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{{USFIV Char Subnav|chara=Yang}} | |||
{{TOClimit|2}} | |||
{{USFIVHeader}} | {{USFIVHeader}} | ||
{{USFIVCharacterHeader|Yang|Yang| | {{USFIVCharacterHeader|Yang|Yang| | ||
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'''Players to Watch''' | '''Players to Watch''' | ||
[http://www.youtube.com/results?search_query= | [http://www.youtube.com/results?search_query=Mago+Yang+USF4 Mago] (JP), [http://www.youtube.com/results?search_query=Shiine+Yang+USF4 FNEX Shiine]/[http://www.youtube.com/results?search_query=OG+Shine+Yang+USF4 OG Shine] (US), [http://www.youtube.com/results?search_query=Kyoku+Yang+USF4 Kyoku] (JP) | ||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Yang/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Yang Yang SF4 Changelist] | |||
== Character Specific Data == | == Character Specific Data == | ||
{{USFIVCharacterData|900|950|75%|0.057|0.04|1.70 / 1.76|40 (4+36) [38 for Neutral Jump]|2.34|2.45|1.45|18|1.45|27|8|14|5|0.90|0.90|31|21|Senpukyaku|Crouch MP, Crouch LK, Crouch MK, Crouch HK|Crouch HK|MP/HP Byakko Soshoda, EX Byakko Soshoda|21|29|65|-2|-11|+4|-5|LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi|}} | Yang{{USFIVCharacterData|900|950|75%|0.057|0.04|1.70 / 1.76|40 (4+36) [38 for Neutral Jump]|2.34|2.45|1.45|18|1.45|27|8|14|5|0.90|0.90|31|21|Senpukyaku|Crouch MP, Crouch LK, Crouch MK, Crouch HK|Crouch HK|MP/HP Byakko Soshoda, EX Byakko Soshoda|21|29|65|-2|-11|+4|-5|LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|55|100|40|HL|sp/su|5|2|12|18|18|20|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|70*50<br>[40*65]|100*50|60*20|HL|sp/su*-|6|1*3|17|26|15|22|-5|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|50|100|40|HL|Jump|7|4|12|22|14|-|-2|-|7F~ Jump cancellable||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|55|100|40|HL|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|9|4|19|31|19|24|-4|1|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|3|10|19|12|14|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70[60]|100|40|L|-|5|2|10|16|10|14|-2|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|75*50<br>[60*40]|125*75|60*20|HL|-|9|3(3)2|14|30|14|17|-2|1|[] refers to Seiei Enbu||||[2nd Hit]: Forces Stand|[2nd Hit]: Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|6|2|14|21|15|17|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk||Overhead | {{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk||Overhead<br>{{Right}}+{{mk}}|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp {{---}} hp||{{mp}}>{{hp}}|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp||{{mp}}>{{hp}}><br>{{Left}}+{{hp}}|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} mk||{{lk}}>{{mk}}|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} {{mk}} {{---}} hk||{{lk}}>{{mk}}>{{hk}}|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump {{lp}}|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump | {{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump {{mp}}|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump | {{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump {{mk}}|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump {{hk}}|100|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~10F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Raigekishu|Dive Kick|df + k||Dive Kick | {{USFIVFrameDataGlanceRow|Raigekishu|Dive Kick|df + k||Dive Kick<br>{{Downright}}+{{lk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Dive Kick | {{USFIVFrameDataGlanceRow|||||Dive Kick<br>{{Downright}}+{{mk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|||||Dive Kick | {{USFIVFrameDataGlanceRow|||||Dive Kick<br>{{Downright}}+{{hk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) {{mk}} {{---}} {{df}} + mk||Air {{mk}} > {{Downright}}+{{mk}}|60|80|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
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{{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan | {{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan {{lp}}|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{lp}} (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{lp}} (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan | {{USFIVFrameDataGlanceRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan {{mp}}|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{mp}} (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{mp}} (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan | {{USFIVFrameDataGlanceRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan {{hp}}|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{hp}} (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tourou Zan | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{hp}} (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan | {{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan {{ex}}|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan {{ex}} (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan {{ex}} (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan {{ex}} (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan {{ex}} (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | ||
{{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport | {{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport {{lk}}|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Teleport | {{USFIVFrameDataGlanceRow|||||Teleport {{mk}}|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Teleport | {{USFIVFrameDataGlanceRow|||||Teleport {{hk}}|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport|||Teleport | {{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport|||Teleport {{ex}}|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda | {{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda {{lp}}|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Byakko Soushouda | {{USFIVFrameDataGlanceRow|||||Byakko Soushouda {{mp}}|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Byakko Soushouda | {{USFIVFrameDataGlanceRow|||||Byakko Soushouda {{hp}}|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda | {{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda {{ex}}|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick | {{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick {{lk}}|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | ||
{{USFIVFrameDataGlanceRow|||||Rolling Kick | {{USFIVFrameDataGlanceRow|||||Rolling Kick {{mk}}|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|||||Rolling Kick | {{USFIVFrameDataGlanceRow|||||Rolling Kick {{hk}}|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick | {{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick {{ex}}|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | ||
{{USFIVFrameDataGlanceRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw | {{USFIVFrameDataGlanceRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw {{ex}}|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90[440]|0|0/0|HL|-|0+6~32|2(2)5(7)3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | {{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90<br>[440]|0|0/0|HL|-|0+6~32|2(2)5(7)<br>3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
Line 324: | Line 313: | ||
*[[File:Hp.png]]: The opposite of the LP version (most distance, most damage, the most unsafe on block [-6, most people online don't punish it likely thinking that you used LP, but smart players will], and the most pushback). Most of the time used in guaranteed situations such as punishing an unsafe move. | *[[File:Hp.png]]: The opposite of the LP version (most distance, most damage, the most unsafe on block [-6, most people online don't punish it likely thinking that you used LP, but smart players will], and the most pushback). Most of the time used in guaranteed situations such as punishing an unsafe move. | ||
* | *{{ex}} (covering all of the slashes): As a combo ender, EX Mantis generally doesn't see much use. Due to Yang's damage scaling, the damage of all the EX slashes combines to a total of ~15 more damage than a full [[File:Hp.png]] Mantis combo. However, its main redeeming factor is it can build up a lot of stun, plus a lot of corner carry as well. Also, the first slash is really fast plus safe on block or hit, allowing for a few mixups/setups. Also, if you're going for a chip KO, keep in mind that this does a tiny bit more damage than a blocked HP Mantis series. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Line 352: | Line 341: | ||
*[[File:Hp.png]]: Slower to startup, but knocks down and is even on block. Makes a good meaty attack in the corner. | *[[File:Hp.png]]: Slower to startup, but knocks down and is even on block. Makes a good meaty attack in the corner. | ||
* | *{{ex}}: A little bit slower to start up than [[File:Hp.png]], but has some invincibility during the startup, but stays active for a long time and leads into a free juggle wall bounce on hit. Excellent move to use after a focus {{crumple}} to add on damage. Can also used after a stand [[File:Mp.png]] {{reset}} to hit an unsuspecting opponent, but is vulnerable to reversals. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Senkyutai| | {{USFIVMoveListRow|Yang|Senkyutai| | ||
Line 364: | Line 353: | ||
*[[File:Hk.png]]: Rolls full screen (or reaches the opponent) before kicking up. Your go-to move if your opponent is throwing projectiles at you a lot. However, it likely has to be done on prediction, as most fireballs will recover too fast for you to reach them in time (meter is good to have to back yourself up if you do guess wrong!) | *[[File:Hk.png]]: Rolls full screen (or reaches the opponent) before kicking up. Your go-to move if your opponent is throwing projectiles at you a lot. However, it likely has to be done on prediction, as most fireballs will recover too fast for you to reach them in time (meter is good to have to back yourself up if you do guess wrong!) | ||
* | *{{ex}}: A faster, higher damaging version of HK. Combo ender, fireball punisher. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|ZenpouTenshin| | {{USFIVMoveListRow|Yang|ZenpouTenshin| | ||
Line 408: | Line 397: | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|55|100|40|HL|sp/su|5|2|12|18|18|20|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|70*50<br>[40*65]|100*50|60*20|HL|sp/su*-|6|1*3|17|26|15|22|-5|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|50|100|40|HL|Jump|7|4|12|22|14|-|-2|-|7F~ Jump cancellable||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|55|100|40|HL|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|9|4|19|31|19|24|-4|1|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|3|10|19|12|14|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70[60]|100|40|L|-|5|2|10|16|10|14|-2|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|75*50<br>[60*40]|125*75|60*20|HL|-|9|3(3)2|14|30|14|17|-2|1|[] refers to Seiei Enbu||||[2nd Hit]: Forces Stand|[2nd Hit]: Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|6|2|14|21|15|17|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk||Overhead | {{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk||Overhead<br>{{Right}}+{{mk}}|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp {{---}} hp||{{mp}}>{{hp}}|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp||{{mp}}>{{hp}}><br>{{Left}}+{{hp}}|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} mk||{{lk}}>{{mk}}|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} {{mk}} {{---}} hk||{{lk}}>{{mk}}>{{hk}}|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump | {{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump {{lp}}|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump | {{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump {{mp}}|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump | {{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump | {{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump {{mk}}|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump {{hk}}|100|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~10F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Raigekishu|Dive Kick|df + k||Dive Kick | {{USFIVFrameDataRow|Raigekishu|Dive Kick|df + k||Dive Kick<br>{{Downright}}+{{lk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Dive Kick | {{USFIVFrameDataRow|||||Dive Kick<br>{{Downright}}+{{mk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|||||Dive Kick | {{USFIVFrameDataRow|||||Dive Kick<br>{{Downright}}+{{hk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(in air) {{mk}} {{---}} {{df}} + mk||Air {{mk}} > {{Downright}}+{{mk}}|60|80|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
Line 794: | Line 448: | ||
{{USFIVFrameDataRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan | {{USFIVFrameDataRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan {{lp}}|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan | {{USFIVFrameDataRow|||||Tourou Zan {{lp}} (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan | {{USFIVFrameDataRow|||||Tourou Zan {{lp}} (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan | {{USFIVFrameDataRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan {{mp}}|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan | {{USFIVFrameDataRow|||||Tourou Zan {{mp}} (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan | {{USFIVFrameDataRow|||||Tourou Zan {{mp}} (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan | {{USFIVFrameDataRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan {{hp}}|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan | {{USFIVFrameDataRow|||||Tourou Zan {{hp}} (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tourou Zan | {{USFIVFrameDataRow|||||Tourou Zan {{hp}} (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan | {{USFIVFrameDataRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan {{ex}}|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan | {{USFIVFrameDataRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan {{ex}} (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan | {{USFIVFrameDataRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan {{ex}} (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan | {{USFIVFrameDataRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan {{ex}} (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan | {{USFIVFrameDataRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan {{ex}} (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | ||
{{USFIVFrameDataRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport | {{USFIVFrameDataRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport {{lk}}|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Teleport | {{USFIVFrameDataRow|||||Teleport {{mk}}|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Teleport | {{USFIVFrameDataRow|||||Teleport {{hk}}|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kaihou|EX Teleport|||Teleport | {{USFIVFrameDataRow|EX Kaihou|EX Teleport|||Teleport {{ex}}|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda | {{USFIVFrameDataRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda {{lp}}|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Byakko Soushouda | {{USFIVFrameDataRow|||||Byakko Soushouda {{mp}}|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Byakko Soushouda | {{USFIVFrameDataRow|||||Byakko Soushouda {{hp}}|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda | {{USFIVFrameDataRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda {{ex}}|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | ||
{{USFIVFrameDataRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick | {{USFIVFrameDataRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick {{lk}}|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | ||
{{USFIVFrameDataRow|||||Rolling Kick | {{USFIVFrameDataRow|||||Rolling Kick {{mk}}|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | ||
{{USFIVFrameDataRow|||||Rolling Kick | {{USFIVFrameDataRow|||||Rolling Kick {{hk}}|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | ||
{{USFIVFrameDataRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick | {{USFIVFrameDataRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick {{ex}}|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | ||
{{USFIVFrameDataRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw | {{USFIVFrameDataRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw {{ex}}|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | {{USFIVFrameDataRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90[440]|0|0/0|HL|-|0+6~32|2(2)5(7)3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | {{USFIVFrameDataRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90<br>[440]|0|0/0|HL|-|0+6~32|2(2)5(7)<br>3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
|} | |} | ||
{{Navbox-USFIV}} | {{Navbox-USFIV}} | ||
[[Category:Yang]] | |||
[[Category:Ultra Street Fighter IV]] | [[Category:Ultra Street Fighter IV]] |
Revision as of 07:52, 28 June 2025

Yang
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
In a nutshell
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Players to Watch
Mago (JP), FNEX Shiine/OG Shine (US), Kyoku (JP)
Ultra SFIV Changes
Character Specific Data
Yang
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.057 | Forward Dash Distance: | 1.45 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.45 | |||
Jump Height Apex: | 1.70 / 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) [38 for Neutral Jump] | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.34 | Back Dash Airborne: | 14 | ||
Back Jump Distance | 2.45 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Senpukyaku | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch MP, Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | MP/HP Byakko Soshoda, EX Byakko Soshoda | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 4 | 8 |
Close MP | Close ![]() |
55 | 100 | 40 | HL | sp/su | 5 | 2 | 12 | 4 | 6 |
Close HP | Close ![]() |
70*50 [40*65] |
100*50 | 60*20 | HL | sp/su*- | 6 | 1*3 | 17 | -5 | 2 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 1 | 4 |
Close MK | Close ![]() |
50 | 100 | 40 | HL | Jump | 7 | 4 | 12 | -2 | - |
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | -8 | -4 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 4 | 8 |
Far MP | Far ![]() |
55 | 100 | 40 | HL | sp/su | 6 | 2 | 13 | -1 | 2 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 19 | -4 | 1 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 1 | 4 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 10 | -1 | 1 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | -8 | -4 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70[60] | 100 | 40 | L | - | 5 | 2 | 10 | -2 | 2 |
Crouch HP | Crouch ![]() |
75*50 [60*40] |
125*75 | 60*20 | HL | - | 9 | 3(3)2 | 14 | -2 | 1 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 3 | 2 | 8 | 1 | 4 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 14 | -1 | 1 |
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 8 | 2 | 23 | -7 | - |
Senpukyaku | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 20 | 4 | 13 | -2 | 0 |
Target Combo 2 | ![]() ![]() |
35 | 50 | 20 | HL | - | 10 | 4 | 23 | -7 | 1 |
Target Combo 2 | ![]() ![]() ![]() ![]() |
50 | 50 | 20 | HL | su | 15 | 4 | 22 | -8 | - |
Target Combo 3 | ![]() ![]() |
40 | 60 | 40 | HL | J | 7 | 4 | 19 | -5 | 1 |
Target Combo 3 | ![]() ![]() ![]() |
87 | 100 | 40 | HL | - | 5 | 3 | 17 | -2 | 2 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 11 | - | - | - |
Jump MP | Jump ![]() |
80 | 100 | 40 | H | - | 4 | 7 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 8 | 7 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 6 | - | - | - |
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | - | - |
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 5 | 6 | - | - | - |
Raigekishu | Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - |
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | |
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | |
Target Combo 1 | Air ![]() ![]() ![]() |
60 | 80 | 60 | HL | - | 4 | until ground | After landing 6 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -14 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Gut Kick | Forward Throw | 120 | 100 | 40 | 0.902 | - | 3 | 2 | 20 | - | - |
Monkey Flip | Back Throw | 130 | 120 | 40 | 0.902 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Tourouzan | Tourou Zan ![]() |
30 | 50 | 10/20 | HL | su | 8 | 2 | 22 | -2 | 1 |
Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 25 | -5 | -1 | |
Tourou Zan ![]() |
65 | 80 | 10/20 | HL | su | 8 | 2 | 29 | -8 | - | |
Tourouzan MP | Tourou Zan ![]() |
35 | 50 | 10/20 | HL | su | 8 | 2 | 25 | -4 | -1 |
Tourou Zan ![]() |
50 | 50 | 10/20 | HL | su | 8 | 2 | 28 | -8 | -4 | |
Tourou Zan ![]() |
65 | 80 | 10/40 | HL | su | 8 | 2 | 33 | -12 | - | |
Tourouzan HP | Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 30 | -6 | -3 |
Tourou Zan ![]() |
55 | 50 | 10/20 | HL | su | 8 | 2 | 35 | -10 | -6 | |
Tourou Zan ![]() |
70 | 80 | 10/40 | HL | su | 8 | 2 | 35 | -14 | - | |
EX Tourouzan | Tourou Zan ![]() |
60 | 50 | -250/0 | HL | su | 7 | 1 | 18 | -1 | 0 |
EX Tourouzan Followup 1 | Tourou Zan ![]() |
32 | 50 | 0 | HL | su | 5 | 1 | 20 | -3 | -2 |
EX Tourouzan Followup 2 | Tourou Zan ![]() |
32 | 70 | 0 | HL | su | 6 | 2 | 18[22] | -8 | -1 |
EX Tourouzan Followup 3 | Tourou Zan ![]() |
32 | 80 | 0 | HL | su | 5 | 1 | 23[27] | -11 | -5 |
EX Tourouzan Followup 4 | Tourou Zan ![]() |
40 | 46 | 0 | HL | su | 8 | 2 | 29 | -13 | - |
Kaihou | Teleport ![]() |
- | - | 0 | - | - | - | - | Total 27 | - | - |
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 34 | - | - | |
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 42 | - | - | |
EX Kaihou | Teleport ![]() |
- | - | -250/0 | - | - | - | - | Total 32 | - | - |
Byakko Soshoda | Byakko Soushouda ![]() |
- | - | - | - | - | - | - | Total 26[24] | - | - |
Byakko Soushouda ![]() |
120 | 150 | 10/60 | HL | su | 16 | 9 | 17[15] | -7 | 0 | |
Byakko Soushouda ![]() |
140 | 200 | 10/60 | HL | su | 22 | 9 | 15[13] | 0 | - | |
EX Byakko Soshoda | Byakko Soushouda ![]() |
150 | 250 | 0 | HL | su | 25 | 13 | 13 | -10 | - |
Senkyutai | Rolling Kick ![]() |
70*50 | 100*50 | 30/30*30 | HL | su*- | 5 | 3*3 | 33+14 | -29 | - |
Rolling Kick ![]() |
70*55 | 100*50 | 30/30*30 | HL | su*- | 6~24 | 3*3 | 27+14 | -24 | - | |
Rolling Kick ![]() |
70*60 | 100*100 | 30/30*30 | HL | su*- | 7~38 | 3*3 | 23+14 | -21 | - | |
EX Senkyutai | Rolling Kick ![]() |
45*45*65 | 50*100*100 | -250/0 | HL | su*su*- | 4~31 | 1*1*2 | 27+17 | -25 | - |
Zenpo Tenshin | Command Throw | 1 | 0 | 10/30 | 0.961 | - | 10 | 2 | 48 | - | 7 |
EX Zenpo Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.073 | - | 8 | 2 | 48 | - | 7 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Sei'ei Enbu | Super Combo | - | - | -1000/0 | - | - | 1+0 | 370 | Total 7 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Raishin Mahhaken | Ultra Combo 1 | 480 | 0 | 0/0 | HL | - | 0+8 | 5 | 43 | -28 | - |
Tenshin Senkyutai | Ultra Combo 2 | 60*45x2*90 [440] |
0 | 0/0 | HL | - | 0+6~32 | 2(2)5(7) 3(7)3(9)3 |
37+20 | -79 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | (1st hit only) ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Senpukyaku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Target Combo 2 |
Target Combo 2 | mp ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Target Combo 2 |
Target Combo 2 | mp ![]() ![]() ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Target Combo 3 |
Target Combo 3 | (in air - forward or neutral jump) ![]() ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Raigekishu |
Dive Kick | (in air - forward or neutral jump) ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gut Kick |
Forward Throw | f or ![]() ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monkey Flip |
Back Throw | b + ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Tourouzan |
Mantis Slash | qcf + ![]() |
ex version lets you perform up to 4 followups |
~~ Uses and Strategies ~~ Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as All of the different meterless versions have the same startup and active frames.
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Tourouzan Part 2 |
Mantis Slash Part 2 | qcf + p | Perform after Tourouzan |
~~ Uses and Strategies ~~ The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the
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Tourouzan Part 3 |
Mantis Slash Part 3 | qcf + p | Perform after Tourouzan Part 2 |
~~ Uses and Strategies ~~ The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. If you FADC forward after landing this in the corner, you can | ||||
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Kaihou |
Teleport | qcf + ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
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Byakko Soshoda |
Palm Strike | qcb + ![]() ![]() |
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~~ Uses and Strategies ~~ Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in
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Senkyutai |
Rolling Kick | dp + ![]() |
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~~ Uses and Strategies ~~ Yang rolls along the ground and kicks
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Zenpou Tenshin |
Command Throw | hcb + ![]() |
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~~ Uses and Strategies ~~ If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Senei Enbu |
Super Combo | qcb ![]() |
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~~ Uses and Strategies ~~ Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Raishin Mahhaken |
Ultra Combo I | qcf ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshin Senkyutai |
Ultra Combo II | qcf ![]() |
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~~ Uses and Strategies ~~ (No uses/strategies) |
Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 4 | 8 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
55 | 100 | 40 | HL | sp/su | 5 | 2 | 12 | 18 | 4 | 6 | 18 | 20 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
70*50 [40*65] |
100*50 | 60*20 | HL | sp/su*- | 6 | 1*3 | 17 | 26 | -5 | 2 | 15 | 22 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 13 | 1 | 4 | 11 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
50 | 100 | 40 | HL | Jump | 7 | 4 | 12 | 22 | -2 | - | 14 | - | 7F~ Jump cancellable | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | 31 | -8 | -4 | 14 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 4 | 8 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
55 | 100 | 40 | HL | sp/su | 6 | 2 | 13 | 20 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 19 | 31 | -4 | 1 | 19 | 24 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 13 | 1 | 4 | 11 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 10 | 19 | -1 | 1 | 12 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | 31 | -8 | -4 | 14 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70[60] | 100 | 40 | L | - | 5 | 2 | 10 | 16 | -2 | 2 | 10 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch HP | Crouch ![]() |
75*50 [60*40] |
125*75 | 60*20 | HL | - | 9 | 3(3)2 | 14 | 30 | -2 | 1 | 14 | 17 | [] refers to Seiei Enbu | [2nd Hit]: Forces Stand | [2nd Hit]: Forces Stand | Reset | Reset | - | - | - | - | - | - | - | |||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 3 | 2 | 8 | 12 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 14 | 21 | -1 | 1 | 15 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 8 | 2 | 23 | 32 | -7 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Senpukyaku | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 20 | 4 | 13 | 36 | -2 | 0 | 15 | 17 | Reset | Reset | - | - | Lower body: 10~19F | Lower body: 10~19F | - | 8~23F | JP: 1 | ||||||
Target Combo 2 | ![]() ![]() |
35 | 50 | 20 | HL | - | 10 | 4 | 23 | 36 | -7 | 1 | 20 | 28 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 2 | ![]() ![]() ![]() ![]() |
50 | 50 | 20 | HL | su | 15 | 4 | 22 | 40 | -8 | - | 18 | - | X | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
Target Combo 3 | ![]() ![]() |
40 | 60 | 40 | HL | J | 7 | 4 | 19 | 29 | -5 | 1 | 18 | 24 | 11F~ Jump cancellable | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||
Target Combo 3 | ![]() ![]() ![]() |
87 | 100 | 40 | HL | - | 5 | 3 | 17 | 24 | -2 | 2 | 18 | 22 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 11 | - | 14 | - | - | Reset | Reset | - | - | Lower body: 1~13F | - | - | - | - | ||||||||
Jump MP | Jump ![]() |
80 | 100 | 40 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~3F | - | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 8 | 7 | - | 14 | - | - | Reset | Reset | - | - | Lower body: 1~14F | - | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | Lower body: 1~6F | - | - | - | - | ||||||||
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | Lower body: 1~11F | - | - | - | - | ||||||||
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~5F | - | - | - | - | ||||||||
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~10F | - | - | - | - | ||||||||
Raigekishu | Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||||
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||||
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||||
Target Combo 1 | Air ![]() ![]() ![]() |
60 | 80 | 60 | HL | - | 4 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 2 | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.036 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.036 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.036, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -14 | - | 22 | - | Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Gut Kick | Forward Throw | 120 | 100 | 40 | 0.902 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Monkey Flip | Back Throw | 130 | 120 | 40 | 0.902 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Tourouzan | Tourou Zan ![]() |
30 | 50 | 10/20 | HL | su | 8 | 2 | 22 | 31 | -2 | 1 | 22 | 25 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 25 | 34 | -5 | -1 | 22 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourou Zan ![]() |
65 | 80 | 10/20 | HL | su | 8 | 2 | 29 | 38 | -8 | - | 23 | - | Only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourouzan MP | Tourou Zan ![]() |
35 | 50 | 10/20 | HL | su | 8 | 2 | 25 | 34 | -4 | -1 | 23 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Tourou Zan ![]() |
50 | 50 | 10/20 | HL | su | 8 | 2 | 28 | 37 | -8 | -4 | 22 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourou Zan ![]() |
65 | 80 | 10/40 | HL | su | 8 | 2 | 33 | 42 | -12 | - | 23 | - | Only EX Focus cancelable not Super cancelable, builds 10 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourouzan HP | Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 30 | 39 | -6 | -3 | 26 | 29 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Tourou Zan ![]() |
55 | 50 | 10/20 | HL | su | 8 | 2 | 35 | 44 | -10 | -6 | 27 | 31 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Tourou Zan ![]() |
70 | 80 | 10/40 | HL | su | 8 | 2 | 35 | 44 | -14 | - | 23 | - | Only EX Focus cancelable not Super cancelable | - | - | - | - | - | - | - | ||||||||
EX Tourouzan | Tourou Zan ![]() |
60 | 50 | -250/0 | HL | su | 7 | 1 | 18 | 25 | -1 | 0 | 18 | 19 | 15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
EX Tourouzan Followup 1 | Tourou Zan ![]() |
32 | 50 | 0 | HL | su | 5 | 1 | 20 | 25 | -3 | -2 | 18 | 19 | 13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | |||||
EX Tourouzan Followup 2 | Tourou Zan ![]() |
32 | 70 | 0 | HL | su | 6 | 2 | 18[22] | 25 | -8 | -1 | 12 | 19 | 15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | |||||
EX Tourouzan Followup 3 | Tourou Zan ![]() |
32 | 80 | 0 | HL | su | 5 | 1 | 23[27] | 28 | -11 | -5 | 13 | 19 | 13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 4 | |||||
EX Tourouzan Followup 4 | Tourou Zan ![]() |
40 | 46 | 0 | HL | su | 8 | 2 | 29 | 38 | -13 | - | 17 | - | Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 5 | |||
Kaihou | Teleport ![]() |
- | - | 0 | - | - | - | - | Total 27 | 27 | - | - | - | - | Distance traveled: 1.67 | - | - | - | - | - | All: 11~15f | - | - | - | - | - | |||
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 34 | 34 | - | - | - | - | Distance traveled: 2.32 | - | - | - | - | - | All: 13~19f | - | - | - | - | - | ||||
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 42 | 42 | - | - | - | - | Distance traveled: 3.58 | - | - | - | - | - | All: 14~23f | - | - | - | - | - | ||||
EX Kaihou | Teleport ![]() |
- | - | -250/0 | - | - | - | - | Total 32 | 32 | - | - | - | - | Distance traveled: 2.96 | - | - | - | - | - | All: 14~22f | All: 1~13F | All: 1~13F | - | - | - | |||
Byakko Soshoda | Byakko Soushouda ![]() |
- | - | - | - | - | - | - | Total 26[24] | 26[24] | - | - | - | - | [] refers to Seiei Enbu | - | - | - | - | - | - | Lower body: 1~24F | Lower body: 1~24F | - | - | - | |||
Byakko Soushouda ![]() |
120 | 150 | 10/60 | HL | su | 16 | 9 | 17[15] | 41 | -7 | 0 | 19 | 26 | [] refers to Seiei Enbu | X | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Byakko Soushouda ![]() |
140 | 200 | 10/60 | HL | su | 22 | 9 | 15[13] | 45 | 0 | - | 24 | - | [] refers to Seiei Enbu | X | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
EX Byakko Soshoda | Byakko Soushouda ![]() |
150 | 250 | 0 | HL | su | 25 | 13 | 13 | 50 | -10 | - | 16 | - | Opponent gains 10 meter on hit | X | X | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | - | - | Lower body: 1~20F | Lower body: 1~20F | - | - | - | |
Senkyutai | Rolling Kick ![]() |
70*50 | 100*50 | 30/30*30 | HL | su*- | 5 | 3*3 | 33+14 | 57 | -29 | - | 21 | - | Builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | All: 6~10F | - | 5F~ | JP: 0*2 | |||
Rolling Kick ![]() |
70*55 | 100*50 | 30/30*30 | HL | su*- | 6~24 | 3*3 | 27+14 | 70 | -24 | - | 20 | - | Startup changes according to distance, builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 6~24F | JP: 1*2 | ||||
Rolling Kick ![]() |
70*60 | 100*100 | 30/30*30 | HL | su*- | 7~38 | 3*3 | 23+14 | 80 | -21 | - | 19 | - | Startup changes according to distance, builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 6~11F (at fastest) or 6~43F (at longest) | - | 7F~ (at fastest) or 38F~ (at longest) | JP: 1*2 | ||||
EX Senkyutai | Rolling Kick ![]() |
45*45*65 | 50*100*100 | -250/0 | HL | su*su*- | 4~31 | 1*1*2 | 27+17 | 78 | -25 | - | 21 | - | Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 1~11F (at fastest) or 1~34F (at longest) | - | 4F~ (at fastest) or 31F~ (at longest) | JP: 1*3*4 | |||
Zenpo Tenshin | Command Throw | 1 | 0 | 10/30 | 0.961 | - | 10 | 2 | 48 | 59 | - | 7 | - | - | X | Forces stand | - | - | - | - | - | - | - | - | - | - | |||
EX Zenpo Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.073 | - | 8 | 2 | 48 | 57 | - | 7 | - | - | Opponent gains 15 meter on hit | X | Forces stand | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Sei'ei Enbu | Super Combo | - | - | -1000/0 | - | - | 1+0 | 370 | Total 7 | 377 | - | - | - | - | Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay | - | All: 1~2F | - | - | - | - | - | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Raishin Mahhaken | Ultra Combo 1 | 480 | 0 | 0/0 | HL | - | 0+8 | 5 | 43 | 55 | -28 | - | - | - | Opponent gains 30*10x16*30 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | - | |||
Tenshin Senkyutai | Ultra Combo 2 | 60*45x2*90 [440] |
0 | 0/0 | HL | - | 0+6~32 | 2(2)5(7) 3(7)3(9)3 |
37+20 | 129 | -79 | - | - | - | 1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~32F | - | 7F~ (at fastest) or 33F~ (at longest) | JP: 0*99x4 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |