Ultra Street Fighter IV/Hugo: Difference between revisions

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{{USFIV Char Subnav|chara=Hugo}}
{{TOClimit|2}}
{{USFIVHeader}}
{{USFIVHeader}}
{{USFIVCharacterHeader|Hugo|Hugo|
{{USFIVCharacterHeader|Hugo|Hugo|
TBW
With his days as a Mad Gear enforcer behind him, Hugo hopes to make a name for himself in the world of professional wrestling. Despite his gigantic size, Hugo has a shy, almost childlike personality. His mother encouraged him to grow like a potato, which can thrive in hostile enviornments. Under Poison's management, Hugo has become a minor celebrity.
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TBW}}
Hugo towers over the competition in terms of size, damage, and durability. He has a large selection of throws for a variety of uses, including a throw that immediately puts your opponent in the corner, which is exactly where you want them. The caveat is that his massive size not only makes him slow, but also makes it difficult to get around projectiles or air attacks. A good Hugo player knows how to use Hugo's massive size to effectively control their opponent's space, acting as a moving wall that pushes them towards the corner, where there is little chance of escape.}}


'''Players to Watch'''
[http://www.youtube.com/results?search_query=StormKubo+Hugo+USF4 StormKubo] (JP), [http://www.youtube.com/results?search_query=Alex+Valle+Hugo+USF4 Alex Valle] (US), [http://www.youtube.com/results?search_query=RB+Hugo+USF4 RB] (TW)
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Hugo/Omega|Click for Omega SF4 version]]


== Ultra SFIV Changes ==
== Ultra SFIV Changes ==
(New to Ultra SFIV Console Digital Release)
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Hugo Hugo SF4 Changelist]
* Stand MP: Damage increased to 120 from 100
* Crouch MP: Damage increased to 110 from 80
* Hammer Hook (F + HP): Removed Overhead properties and changed to a high attack
* Red Focus Attack: Level 1 on hit versus airborne opponents no longer gives a Free Juggle
* Shootdown Backbreaker: Light, Medium, and Hard versions Super Meter gain decreased on hit to 80 from 110;
* Shootdown Backbreaker: When cancelled into after the last hit of Hammer Mountain (SC), a special 100 damage, 100 stun Shootdown Backbreaker occurs
* EX Shootdown Backbreaker: Startup nvincibility increased to 5 frames from 4 frames
* Moonsault Press: Light, Medium, and Hard versions startup reduced to 2 frames from 3 frames
* Giant Palm Bomber: Medium version startup reduced to 19 frames from 21 frames
* Ultra Throw: Light, Medium, and Hard versions grab range reduced to the same range as Hard Moonsault Press
* EX Ultra Throw: Grab range reduced to the same as Light Moonsault Press
* Monster Lariat: Light version no longer has a running motion, attack occurs in place; damage reduced to 100 from 120
* EX Monster Lariat: Now has infinite armor until 3 frames before attack startup; can now be canceled into Super Combos or EX Focus Attacks
* Hammer Mountain (SC): Now has invincibility while in the running motion towards the opponent (minimum 3 frames, maximum 11 frames);
* Hammer Mountain (SC): Given more Juggle Potential to combo on airborne opponents; damage reduced to 300 from 360
* Hammer Mountain (SC): No longer can be cancelled into Shootdown Backbreaker on block
* Gigas Breaker (UC1): Total frames increased to 49 frames from 39 frames
 


== Character Specific Data ==
== Character Specific Data ==
Hugo{{USFIVCharacterData|1100|1100|60%|0.022|0.018||43 (8+35)|1.36||1.16818|21|1.03966|30|9|17|4|0.930|0.948|||HP,MK,HK,Crouch HK, Leap Attack|Crouch LK, Crouch MK|Crouch MK, Crouch HP, Crouch HK|Lariat, EX Lariat|10+16|18+18|68|-5||+1||MP/HP Giant Palm Bomber|}}
Hugo{{USFIVCharacterData|1100|1100|60%|0.022|0.018|1.363|43 (8+35)|1.36|1.36|1.16818|21|1.03966|30|9|17|4|0.930|0.948|31|21|HP,MK,HK,Crouch HK, Leap Attack|Crouch LK, Crouch MK|Crouch MK, Crouch HP, Crouch HK|Lariat, EX Lariat|10+16|18+18|68|-5|-14|+1|-8|MP/HP Giant Palm Bomber|}}


== Frame Data (At A Glance) ==
== Frame Data (At A Glance) ==
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|50|50||HL|ch/sp/su|6|3|11|19|||-2|+2||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand LP|Stand Jab|Stand lp||Stand {{lp}}|50|50|20|HL|ch/sp/su|6|3|7[6]|15[14]|12|15|2|6|[] refers to On Hit||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|120|100||HL||9|4|18|30|||-2|-1||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand MP|Stand Strong|Stand mp||Stand {{mp}}|120|100|40|HL|-|9|4|20[17]|32[29]|19|23|-2|-1|[] refers to On Block||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|120|200||H||17|8|17|41|||-6|-1||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand HP|Stand Fierce|Stand hp||Stand {{hp}}|120|200|60|H|-|17|8|17|41|19|24|-6|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|50|50||HL|sp/su|8|2|10|19|||-1|+3||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand LK|Stand Short|Stand lk||Stand {{lk}}|50|50|20|HL|sp/su|8|2|10|19|11|15|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|50*50|50*50||H*H||17|2(4)2|23||||-8|-2||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand MK|Stand Forward|Stand mk||Stand {{mk}}|50*50|50*50|20*20|H|-|17|2(4)2|23[21]|47[45]|26|18|-8|-2|[] refers to On Hit||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|130|200||H||23|9|33||||-16|-12||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Stand HK|Stand Roundhouse|Stand hk||Stand {{hk}}|130|200|60|H|-|22|9|33|63|26|30|-16|-12|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|9F~|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|50|50||HL|ch/sp/su|5|2|12|17|||-2|+1||||||||||||||||}}
 
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|110|100||HL||8|4|17|28|||-4|+1||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|50|50|20|HL|ch/sp/su|5|2|12|18|12|15|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|130|200||HL||15|6|13|33|||-23|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|110|100|40|HL|-|8|4|17[15]|28[26]|17|21|-4|2|[] refers to On Hit||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|50|50||L|sp/su|6|3|10|18|||-2|+2||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|130|200|60|HL|-|15|5|49|68|31|-|-23|-|||||||Reset|Reset|-|-|-|-|-|15F~|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100||L||10|4|24|37|||-7|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|50|50|20|L|sp/su|6|3|10|18|11|15|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|130|100||H||13|15|56|83|||-40|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|80|100|40|L|-|10|4|24|37|21|-|-7|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Hammer Hook|Hook Punch|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|130|200||HL||16|3|30|48|||-6|-2||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|130|100|60|H|-|13|15|56|83|31|-|-40|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|7F~|-|}}
{{USFIVFrameDataGlanceRow|Leap Attack|Hopping Knee|d d + mk||[[File:Down.gif]][[File:Down.gif]]+[[File:Forward.gif]]|50|100||H||17|10|4|26|||+2|+5||||||||||||||||}}
 
{{USFIVFrameDataGlanceRow|Hammer Hook|Hammer Hook|f + hp||{{Right}} + {{hp}}|130|200|60|HL|-|16|3|29|47|26|30|-6|-2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Leap Attack|Leap Attack|d + {{d}} + mk||{{Down}}{{Down}}+{{mk}}|50|100|40|H|-|17|10|After landing 4|30|16|19|2|5|||||||Reset|Reset|-|-|-|Lower body: 4~27F|-|2F~|JP: 2|}}
 
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|60|50||H||6|12|-|17||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|u + lp||Neutral Jump {{lp}}|60|50|20|H|-|6|12|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~17F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|110|100||H||8|6|-|13||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|u + mp||Neutral Jump {{mp}}|110|100|40|H|-|8|6|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~13F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|140|200||H||13|4|-|16||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HP|Jump Fierce|u + hp||Neutral Jump {{hp}}|140|200|60|H|-|13|4|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~16F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|60|50||H||5|15|-|19||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|u + lk||Neutral Jump {{lk}}|60|50|20|H|-|5|15|-|19|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~19F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|110|100||H||7|7|-|13||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|u + mk||Neutral Jump {{mk}}|110|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~13F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|140|200||H||14|6|-|19||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|u + hk||Neutral Jump {{hk}}|140|200|60|H|-|14|6|-|19|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~19F|-|-|-|}}
{{USFIVFrameDataGlanceRow|Body Press|Body Splash|(in air) d + hp||(air) [[File:Down.gif]]+[[File:Fierce.gif]]|110|200||H||9|8|-|16||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Body Press|Body Splash|(during Neutral or Forward jump) {{d}} + hp||Air {{Down}}+{{hp}}|110|200|60|H|-|9|8|-|16|||-|-|Height restriction: 1.0||||||Reset|Reset|-|-|-|-|-|-|-|}}
 
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100||||10+15|5|29|58|||-18|-18||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100|20|HL|-|10+16|5|29|59|16|16|-18|-18|Range: 2.32|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150||||18+17|5|29|68|||-12|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150|40|HL|-|18+18|5|29|69|22|-|-12|-|Range: 2.32||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200||||67|5|29|100|||-|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200|60|-|-|68|5|29|101|-|-|-|-|Range: 2.32, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|135|100|-500/0|HL|-|10+16|5|29|59|16|16|-18|-18|Range:  2.32, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|180|150|-500/0|HL|-|18+18|5|29|69|22|-|-12|-|Range: 2.32, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|255|200|-500/0|-|-|68|5|29|101|-|-|-|-|Range: 2.32, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|135|100|-750/0|HL|-|10+16|5|29|59|19|-|-12|-|Range: 2.461, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
 
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk||Forward Throw|140|150||0.930||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Neck Hanging Tree|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|140|60|0.935|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Body Slam|Back Throw|b + lp + lk||Back Throw|150|140||0.948||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Body Slam|Back Throw|b + {{lp}} + lk||Back Throw|150|140|60|0.945|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
 
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Giant Palm Bomber|Clap|qcb + p ex||Giant Palm Bomber [[File:Jab.gif]]|80|100||HL|su|15|4|12|30|||+1|+9||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Giant Palm Bomber|Clap|qcb + {{p}} ex||Clap {{lp}}|80|100|20/40|HL|su|15|4|12|30|17|25|1|9|Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles.||X||||Soft Knockdown|Free Juggle|-|-|-|Arms: 14~18F|-|-|JP: 1|}}
{{USFIVFrameDataGlanceRow|||||Giant Palm Bomber [[File:Strong.gif]]|100|100||HL|su|19|4|6|28|||+7|+18||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Clap {{mp}}|100|100|20/40|HL|su|19|4|6|28|17|28|7|18|Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles.||X||||Soft Knockdown|Free Juggle|-|-|-|Arms: 18~22F|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Giant Palm Bomber [[File:Fierce.gif]]|110|100||HL|su|24|4|5|32|||+8|+21||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Clap {{hp}}|110|100|20/40|HL|su|24|4|5|32|17|30|8|21|Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles.||X||||Soft Knockdown|Free Juggle|-|-|-|Arms: 23~27F|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Giant Palm Bomber|EX Clap|||Giant Palm Bomber [[File:EX.gif]]|60*70|100*100||HL*HL|su|17|3|7||||+12|+16||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Giant Palm Bomber|EX Clap|||Clap {{ex}}|60*70|100x2|-250/-|HL|su|17|1*2|7|26|21|25|12|16|Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. 15x2 chip damage, opponent gains 20x2 meter on hit||X||||1 hit: Free Juggle<br>2 hits: Soft Knockdown|1 hit: Free Juggle<br>2 hits: Soft Knockdown|-|-|-|Arms: 16~19F|-|-|JP: 4x2|}}
{{USFIVFrameDataGlanceRow|Moonsault Press|Spinning Pile Driver|360 + p ex||Moonsault Press [[File:Jab.gif]]|180|150||1.651||2|2|53|56||||||||||||||||||||}}
 
{{USFIVFrameDataGlanceRow|||||Moonsault Press [[File:Strong.gif]]|200|150||1.501||2|2|51|54||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Moonsault Press|Spinning Pile Driver|360 + {{p}} ex||SPD {{lp}}|180|150|40/100|1.651|-|2|2|53|56|-|-|-|-||X|||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Moonsault Press [[File:Fierce.gif]]|230|150||1.401||2|2|47|50||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||SPD {{mp}}|200|150|40/100|1.501|-|2|2|51|54|-|-|-|-||X|||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Moonsault Press|EX Spinning Pile Dirver|||Moonsault Press [[File:EX.gif]]|200|150||1.501||5|2|51|57||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||SPD {{hp}}|250|200|40/100|1.401|-|2|2|47|50|-|-|-|-||X|||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Shootdown Backbreaker|Backbreaker|dp + k ex||Shootdown Backbreaker [[File:Short.gif]]|160|100||||5|8|18|30||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Moonsault Press|EX Spinning Pile Driver|||SPD {{ex}}|200|150|-250/0|1.501|-|5|2|51|57|-|-|-|-|Opponent gains 50 meter on hit|X|||Hard Knockdown|-|-|-|-|1~6F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Shootdown Backbreaker [[File:Forward.gif]]|180|100||||9|9|17|34||||||||||||||||||||}}
 
{{USFIVFrameDataGlanceRow|||||Shootdown Backbreaker [[File:Roundhouse.gif]]|200|100||||12|12|17|40||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Shootdown Backbreaker|Backbreaker|dp + {{k}} ex||Backbreaker {{lk}}|160|100|30/80|-|-|5|8|25 + After landing 29|66|-|-|-|-|Cannot hit grounded, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataGlanceRow|EX Shootdown Backbreaker|EX Backbreaker|||Shootdown Backbreaker [[File:EX.gif]]|180|150||||5|7|19|30||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Backbreaker {{mk}}|180|100|30/80|-|-|9|9|20 + After landing 24|61|-|-|-|-|Cannot hit grounded, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataGlanceRow|Meat Squasher|Running Grab|360 + k ex||Meat Squasher [[File:Short.gif]]|200|150||2.310||8|2|62|87||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Backbreaker {{hk}}|200|100|30/80|-|-|12|12|13 + After landing 28|64|-|-|-|-|Cannot hit grounded, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataGlanceRow|||||Meat Squasher [[File:Forward.gif]]|200|150||2.310||17|2|62|110||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Shootdown Backbreaker|EX Backbreaker|||Backbreaker {{ex}}|160|150|-250/0|-|-|5|7|26 + After landing 29|66|-|-|-|-|Cannot hit grounded, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|1~5F|-|-|-|2F~|-|}}
{{USFIVFrameDataGlanceRow|||||Meat Squasher [[File:Roundhouse.gif]]|200|150||2.310||18|2|62|120||||||||||||||||||||}}
 
{{USFIVFrameDataGlanceRow|EX Meat Squasher|EX Running Grab|||Meat Squasher [[File:EX.gif]]|225|200||2.270||14|2|62|120||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Ultra Throw|Ultra Throw|hcb + {{k}} ex||Wall Throw|80|150|20/80|1.414|-|7|2|52|60|-|-|-|-||||X|Free Juggle, Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataGlanceRow|Ultra Throw|Wall Throw|hcb + k||Ultra Throw|80|150||1.355||7|2|52|60||||||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Ultra Throw|EX Ultra Throw|||Wall Throw {{ex}}|60|150|-250/0|1.744|-|4|2|52|57|-|-|-|-|Opponent gains 40 meter on hit|||X|Free Juggle, Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataGlanceRow|EX Ultra Throw|EX Wall Throw|||Ultra Throw [[File:EX.gif]]|60|150||1.685||4|2|52|57||||||||||||||||||||}}
 
{{USFIVFrameDataGlanceRow|Monster Lariat|Lariat|qcf + k ex armorbreak||Monster Lariat [[File:Short.gif]]|100|150||HL||14|3|30|46|||-11|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Monster Lariat|Lariat|qcf + {{k}} ex||Lariat {{lk}}|100|150|40/40|HL|-|14|3|29|45|-|-|-11|-|Startup changes according to distance, [] refers to fastest startup, causes 30 chip damage|||X|Hard Knockdown|Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|-|-|-|-||-|}}
{{USFIVFrameDataGlanceRow|||||Monster Lariat [[File:Forward.gif]]|130|150||HL||15|3|29|83|||-11|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Lariat {{mk}}|130|150|40/40|HL|-|52[15]|3|29|46~83|-|-|-11|-|Startup changes according to distance, [] refers to fastest startup|||X|Hard Knockdown|Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|-|-|-|-||-|}}
{{USFIVFrameDataGlanceRow|||||Monster Lariat [[File:Roundhouse.gif]]|140|150||HL||18|3|29|123|||-11|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|||||Lariat {{hk}}|140|150|40/40|HL|-|92[18]|3|29|49~123|-|-|-11|-|Startup changes according to distance, [] refers to fastest startup|||X|Hard Knockdown|Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|-|-|-|-||-|}}
{{USFIVFrameDataGlanceRow|EX Monster Lariat|EX Lariat|||Monster Lariat [[File:EX.gif]]|130|150||HL|su|14|3|22|68|||-6|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|EX Monster Lariat|EX Lariat|||Lariat {{ex}}|130|150|-250/0|HL|su|44[14]|3|23|39~69|-|-|-6|-|Startup changes according to distance, [] refers to fastest startup, opponent gains 20 meter on hit|||X|Hard Knockdown|Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|1F~ till 3F before active (99 hits)|-|-|-|-||-|}}
 
{{USFIVFrameDataGlanceRow|Meat Squasher|Meat Squasher|360 + {{k}} ex||Running Grab {{lk}}|200|150|30/80|2.31|-|27[8]|2|62|71~90|-|-|-|-|Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataGlanceRow|||||Running Grab {{mk}}|200|150|30/80|2.31|-|54[17]|2|62|80~117|-|-|-|-|Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataGlanceRow|||||Running Grab {{hk}}|200|150|30/80|2.31|-|79[18]|2|62|81~142|-|-|-|-|Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataGlanceRow|EX Meat Squasher|EX Meat Squasher|||Running Grab {{ex}}|225|200|-250/0|2.27|-|79[14]|2|62|77~142|-|-|-|-|Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases, opponent gains 40 meter on hit|||X|Hard Knockdown|-|-|-|1F~ till 1F before active|-|-|-|-||-|}}
 
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Hammer Mountain|Super Combo|qcf qcf + p|Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker|Hammer Mountain|40x3*100*80(300)|0|-1000/0|HLx5|-|1+11|4(15)3(28)3(16)3(35)3|46||||-14|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Hammer Mountain|Super|qcf {{qcf}} + p||Super Combo|40x3*100*80|0|-1000/0|HL|-|1+11|4(15)3(28)<br>3(16)3(35)3|46|167|-|-|-14|-|Can be canceled into 58F recovery feint by holding down punch button, on hit: 5th attack can be canceled into Shootdown Backbreaker followup, opponent gains 15x3*20*15 meter on hit|||X|[5th hit]: Hard Knockdown|[5th hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~14F|-|-|-||JP: 127x5|}}
{{USFIVFrameDataGlanceRow|||hold P||Feint Followup|-|-|-1000/0|-|-|1+0|-|58|59|-|-|-|-|Runs toward opponent, distance does not affect recovery time|||-|-|-|-|-|-|All: 1-3F|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Shootdown Backbreaker Follow up||dp + k||Shootdown Backbreaker Follow Up {{lk}}|100|100|30/80|-|-|5|8|25 + After landing 29|66|-|-|-|-|Cannot hit grounded opponents, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataGlanceRow|||||Shootdown Backbreaker Follow Up {{mk}}|100|100|30/80|-|-|9|9|20 + After landing 24|61|-|-|-|-|Cannot hit grounded opponents, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataGlanceRow|||||Shootdown Backbreaker Follow Up {{hk}}|100|100|30/80|-|-|12|12|13 + After landing 28|64|-|-|-|-|Cannot hit grounded opponents, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|JP: 1|}}
 
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Gigas Breaker|Ultra Combo I|360 360 + 3p||Gigas Breaker|150*150*210(510)|0|-|1.650|-|1+0|3|46||||-|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Gigas Breaker|Ultra I|360 {{360}} + 3p||Ultra Combo 1|510|0|0/0|1.65|-|1+0|3|46|49|-|-|-|-|Opponent gains 40x3 meter on hit|||X|Hard Knockdown|-|-|-|-|1~4F|-|-|-|1F~|-|}}
{{USFIVFrameDataGlanceRow|Megaton Press|Ultra Combo II|qcf qcf + 3k||Megaton Press|150*281(431)|0|-||-|1+4|5|52||||-|-||||||||||||||||}}
{{USFIVFrameDataGlanceRow|Megaton Press|Ultra II|qcf + {{qcf}} + 3k||Ultra Combo 2|431|0|0/0|-|-|0+5|5|8 + After landing 44|61|-|-|-|-|Opponent gains 40x2 meter on hit||||-|-|Hard Knockdown|-|-|1~10F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceHeader}}
|-
|-
Line 195: Line 206:
}}
}}
{{USFIVMoveListRow|Hugo|LeapAttack|
{{USFIVMoveListRow|Hugo|LeapAttack|
Leap Attack|Hopping Knee|d d + mk||
Leap Attack|Hopping Knee|d {{d}} + mk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hugo|BodyPress|
{{USFIVMoveListRow|Hugo|BodyPress|
Body Press|Body Splash|(in air) d + hp||
Body Press|Body Splash|(in air) {{d}} + hp||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 227: Line 238:
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Hugo|NeckHangingTree|
{{USFIVMoveListRow|Hugo|NeckHangingTree|
Neck Hanging Tree|Forward Throw|f or n + lp + lk||
Neck Hanging Tree|Forward Throw|f or {{n}} + {{lp}} + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hugo|BodySlam|
{{USFIVMoveListRow|Hugo|BodySlam|
Body Slam|Back Throw|b + lp + lk||
Body Slam|Back Throw|b + {{lp}} + lk||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 241: Line 252:
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Hugo|GiantPalmBomber|
{{USFIVMoveListRow|Hugo|GiantPalmBomber|
Giant Palm Bomber|Clap|qcb + p ex||
Giant Palm Bomber|Clap|qcb + {{p}} ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hugo|MoonsaultPress|
{{USFIVMoveListRow|Hugo|MoonsaultPress|
Moonsault Press|Spinning Pile Driver|360 + p ex||
Moonsault Press|Spinning Pile Driver|360 + {{p}} ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hugo|ShootdownBackbreaker|
{{USFIVMoveListRow|Hugo|ShootdownBackbreaker|
Shootdown Backbreaker|Backbreaker|dp + k ex||
Shootdown Backbreaker|Backbreaker|dp + {{k}} ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hugo|MeatSquasher|
{{USFIVMoveListRow|Hugo|MeatSquasher|
Meat Squasher|Running Grab|360 + k ex||
Meat Squasher|Running Grab|360 + {{k}} ex||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 261: Line 272:
}}
}}
{{USFIVMoveListRow|Hugo|MonsterLariat|
{{USFIVMoveListRow|Hugo|MonsterLariat|
Monster Lariat|Lariat|qcf + k ex armorbreak||
Monster Lariat|Lariat|qcf + {{k}} {{ex}} armorbreak||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 271: Line 282:
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Hugo|HammerMountain|
{{USFIVMoveListRow|Hugo|HammerMountain|
Hammer Mountain|Super Combo|qcf qcf + p|Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker|
Hammer Mountain|Super Combo|qcf {{qcf}} + p|Hold {{p}} to perform feint; Last hit can be canceled into Shootdown Backbreaker|
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 281: Line 292:
{{USFIVMoveListHeader}}
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|Hugo|GigasBreaker|
{{USFIVMoveListRow|Hugo|GigasBreaker|
Gigas Breaker|Ultra Combo I|360 360 + 3p||
Gigas Breaker|Ultra Combo I|360 {{360}} + 3p||
(No uses/strategies)
(No uses/strategies)
}}
}}
{{USFIVMoveListRow|Hugo|MegatonPress|
{{USFIVMoveListRow|Hugo|MegatonPress|
Megaton Press|Ultra Combo II|qcf qcf + 3k||
Megaton Press|Ultra Combo II|qcf {{qcf}} + 3k||
(No uses/strategies)
(No uses/strategies)
}}
}}
Line 291: Line 302:




==The Basics==  
==Frame Data==
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Stand LP|Stand Jab|Stand lp||Stand {{lp}}|50|50|20|HL|ch/sp/su|6|3|7[6]|15[14]|12|15|2|6|[] refers to On Hit||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MP|Stand Strong|Stand mp||Stand {{mp}}|120|100|40|HL|-|9|4|20[17]|32[29]|19|23|-2|-1|[] refers to On Block||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HP|Stand Fierce|Stand hp||Stand {{hp}}|120|200|60|H|-|17|8|17|41|19|24|-6|-1|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand LK|Stand Short|Stand lk||Stand {{lk}}|50|50|20|HL|sp/su|8|2|10|19|11|15|-1|3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MK|Stand Forward|Stand mk||Stand {{mk}}|50*50|50*50|20*20|H|-|17|2(4)2|23[21]|47[45]|26|18|-8|-2|[] refers to On Hit||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|Stand hk||Stand {{hk}}|130|200|60|H|-|22|9|33|63|26|30|-16|-12|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|9F~|-|}}


==Combos==
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|50|50|20|HL|ch/sp/su|5|2|12|18|12|15|-2|1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|110|100|40|HL|-|8|4|17[15]|28[26]|17|21|-4|2|[] refers to On Hit||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|130|200|60|HL|-|15|5|49|68|31|-|-23|-|||||||Reset|Reset|-|-|-|-|-|15F~|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|50|50|20|L|sp/su|6|3|10|18|11|15|-2|2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|80|100|40|L|-|10|4|24|37|21|-|-7|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|130|100|60|H|-|13|15|56|83|31|-|-40|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|7F~|-|}}


==Strategy==
{{USFIVFrameDataRow|Hammer Hook|Hammer Hook|f + hp||{{Right}} + {{hp}}|130|200|60|HL|-|16|3|29|47|26|30|-6|-2||||||Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Leap Attack|Leap Attack|d + {{d}} + mk||{{Down}}{{Down}}+{{mk}}|50|100|40|H|-|17|10|After landing 4|30|16|19|2|5|||||||Reset|Reset|-|-|-|Lower body: 4~27F|-|2F~|JP: 2|}}


==Matchups==
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Jump LP|Jump Jab|u + lp||Neutral Jump {{lp}}|60|50|20|H|-|6|12|-|17|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~17F|-|-|-|}}
{{USFIVFrameDataRow|Jump MP|Jump Strong|u + mp||Neutral Jump {{mp}}|110|100|40|H|-|8|6|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~13F|-|-|-|}}
{{USFIVFrameDataRow|Jump HP|Jump Fierce|u + hp||Neutral Jump {{hp}}|140|200|60|H|-|13|4|-|16|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~16F|-|-|-|}}
{{USFIVFrameDataRow|Jump LK|Jump Short|u + lk||Neutral Jump {{lk}}|60|50|20|H|-|5|15|-|19|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~19F|-|-|-|}}
{{USFIVFrameDataRow|Jump MK|Jump Forward|u + mk||Neutral Jump {{mk}}|110|100|40|H|-|7|7|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~13F|-|-|-|}}
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|u + hk||Neutral Jump {{hk}}|140|200|60|H|-|14|6|-|19|||-|-|||||||Reset|Reset|-|-|-|Lower Body 1~19F|-|-|-|}}
{{USFIVFrameDataRow|Body Press|Body Splash|(during Neutral or Forward jump) {{d}} + hp||Air {{Down}}+{{hp}}|110|200|60|H|-|9|8|-|16|||-|-|Height restriction: 1.0||||||Reset|Reset|-|-|-|-|-|-|-|}}


{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100|20|HL|-|10+16|5|29|59|16|16|-18|-18|Range: 2.32|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150|40|HL|-|18+18|5|29|69|22|-|-12|-|Range: 2.32||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200|60|-|-|68|5|29|101|-|-|-|-|Range: 2.32, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~67F|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|135|100|-500/0|HL|-|10+16|5|29|59|16|16|-18|-18|Range:  2.32, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|180|150|-500/0|HL|-|18+18|5|29|69|22|-|-12|-|Range: 2.32, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|255|200|-500/0|-|-|68|5|29|101|-|-|-|-|Range: 2.32, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~68F (99 hits)|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|135|100|-750/0|HL|-|10+16|5|29|59|19|-|-12|-|Range: 2.461, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}


==Frame Data==
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Stand LP|Stand Jab|lp||Stand [[File:Jab.gif]]|50|50||||6|3|11|19||||||||||||||||||||}}
{{USFIVFrameDataRow|Neck Hanging Tree|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|140|140|60|0.935|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand MP|Stand Strong|mp||Stand [[File:Strong.gif]]|120|100||||9|4|18|30||||||||||||||||||||}}
{{USFIVFrameDataRow|Body Slam|Back Throw|b + {{lp}} + lk||Back Throw|150|140|60|0.945|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Stand HP|Stand Fierce|hp||Stand [[File:Fierce.gif]]|120|200||||17|8|17|41||||||||||||||||||||}}
 
{{USFIVFrameDataRow|Stand LK|Stand Short|lk||Stand [[File:Short.gif]]|50|50||||8|2|10|19||||||||||||||||||||}}
{{USFIVFrameDataRow|Stand MK|Stand Forward|mk||Stand [[File:Forward.gif]]|||||||||0||||||||||||||||||||}}
{{USFIVFrameDataRow|Stand HK|Stand Roundhouse|hk||Stand [[File:Roundhouse.gif]]|130|200||||23|9||31||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|50|50||||4|2|12|17||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|110|100||||8|4|17|28||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|130|200||||15|6|13|33||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|50|50||||6|3|10|18||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|100||||10|4|24|37||||||||||||||||||||}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|130|100||||13|15|56|83||||||||||||||||||||}}
{{USFIVFrameDataRow|Hammer Hook|Hook Punch|f + hp||[[File:Right.gif]]+[[File:Fierce.gif]]|130|200||||16|3|30|48||||||||||||||||||||}}
{{USFIVFrameDataRow|Leap Attack|Hopping Knee|d d + mk||[[File:Down.gif]][[File:Down.gif]]+[[File:Forward.gif]]|50|100||H||17|10||26||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump [[File:Jab.gif]]|60|50||H||6|12|-|17||||||||||||||||||||}}
{{USFIVFrameDataRow|Giant Palm  Bomber|Clap|qcb + {{p}} ex||Clap {{lp}}|80|100|20/40|HL|su|15|4|12|30|17|25|1|9|Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles.||X||||Soft Knockdown|Free Juggle|-|-|-|Arms: 14~18F|-|-|JP: 1|}}
{{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump [[File:Strong.gif]]|110|100||H||8|6|-|13||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Clap {{mp}}|100|100|20/40|HL|su|19|4|6|28|17|28|7|18|Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles.||X||||Soft Knockdown|Free Juggle|-|-|-|Arms: 18~22F|-|-|-|}}
{{USFIVFrameDataRow|Jump HP|Jump Fierce|(in air) hp||Jump [[File:Fierce.gif]]|140|200||H||13|4|-|16||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Clap {{hp}}|110|100|20/40|HL|su|24|4|5|32|17|30|8|21|Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles.||X||||Soft Knockdown|Free Juggle|-|-|-|Arms: 23~27F|-|-|-|}}
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump [[File:Short.gif]]|60|50||H||5|15|-|19||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Giant Palm Bomber|EX Clap|||Clap {{ex}}|60*70|100x2|-250/-|HL|su|17|1*2|7|26|21|25|12|16|Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. 15x2 chip damage, opponent gains 20x2 meter on hit||X||||1 hit: Free Juggle<br>2 hits: Soft Knockdown|1 hit: Free Juggle<br>2 hits: Soft Knockdown|-|-|-|Arms: 16~19F|-|-|JP: 4x2|}}
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump [[File:Forward.gif]]|110|100||H||7|7|-|13||||||||||||||||||||}}
 
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump [[File:Roundhouse.gif]]|140|200||H||14|6|-|19||||||||||||||||||||}}
{{USFIVFrameDataRow|Moonsault Press|Spinning Pile Driver|360 + {{p}} ex||SPD {{lp}}|180|150|40/100|1.651|-|2|2|53|56|-|-|-|-||X|||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Body Press|Body Splash|(in air) d + hp||(air) [[File:Down.gif]]+[[File:Fierce.gif]]|110|200||H||9|8|-|16||||||||||||||||||||}}
{{USFIVFrameDataRow|||||SPD {{mp}}|200|150|40/100|1.501|-|2|2|51|54|-|-|-|-||X|||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||SPD {{hp}}|250|200|40/100|1.401|-|2|2|47|50|-|-|-|-||X|||Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Moonsault Press|EX Spinning Pile Driver|||SPD {{ex}}|200|150|-250/0|1.501|-|5|2|51|57|-|-|-|-|Opponent gains 50 meter on hit|X|||Hard Knockdown|-|-|-|-|1~6F|-|-|-|-|-|}}
 
{{USFIVFrameDataRow|Shootdown Backbreaker|Backbreaker|dp + {{k}} ex||Backbreaker {{lk}}|160|100|30/80|-|-|5|8|25 + After landing 29|66|-|-|-|-|Cannot hit grounded, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataRow|||||Backbreaker {{mk}}|180|100|30/80|-|-|9|9|20 + After landing 24|61|-|-|-|-|Cannot hit grounded, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataRow|||||Backbreaker {{hk}}|200|100|30/80|-|-|12|12|13 + After landing 28|64|-|-|-|-|Cannot hit grounded, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|-|}}
{{USFIVFrameDataRow|EX Shootdown Backbreaker|EX Backbreaker|||Backbreaker {{ex}}|160|150|-250/0|-|-|5|7|26 + After landing 29|66|-|-|-|-|Cannot hit grounded, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|1~5F|-|-|-|2F~|-|}}
 
{{USFIVFrameDataRow|Ultra Throw|Ultra Throw|hcb + {{k}} ex||Wall Throw|80|150|20/80|1.414|-|7|2|52|60|-|-|-|-||||X|Free Juggle, Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataRow|EX Ultra Throw|EX Ultra Throw|||Wall Throw {{ex}}|60|150|-250/0|1.744|-|4|2|52|57|-|-|-|-|Opponent gains 40 meter on hit|||X|Free Juggle, Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
 
{{USFIVFrameDataRow|Monster Lariat|Lariat|qcf + {{k}} ex||Lariat {{lk}}|100|150|40/40|HL|-|14|3|29|45|-|-|-11|-|Startup changes according to distance, [] refers to fastest startup, causes 30 chip damage|||X|Hard Knockdown|Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|-|-|-|-||-|}}
{{USFIVFrameDataRow|||||Lariat {{mk}}|130|150|40/40|HL|-|52[15]|3|29|46~83|-|-|-11|-|Startup changes according to distance, [] refers to fastest startup|||X|Hard Knockdown|Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|-|-|-|-||-|}}
{{USFIVFrameDataRow|||||Lariat {{hk}}|140|150|40/40|HL|-|92[18]|3|29|49~123|-|-|-11|-|Startup changes according to distance, [] refers to fastest startup|||X|Hard Knockdown|Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|-|-|-|-|-||-|}}
{{USFIVFrameDataRow|EX Monster Lariat|EX Lariat|||Lariat {{ex}}|130|150|-250/0|HL|su|44[14]|3|23|39~69|-|-|-6|-|Startup changes according to distance, [] refers to fastest startup, opponent gains 20 meter on hit|||X|Hard Knockdown|Hard Knockdown|Free Juggle, Hard Knockdown|Free Juggle, Hard Knockdown|1F~ till 3F before active (99 hits)|-|-|-|-||-|}}
 
{{USFIVFrameDataRow|Meat Squasher|Meat Squasher|360 + {{k}} ex||Running Grab {{lk}}|200|150|30/80|2.31|-|27[8]|2|62|71~90|-|-|-|-|Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataRow|||||Running Grab {{mk}}|200|150|30/80|2.31|-|54[17]|2|62|80~117|-|-|-|-|Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataRow|||||Running Grab {{hk}}|200|150|30/80|2.31|-|79[18]|2|62|81~142|-|-|-|-|Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases.|||X|Hard Knockdown|-|-|-|-|-|-|-|-||-|}}
{{USFIVFrameDataRow|EX Meat Squasher|EX Meat Squasher|||Running Grab {{ex}}|225|200|-250/0|2.27|-|79[14]|2|62|77~142|-|-|-|-|Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases, opponent gains 40 meter on hit|||X|Hard Knockdown|-|-|-|1F~ till 1F before active|-|-|-|-||-|}}
 
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|90|100||||10+15|5|29|58||||||||||||||||||||}}
{{USFIVFrameDataRow|Hammer Mountain|Super|qcf {{qcf}} + p||Super Combo|40x3*100*80|0|-1000/0|HL|-|1+11|4(15)3(28)<br>3(16)3(35)3|46|167|-|-|-14|-|Can be canceled into 58F recovery feint by holding down punch button, on hit: 5th attack can be canceled into Shootdown Backbreaker followup, opponent gains 15x3*20*15 meter on hit|||X|[5th hit]: Hard Knockdown|[5th hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~14F|-|-|-||JP: 127x5|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|120|150||||18+17|5|29|68||||||||||||||||||||}}
{{USFIVFrameDataRow|||hold P||Feint Followup|-|-|-1000/0|-|-|1+0|-|58|59|-|-|-|-|Runs toward opponent; distance does not affect recovery time|||-|-|-|-|-|-|All: 1-3F|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|170|200||||67|5|29|100||||||||||||||||||||}}
{{USFIVFrameDataRow|Shootdown Backbreaker Follow up||dp + k||Shootdown Backbreaker Follow Up {{lk}}|100|100|30/80|-|-|5|8|25 + After landing 29|66|-|-|-|-|Cannot hit grounded opponents, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataRow|||||Shootdown Backbreaker Follow Up {{mk}}|100|100|30/80|-|-|9|9|20 + After landing 24|61|-|-|-|-|Cannot hit grounded opponents, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|JP: 1|}}
{{USFIVFrameDataRow|||||Shootdown Backbreaker Follow Up {{hk}}|100|100|30/80|-|-|12|12|13 + After landing 28|64|-|-|-|-|Cannot hit grounded opponents, opponent gains 55 meter on hit|||X|-|-|Hard Knockdown|Hard Knockdown|-|-|-|-|-|4F~|JP: 1|}}
 
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neck Hanging Tree|Forward Throw|f or n + lp + lk||Forward Throw||||||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataRow|Gigas Breaker|Ultra I|360 {{360}} + 3p||Ultra Combo 1|510|0|0/0|1.65|-|1+0|3|46|49|-|-|-|-|Opponent gains 40x3 meter on hit|||X|Hard Knockdown|-|-|-|-|1~4F|-|-|-|1F~|-|}}
{{USFIVFrameDataRow|Body Slam|Back Throw|b + lp + lk||Back Throw|150|140||||3|2|20|24||||||||||||||||||||}}
{{USFIVFrameDataRow|Megaton Press|Ultra II|qcf + {{qcf}} + 3k||Ultra Combo 2|431|0|0/0|-|-|0+5|5|8 + After landing 44|61|-|-|-|-|Opponent gains 40x2 meter on hit||||-|-|Hard Knockdown|-|-|1~10F|-|-|-|-|JP: 127|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Giant Palm Bomber|Clap|qcb + p ex||Giant Palm Bomber [[File:Jab.gif]]|80|100||||15|4|12|30||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Giant Palm Bomber [[File:Strong.gif]]|100|100||||19|4|6|28||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Giant Palm Bomber [[File:Fierce.gif]]|110|100||||24|4|5|32||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Giant Palm Bomber|EX Clap|||Giant Palm Bomber [[File:EX.gif]]|||||||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Moonsault Press|Spinning Pile Driver|360 + p ex||Moonsault Press [[File:Jab.gif]]|180|150||||2|2|53|56||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Moonsault Press [[File:Strong.gif]]|200|150||||2|2|51|54||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Moonsault Press [[File:Fierce.gif]]|230|150||||2|2|47|50||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Moonsault Press|EX Spinning Pile Dirver|||Moonsault Press [[File:EX.gif]]|200|150||||5|2|51|57||||||||||||||||||||}}
{{USFIVFrameDataRow|Shootdown Backbreaker|Backbreaker|dp + k ex||Shootdown Backbreaker [[File:Short.gif]]|160|100||||5|8|18|30||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Shootdown Backbreaker [[File:Forward.gif]]|180|100||||9|9|17|34||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Shootdown Backbreaker [[File:Roundhouse.gif]]|200|100||||12|12|17|40||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Shootdown Backbreaker|EX Backbreaker|||Shootdown Backbreaker [[File:EX.gif]]|180|150||||5|7|19|30||||||||||||||||||||}}
{{USFIVFrameDataRow|Meat Squasher|Running Grab|360 + k ex||Meat Squasher [[File:Short.gif]]|200|150||||28|2|58|87||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Meat Squasher [[File:Forward.gif]]|200|150||||55|1|55|110||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Meat Squasher [[File:Roundhouse.gif]]|200|150||||81|1|39|120||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Meat Squasher|EX Running Grab|||Meat Squasher [[File:EX.gif]]|225|200||||81|1|39|120||||||||||||||||||||}}
{{USFIVFrameDataRow|Ultra Throw|Wall Throw|hcb + k||Ultra Throw|80|150||||7|2|52|60||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Ultra Throw|EX Wall Throw|||Ultra Throw [[File:EX.gif]]|60|150||||4|2|52|57||||||||||||||||||||}}
{{USFIVFrameDataRow|Monster Lariat|Lariat|qcf + k ex armorbreak||Monster Lariat [[File:Short.gif]]|100|150||||14|3|30|46||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Monster Lariat [[File:Forward.gif]]|130|150||||52|3|29|83||||||||||||||||||||}}
{{USFIVFrameDataRow|||||Monster Lariat [[File:Roundhouse.gif]]|140|150||||92|3|29|123||||||||||||||||||||}}
{{USFIVFrameDataRow|EX Monster Lariat|EX Lariat|||Monster Lariat [[File:EX.gif]]|130|150||||44|3|22|68||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Hammer Mountain|Super Combo|qcf qcf + p|Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker|Hammer Mountain|40x3*100*80|0|-1000|HL|-||||||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Gigas Breaker|Ultra Combo I|360 360 + 3p||Gigas Breaker|150x2*210|0|0|?|-||||||||||||||||||||||||}}
{{USFIVFrameDataRow|Megaton Press|Ultra Combo II|qcf qcf + 3k||Megaton Press|150*231|0|0|?|-||||||||||||||||||||||||}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataHeader}}
|-
|-
Line 365: Line 388:




=====Notes:=====
{{Navbox-USFIV}}
 
[[Category:Hugo]]
[[Category: Ultra Street Fighter IV]]
[[Category:Ultra Street Fighter IV]]

Revision as of 06:58, 28 June 2025

Ultra Street Fighter IVUSFIV-Header.png

Hugo

SSFIV-Hugo Face.jpg

With his days as a Mad Gear enforcer behind him, Hugo hopes to make a name for himself in the world of professional wrestling. Despite his gigantic size, Hugo has a shy, almost childlike personality. His mother encouraged him to grow like a potato, which can thrive in hostile enviornments. Under Poison's management, Hugo has become a minor celebrity.


In a nutshell

Hugo towers over the competition in terms of size, damage, and durability. He has a large selection of throws for a variety of uses, including a throw that immediately puts your opponent in the corner, which is exactly where you want them. The caveat is that his massive size not only makes him slow, but also makes it difficult to get around projectiles or air attacks. A good Hugo player knows how to use Hugo's massive size to effectively control their opponent's space, acting as a moving wall that pushes them towards the corner, where there is little chance of escape.

Players to Watch

StormKubo (JP), Alex Valle (US), RB (TW)

Click for Omega SF4 version

Ultra SFIV Changes

Hugo SF4 Changelist

Character Specific Data

Hugo

VITALS
Health: 1100 Stun: 1100 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.022 Forward Dash Distance: 1.16818
Back Walk Speed: 0.018 Forward Dash Total Frames: 21
JUMPING Back Dash Distance: 1.03966
Jump Height Apex: 1.363 Back Dash Total Frames: 30
Jump Total Frames: 43 (8+35) Back Dash Invincibility: 9
Forward Jump Distance: 1.36 Back Dash Airborne: 17
Back Jump Distance 1.36 Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.930 Face Up Total Frames: 31
Back Throw Range: 0.948 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: HP,MK,HK,Crouch HK, Leap Attack Hard Knockdowns: Crouch MK, Crouch HP, Crouch HK
Low Attacks: Crouch LK, Crouch MK Armor Breakers: Lariat, EX Lariat
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 10+16 L1 EX Red Focus Attack Combo Lead-Ins: MP/HP Giant Palm Bomber
Level 2 Focus Startup Frames: 18+18
Level 3 Focus Startup Frames: 68
L1 Focus Attack Forward Dash: -5 L2 FA Forward Dash (On Block): +1
L1 Focus Attack Back Dash: -14 L2 FA Back Dash (On Block): -8

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Lp.png 50 50 20 HL ch/sp/su 6 3 7[6] 2 6
Stand MP Stand Mp.png 120 100 40 HL - 9 4 20[17] -2 -1
Stand HP Stand Hp.png 120 200 60 H - 17 8 17 -6 -1
Stand LK Stand Lk.png 50 50 20 HL sp/su 8 2 10 -1 3
Stand MK Stand Mk.png 50*50 50*50 20*20 H - 17 2(4)2 23[21] -8 -2
Stand HK Stand Hk.png 130 200 60 H - 22 9 33 -16 -12
Crouch LP Crouch Lp.png 50 50 20 HL ch/sp/su 5 2 12 -2 1
Crouch MP Crouch Mp.png 110 100 40 HL - 8 4 17[15] -4 2
Crouch HP Crouch Hp.png 130 200 60 HL - 15 5 49 -23 -
Crouch LK Crouch Lk.png 50 50 20 L sp/su 6 3 10 -2 2
Crouch MK Crouch Mk.png 80 100 40 L - 10 4 24 -7 -
Crouch HK Crouch Hk.png 130 100 60 H - 13 15 56 -40 -
Hammer Hook Right.gif + Hp.png 130 200 60 HL - 16 3 29 -6 -2
Leap Attack Down.gifDown.gif+Mk.png 50 100 40 H - 17 10 After landing 4 2 5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Neutral Jump Lp.png 60 50 20 H - 6 12 - - -
Jump MP Neutral Jump Mp.png 110 100 40 H - 8 6 - - -
Jump HP Neutral Jump Hp.png 140 200 60 H - 13 4 - - -
Jump LK Neutral Jump Lk.png 60 50 20 H - 5 15 - - -
Jump MK Neutral Jump Mk.png 110 100 40 H - 7 7 - - -
Jump HK Neutral Jump Hk.png 140 200 60 H - 14 6 - - -
Body Press Air Down.gif+Hp.png 110 200 60 H - 9 8 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+16 5 29 -18 -18
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+18 5 29 -12 -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 68 5 29 - -
Red Focus Attack (Level 1) Level 1 Red Focus 135 100 -500/0 HL - 10+16 5 29 -18 -18
Red Focus Attack (Level 2) Level 2 Red Focus 180 150 -500/0 HL - 18+18 5 29 -12 -
Red Focus Attack (Level 3) Level 3 Red Focus 255 200 -500/0 - - 68 5 29 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 135 100 -750/0 HL - 10+16 5 29 -12 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neck Hanging Tree Forward Throw 140 140 60 0.935 - 3 2 20 - -
Body Slam Back Throw 150 140 60 0.945 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Giant Palm Bomber Clap Lp.png 80 100 20/40 HL su 15 4 12 1 9
Clap Mp.png 100 100 20/40 HL su 19 4 6 7 18
Clap Hp.png 110 100 20/40 HL su 24 4 5 8 21
EX Giant Palm Bomber Clap Ex.png 60*70 100x2 -250/- HL su 17 1*2 7 12 16
Moonsault Press SPD Lp.png 180 150 40/100 1.651 - 2 2 53 - -
SPD Mp.png 200 150 40/100 1.501 - 2 2 51 - -
SPD Hp.png 250 200 40/100 1.401 - 2 2 47 - -
EX Moonsault Press SPD Ex.png 200 150 -250/0 1.501 - 5 2 51 - -
Shootdown Backbreaker Backbreaker Lk.png 160 100 30/80 - - 5 8 25 + After landing 29 - -
Backbreaker Mk.png 180 100 30/80 - - 9 9 20 + After landing 24 - -
Backbreaker Hk.png 200 100 30/80 - - 12 12 13 + After landing 28 - -
EX Shootdown Backbreaker Backbreaker Ex.png 160 150 -250/0 - - 5 7 26 + After landing 29 - -
Ultra Throw Wall Throw 80 150 20/80 1.414 - 7 2 52 - -
EX Ultra Throw Wall Throw Ex.png 60 150 -250/0 1.744 - 4 2 52 - -
Monster Lariat Lariat Lk.png 100 150 40/40 HL - 14 3 29 -11 -
Lariat Mk.png 130 150 40/40 HL - 52[15] 3 29 -11 -
Lariat Hk.png 140 150 40/40 HL - 92[18] 3 29 -11 -
EX Monster Lariat Lariat Ex.png 130 150 -250/0 HL su 44[14] 3 23 -6 -
Meat Squasher Running Grab Lk.png 200 150 30/80 2.31 - 27[8] 2 62 - -
Running Grab Mk.png 200 150 30/80 2.31 - 54[17] 2 62 - -
Running Grab Hk.png 200 150 30/80 2.31 - 79[18] 2 62 - -
EX Meat Squasher Running Grab Ex.png 225 200 -250/0 2.27 - 79[14] 2 62 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hammer Mountain Super Combo 40x3*100*80 0 -1000/0 HL - 1+11 4(15)3(28)
3(16)3(35)3
46 -14 -
Feint Followup - - -1000/0 - - 1+0 - 58 - -
Shootdown Backbreaker Follow up Shootdown Backbreaker Follow Up Lk.png 100 100 30/80 - - 5 8 25 + After landing 29 - -
Shootdown Backbreaker Follow Up Mk.png 100 100 30/80 - - 9 9 20 + After landing 24 - -
Shootdown Backbreaker Follow Up Hk.png 100 100 30/80 - - 12 12 13 + After landing 28 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gigas Breaker Ultra Combo 1 510 0 0/0 1.65 - 1+0 3 46 - -
Megaton Press Ultra Combo 2 431 0 0/0 - - 0+5 5 8 + After landing 44 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MP

Jump Strong (in air) mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HP

Jump Fierce (in air) hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MK

Jump Forward (in air) mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Hammer Hook

Hook Punch f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Leap Attack

Hopping Knee d D.png + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Body Press

Body Splash (in air) D.png + hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Neck Hanging Tree

Forward Throw f or N.png + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Body Slam

Back Throw b + Lp.png + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Giant Palm Bomber

Clap qcb + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Moonsault Press

Spinning Pile Driver 360 + P.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shootdown Backbreaker

Backbreaker dp + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Meat Squasher

Running Grab 360 + K.png ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ultra Throw

Wall Throw hcb + k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Monster Lariat

Lariat qcf + K.png Ex.png armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Hammer Mountain

Super Combo qcf Qcf.png + p Hold P.png to perform feint; Last hit can be canceled into Shootdown Backbreaker

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Gigas Breaker

Ultra Combo I 360 360.png + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Megaton Press

Ultra Combo II qcf Qcf.png + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Lp.png 50 50 20 HL ch/sp/su 6 3 7[6] 15[14] 2 6 12 15 [] refers to On Hit Reset Reset - - - - - - -
Stand MP Stand Mp.png 120 100 40 HL - 9 4 20[17] 32[29] -2 -1 19 23 [] refers to On Block Reset Reset - - - - - - -
Stand HP Stand Hp.png 120 200 60 H - 17 8 17 41 -6 -1 19 24 Soft Knockdown Soft Knockdown - - - - - - -
Stand LK Stand Lk.png 50 50 20 HL sp/su 8 2 10 19 -1 3 11 15 Reset Reset - - - - - - -
Stand MK Stand Mk.png 50*50 50*50 20*20 H - 17 2(4)2 23[21] 47[45] -8 -2 26 18 [] refers to On Hit Reset Reset - - - - - - -
Stand HK Stand Hk.png 130 200 60 H - 22 9 33 63 -16 -12 26 30 Soft Knockdown Soft Knockdown - - - - - 9F~ -
Crouch LP Crouch Lp.png 50 50 20 HL ch/sp/su 5 2 12 18 -2 1 12 15 Reset Reset - - - - - - -
Crouch MP Crouch Mp.png 110 100 40 HL - 8 4 17[15] 28[26] -4 2 17 21 [] refers to On Hit Reset Reset - - - - - - -
Crouch HP Crouch Hp.png 130 200 60 HL - 15 5 49 68 -23 - 31 - Reset Reset - - - - - 15F~ -
Crouch LK Crouch Lk.png 50 50 20 L sp/su 6 3 10 18 -2 2 11 15 Reset Reset - - - - - - -
Crouch MK Crouch Mk.png 80 100 40 L - 10 4 24 37 -7 - 21 - Reset Reset - - - - - - -
Crouch HK Crouch Hk.png 130 100 60 H - 13 15 56 83 -40 - 31 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - 7F~ -
Hammer Hook Right.gif + Hp.png 130 200 60 HL - 16 3 29 47 -6 -2 26 30 Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Leap Attack Down.gifDown.gif+Mk.png 50 100 40 H - 17 10 After landing 4 30 2 5 16 19 Reset Reset - - - Lower body: 4~27F - 2F~ JP: 2
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Neutral Jump Lp.png 60 50 20 H - 6 12 - 17 - - Reset Reset - - - Lower Body 1~17F - - -
Jump MP Neutral Jump Mp.png 110 100 40 H - 8 6 - 13 - - Reset Reset - - - Lower Body 1~13F - - -
Jump HP Neutral Jump Hp.png 140 200 60 H - 13 4 - 16 - - Reset Reset - - - Lower Body 1~16F - - -
Jump LK Neutral Jump Lk.png 60 50 20 H - 5 15 - 19 - - Reset Reset - - - Lower Body 1~19F - - -
Jump MK Neutral Jump Mk.png 110 100 40 H - 7 7 - 13 - - Reset Reset - - - Lower Body 1~13F - - -
Jump HK Neutral Jump Hk.png 140 200 60 H - 14 6 - 19 - - Reset Reset - - - Lower Body 1~19F - - -
Body Press Air Down.gif+Hp.png 110 200 60 H - 9 8 - 16 - - Height restriction: 1.0 Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
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Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
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Stun
Hit
Stun
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Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 20 HL - 10+16 5 29 59 -18 -18 16 16 Range: 2.32 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 120 150 40 HL - 18+18 5 29 69 -12 - 22 - Range: 2.32 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 170 200 60 - - 68 5 29 101 - - - - Range: 2.32, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~67F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 135 100 -500/0 HL - 10+16 5 29 59 -18 -18 16 16 Range: 2.32, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 180 150 -500/0 HL - 18+18 5 29 69 -12 - 22 - Range: 2.32, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 255 200 -500/0 - - 68 5 29 101 - - - - Range: 2.32, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~68F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 135 100 -750/0 HL - 10+16 5 29 59 -12 - 19 - Range: 2.461, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neck Hanging Tree Forward Throw 140 140 60 0.935 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Body Slam Back Throw 150 140 60 0.945 - 3 2 20 24 - - - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Giant Palm Bomber Clap Lp.png 80 100 20/40 HL su 15 4 12 30 1 9 17 25 Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. X Soft Knockdown Free Juggle - - - Arms: 14~18F - - JP: 1
Clap Mp.png 100 100 20/40 HL su 19 4 6 28 7 18 17 28 Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. X Soft Knockdown Free Juggle - - - Arms: 18~22F - - -
Clap Hp.png 110 100 20/40 HL su 24 4 5 32 8 21 17 30 Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. X Soft Knockdown Free Juggle - - - Arms: 23~27F - - -
EX Giant Palm Bomber Clap Ex.png 60*70 100x2 -250/- HL su 17 1*2 7 26 12 16 21 25 Has strike and projectile hitboxes; projectile hitbox can only clash with other projectiles. 15x2 chip damage, opponent gains 20x2 meter on hit X 1 hit: Free Juggle
2 hits: Soft Knockdown
1 hit: Free Juggle
2 hits: Soft Knockdown
- - - Arms: 16~19F - - JP: 4x2
Moonsault Press SPD Lp.png 180 150 40/100 1.651 - 2 2 53 56 - - - - X Hard Knockdown - - - - - - - - - -
SPD Mp.png 200 150 40/100 1.501 - 2 2 51 54 - - - - X Hard Knockdown - - - - - - - - - -
SPD Hp.png 250 200 40/100 1.401 - 2 2 47 50 - - - - X Hard Knockdown - - - - - - - - - -
EX Moonsault Press SPD Ex.png 200 150 -250/0 1.501 - 5 2 51 57 - - - - Opponent gains 50 meter on hit X Hard Knockdown - - - - 1~6F - - - - -
Shootdown Backbreaker Backbreaker Lk.png 160 100 30/80 - - 5 8 25 + After landing 29 66 - - - - Cannot hit grounded, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ -
Backbreaker Mk.png 180 100 30/80 - - 9 9 20 + After landing 24 61 - - - - Cannot hit grounded, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ -
Backbreaker Hk.png 200 100 30/80 - - 12 12 13 + After landing 28 64 - - - - Cannot hit grounded, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ -
EX Shootdown Backbreaker Backbreaker Ex.png 160 150 -250/0 - - 5 7 26 + After landing 29 66 - - - - Cannot hit grounded, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - 1~5F - - - 2F~ -
Ultra Throw Wall Throw 80 150 20/80 1.414 - 7 2 52 60 - - - - X Free Juggle, Hard Knockdown - - - - - - - - -
EX Ultra Throw Wall Throw Ex.png 60 150 -250/0 1.744 - 4 2 52 57 - - - - Opponent gains 40 meter on hit X Free Juggle, Hard Knockdown - - - - - - - - -
Monster Lariat Lariat Lk.png 100 150 40/40 HL - 14 3 29 45 -11 - - - Startup changes according to distance, [] refers to fastest startup, causes 30 chip damage X Hard Knockdown Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - - - - - -
Lariat Mk.png 130 150 40/40 HL - 52[15] 3 29 46~83 -11 - - - Startup changes according to distance, [] refers to fastest startup X Hard Knockdown Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - - - - - -
Lariat Hk.png 140 150 40/40 HL - 92[18] 3 29 49~123 -11 - - - Startup changes according to distance, [] refers to fastest startup X Hard Knockdown Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown - - - - - -
EX Monster Lariat Lariat Ex.png 130 150 -250/0 HL su 44[14] 3 23 39~69 -6 - - - Startup changes according to distance, [] refers to fastest startup, opponent gains 20 meter on hit X Hard Knockdown Hard Knockdown Free Juggle, Hard Knockdown Free Juggle, Hard Knockdown 1F~ till 3F before active (99 hits) - - - - -
Meat Squasher Running Grab Lk.png 200 150 30/80 2.31 - 27[8] 2 62 71~90 - - - - Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases. X Hard Knockdown - - - - - - - - -
Running Grab Mk.png 200 150 30/80 2.31 - 54[17] 2 62 80~117 - - - - Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases. X Hard Knockdown - - - - - - - - -
Running Grab Hk.png 200 150 30/80 2.31 - 79[18] 2 62 81~142 - - - - Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases. X Hard Knockdown - - - - - - - - -
EX Meat Squasher Running Grab Ex.png 225 200 -250/0 2.27 - 79[14] 2 62 77~142 - - - - Startup changes according to distance, [] refers to fastest startup, puts opponent in special grounded recovery, followup possible in specific cases, opponent gains 40 meter on hit X Hard Knockdown - - - 1F~ till 1F before active - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
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Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hammer Mountain Super Combo 40x3*100*80 0 -1000/0 HL - 1+11 4(15)3(28)
3(16)3(35)3
46 167 -14 - - - Can be canceled into 58F recovery feint by holding down punch button, on hit: 5th attack can be canceled into Shootdown Backbreaker followup, opponent gains 15x3*20*15 meter on hit X [5th hit]: Hard Knockdown [5th hit]: Hard Knockdown Hard Knockdown Hard Knockdown - 1~14F - - - JP: 127x5
Feint Followup - - -1000/0 - - 1+0 - 58 59 - - - - Runs toward opponent; distance does not affect recovery time - - - - - - All: 1-3F - - - - -
Shootdown Backbreaker Follow up Shootdown Backbreaker Follow Up Lk.png 100 100 30/80 - - 5 8 25 + After landing 29 66 - - - - Cannot hit grounded opponents, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ JP: 1
Shootdown Backbreaker Follow Up Mk.png 100 100 30/80 - - 9 9 20 + After landing 24 61 - - - - Cannot hit grounded opponents, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ JP: 1
Shootdown Backbreaker Follow Up Hk.png 100 100 30/80 - - 12 12 13 + After landing 28 64 - - - - Cannot hit grounded opponents, opponent gains 55 meter on hit X - - Hard Knockdown Hard Knockdown - - - - - 4F~ JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gigas Breaker Ultra Combo 1 510 0 0/0 1.65 - 1+0 3 46 49 - - - - Opponent gains 40x3 meter on hit X Hard Knockdown - - - - 1~4F - - - 1F~ -
Megaton Press Ultra Combo 2 431 0 0/0 - - 0+5 5 8 + After landing 44 61 - - - - Opponent gains 40x2 meter on hit - - Hard Knockdown - - 1~10F - - - - JP: 127
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


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