jhk_hitbox.png
| hitboxes      = USFIV_C._Viper_jhk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 850: Line 850:
=== Neutral Jump Normals ===
=== Neutral Jump Normals ===
===== nj.LP =====
===== nj.LP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_njlp | moveType = neutral_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njlp | moveType = neutral_jump_normal
| input        = nj.LP
| input        = nj.LP
| name          = Neutral Jump Light Punch
| name          = Neutral Jump Light Punch
| images        = USFIV_C.Viper_njlp.png
| images        = USFIV_C._Viper_njlp.png
| hitboxes      = USFIV_C.Viper_njlp_hitbox.png
| hitboxes      = USFIV_C._Viper_njlp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 880: Line 880:


===== nj.MP =====
===== nj.MP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_njmp | moveType = neutral_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njmp | moveType = neutral_jump_normal
| input        = nj.MP
| input        = nj.MP
| name          = Neutral Jump Medium Punch
| name          = Neutral Jump Medium Punch
| images        = USFIV_C.Viper_njmp.png
| images        = USFIV_C._Viper_njmp.png
| hitboxes      = USFIV_C.Viper_njmp_hitbox.png
| hitboxes      = USFIV_C._Viper_njmp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 910: Line 910:


===== nj.HP =====
===== nj.HP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_njhp | moveType = neutral_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njhp | moveType = neutral_jump_normal
| input        = nj.HP
| input        = nj.HP
| name          = Neutral Jump Heavy Punch
| name          = Neutral Jump Heavy Punch
| images        = USFIV_C.Viper_njhp.png
| images        = USFIV_C._Viper_njhp.png
| hitboxes      = USFIV_C.Viper_njhp_hitbox.png
| hitboxes      = USFIV_C._Viper_njhp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 940: Line 940:


===== nj.LK =====
===== nj.LK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_njlk | moveType = neutral_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njlk | moveType = neutral_jump_normal
| input        = nj.LK
| input        = nj.LK
| name          = Neutral Jump Light Kick
| name          = Neutral Jump Light Kick
| images        = USFIV_C.Viper_njlk.png
| images        = USFIV_C._Viper_njlk.png
| hitboxes      = USFIV_C.Viper_njlk_hitbox.png
| hitboxes      = USFIV_C._Viper_njlk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 970: Line 970:


===== nj.MK =====
===== nj.MK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_njmk | moveType = neutral_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njmk | moveType = neutral_jump_normal
| input        = nj.MK
| input        = nj.MK
| name          = Neutral Jump Medium Kick
| name          = Neutral Jump Medium Kick
| images        = USFIV_C.Viper_njmk.png
| images        = USFIV_C._Viper_njmk.png
| hitboxes      = USFIV_C.Viper_njmk_hitbox.png
| hitboxes      = USFIV_C._Viper_njmk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 1,000: Line 1,000:


===== nj.HK =====
===== nj.HK =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_njhk | moveType = neutral_jump_normal
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_njhk | moveType = neutral_jump_normal
| input        = nj.HK
| input        = nj.HK
| name          = Neutral Jump Heavy Kick
| name          = Neutral Jump Heavy Kick
| images        = USFIV_C.Viper_njhk.png
| images        = USFIV_C._Viper_njhk.png
| hitboxes      = USFIV_C.Viper_njhk_hitbox.png
| hitboxes      = USFIV_C._Viper_njhk_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 1,031: Line 1,031:
== Focus Attacks ==
== Focus Attacks ==
===== Focus Attack Lv.1 (MPMK) =====
===== Focus Attack Lv.1 (MPMK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_mpmk_1 | moveType = focus
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_mpmk_1 | moveType = focus
| input        = MPMK (Lv.1)
| input        = MPMK (Lv.1)
| name          = Focus Attack (Level 1)
| name          = Focus Attack (Level 1)
| images        = USFIV_C.Viper_mpmk_1.png
| images        = USFIV_C._Viper_mpmk_1.png
| hitboxes      = USFIV_C.Viper_mpmk_1_hitbox.png
| hitboxes      = USFIV_C._Viper_mpmk_1_hitbox.png
| startup      = 10+?
| startup      = 10+?
| active        = 2
| active        = 2
Line 1,061: Line 1,061:


===== Focus Attack Lv.2 (MPMK) =====
===== Focus Attack Lv.2 (MPMK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_mpmk_2 | moveType = focus
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_mpmk_2 | moveType = focus
| input        = MPMK (Lv.2)
| input        = MPMK (Lv.2)
| name          = Focus Attack (Level 2)
| name          = Focus Attack (Level 2)
| images        = USFIV_C.Viper_mpmk.png
| images        = USFIV_C._Viper_mpmk.png
| hitboxes      = USFIV_C.Viper_mpmk_hitbox.png
| hitboxes      = USFIV_C._Viper_mpmk_hitbox.png
| startup      = 18+?
| startup      = 18+?
| active        = 2
| active        = 2
Line 1,091: Line 1,091:


===== Focus Attack Lv.3 (MPMK) =====
===== Focus Attack Lv.3 (MPMK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_mpmk_3 | moveType = focus
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_mpmk_3 | moveType = focus
| input        = MPMK (Lv.3)
| input        = MPMK (Lv.3)
| name          = Focus Attack (Level 3)
| name          = Focus Attack (Level 3)
| images        = USFIV_C.Viper_mpmk.png
| images        = USFIV_C._Viper_mpmk.png
| hitboxes      = USFIV_C.Viper_mpmk_hitbox.png
| hitboxes      = USFIV_C._Viper_mpmk_hitbox.png
| startup      =  
| startup      =  
| active        = 2
| active        = 2
Line 1,121: Line 1,121:


===== Red Focus Attack Lv.1 (LPMPMK) =====
===== Red Focus Attack Lv.1 (LPMPMK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_lpmpmk_1 | moveType = focus
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lpmpmk_1 | moveType = focus
| input        = LPMPMK (Lv.1)
| input        = LPMPMK (Lv.1)
| name          = Red Focus Attack (Level 1)
| name          = Red Focus Attack (Level 1)
| images        = USFIV_C.Viper_lpmpmk.png
| images        = USFIV_C._Viper_lpmpmk.png
| hitboxes      = USFIV_C.Viper_lpmpmk_hitbox.png
| hitboxes      = USFIV_C._Viper_lpmpmk_hitbox.png
| startup      = 10+?
| startup      = 10+?
| active        = 2
| active        = 2
Line 1,151: Line 1,151:


===== Red Focus Attack Lv.2 (LPMPMK) =====
===== Red Focus Attack Lv.2 (LPMPMK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_lpmpmk_2 | moveType = focus
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lpmpmk_2 | moveType = focus
| input        = LPMPMK (Lv.2)
| input        = LPMPMK (Lv.2)
| name          = Red Focus Attack (Level 2)
| name          = Red Focus Attack (Level 2)
| images        = USFIV_C.Viper_lpmpmk.png
| images        = USFIV_C._Viper_lpmpmk.png
| hitboxes      = USFIV_C.Viper_lpmpmk_hitbox.png
| hitboxes      = USFIV_C._Viper_lpmpmk_hitbox.png
| startup      = 18+?
| startup      = 18+?
| active        = 2
| active        = 2
Line 1,181: Line 1,181:


===== Red Focus Attack Lv.3 (LPMPMK) =====
===== Red Focus Attack Lv.3 (LPMPMK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_lpmpmk_3 | moveType = focus
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lpmpmk_3 | moveType = focus
| input        = LPMPMK (Lv.3)
| input        = LPMPMK (Lv.3)
| name          = Red Focus Attack (Level 3)
| name          = Red Focus Attack (Level 3)
| images        = USFIV_C.Viper_lpmpmk.png
| images        = USFIV_C._Viper_lpmpmk.png
| hitboxes      = USFIV_C.Viper_lpmpmk_hitbox.png
| hitboxes      = USFIV_C._Viper_lpmpmk_hitbox.png
| startup      =  
| startup      =  
| active        = 2
| active        = 2
Line 1,211: Line 1,211:


===== EX Red Focus Attack (LPMPMK) =====
===== EX Red Focus Attack (LPMPMK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_lpmpmk_1_ex | moveType = focus
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lpmpmk_1_ex | moveType = focus
| input        = LPMPMK (cancel)  
| input        = LPMPMK (cancel)  
| name          = EX Red Focus Attack (Level 1)
| name          = EX Red Focus Attack (Level 1)
| images        = USFIV_C.Viper_lpmpmk.png
| images        = USFIV_C._Viper_lpmpmk.png
| hitboxes      = USFIV_C.Viper_lpmpmk_hitbox.png
| hitboxes      = USFIV_C._Viper_lpmpmk_hitbox.png
| startup      = 10+?
| startup      = 10+?
| active        = 2
| active        = 2
Line 1,242: Line 1,242:
== Throws ==
== Throws ==
===== Forward Throw (LPLK) =====
===== Forward Throw (LPLK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_lplk | moveType = throw
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_lplk | moveType = throw
| input        = LPLK
| input        = LPLK
| name          = Forward Throw
| name          = Forward Throw
| images        = USFIV_C.Viper_lplk.png
| images        = USFIV_C._Viper_lplk.png
| hitboxes      = USFIV_C.Viper_lplk_hitbox.png
| hitboxes      = USFIV_C._Viper_lplk_hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
Line 1,272: Line 1,272:


===== Back Throw (4LPLK) =====
===== Back Throw (4LPLK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_4lplk | moveType = throw
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_4lplk | moveType = throw
| input        = 4LPLK
| input        = 4LPLK
| name          = Back Throw
| name          = Back Throw
| images        = USFIV_C.Viper_4lplk.png
| images        = USFIV_C._Viper_4lplk.png
| hitboxes      = USFIV_C.Viper_4lplk_hitbox.png
| hitboxes      = USFIV_C._Viper_4lplk_hitbox.png
| startup      = 3
| startup      = 3
| active        = 2
| active        = 2
Line 1,304: Line 1,304:
=== Thunder Knuckle (214P) ===
=== Thunder Knuckle (214P) ===
===== 214LP =====
===== 214LP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_214lp | moveType = special
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_214lp | moveType = special
| input        = 214LP
| input        = 214LP
| name          = LP Thunder Knuckle
| name          = LP Thunder Knuckle
| images        = USFIV_C.Viper_214lp.png
| images        = USFIV_C._Viper_214lp.png
| hitboxes      = USFIV_C.Viper_214lp_hitbox.png
| hitboxes      = USFIV_C._Viper_214lp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 1,334: Line 1,334:


===== 214MP =====
===== 214MP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_214mp | moveType = special
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_214mp | moveType = special
| input        = 214MP
| input        = 214MP
| name          = MP Thunder Knuckle
| name          = MP Thunder Knuckle
| images        = USFIV_C.Viper_214mp.png
| images        = USFIV_C._Viper_214mp.png
| hitboxes      = USFIV_C.Viper_214mp_hitbox.png
| hitboxes      = USFIV_C._Viper_214mp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 1,364: Line 1,364:


===== 214HP =====
===== 214HP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_214hp | moveType = special
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_214hp | moveType = special
| input        = 214HP
| input        = 214HP
| name          = HP Thunder Knuckle
| name          = HP Thunder Knuckle
| images        = USFIV_C.Viper_214hp.png
| images        = USFIV_C._Viper_214hp.png
| hitboxes      = USFIV_C.Viper_214hp_hitbox.png
| hitboxes      = USFIV_C._Viper_214hp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 1,394: Line 1,394:


===== 214PP =====
===== 214PP =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_214pp | moveType = special
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_214pp | moveType = special
| input        = 214PP
| input        = 214PP
| name          = EX Thunder Knuckle
| name          = EX Thunder Knuckle
| images        = USFIV_C.Viper_214pp.png
| images        = USFIV_C._Viper_214pp.png
| hitboxes      = USFIV_C.Viper_214pp_hitbox.png
| hitboxes      = USFIV_C._Viper_214pp_hitbox.png
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 1,425: Line 1,425:
== Super Combos ==
== Super Combos ==
===== LK Super Combo (236236LK) =====
===== LK Super Combo (236236LK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_236236lk | moveType = super
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_236236lk | moveType = super
| input        = 236236LK
| input        = 236236LK
| name          = LK Emergency Combination
| name          = LK Emergency Combination
| images        = USFIV_C.Viper_236236lk.png
| images        = USFIV_C._Viper_236236lk.png
| hitboxes      = USFIV_C.Viper_236236lk_hitbox.png
| hitboxes      = USFIV_C._Viper_236236lk_hitbox.png
| startup      = 1+13
| startup      = 1+13
| active        = 1(33)1(19)2
| active        = 1(33)1(19)2
Line 1,455: Line 1,455:


===== MK Super Combo (236236MK) =====
===== MK Super Combo (236236MK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_236236mk | moveType = super
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_236236mk | moveType = super
| input        = 236236MK
| input        = 236236MK
| name          = MK Emergency Combination
| name          = MK Emergency Combination
| images        = USFIV_C.Viper_236236mk.png
| images        = USFIV_C._Viper_236236mk.png
| hitboxes      = USFIV_C.Viper_236236mk_hitbox.png
| hitboxes      = USFIV_C._Viper_236236mk_hitbox.png
| startup      = 1+7
| startup      = 1+7
| active        = 1(15)1(21)2
| active        = 1(15)1(21)2
Line 1,485: Line 1,485:


===== HK Super Combo (236236HK) =====
===== HK Super Combo (236236HK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_236236hk | moveType = super
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_236236hk | moveType = super
| input        = 236236HK
| input        = 236236HK
| name          = HK Emergency Combination
| name          = HK Emergency Combination
| images        = USFIV_C.Viper_236236hk.png
| images        = USFIV_C._Viper_236236hk.png
| hitboxes      = USFIV_C.Viper_236236hk_hitbox.png
| hitboxes      = USFIV_C._Viper_236236hk_hitbox.png
| startup      = 1+5
| startup      = 1+5
| active        = 1(8)1(29)2
| active        = 1(8)1(29)2
Line 1,516: Line 1,516:
== Ultra Combos ==
== Ultra Combos ==
===== Ultra Combo 1 (236236PPP) =====
===== Ultra Combo 1 (236236PPP) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_236236ppp | moveType = ultra
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_236236ppp | moveType = ultra
| input        = 236236PPP
| input        = 236236PPP
| name          = Burst Time
| name          = Burst Time
| images        = USFIV_C.Viper_236236ppp.png
| images        = USFIV_C._Viper_236236ppp.png
| hitboxes      = USFIV_C.Viper_236236ppp_hitbox.png
| hitboxes      = USFIV_C._Viper_236236ppp_hitbox.png
| startup      = 0+7
| startup      = 0+7
| active        =  
| active        =  
Line 1,546: Line 1,546:


===== Ultra Combo 2 (j.214214KKK) =====
===== Ultra Combo 2 (j.214214KKK) =====
{{FrameData-USFIV | chara = C.Viper | moveId = c.viper_j214214kkk | moveType = ultra
{{FrameData-USFIV | chara = C. Viper | moveId = c._viper_j214214kkk | moveType = ultra
| input        = j.214214KKK
| input        = j.214214KKK
| name          = Burning Dance
| name          = Burning Dance
| images        = USFIV_C.Viper_j214214kkk.png
| images        = USFIV_C._Viper_j214214kkk.png
| hitboxes      = USFIV_C.Viper_j214214kkk_hitbox.png
| hitboxes      = USFIV_C._Viper_j214214kkk_hitbox.png
| startup      = 0+9
| startup      = 0+9
| active        =  
| active        =  

Latest revision as of 11:43, 28 June 2025

Ultra Street Fighter IVUSFIV-Header.png


Character Vitals

C. Viper
Portrait Icon HP Stun W-Ultra Scaling Throw Range
(Forward/Back)
Jump Speed
USFIV C.Viper Portrait.png SSFIV-CViper Face.jpg 900 950 75% 0.91 / 0.91 4+36
(SJ: 3+41+11)
Forward Walk Speed Forward Dash Speed Forward Dash Distance Wakeup Timing
(Face Up / Face Down)
Jump Apex
0.050 19 1.30 31 / 21 1.768
Back Walk Speed Back Dash Speed Back Dash Distance Back Dash Data
(Invuln / Airborne / Recovery)
Jump Distance
(Forward/Back)
0.035 27 1.25 8 / 9 / 10 1.75(3.69) / 1.57(3.28)


Normals

Standing Close Normals

c.5LP
C. Viper
c._viper_close_5lp

c.5LP

Close Light Punch
File:USFIV C. Viper close 5lp.png
File:USFIV C. Viper close 5lp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
c.5MP
C. Viper
c._viper_close_5mp

c.5MP

Close Medium Punch
File:USFIV C. Viper close 5mp.png
File:USFIV C. Viper close 5mp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
c.5HP
C. Viper
c._viper_close_5hp

c.5HP

Close Heavy Punch
File:USFIV C. Viper close 5hp.png
File:USFIV C. Viper close 5hp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
c.5LK
C. Viper
c._viper_close_5lk

c.5LK

Close Light Kick
File:USFIV C. Viper close 5lk.png
File:USFIV C. Viper close 5lk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
c.5MK
C. Viper
c._viper_close_5mk

c.5MK

Close Medium Kick
File:USFIV C. Viper close 5mk.png
File:USFIV C. Viper close 5mk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
c.5HK
C. Viper
c._viper_close_5hk

c.5HK

Close Heavy Kick
File:USFIV C. Viper close 5hk.png
File:USFIV C. Viper close 5hk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes

Standing Far Normals

5LP
C. Viper
c._viper_5lp

5LP

Standing Light Punch
File:USFIV C. Viper 5lp.png
File:USFIV C. Viper 5lp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
5MP
C. Viper
c._viper_5mp

5MP

Standing Medium Punch
File:USFIV C. Viper 5mp.png
File:USFIV C. Viper 5mp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
5HP
C. Viper
c._viper_5hp

5HP

Standing Heavy Punch
File:USFIV C. Viper 5hp.png
File:USFIV C. Viper 5hp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
5LK
C. Viper
c._viper_5lk

5LK

Standing Light Kick
File:USFIV C. Viper 5lk.png
File:USFIV C. Viper 5lk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
5MK
C. Viper
c._viper_5mk

5MK

Standing Medium Kick
File:USFIV C. Viper 5mk.png
File:USFIV C. Viper 5mk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
5HK
C. Viper
c._viper_5hk

5HK

Standing Heavy Kick
File:USFIV C. Viper 5hk.png
File:USFIV C. Viper 5hk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes

Crouching Normals

2LP
C. Viper
c._viper_2lp

2LP

Crouching Light Punch
File:USFIV C. Viper 2lp.png
File:USFIV C. Viper 2lp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
2MP
C. Viper
c._viper_2mp

2MP

Crouching Medium Punch
File:USFIV C. Viper 2mp.png
File:USFIV C. Viper 2mp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
2HP
C. Viper
c._viper_2hp

2HP

Crouching Heavy Punch
File:USFIV C. Viper 2hp.png
File:USFIV C. Viper 2hp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
2LK
C. Viper
c._viper_2lk

2LK

Crouching Light Kick
File:USFIV C. Viper 2lk.png
File:USFIV C. Viper 2lk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
2MK
C. Viper
c._viper_2mk

2MK

Crouching Medium Kick
File:USFIV C. Viper 2mk.png
File:USFIV C. Viper 2mk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
2HK
C. Viper
c._viper_2hk

2HK

Crouching Heavy Kick
File:USFIV C. Viper 2hk.png
File:USFIV C. Viper 2hk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
HKD
Hit Advantage Block Advantage
HKD -
Notes

Command Normals

6MP
C. Viper
c._viper_6mp

6MP

Viper Elbow
File:USFIV C. Viper 6mp.png
File:USFIV C. Viper 6mp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes
6HK
C. Viper
c._viper_6hk

6HK

Double Kick
File:USFIV C. Viper 6hk.png
File:USFIV C. Viper 6hk hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
HL,HL Su FA (1st)
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
+
Hit Advantage Block Advantage
+ +
Notes

Angled Jump Normals

j.LP
C. Viper
c._viper_jlp

j.LP

Angled Jump Light Punch
File:USFIV C. Viper jlp.png
File:USFIV C. Viper jlp hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.MP
C. Viper
c._viper_jmp

j.MP

Angled Jump Medium Punch
File:USFIV C. Viper jmp.png
File:USFIV C. Viper jmp hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.HP
C. Viper
c._viper_jhp

j.HP

Angled Jump Heavy Punch
File:USFIV C. Viper jhp.png
File:USFIV C. Viper jhp hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.LK
C. Viper
c._viper_jlk

j.LK

Angled Jump Light Kick
File:USFIV C. Viper jlk.png
File:USFIV C. Viper jlk hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.MK
C. Viper
c._viper_jmk

j.MK

Angled Jump Medium Kick
File:USFIV C. Viper jmk.png
File:USFIV C. Viper jmk hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
j.HK
C. Viper
c._viper_jhk

j.HK

Angled Jump Heavy Kick
File:USFIV C. Viper jhk.png
File:USFIV C. Viper jhk hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes

Neutral Jump Normals

nj.LP
C. Viper
c._viper_njlp

nj.LP

Neutral Jump Light Punch
File:USFIV C. Viper njlp.png
File:USFIV C. Viper njlp hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.MP
C. Viper
c._viper_njmp

nj.MP

Neutral Jump Medium Punch
File:USFIV C. Viper njmp.png
File:USFIV C. Viper njmp hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.HP
C. Viper
c._viper_njhp

nj.HP

Neutral Jump Heavy Punch
File:USFIV C. Viper njhp.png
File:USFIV C. Viper njhp hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.LK
C. Viper
c._viper_njlk

nj.LK

Neutral Jump Light Kick
File:USFIV C. Viper njlk.png
File:USFIV C. Viper njlk hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.MK
C. Viper
c._viper_njmk

nj.MK

Neutral Jump Medium Kick
File:USFIV C. Viper njmk.png
File:USFIV C. Viper njmk hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes
nj.HK
C. Viper
c._viper_njhk

nj.HK

Neutral Jump Heavy Kick
File:USFIV C. Viper njhk.png
File:USFIV C. Viper njhk hitbox.png
Startup Active Recovery Total
4 land
Damage Stun Guard Cancel
H -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - Lower Body -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
- -
Notes

Focus Attacks

Focus Attack Lv.1 (MPMK)
C. Viper
c._viper_mpmk_1

MPMK (Lv.1)

Focus Attack (Level 1)
File:USFIV C. Viper mpmk 1.png
File:USFIV C. Viper mpmk 1 hitbox.png
Startup Active Recovery Total
10+? 2
Damage Stun Guard Cancel
HL Dash
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
- -
Notes
Range: ?; FADC Data on Hit/Block: -? forward / -? back; Soft KD vs. airborne opponents
Focus Attack Lv.2 (MPMK)
C. Viper
c._viper_mpmk_2

MPMK (Lv.2)

Focus Attack (Level 2)
File:USFIV C. Viper mpmk.png
File:USFIV C. Viper mpmk hitbox.png
Startup Active Recovery Total
18+? 2
Damage Stun Guard Cancel
HL Dash
Meter Gain Hitstun Blockstun Juggle Info
- -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release -
Hit Advantage Block Advantage
Crumple -
Notes
Range: ?; FADC Data on Block: +? forward / ? back; Free Juggle state vs. airborne opponents
Focus Attack Lv.3 (MPMK)
C. Viper
c._viper_mpmk_3

MPMK (Lv.3)

Focus Attack (Level 3)
File:USFIV C. Viper mpmk.png
File:USFIV C. Viper mpmk hitbox.png
Startup Active Recovery Total
2
Damage Stun Guard Cancel
- Dash
Meter Gain Hitstun Blockstun Juggle Info
- - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~?; Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: ?; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents
Red Focus Attack Lv.1 (LPMPMK)
C. Viper
c._viper_lpmpmk_1

LPMPMK (Lv.1)

Red Focus Attack (Level 1)
File:USFIV C. Viper lpmpmk.png
File:USFIV C. Viper lpmpmk hitbox.png
Startup Active Recovery Total
10+? 2
Damage Stun Guard Cancel
HL Dash
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
- -
Notes
Range: ?; FADC Data on Hit/Block: -? forward / -? back; Soft KD vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 10 meter oB; opponent gains 10 meter oH / 5 oB; becomes EX Red Focus when canceled into (costs 3 bars, loses armor, and gains hit/block properties of Lv.2 Red Focus)
Red Focus Attack Lv.2 (LPMPMK)
C. Viper
c._viper_lpmpmk_2

LPMPMK (Lv.2)

Red Focus Attack (Level 2)
File:USFIV C. Viper lpmpmk.png
File:USFIV C. Viper lpmpmk hitbox.png
Startup Active Recovery Total
18+? 2
Damage Stun Guard Cancel
HL Dash
Meter Gain Hitstun Blockstun Juggle Info
- -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~release (99 hits) -
Hit Advantage Block Advantage
Crumple -
Notes
Range: ?; FADC Data on Block: +? forward / ? back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB
Red Focus Attack Lv.3 (LPMPMK)
C. Viper
c._viper_lpmpmk_3

LPMPMK (Lv.3)

Red Focus Attack (Level 3)
File:USFIV C. Viper lpmpmk.png
File:USFIV C. Viper lpmpmk hitbox.png
Startup Active Recovery Total
2
Damage Stun Guard Cancel
- Dash
Meter Gain Hitstun Blockstun Juggle Info
- - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple 1~? (99 hits); Armor Break -
Hit Advantage Block Advantage
Crumple -
Notes
Range: ?; Unblockable; cannot hit prejump frames; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; opponent gains 30 meter on hit
EX Red Focus Attack (LPMPMK)
C. Viper
c._viper_lpmpmk_1_ex

LPMPMK (cancel)

EX Red Focus Attack (Level 1)
File:USFIV C. Viper lpmpmk.png
File:USFIV C. Viper lpmpmk hitbox.png
Startup Active Recovery Total
10+? 2
Damage Stun Guard Cancel
HL Dash
Meter Gain Hitstun Blockstun Juggle Info
- -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
Crumple - -
Hit Advantage Block Advantage
Crumple -
Notes
Range: ?; FADC Data on Block: +? forward / ? back; Free Juggle state vs. airborne opponents; builds twice as much Ultra meter when absorbing hits; builds 20 meter oB; opponent gains 20 meter oH / 10 oB; can combo into a crumple when canceled from ???

Throws

Forward Throw (LPLK)
C. Viper
c._viper_lplk

LPLK

Forward Throw
File:USFIV C. Viper lplk.png
File:USFIV C. Viper lplk hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
T -
Meter Gain Hitstun Blockstun Juggle Info
- - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: ?
Back Throw (4LPLK)
C. Viper
c._viper_4lplk

4LPLK

Back Throw
File:USFIV C. Viper 4lplk.png
File:USFIV C. Viper 4lplk hitbox.png
Startup Active Recovery Total
3 2 20 24
Damage Stun Guard Cancel
T -
Meter Gain Hitstun Blockstun Juggle Info
- - -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
- - -
Hit Advantage Block Advantage
HKD -
Notes
Range: ?; side switches

Special Moves

Thunder Knuckle (214P)

214LP
C. Viper
c._viper_214lp

214LP

LP Thunder Knuckle
File:USFIV C. Viper 214lp.png
File:USFIV C. Viper 214lp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
Hit Advantage Block Advantage
Notes
214MP
C. Viper
c._viper_214mp

214MP

MP Thunder Knuckle
File:USFIV C. Viper 214mp.png
File:USFIV C. Viper 214mp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
Hit Advantage Block Advantage
Notes
214HP
C. Viper
c._viper_214hp

214HP

HP Thunder Knuckle
File:USFIV C. Viper 214hp.png
File:USFIV C. Viper 214hp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
Hit Advantage Block Advantage
Notes
214PP
C. Viper
c._viper_214pp

214PP

EX Thunder Knuckle
File:USFIV C. Viper 214pp.png
File:USFIV C. Viper 214pp hitbox.png
Startup Active Recovery Total
Damage Stun Guard Cancel
Meter Gain Hitstun Blockstun Juggle Info
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
Hit Advantage Block Advantage
Notes

Super Combos

LK Super Combo (236236LK)
C. Viper
c._viper_236236lk

236236LK

LK Emergency Combination
File:USFIV C. Viper 236236lk.png
File:USFIV C. Viper 236236lk hitbox.png
Startup Active Recovery Total
1+13 1(33)1(19)2 59+56 land
Damage Stun Guard Cancel
- -
Meter Gain Hitstun Blockstun Juggle Info
-1000
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
KD
Hit Advantage Block Advantage
KD -96
Notes
MK Super Combo (236236MK)
C. Viper
c._viper_236236mk

236236MK

MK Emergency Combination
File:USFIV C. Viper 236236mk.png
File:USFIV C. Viper 236236mk hitbox.png
Startup Active Recovery Total
1+7 1(15)1(21)2 59+56 land
Damage Stun Guard Cancel
- -
Meter Gain Hitstun Blockstun Juggle Info
-1000
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
KD
Hit Advantage Block Advantage
KD -96
Notes
HK Super Combo (236236HK)
C. Viper
c._viper_236236hk

236236HK

HK Emergency Combination
File:USFIV C. Viper 236236hk.png
File:USFIV C. Viper 236236hk hitbox.png
Startup Active Recovery Total
1+5 1(8)1(29)2 36+35 land
Damage Stun Guard Cancel
- -
Meter Gain Hitstun Blockstun Juggle Info
-1000
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
KD
Hit Advantage Block Advantage
KD -52
Notes

Ultra Combos

Ultra Combo 1 (236236PPP)
C. Viper
c._viper_236236ppp

236236PPP

Burst Time
File:USFIV C. Viper 236236ppp.png
File:USFIV C. Viper 236236ppp hitbox.png
Startup Active Recovery Total
0+7
Damage Stun Guard Cancel
- -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
Hit Advantage Block Advantage
-
Notes
Ultra Combo 2 (j.214214KKK)
C. Viper
c._viper_j214214kkk

j.214214KKK

Burning Dance
File:USFIV C. Viper j214214kkk.png
File:USFIV C. Viper j214214kkk hitbox.png
Startup Active Recovery Total
0+9
Damage Stun Guard Cancel
- -
Meter Gain Hitstun Blockstun Juggle Info
-
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
Counter-hit Advantage Armor Airborne
Hit Advantage Block Advantage
-
Notes


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