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{{USFIVHeader}} | {{USFIVHeader}} | ||
{{USFIVCharacterHeader|Yang|Yang| | {{USFIVCharacterHeader|Yang|Yang| | ||
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'''Players to Watch''' | '''Players to Watch''' | ||
[http://www.youtube.com/results?search_query= | [http://www.youtube.com/results?search_query=Mago+Yang+USF4 Mago] (JP), [http://www.youtube.com/results?search_query=Shiine+Yang+USF4 FNEX Shiine]/[http://www.youtube.com/results?search_query=OG+Shine+Yang+USF4 OG Shine] (US), [http://www.youtube.com/results?search_query=Kyoku+Yang+USF4 Kyoku] (JP) | ||
[[Image:OmegaSF4 Icon.png|thumb|center|100px|link=Ultra_Street_Fighter_IV/Yang/Omega|Click for Omega SF4 version]] | |||
== Ultra SFIV Changes == | == Ultra SFIV Changes == | ||
[https://wiki.supercombo.gg/w/Street_Fighter_IV/Changelist#Yang Yang SF4 Changelist] | |||
== Character Specific Data == | == Character Specific Data == | ||
{{USFIVCharacterData|900|950|75%|0.057|0.04|1.70 / 1.76|40 (4+36) [38 for Neutral Jump]|2.34|2.45|1.45|18|1.45|27|8|14|5|0.90|0.90|31|21|Senpukyaku|Crouch MP, Crouch LK, Crouch MK, Crouch HK|Crouch HK|MP/HP Byakko Soshoda, EX Byakko Soshoda|21|29|65|-2|-11|+4|-5|LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi|}} | Yang{{USFIVCharacterData|900|950|75%|0.057|0.04|1.70 / 1.76|40 (4+36) [38 for Neutral Jump]|2.34|2.45|1.45|18|1.45|27|8|14|5|0.90|0.90|31|21|Senpukyaku|Crouch MP, Crouch LK, Crouch MK, Crouch HK|Crouch HK|MP/HP Byakko Soshoda, EX Byakko Soshoda|21|29|65|-2|-11|+4|-5|LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi|}} | ||
== Frame Data (At A Glance) == | == Frame Data (At A Glance) == | ||
{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close {{mp}}|55|100|40|HL|sp/su|5|2|12|18|18|20|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close {{hp}}|70*50<br>[40*65]|100*50|60*20|HL|sp/su*-|6|1*3|17|26|15|22|-5|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close {{mk}}|50|100|40|HL|Jump|7|4|12|22|14|-|-2|-|7F~ Jump cancellable||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far {{mp}}|55|100|40|HL|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|9|4|19|31|19|24|-4|1|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|3|10|19|12|14|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70[60]|100|40|L|-|5|2|10|16|10|14|-2|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|75*50<br>[60*40]|125*75|60*20|HL|-|9|3(3)2|14|30|14|17|-2|1|[] refers to Seiei Enbu||||[2nd Hit]: Forces Stand|[2nd Hit]: Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|6|2|14|21|15|17|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk|| | {{USFIVFrameDataGlanceRow|Senpukyaku|Overhead|f + mk||Overhead<br>{{Right}}+{{mk}}|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp {{---}} hp||{{mp}}>{{hp}}|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp||{{mp}}>{{hp}}><br>{{Left}}+{{hp}}|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} mk||{{lk}}>{{mk}}|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} {{mk}} {{---}} hk||{{lk}}>{{mk}}>{{hk}}|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump | {{USFIVFrameDataGlanceRow|Jump LP|Jump Jab|(in air) lp||Jump {{lp}}|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump | {{USFIVFrameDataGlanceRow|Jump MP|Jump Strong|(in air) mp||Jump {{mp}}|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump | {{USFIVFrameDataGlanceRow|Jump LK|Jump Short|(in air) lk||Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump | {{USFIVFrameDataGlanceRow|Jump MK|Jump Forward|(in air) mk||Jump {{mk}}|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump | {{USFIVFrameDataGlanceRow|Jump HK|Jump Roundhouse|(in air) hk||Jump {{hk}}|100|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~10F|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Raigekishu|Dive Kick| | {{USFIVFrameDataGlanceRow|Raigekishu|Dive Kick|df + k||Dive Kick<br>{{Downright}}+{{lk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Dive Kick<br>{{Downright}}+{{mk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Dive Kick<br>{{Downright}}+{{hk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Target Combo | {{USFIVFrameDataGlanceRow|Target Combo 1|Target Combo 1|(in air) {{mk}} {{---}} {{df}} + mk||Air {{mk}} > {{Downright}}+{{mk}}|60|80|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|||-14|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Gut Kick|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0. | {{USFIVFrameDataGlanceRow|Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataGlanceRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash|qcf + | {{USFIVFrameDataGlanceRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan {{lp}}|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{lp}} (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{lp}} (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan | {{USFIVFrameDataGlanceRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan {{mp}}|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{mp}} (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{mp}} (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tourouzan | {{USFIVFrameDataGlanceRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan {{hp}}|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{hp}} (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Tourou Zan {{hp}} (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + p p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan {{ex}}|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan {{ex}} (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan {{ex}} (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan {{ex}} (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p|| | {{USFIVFrameDataGlanceRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan {{ex}} (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | ||
{{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + k ex|| | {{USFIVFrameDataGlanceRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport {{lk}}|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Teleport {{mk}}|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Teleport {{hk}}|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport||| | {{USFIVFrameDataGlanceRow|EX Kaihou|EX Teleport|||Teleport {{ex}}|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + p ex armorbreak||Byakko | {{USFIVFrameDataGlanceRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda {{lp}}|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Byakko | {{USFIVFrameDataGlanceRow|||||Byakko Soushouda {{mp}}|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Byakko | {{USFIVFrameDataGlanceRow|||||Byakko Soushouda {{hp}}|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko | {{USFIVFrameDataGlanceRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda {{ex}}|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick| | {{USFIVFrameDataGlanceRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick {{lk}}|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Rolling Kick {{mk}}|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Rolling Kick {{hk}}|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | ||
{{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick||| | {{USFIVFrameDataGlanceRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick {{ex}}|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX | {{USFIVFrameDataGlanceRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw {{ex}}|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super | {{USFIVFrameDataGlanceRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra | {{USFIVFrameDataGlanceRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra | {{USFIVFrameDataGlanceRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90<br>[440]|0|0/0|HL|-|0+6~32|2(2)5(7)<br>3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
|} | |} | ||
== Moves == | == Moves == | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|CloseLP| | {{USFIVMoveListRow|Yang|CloseLP| | ||
Close LP|Close Jab|Close lp|| | Close LP|Close Jab|Close lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseMP| | {{USFIVMoveListRow|Yang|CloseMP| | ||
Close MP|Close Strong|Close mp|| | Close MP|Close Strong|Close mp|speccancel supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseHP| | {{USFIVMoveListRow|Yang|CloseHP| | ||
Close HP|Close Fierce|Close hp|| | Close HP|Close Fierce|Close hp|(1st hit only) {{speccancel}} supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseLK| | {{USFIVMoveListRow|Yang|CloseLK| | ||
Close LK|Close Short|Close lk|| | Close LK|Close Short|Close lk|speccancel supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|CloseMK| | {{USFIVMoveListRow|Yang|CloseMK| | ||
Close MK|Close Forward|Close mk|| | Close MK|Close Forward|Close mk| {{jcancel}} | | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Standing Far Normals === | === Standing Far Normals === | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|FarLP| | {{USFIVMoveListRow|Yang|FarLP| | ||
Far LP|Far Jab|lp|| | Far LP|Far Jab|lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|FarMP| | {{USFIVMoveListRow|Yang|FarMP| | ||
Far MP|Far Strong|mp|| | Far MP|Far Strong|mp|speccancel supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 164: | Line 155: | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|FarLK| | {{USFIVMoveListRow|Yang|FarLK| | ||
Far LK|Far Short|lk|| | Far LK|Far Short|lk|speccancel supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Crouching Normals === | === Crouching Normals === | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|CrouchLP| | {{USFIVMoveListRow|Yang|CrouchLP| | ||
Crouch LP|Crouch Jab|d + lp|| | Crouch LP|Crouch Jab|d + lp|rpdfire {{speccancel}} supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 194: | Line 184: | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchLK| | {{USFIVMoveListRow|Yang|CrouchLK| | ||
Crouch LK|Crouch Short|d + lk|| | Crouch LK|Crouch Short|d + lk|speccancel supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|CrouchMK| | {{USFIVMoveListRow|Yang|CrouchMK| | ||
Crouch MK|Crouch Forward|d + mk|| | Crouch MK|Crouch Forward|d + mk|speccancel supercancel| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 206: | Line 196: | ||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
=== Jumping Normals === | === Jumping Normals === | ||
Line 224: | Line 213: | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|DiagonalHP| | {{USFIVMoveListRow|Yang|DiagonalHP| | ||
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp|| | Diagonal Jump HP|Diagonal Jump Fierce|ub / {{uf}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 249: | Line 238: | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo1| | {{USFIVMoveListRow|Yang|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(near opponent) lk --- mk|| | Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} mk| {{jcancel}} | | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo1| | {{USFIVMoveListRow|Yang|TargetCombo1| | ||
Target Combo 1|Target Combo 1|(near opponent) lk --- mk --- hk|| | Target Combo 1|Target Combo 1|(near opponent) {{lk}} {{---}} {{mk}} {{---}} hk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo2| | {{USFIVMoveListRow|Yang|TargetCombo2| | ||
Target Combo 2|Target Combo 2|mp --- hp|| | Target Combo 2|Target Combo 2|mp {{---}} hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo2| | {{USFIVMoveListRow|Yang|TargetCombo2| | ||
Target Combo 2|Target Combo 2|mp --- hp --- b + hp|| | Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TargetCombo3| | {{USFIVMoveListRow|Yang|TargetCombo3| | ||
Target Combo 3|Target Combo 3|(in air) mk --- df + mk|| | Target Combo 3|Target Combo 3|(in air - forward or neutral jump) {{mk}} {{---}} {{df}} + mk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Raigekishu| | {{USFIVMoveListRow|Yang|Raigekishu| | ||
Raigekishu|Dive Kick|(in air) df + k|| | Raigekishu|Dive Kick|(in air - forward or neutral jump) {{df}} + k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|GutKick| | {{USFIVMoveListRow|Yang|GutKick| | ||
Gut Kick|Forward Throw|f or n + lp + lk|| | Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|MonkeyFlip| | {{USFIVMoveListRow|Yang|MonkeyFlip| | ||
Monkey Flip|Back Throw|b + lp + lk|| | Monkey Flip|Back Throw|b + {{lp}} + lk|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 310: | Line 299: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan|Mantis Slash|qcf + p ex|ex version lets you perform up to 4 followups| | Tourouzan|Mantis Slash|qcf + {{p}} ex|ex version lets you perform up to 4 followups| | ||
Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's knockdown pushes the opponent back very far (it varies among the button strength used, but they all are really close to the other side of the screen if not), in which they can do a quick rise and stay out of your zone. Best used as a combo ender if the opponent is close to, if not in the corner. | Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's {{knockdown}} pushes the opponent back very far (it varies among the button strength used, but they all are really close to the other side of the screen if not), in which they can do a quick rise and stay out of your zone. Best used as a combo ender if the opponent is close to, if not in the corner. | ||
Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop | Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. | ||
Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as | Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as [[File:Lp.png]] → [[File:Mp.png]] → [[File:Hp.png]], or [[File:Mp.png]] → [[File:Lp.png]] → [[File:Mp.png]], or a personal favorite, [[File:Lp.png]] (safest if blocked) → [[File:Hp.png]] (easiest for FADC followups) → [[File:Lp.png]] (least pushback). | ||
All of the different meterless versions have the same startup and active frames. | All of the different meterless versions have the same startup and active frames. | ||
*[[File: | *[[File:Lp.png]]: Goes the least distance and does the least damage (only a 5 damage difference between MP and 10 for HP) but is the safest on block (-2, still pretty unpunishable). Definitely the best to use in footsies if you're concerned about safety. | ||
*[[File: | *[[File:Hp.png]]: The opposite of the LP version (most distance, most damage, the most unsafe on block [-6, most people online don't punish it likely thinking that you used LP, but smart players will], and the most pushback). Most of the time used in guaranteed situations such as punishing an unsafe move. | ||
* | *{{ex}} (covering all of the slashes): As a combo ender, EX Mantis generally doesn't see much use. Due to Yang's damage scaling, the damage of all the EX slashes combines to a total of ~15 more damage than a full [[File:Hp.png]] Mantis combo. However, its main redeeming factor is it can build up a lot of stun, plus a lot of corner carry as well. Also, the first slash is really fast plus safe on block or hit, allowing for a few mixups/setups. Also, if you're going for a chip KO, keep in mind that this does a tiny bit more damage than a blocked HP Mantis series. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
Tourouzan Part 2|Mantis Slash Part 2|qcf + p|Perform after Tourouzan| | Tourouzan Part 2|Mantis Slash Part 2|qcf + p|Perform after Tourouzan| | ||
The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the [[File: | The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the [[File:Mp.png]] and [[File:Hp.png]] verions of this move are punishable ''on hit'' so you better be following up with something if you don't wanna pay the price. | ||
*[[File: | *[[File:Hp.png]]: This is really the only notable version of the 2nd slash. Has the most hitstun, meaning when you FADC forward, you can combo into other stuff (also saves your skin if you do land this on a blocking opponent). The ONLY time you should be FADC following up with a cancelable normal canceled into a special for damage is when you are using Mantis in footsies when you confirmed it into the 2nd slash and want some {{extra}} damage/going for the kill. However, probably best thing to do when you are FADCing forward is to combo into close MK. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|Tourouzan| | {{USFIVMoveListRow|Yang|Tourouzan| | ||
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The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. | The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. | ||
If you FADC forward after landing this in the corner, you can {{reset}} the opponent with a quick cr.LK, or add on more damage with a Rollkick. | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Kaihou| | {{USFIVMoveListRow|Yang|Kaihou| | ||
Kaihou|Teleport|qcf + k ex|| | Kaihou|Teleport|qcf + {{k}} ex|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|ByakkoSoshoda| | {{USFIVMoveListRow|Yang|ByakkoSoshoda| | ||
Byakko Soshoda|Palm Strike|qcb + p ex armorbreak|| | Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak|| | ||
( | Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in {{front}} of him for while that will usually beat out anything else coming at him as long as it isn't too {{low}} to the ground. | ||
*[[File:Lp.png]]: A fake version of a palm, Yang will rear back and return to a neutral stance instead of pushing forward. | |||
*[[File:Mp.png]]: Fastest to start up, but doesn't knock down and is unsafe on block (but nobody knows that). Not used much outside of combos, but is useful in combos if you have meter. With 2 bars, you can FADC forward on a hit for a VERY tight close [[File:Lp.png]] to whatever link for a lot of damage compared to Mantis FADC. If you have 3 bars and an ultra, you can {{cancel}} into an EX Red Focus and ultra for some good damage. | |||
*[[File:Hp.png]]: Slower to startup, but knocks down and is even on block. Makes a good meaty attack in the corner. | |||
*{{ex}}: A little bit slower to start up than [[File:Hp.png]], but has some invincibility during the startup, but stays active for a long time and leads into a free juggle wall bounce on hit. Excellent move to use after a focus {{crumple}} to add on damage. Can also used after a stand [[File:Mp.png]] {{reset}} to hit an unsuspecting opponent, but is vulnerable to reversals. | |||
}} | }} | ||
{{USFIVMoveListRow|Yang|Senkyutai| | {{USFIVMoveListRow|Yang|Senkyutai| | ||
Senkyutai|Rolling Kick|dp + k ex|| | Senkyutai|Rolling Kick|dp + {{k}} ex|| | ||
Yang rolls along the ground and kicks upward at the opponent when he reaches them. A versatile move in his bag of tricks. All of the different kick buttons have different properties. | Yang rolls along the ground and kicks {{upward}} at the opponent when he reaches them. A versatile move in his bag of tricks. All of the different kick buttons have different properties. | ||
*[[File:Lk.png]]: No rolling, just straight up kick. Is the most DP-like of all the moves due to its full invincibility frames on startup. This is the ONLY version of the Rollkick that should be used as a reversal, as no other versions have full invincibility. | |||
*[[File: | *[[File:Mk.png]]: Rolls about half screen before kicking up. This is mainly used as his midscreen bread and butter combo ender. Does in between the damage of a Mantis ender and a Palm ender, gets a knockdown, and the opponent ends up pretty close to you when they land, allowing for a good mixup opportunity by jumping forward (if they quickrise). | ||
*[[File: | *[[File:Hk.png]]: Rolls full screen (or reaches the opponent) before kicking up. Your go-to move if your opponent is throwing projectiles at you a lot. However, it likely has to be done on prediction, as most fireballs will recover too fast for you to reach them in time (meter is good to have to back yourself up if you do guess wrong!) | ||
* | *{{ex}}: A faster, higher damaging version of HK. Combo ender, fireball punisher. | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|ZenpouTenshin| | {{USFIVMoveListRow|Yang|ZenpouTenshin| | ||
Zenpou Tenshin|Command Throw|hcb + k ex|| | Zenpou Tenshin|Command Throw|hcb + {{k}} ex|| | ||
( | If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you {{throw}} at them. (You can of course tick {{throw}} them with a regular {{throw}} but this leads to more damage/stun and oki) However, this move is slower then every other grab, starting up in 10 frames; most people can just {{throw}} you themselves if they see it coming. Regardless, this move should still be utilized if you are fighting a downback-life opponent. | ||
After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: | |||
* any [[File:Lp.png]] (4 frame link) | |||
* close [[File:Mp.png]] (3 frame link) | |||
* far [[File:Mp.png]] (2 frame link, tends to happen on Hugo) | |||
* close [[File:Hp.png]] (2 frame link) | |||
* any [[File:Lk.png]] (5 frame link for crouching, 4 for others) | |||
* crouch [[File:Mk.png]] (2 frame link) | |||
* close [[File:Mk.png]] (1 frame link) | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
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{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|Sei'eiEnbu| | {{USFIVMoveListRow|Yang|Sei'eiEnbu| | ||
Senei Enbu|Super Combo|qcb qcb + p|| | Senei Enbu|Super Combo|qcb {{qcb}} + p|| | ||
( | Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close [[File:Hp.png]] and close [[File:Mp.png]]). Shadows do approximately a quarter of the damage that Yang does. Shadows can be blocked {{high}} or {{low}} (which means Seiei-Enbu cannot create {{unblockable}} set-ups). Shadows do not cause stun. Shadow Level 3 Focus Attacks are blockable, and shadow throws won't connect. Shadows also do not appear to have an effect on damage scaling, but I (personally) cannot confirm or deny that one way or the other. | ||
Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. | |||
--[http://forums.shoryuken.com/profile/22471/Dustlooper Dustlooper] | |||
}} | }} | ||
{{USFIVMoveListFooter}} | {{USFIVMoveListFooter}} | ||
Line 374: | Line 387: | ||
{{USFIVMoveListHeader}} | {{USFIVMoveListHeader}} | ||
{{USFIVMoveListRow|Yang|RaishinMahhaken| | {{USFIVMoveListRow|Yang|RaishinMahhaken| | ||
Raishin Mahhaken|Ultra Combo I|qcf qcf + 3p|| | Raishin Mahhaken|Ultra Combo I|qcf {{qcf}} + 3p|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
{{USFIVMoveListRow|Yang|TenshinSenkyutai| | {{USFIVMoveListRow|Yang|TenshinSenkyutai| | ||
Tenshin Senkyutai|Ultra Combo II|qcf qcf + 3k|| | Tenshin Senkyutai|Ultra Combo II|qcf {{qcf}} + 3k|| | ||
(No uses/strategies) | (No uses/strategies) | ||
}} | }} | ||
Line 384: | Line 397: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
===Bread | ===Bread and Butter=== | ||
'''Basic''' | '''Basic''' | ||
Line 413: | Line 426: | ||
* ''cl.LP cl.MK - (70 damage, 150 stun) | * ''cl.LP cl.MK - (70 damage, 150 stun) | ||
** Combo into cl.MK, used after a MP Palm FADC (only way to combo into cl.MK) or after a Mantis FADC for a bit more damage. | ** Combo into cl.MK, used after a MP Palm FADC (only way to combo into cl.MK) or after a Mantis FADC for a bit more damage. | ||
* ''cl.MP cr.MK xx Mantis (206 to 228 damage, 323 stun) | |||
** Highest damage link, however is a 1-framer, which is very hard to do consistently without [http://wiki.shoryuken.com/Super_Street_Fighter_IV/Advanced_Techniques/Plinking plinking]. | |||
===After a cl.MK=== | ===After a cl.MK=== | ||
Line 426: | Line 441: | ||
* ''cl.MK → EX Roll Kick - (205 damage, 300 stun, uses 1 meter stock) | * ''cl.MK → EX Roll Kick - (205 damage, 300 stun, uses 1 meter stock) | ||
** Simple combos into Roll Kicks. | ** Simple combos into Roll Kicks. | ||
* '' | |||
* '' | '''Corner''' | ||
* ''cl.MK → MP Palm → MK Roll Kick - (270 damage, 370 stun) | |||
* ''cl.MK → MP Palm → EX Roll Kick - (294 damage, 410 stun, uses 1 meter stock) | |||
** General corner combo. HK Roll Kick can be used, but its a bit harder than MK. | ** General corner combo. HK Roll Kick can be used, but its a bit harder than MK. | ||
* ''( | * ''cl.MK → MP Palm → st.MP - (214 damage, 330 stun) | ||
** | ** Air reset with a cancelable move, so you can mix them up with a Kaihou or Palm/Fake Palm. After the MP Palm, you will have to walk back a bit so that you will get the far MP, the close MP will not hit. | ||
* ''cl.MK → HP Palm → st.HP - (270 damage, 460 stun) | |||
** Only works on: Honda, Chun-Li, Abel, Bison, Guy, Guile, Fei Long, Adon | |||
'''Dash forward combos''' | '''Dash forward combos''' | ||
''Characters that CANNOT be hit from a 2nd cl.MK after a dash forward are: Adon, Cody, Dudley, Honda, Guile, and Hakan (usually).'' | ''Characters that CANNOT be hit from a 2nd cl.MK after a dash forward are: Adon, Cody, Dudley, El Fuerte, Honda, Guile, and Hakan (usually).'' | ||
* ''cl.MK → dash forward → cr.HK (140 damage, 250 stun) | * ''cl.MK → dash forward → cr.HK (140 damage, 250 stun) | ||
** | ** Combo into a hard knockdown. | ||
* ''cl.MK → dash forward → cl.MK → HK Roll Kick - (208 damage, 360 stun) | * ''cl.MK → dash forward → cl.MK → HK Roll Kick - (208 damage, 360 stun) | ||
** Lots of corner carry. For some characters, after you dash forward, the cl.MK will miss. For those you will have to do cl.MK xx jump immediate (as soon as you reach the allowed height) MK divekick. Its much harder to do than a dash forward, although it is faster (if you are going for a reset mixup instead of corner carry, keeps the opponent on their toes). | ** Lots of corner carry. For some characters, after you dash forward, the cl.MK will miss. For those you will have to do cl.MK xx jump immediate (as soon as you reach the allowed height) MK divekick. Its much harder to do than a dash forward, although it is faster (if you are going for a reset mixup instead of corner carry, keeps the opponent on their toes). | ||
Line 445: | Line 465: | ||
==Matchups== | ==Matchups== | ||
==== | {{#vardefine:player|Yang}}<!-- | ||
--->{{#vardefine:spacing|-0.75em}}<!-- | |||
---><!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Abel</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Abel | |||
| icon =Abel | |||
| favorability = | |||
| data ='''Punishes''' | |||
'''Okizeme''' | |||
* After [[File:Mk.png]] Rollkick (opponent quickrises): | |||
** vs Tornado Throw | |||
*** Crossup jump [[File:Mk.png]] is safe. | |||
*** Delayed/attacking divekicks are safe. | |||
*** Instant divekicks are unsafe. | |||
** vs [[File:Ex.png]] Tornado Throw | |||
*** Crossup jump [[File:Mk.png]] is unsafe. | |||
*** Delayed/attacking divekicks are safe. | |||
*** Instant divekicks are safe, but you will have to jump after you land to dodge the throw. | |||
** vs [[File:Ex.png]] Change of Direction | |||
*** Everything is safe, but EX CoD is armored so you will have to delay your pressure when it activates. | |||
** vs Soulless (Ultra 1) | |||
*** Everything is safe. | |||
** vs. Breathless (Ultra 2) | |||
*** Crossup jump [[File:Mk.png]] is safe, but you will have to jump after you land to dodge the throw. | |||
*** Delayed/attacking divekicks vary. | |||
*** Instant divekicks are unsafe. | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Adon</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Adon | |||
| icon =Adon | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Akuma/Gouki</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Balrog/Boxer</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Balrog | |||
| icon =Balrog | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Blanka</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Blanka | |||
| icon =Blanka | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">C. Viper</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =C. Viper | |||
| icon =CViper | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Cammy</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cammy | |||
| icon =Cammy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Chun-Li</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Chun-Li | |||
| icon =ChunLi | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Cody</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Cody | |||
| icon =Cody | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Dan</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dan | |||
| icon =Dan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Decapre</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Decapre | |||
| icon =Decapre | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Dee Jay</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Deejay | |||
| icon =DeeJay | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Dhalsim</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dhalsim | |||
| icon =Dhalsim | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Dudley</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Dudley | |||
| icon =Dudley | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">E. Honda</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =E. Honda | |||
| icon =EHonda | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">El Fuerte</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =El Fuerte | |||
| icon =ElFuerte | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Elena</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Elena | |||
| icon =Elena | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Evil Ryu</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Evil Ryu | |||
| icon =Evil_Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Fei Long</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Fei Long | |||
| icon =FeiLong | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Gen</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gen | |||
| icon =Gen | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Gouken</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Gouken | |||
| icon =Gouken | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Guile</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guile | |||
| icon =Guile | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Guy</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Guy | |||
| icon =Guy | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Hakan</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hakan | |||
| icon =Hakan | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Hugo</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Hugo | |||
| icon =Hugo | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Ibuki</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ibuki | |||
| icon =Ibuki | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Juri</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Juri | |||
| icon =Juri | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Ken</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ken | |||
| icon =Ken | |||
| favorability = | |||
| data ='''Punishes''' | |||
'''Okizeme''' | |||
* After MK Rollkick (opponent quickrises): | |||
** vs [[File:Lp.png]] / [[File:Hp.png]] Shoryuken | |||
*** Crossup jump [[File:Mk.png]] is unsafe. | |||
*** Delayed/attacking divekicks are unsafe. | |||
*** Instant divekicks are safe. | |||
** vs [[File:Mp.png]] / [[File:Ex.gif]] Shoryuken | |||
*** Crossup jump [[File:Mk.png]] is unsafe. | |||
*** Delayed/attacking divekicks are unsafe. | |||
*** Instant divekicks are safe. | |||
** vs Shoryureppa (super) | |||
*** Crossup jump [[File:Mk.png]] trades unfavorably. | |||
*** Delayed/attacking divekicks are unsafe. | |||
*** Instant divekicks are unsafe. | |||
** vs Shinryuken (Ultra 1) | |||
*** Crossup jump [[File:Mk.png]] is safe. | |||
*** Divekicks are safe. | |||
** vs Guren Senpukyaku (Ultra 2) | |||
*** Crossup jump [[File:Mk.png]] is safe. | |||
*** Divekicks are safe. | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">M. Bison/Dictator</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =M. Bison | |||
| icon =MBison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Makoto</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Makoto | |||
| icon =Makoto | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Oni</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Oni | |||
| icon =Oni | |||
| favorability = | |||
| data ='''Punishes''' | |||
* f.HP (-9): If properly spaced, only punishable by Reversal HP/EX Mantis. If they do it close, you can punish with cr.MK / st.MP xx Mantis. | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Poison</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Poison | |||
| icon =Poison | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Rolento</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rolento | |||
| icon =Rolento | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Rose</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rose | |||
| icon =Rose | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Rufus</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Rufus | |||
| icon =Rufus | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Ryu</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Ryu | |||
| icon =Ryu | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Sagat</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sagat | |||
| icon =Sagat | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Sakura</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Sakura | |||
| icon =Sakura | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Seth</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Seth | |||
| icon =Seth | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">T. Hawk</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =T. Hawk | |||
| icon =THawk | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Vega/Claw</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Vega | |||
| icon =Vega | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Yang (Mirror)</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yang | |||
| icon =Yang | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
==== | =====<font style="visibility:hidden; float:right">Yun</font>===== | ||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Yun | |||
| icon =Yun | |||
| favorability = | |||
| data = | |||
}}</div> | |||
<!--Don't delete the divs--><div style="margin-top:{{#var:spacing}}"> | |||
=====<font style="visibility:hidden; float:right">Zangief</font>===== | |||
{{MatchupData-USF4 | player ={{#var:player}} | |||
| character =Zangief | |||
| icon =Zangief | |||
| favorability = | |||
| data = | |||
}}</div> | |||
==Frame Data== | ==Frame Data== | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close {{mp}}|55|100|40|HL|sp/su|5|2|12|18|18|20|4|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close {{hp}}|70*50<br>[40*65]|100*50|60*20|HL|sp/su*-|6|1*3|17|26|15|22|-5|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close {{mk}}|50|100|40|HL|Jump|7|4|12|22|14|-|-2|-|7F~ Jump cancellable||||Free Juggle|Free Juggle|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|12|16|4|8|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far {{mp}}|55|100|40|HL|sp/su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far {{hp}}|100|200|60|HL|-|9|4|19|31|19|24|-4|1|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far {{lk}}|30|50|20|HL|sp/su|4[3]|2|8|13|11|14|1|4|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far {{mk}}|70|100|40|HL|-|7|3|10|19|12|14|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far {{hk}}|110|200|60|HL|-|10|4|18|31|14|18|-8|-4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch {{lp}}|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch {{mp}}|70[60]|100|40|L|-|5|2|10|16|10|14|-2|2|[] refers to Seiei Enbu||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch {{hp}}|75*50<br>[60*40]|125*75|60*20|HL|-|9|3(3)2|14|30|14|17|-2|1|[] refers to Seiei Enbu||||[2nd Hit]: Forces Stand|[2nd Hit]: Forces Stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch {{lk}}|30|50|20|L|sp/su|3|2|8|12|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch {{mk}}|60|100|40|L|sp/su|6|2|14|21|15|17|-1|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch {{hk}}|90|150|60|L|-|8|2|23|32|18|-|-7|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk|| | {{USFIVFrameDataRow|Senpukyaku|Overhead|f + mk||Overhead<br>{{Right}}+{{mk}}|80|100|40|H|-|20|4|13|36|15|17|-2|0|||||||Reset|Reset|-|-|Lower body: 10~19F|Lower body: 10~19F|-|8~23F|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp {{---}} hp||{{mp}}>{{hp}}|35|50|20|HL|-|10|4|23|36|20|28|-7|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 2|Target Combo 2|mp {{---}} {{hp}} {{---}} {{b}} + hp||{{mp}}>{{hp}}><br>{{Left}}+{{hp}}|50|50|20|HL|su|15|4|22|40|18|-|-8|-||X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} mk||{{lk}}>{{mk}}|40|60|40|HL|J|7|4|19|29|18|24|-5|1|11F~ Jump cancellable||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 3|Target Combo 3|{{lk}} {{---}} {{mk}} {{---}} hk||{{lk}}>{{mk}}>{{hk}}|87|100|40|HL|-|5|3|17|24|18|22|-2|2|||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump | {{USFIVFrameDataRow|Jump LP|Jump Jab|(in air) lp||Jump {{lp}}|50|50|20|H|-|4|11|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~13F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump | {{USFIVFrameDataRow|Jump MP|Jump Strong|(in air) mp||Jump {{mp}}|80|100|40|H|-|4|7|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~3F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump {{hp}}|100|200|60|H|-|8|7|-|14|||-|-|||||||Reset|Reset|-|-|Lower body: 1~14F|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / {{uf}} + hp||Angled Jump {{hp}}|100|200|60|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|Lower body: 1~6F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump | {{USFIVFrameDataRow|Jump LK|Jump Short|(in air) lk||Jump {{lk}}|40|50|20|H|-|4|8|-|11|||-|-|||||||Reset|Reset|-|-|Lower body: 1~11F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump | {{USFIVFrameDataRow|Jump MK|Jump Forward|(in air) mk||Jump {{mk}}|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~5F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump | {{USFIVFrameDataRow|Jump HK|Jump Roundhouse|(in air) hk||Jump {{hk}}|100|200|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|Lower body: 1~10F|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Raigekishu|Dive Kick| | {{USFIVFrameDataRow|Raigekishu|Dive Kick|df + k||Dive Kick<br>{{Downright}}+{{lk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Dive Kick<br>{{Downright}}+{{mk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Dive Kick<br>{{Downright}}+{{hk}}|60|50|40|HL|-|7|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Target Combo | {{USFIVFrameDataRow|Target Combo 1|Target Combo 1|(in air) {{mk}} {{---}} {{df}} + mk||Air {{mk}} > {{Downright}}+{{mk}}|60|80|60|HL|-|4|until ground|After landing 6|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|||-20|-20||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|||-14|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + {{mp}} + mk||Level 1 Red Focus|90|100|20|HL|-|10+11|2|34|56|16|16|-20|-20|Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + {{mp}} + mk||Level 2 Red Focus|120|150|40|HL|-|18+11|2|34|64|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + {{mp}} + mk||Level 3 Red Focus|210|200|60|-|-|65|2|34|100|-|-|-|-|Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + {{mp}} + mk||Level 1 EX Red Focus|90|100|20|HL|-|10+11|2|34|56|22|-|-14|-|Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Gut Kick|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0. | {{USFIVFrameDataRow|Gut Kick|Forward Throw|f or {{n}} + {{lp}} + lk||Forward Throw|120|100|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Monkey Flip|Back Throw|b + lp + lk||Back Throw|130|120|40|0. | {{USFIVFrameDataRow|Monkey Flip|Back Throw|b + {{lp}} + lk||Back Throw|130|120|40|0.902|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tourouzan|Mantis Slash|qcf + | {{USFIVFrameDataRow|Tourouzan|Mantis Slash (Jab)|qcf + {{lp}} ex||Tourou Zan {{lp}}|30|50|10/20|HL|su|8|2|22|31|22|25|-2|1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{lp}} (2 hit)|40|50|10/20|HL|su|8|2|25|34|22|26|-5|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{lp}} (3 hit)|65|80|10/20|HL|su|8|2|29|38|23|-|-8|-|Only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tourouzan | {{USFIVFrameDataRow|Tourouzan MP|Mantis Slash (Strong)|qcf + {{mp}} ex||Tourou Zan {{mp}}|35|50|10/20|HL|su|8|2|25|34|23|26|-4|-1|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{mp}} (2 hit)|50|50|10/20|HL|su|8|2|28|37|22|26|-8|-4|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{mp}} (3 hit)|65|80|10/40|HL|su|8|2|33|42|23|-|-12|-|Only EX Focus cancelable not Super cancelable, builds 10 meter on block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tourouzan | {{USFIVFrameDataRow|Tourouzan HP|Mantis Slash (Fierce)|qcf + {{hp}} ex||Tourou Zan {{hp}}|40|50|10/20|HL|su|8|2|30|39|26|29|-6|-3|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{hp}} (2 hit)|55|50|10/20|HL|su|8|2|35|44|27|31|-10|-6|19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Tourou Zan {{hp}} (3 hit)|70|80|10/40|HL|su|8|2|35|44|23|-|-14|-|Only EX Focus cancelable not Super cancelable||||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tourouzan|EX Mantis Slash|qcf + {{p}} p||Tourou Zan {{ex}}|60|50|-250/0|HL|su|7|1|18|25|18|19|-1|0|15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 1|}} | |||
{{USFIVFrameDataRow|EX Tourouzan|EX Mantis Slash|qcf + p p|| | {{USFIVFrameDataRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p||Tourou Zan {{ex}} (2 hit)|32|50|0|HL|su|5|1|20|25|18|19|-3|-2|13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 1|EX Mantis Slash Followup 1|qcf + p|| | {{USFIVFrameDataRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p||Tourou Zan {{ex}} (3 hit)|32|70|0|HL|su|6|2|18[22]|25|12|19|-8|-1|15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 2|EX Mantis Slash Followup 2|qcf + p|| | {{USFIVFrameDataRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p||Tourou Zan {{ex}} (4 hit)|32|80|0|HL|su|5|1|23[27]|28|13|19|-11|-5|13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 3|EX Mantis Slash Followup 3|qcf + p|| | {{USFIVFrameDataRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p||Tourou Zan {{ex}} (5 hit)|40|46|0|HL|su|8|2|29|38|17|-|-13|-|Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 5|}} | ||
{{USFIVFrameDataRow|EX Tourouzan Followup 4|EX Mantis Slash Followup 4|qcf + p|| | {{USFIVFrameDataRow|Kaihou|Teleport|qcf + {{k}} ex||Teleport {{lk}}|-|-|0|-|-|-|-|Total 27|27|-|-|-|-|Distance traveled: 1.67||||-|-|-|-|-|All: 11~15f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Kaihou|Teleport|qcf + k ex|| | {{USFIVFrameDataRow|||||Teleport {{mk}}|-|-|0|-|-|-|-|Total 34|34|-|-|-|-|Distance traveled: 2.32||||-|-|-|-|-|All: 13~19f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Teleport {{hk}}|-|-|0|-|-|-|-|Total 42|42|-|-|-|-|Distance traveled: 3.58||||-|-|-|-|-|All: 14~23f|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|EX Kaihou|EX Teleport|||Teleport {{ex}}|-|-|-250/0|-|-|-|-|Total 32|32|-|-|-|-|Distance traveled: 2.96||||-|-|-|-|-|All: 14~22f|All: 1~13F|All: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Kaihou|EX Teleport||| | {{USFIVFrameDataRow|Byakko Soshoda|Palm Strike|qcb + {{p}} {{ex}} armorbreak||Byakko Soushouda {{lp}}|-|-|-|-|-|-|-|Total 26[24]|26[24]|-|-|-|-|[] refers to Seiei Enbu||||-|-|-|-|-|-|Lower body: 1~24F|Lower body: 1~24F|-|-|-|}} | ||
{{USFIVFrameDataRow|Byakko Soshoda|Palm Strike|qcb + p ex armorbreak||Byakko | {{USFIVFrameDataRow|||||Byakko Soushouda {{mp}}|120|150|10/60|HL|su|16|9|17[15]|41|19|26|-7|0|[] refers to Seiei Enbu|X|X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Byakko | {{USFIVFrameDataRow|||||Byakko Soushouda {{hp}}|140|200|10/60|HL|su|22|9|15[13]|45|24|-|0|-|[] refers to Seiei Enbu|X|X||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Byakko | {{USFIVFrameDataRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko Soushouda {{ex}}|150|250|0|HL|su|25|13|13|50|16|-|-10|-|Opponent gains 10 meter on hit|X|X||Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|Wall Bounce, Free Juggle|-|-|Lower body: 1~20F|Lower body: 1~20F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Byakko Soshoda|EX Byako Sushoda|||Byakko | {{USFIVFrameDataRow|Senkyutai|Rolling Kick|dp + {{k}} ex|lk kicks straight up, mk rolls forward before kick, {{hk}} rolls farther before kick|Rolling Kick {{lk}}|70*50|100*50|30/30*30|HL|su*-|5|3*3|33+14|57|21|-|-29|-|Builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~5F|-|All: 6~10F|-|5F~|JP: 0*2|}} | ||
{{USFIVFrameDataRow|Senkyutai|Rolling Kick|dp + k ex|lk kicks straight up, mk rolls forward before kick, hk rolls farther before kick| | {{USFIVFrameDataRow|||||Rolling Kick {{mk}}|70*55|100*50|30/30*30|HL|su*-|6~24|3*3|27+14|70|20|-|-24|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|6~24F|JP: 1*2|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Rolling Kick {{hk}}|70*60|100*100|30/30*30|HL|su*-|7~38|3*3|23+14|80|19|-|-21|-|Startup changes according to distance, builds 10x2 meter on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|6~11F (at fastest) or 6~43F (at longest)|-|7F~ (at fastest) or 38F~ (at longest)|JP: 1*2|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|EX Senkyutai|EX Rolling Kick|||Rolling Kick {{ex}}|45*45*65|50*100*100|-250/0|HL|su*su*-|4~31|1*1*2|27+17|78|21|-|-25|-|Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|1~11F (at fastest) or 1~34F (at longest)|-|4F~ (at fastest) or 31F~ (at longest)|JP: 1*3*4|}} | ||
{{USFIVFrameDataRow|EX Senkyutai|EX Rolling Kick||| | {{USFIVFrameDataRow|Zenpo Tenshin|Command Throw|hcb + {{k}} ex||Command Throw|1|0|10/30|0.961|-|10|2|48|59|-|-|-|7||||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|EX Zenpo Tenshin|EX Command Throw|||Command Throw {{ex}}|1|0|-250/0|1.073|-|8|2|48|57|-|-|-|7|Opponent gains 15 meter on hit|||X|Forces stand|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sei'ei Enbu|Super | {{USFIVFrameDataRow|Sei'ei Enbu|Super|qcb {{qcb}} + p||Super Combo|-|-|-1000/0|-|-|1+0|370|Total 7|377|-|-|-|-|Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay||||||||-|All: 1~2F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Raishin Mahhaken|Ultra | {{USFIVFrameDataRow|Raishin Mahhaken|Ultra I|qcf {{qcf}} + 3p||Ultra Combo 1|480|0|0/0|HL|-|0+8|5|43|55|-|-|-28|-|Opponent gains 30*10x16*30 meter on hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~9F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tenshin Senkyutai|Ultra | {{USFIVFrameDataRow|Tenshin Senkyutai|Ultra II|qcf {{qcf}} + 3k||Ultra Combo 2|60*45x2*90<br>[440]|0|0/0|HL|-|0+6~32|2(2)5(7)<br>3(7)3(9)3|37+20|129|-|-|-79|-|1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|All: 1~32F|-|7F~ (at fastest) or 33F~ (at longest)|JP: 0*99x4|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- | ||
Line 706: | Line 1,037: | ||
=====Notes | =====Notes===== | ||
[[Category: Ultra Street Fighter IV]] | {{Navbox-USFIV}} | ||
[[Category:Ultra Street Fighter IV]] |
Latest revision as of 10:07, 7 December 2022

Yang
Yang is the younger of the Lee twins. Unlike his brother Yun, Yang is quiet, reserved, and more analytical. When Yun sets out after Chun-Li, Yang follows in order to keep his brother out of trouble.
In a nutshell
While Yun focuses more on extreme offense, Yang takes a simpler, more balanced approach. Yang's Mantis Slashes are easy to use and very effective both in and out of combos. His command dashes enable him to quickly surprise the opponent and punish them while shocked. Although Yang's Seiei Enbu is no Genei Jin, it is still very potent and can often lead into simple Ultra combos. If Yun just isn't your cup of tea, definitely give Yang a try.
Players to Watch
Mago (JP), FNEX Shiine/OG Shine (US), Kyoku (JP)
Ultra SFIV Changes
Character Specific Data
Yang
VITALS | |||||
---|---|---|---|---|---|
Health: | 900 | Stun: | 950 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.057 | Forward Dash Distance: | 1.45 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.45 | |||
Jump Height Apex: | 1.70 / 1.76 | Back Dash Total Frames: | 27 | ||
Jump Total Frames: | 40 (4+36) [38 for Neutral Jump] | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.34 | Back Dash Airborne: | 14 | ||
Back Jump Distance | 2.45 | Back Dash Recovery: | 5 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Senpukyaku | Hard Knockdowns: | Crouch HK | ||
Low Attacks: | Crouch MP, Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | MP/HP Byakko Soshoda, EX Byakko Soshoda | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | LP/MP/HP Tourouzan, LP/MP/HP Tourouzan Part 2, MP Kobokushi | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -11 | L2 FA Back Dash (On Block): | -5 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 4 | 8 |
Close MP | Close ![]() |
55 | 100 | 40 | HL | sp/su | 5 | 2 | 12 | 4 | 6 |
Close HP | Close ![]() |
70*50 [40*65] |
100*50 | 60*20 | HL | sp/su*- | 6 | 1*3 | 17 | -5 | 2 |
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 1 | 4 |
Close MK | Close ![]() |
50 | 100 | 40 | HL | Jump | 7 | 4 | 12 | -2 | - |
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | -8 | -4 |
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 4 | 8 |
Far MP | Far ![]() |
55 | 100 | 40 | HL | sp/su | 6 | 2 | 13 | -1 | 2 |
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 19 | -4 | 1 |
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 1 | 4 |
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 10 | -1 | 1 |
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | -8 | -4 |
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 3 | 6 |
Crouch MP | Crouch ![]() |
70[60] | 100 | 40 | L | - | 5 | 2 | 10 | -2 | 2 |
Crouch HP | Crouch ![]() |
75*50 [60*40] |
125*75 | 60*20 | HL | - | 9 | 3(3)2 | 14 | -2 | 1 |
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 3 | 2 | 8 | 1 | 4 |
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 14 | -1 | 1 |
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 8 | 2 | 23 | -7 | - |
Senpukyaku | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 20 | 4 | 13 | -2 | 0 |
Target Combo 2 | ![]() ![]() |
35 | 50 | 20 | HL | - | 10 | 4 | 23 | -7 | 1 |
Target Combo 2 | ![]() ![]() ![]() ![]() |
50 | 50 | 20 | HL | su | 15 | 4 | 22 | -8 | - |
Target Combo 3 | ![]() ![]() |
40 | 60 | 40 | HL | J | 7 | 4 | 19 | -5 | 1 |
Target Combo 3 | ![]() ![]() ![]() |
87 | 100 | 40 | HL | - | 5 | 3 | 17 | -2 | 2 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 11 | - | - | - |
Jump MP | Jump ![]() |
80 | 100 | 40 | H | - | 4 | 7 | - | - | - |
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 8 | 7 | - | - | - |
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 6 | - | - | - |
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | - | - |
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | - | - |
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 5 | 6 | - | - | - |
Raigekishu | Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - |
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | |
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | |
Target Combo 1 | Air ![]() ![]() ![]() |
60 | 80 | 60 | HL | - | 4 | until ground | After landing 6 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -20 | -20 |
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 34 | -14 | - |
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 34 | - | - |
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | -14 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Gut Kick | Forward Throw | 120 | 100 | 40 | 0.902 | - | 3 | 2 | 20 | - | - |
Monkey Flip | Back Throw | 130 | 120 | 40 | 0.902 | - | 3 | 2 | 20 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Tourouzan | Tourou Zan ![]() |
30 | 50 | 10/20 | HL | su | 8 | 2 | 22 | -2 | 1 |
Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 25 | -5 | -1 | |
Tourou Zan ![]() |
65 | 80 | 10/20 | HL | su | 8 | 2 | 29 | -8 | - | |
Tourouzan MP | Tourou Zan ![]() |
35 | 50 | 10/20 | HL | su | 8 | 2 | 25 | -4 | -1 |
Tourou Zan ![]() |
50 | 50 | 10/20 | HL | su | 8 | 2 | 28 | -8 | -4 | |
Tourou Zan ![]() |
65 | 80 | 10/40 | HL | su | 8 | 2 | 33 | -12 | - | |
Tourouzan HP | Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 30 | -6 | -3 |
Tourou Zan ![]() |
55 | 50 | 10/20 | HL | su | 8 | 2 | 35 | -10 | -6 | |
Tourou Zan ![]() |
70 | 80 | 10/40 | HL | su | 8 | 2 | 35 | -14 | - | |
EX Tourouzan | Tourou Zan ![]() |
60 | 50 | -250/0 | HL | su | 7 | 1 | 18 | -1 | 0 |
EX Tourouzan Followup 1 | Tourou Zan ![]() |
32 | 50 | 0 | HL | su | 5 | 1 | 20 | -3 | -2 |
EX Tourouzan Followup 2 | Tourou Zan ![]() |
32 | 70 | 0 | HL | su | 6 | 2 | 18[22] | -8 | -1 |
EX Tourouzan Followup 3 | Tourou Zan ![]() |
32 | 80 | 0 | HL | su | 5 | 1 | 23[27] | -11 | -5 |
EX Tourouzan Followup 4 | Tourou Zan ![]() |
40 | 46 | 0 | HL | su | 8 | 2 | 29 | -13 | - |
Kaihou | Teleport ![]() |
- | - | 0 | - | - | - | - | Total 27 | - | - |
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 34 | - | - | |
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 42 | - | - | |
EX Kaihou | Teleport ![]() |
- | - | -250/0 | - | - | - | - | Total 32 | - | - |
Byakko Soshoda | Byakko Soushouda ![]() |
- | - | - | - | - | - | - | Total 26[24] | - | - |
Byakko Soushouda ![]() |
120 | 150 | 10/60 | HL | su | 16 | 9 | 17[15] | -7 | 0 | |
Byakko Soushouda ![]() |
140 | 200 | 10/60 | HL | su | 22 | 9 | 15[13] | 0 | - | |
EX Byakko Soshoda | Byakko Soushouda ![]() |
150 | 250 | 0 | HL | su | 25 | 13 | 13 | -10 | - |
Senkyutai | Rolling Kick ![]() |
70*50 | 100*50 | 30/30*30 | HL | su*- | 5 | 3*3 | 33+14 | -29 | - |
Rolling Kick ![]() |
70*55 | 100*50 | 30/30*30 | HL | su*- | 6~24 | 3*3 | 27+14 | -24 | - | |
Rolling Kick ![]() |
70*60 | 100*100 | 30/30*30 | HL | su*- | 7~38 | 3*3 | 23+14 | -21 | - | |
EX Senkyutai | Rolling Kick ![]() |
45*45*65 | 50*100*100 | -250/0 | HL | su*su*- | 4~31 | 1*1*2 | 27+17 | -25 | - |
Zenpo Tenshin | Command Throw | 1 | 0 | 10/30 | 0.961 | - | 10 | 2 | 48 | - | 7 |
EX Zenpo Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.073 | - | 8 | 2 | 48 | - | 7 |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Sei'ei Enbu | Super Combo | - | - | -1000/0 | - | - | 1+0 | 370 | Total 7 | - | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Raishin Mahhaken | Ultra Combo 1 | 480 | 0 | 0/0 | HL | - | 0+8 | 5 | 43 | -28 | - |
Tenshin Senkyutai | Ultra Combo 2 | 60*45x2*90 [440] |
0 | 0/0 | HL | - | 0+6~32 | 2(2)5(7) 3(7)3(9)3 |
37+20 | -79 | - |
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Block Adv | Hit Adv |
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | (1st hit only) ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | rpdfire ![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | speccancel supercancel |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Jump LP |
Jump Jab | (in air) lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MP |
Jump Strong | (in air) mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump LK |
Jump Short | (in air) lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump MK |
Jump Forward | (in air) mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Jump HK |
Jump Roundhouse | (in air) hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Senpukyaku |
Overhead | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() |
![]() |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 1 |
Target Combo 1 | (near opponent) ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | mp ![]() ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | (in air - forward or neutral jump) ![]() ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Raigekishu |
Dive Kick | (in air - forward or neutral jump) ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Gut Kick |
Forward Throw | f or ![]() ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Monkey Flip |
Back Throw | b + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Tourouzan |
Mantis Slash | qcf + ![]() |
ex version lets you perform up to 4 followups |
~~ Uses and Strategies ~~ Yang's signature special, a triplet of slashes with his hands. While these is easily Yang's easiest to use, easiest to hit confirm, and most damage combo ender, it is a bad combo ender to use midscreen, as the last slash's Mantis Slashes can be a great tool in the neutral/playing footises. The first slash's hitbox goes a little bit outside of the hurtbox on his arm, so it can beat most mid pokes somewhat easily. After doing the first one, you can confirm if it hits or not and do the followups (if it hits) or stop. A riskier tool using this strategy is to delay the followups if the opponent blocks to confuse them. Best used sparingly. Note that all the properties on the regular slashes are different depending on the button strength used, meaning that the 2nd and 3rd slashes don't have to be the same button used for the first one. You can try different combinations, such as All of the different meterless versions have the same startup and active frames.
| ||||
File:No image.png |
Tourouzan Part 2 |
Mantis Slash Part 2 | qcf + p | Perform after Tourouzan |
~~ Uses and Strategies ~~ The second slash of the 3-slash move. This should NOT be used if the opponent is blocking, as all of them are punishable on block. Also, the
| ||||
File:No image.png |
Tourouzan Part 3 |
Mantis Slash Part 3 | qcf + p | Perform after Tourouzan Part 2 |
~~ Uses and Strategies ~~ The final slash, knocks the opponent down and away. Performing this on a blocking opponent that isn't about to be chipped out is asking to eat a combo/Ultra. If you FADC forward after landing this in the corner, you can | ||||
File:No image.png |
Kaihou |
Teleport | qcf + ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Byakko Soshoda |
Palm Strike | qcb + ![]() ![]() |
|
~~ Uses and Strategies ~~ Yang rears back, then pushes forward with his hands. Slow to start up, but leaves a high-priority hitbox in
| ||||
File:No image.png |
Senkyutai |
Rolling Kick | dp + ![]() |
|
~~ Uses and Strategies ~~ Yang rolls along the ground and kicks
| ||||
File:No image.png |
Zenpou Tenshin |
Command Throw | hcb + ![]() |
|
~~ Uses and Strategies ~~ If the grab is successful, Yang will flip over them, leaving them in hitstun for a bit (7 frames) and dealing 1 damage (great for humiliation KOs!) If not, he will lean forward and be vulnerable for a while. This move is important, but one has to learn how to use it. Its important in the sense that if you don't use this move, most people can just hold downback/back when you are overheading and block everything you After landing this move, you can combo into most (if not all) of Yang's cancellable normal moves. Here is a list of links and their difficulty: |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Senei Enbu |
Super Combo | qcb ![]() |
|
~~ Uses and Strategies ~~ Yang creates two shadows behind him. They copy his moves. The first shadow hits 10 frames after Yang, and the second shadow hits 20 frames after Yang. Yang's normal attacks maintain the same properties regardless of whether it's Yang or his shadow attacking (with very slight exceptions with close Yang's super lasts for 430 frames. So, it lasts roughly 7 and 1/6 seconds. |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Raishin Mahhaken |
Ultra Combo I | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenshin Senkyutai |
Ultra Combo II | qcf ![]() |
|
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Bread and Butter
Basic
All of these combos (except for cr.LK xx Mantis) can be started with a LP (up to 3 times) hit confirm.
- cr.MK/st.MP xx Mantis - (~160 to 190 damage, 246 stun)
- The standard Yang combo. Converting damage and knockdown off a poke, punisher, etc.
- cr.LK (up to 3 times) xx Mantis - (162 to 180 damage, 245 stun)
- More damage conversion off simple pressure. Can add another st.LK after the cr.LKs.
- cr.MK/st.MP xx MP Palm Strike - (180/175 damage, 250 stun)
- Yang's equivalent of Yun's st.MP xx Shoulder (aka basic red focus cancel). Not recommended to do this off a LP hit confirm if you're going to combo into a raw ultra.
- cr.MK/st.MP xx MK Roll Kick - (185/180 damage, 250 stun)
- Good midscreen combo ender, as it keeps the opponent in your zone. Note that the roll kick will miss off a st.MP at a certain range.
Intermediate/Links
cl.MP can be can be comboed into from a close st./cr.LP.
- cl.MP st.LK xx Mantis - (176 to 198 damage, 273 stun)
- 3 frame link. cl.MP st.LK is a true blockstring, but if you delay the st.LK a bit, it can make a very tight frame trap.
- cl.MP st.MP xx Mantis or MK Roll Kick - (201 to 223 damage, 323 stun with Mantis; 210 damage, 320 stun with Roll Kick)
- 2 frame link + 2 frame gap frame trap when blocked.
- cl.LP cl.MK - (70 damage, 150 stun)
- Combo into cl.MK, used after a MP Palm FADC (only way to combo into cl.MK) or after a Mantis FADC for a bit more damage.
- cl.MP cr.MK xx Mantis (206 to 228 damage, 323 stun)
- Highest damage link, however is a 1-framer, which is very hard to do consistently without plinking.
After a cl.MK
Stuff that combos into cl.MK:
- cl.LP (2 frame link)
- 2nd Mantis FADC (cl.LP to cl.MK after LP and MP Mantis, cl.MK can be done alone after HP Mantis)
- MP Palm FADC (cl.LP to cl.MK as well)
Basic
- cl.MK → HK Roll Kick - (185 damage, 300 stun)
- cl.MK → EX Roll Kick - (205 damage, 300 stun, uses 1 meter stock)
- Simple combos into Roll Kicks.
Corner
- cl.MK → MP Palm → MK Roll Kick - (270 damage, 370 stun)
- cl.MK → MP Palm → EX Roll Kick - (294 damage, 410 stun, uses 1 meter stock)
- General corner combo. HK Roll Kick can be used, but its a bit harder than MK.
- cl.MK → MP Palm → st.MP - (214 damage, 330 stun)
- Air reset with a cancelable move, so you can mix them up with a Kaihou or Palm/Fake Palm. After the MP Palm, you will have to walk back a bit so that you will get the far MP, the close MP will not hit.
- cl.MK → HP Palm → st.HP - (270 damage, 460 stun)
- Only works on: Honda, Chun-Li, Abel, Bison, Guy, Guile, Fei Long, Adon
Dash forward combos
Characters that CANNOT be hit from a 2nd cl.MK after a dash forward are: Adon, Cody, Dudley, El Fuerte, Honda, Guile, and Hakan (usually).
- cl.MK → dash forward → cr.HK (140 damage, 250 stun)
- Combo into a hard knockdown.
- cl.MK → dash forward → cl.MK → HK Roll Kick - (208 damage, 360 stun)
- Lots of corner carry. For some characters, after you dash forward, the cl.MK will miss. For those you will have to do cl.MK xx jump immediate (as soon as you reach the allowed height) MK divekick. Its much harder to do than a dash forward, although it is faster (if you are going for a reset mixup instead of corner carry, keeps the opponent on their toes).
Strategy
Matchups
Abel
Abel [character page] |
---|
Punishes
Okizeme |
Adon
Adon[No Data] [character page] |
---|
Akuma/Gouki
Akuma[No Data] [character page] |
---|
Balrog/Boxer
Balrog[No Data] [character page] |
---|
Blanka
Blanka[No Data] [character page] |
---|
C. Viper
C. Viper[No Data] [character page] |
---|
Cammy
Cammy[No Data] [character page] |
---|
Chun-Li
Chun-Li[No Data] [character page] |
---|
Cody
Cody[No Data] [character page] |
---|
Dan
Dan[No Data] [character page] |
---|
Decapre
Decapre[No Data] [character page] |
---|
Dee Jay
Deejay[No Data] [character page] |
---|
Dhalsim
Dhalsim[No Data] [character page] |
---|
Dudley
Dudley[No Data] [character page] |
---|
E. Honda
E. Honda[No Data] [character page] |
---|
El Fuerte
El Fuerte[No Data] [character page] |
---|
Elena
Elena[No Data] [character page] |
---|
Evil Ryu
Evil Ryu[No Data] [character page] |
---|
Fei Long
Fei Long[No Data] [character page] |
---|
Gen
Gen[No Data] [character page] |
---|
Gouken
Gouken[No Data] [character page] |
---|
Guile
Guile[No Data] [character page] |
---|
Guy
Guy[No Data] [character page] |
---|
Hakan
Hakan[No Data] [character page] |
---|
Hugo
Hugo[No Data] [character page] |
---|
Ibuki
Ibuki[No Data] [character page] |
---|
Juri
Juri[No Data] [character page] |
---|
Ken
Ken [character page] |
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Punishes
Okizeme |
M. Bison/Dictator
M. Bison[No Data] [character page] |
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Makoto
Makoto[No Data] [character page] |
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Oni
Oni [character page] |
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Punishes
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Poison
Poison[No Data] [character page] |
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Rolento
Rolento[No Data] [character page] |
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Rose
Rose[No Data] [character page] |
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Rufus
Rufus[No Data] [character page] |
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Ryu
Ryu[No Data] [character page] |
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Sagat
Sagat[No Data] [character page] |
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Sakura
Sakura[No Data] [character page] |
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Seth
Seth[No Data] [character page] |
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T. Hawk
T. Hawk[No Data] [character page] |
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Vega/Claw
Vega[No Data] [character page] |
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Yang (Mirror)
Yang[No Data] [character page] |
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Yun
Yun[No Data] [character page] |
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Zangief
Zangief[No Data] [character page] |
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Frame Data
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close LP | Close ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 4 | 8 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close MP | Close ![]() |
55 | 100 | 40 | HL | sp/su | 5 | 2 | 12 | 18 | 4 | 6 | 18 | 20 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Close HP | Close ![]() |
70*50 [40*65] |
100*50 | 60*20 | HL | sp/su*- | 6 | 1*3 | 17 | 26 | -5 | 2 | 15 | 22 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Close LK | Close ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 13 | 1 | 4 | 11 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Close MK | Close ![]() |
50 | 100 | 40 | HL | Jump | 7 | 4 | 12 | 22 | -2 | - | 14 | - | 7F~ Jump cancellable | Free Juggle | Free Juggle | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Close HK | Close ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | 31 | -8 | -4 | 14 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far LP | Far ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 4 | 8 | 12 | 16 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far MP | Far ![]() |
55 | 100 | 40 | HL | sp/su | 6 | 2 | 13 | 20 | -1 | 2 | 14 | 17 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far HP | Far ![]() |
100 | 200 | 60 | HL | - | 9 | 4 | 19 | 31 | -4 | 1 | 19 | 24 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Far LK | Far ![]() |
30 | 50 | 20 | HL | sp/su | 4[3] | 2 | 8 | 13 | 1 | 4 | 11 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Far MK | Far ![]() |
70 | 100 | 40 | HL | - | 7 | 3 | 10 | 19 | -1 | 1 | 12 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Far HK | Far ![]() |
110 | 200 | 60 | HL | - | 10 | 4 | 18 | 31 | -8 | -4 | 14 | 18 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch LP | Crouch ![]() |
20 | 50 | 20 | HL | ch/sp/su | 4 | 2 | 6 | 11 | 3 | 6 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch MP | Crouch ![]() |
70[60] | 100 | 40 | L | - | 5 | 2 | 10 | 16 | -2 | 2 | 10 | 14 | [] refers to Seiei Enbu | Reset | Reset | - | - | - | - | - | - | - | |||||
Crouch HP | Crouch ![]() |
75*50 [60*40] |
125*75 | 60*20 | HL | - | 9 | 3(3)2 | 14 | 30 | -2 | 1 | 14 | 17 | [] refers to Seiei Enbu | [2nd Hit]: Forces Stand | [2nd Hit]: Forces Stand | Reset | Reset | - | - | - | - | - | - | - | |||
Crouch LK | Crouch ![]() |
30 | 50 | 20 | L | sp/su | 3 | 2 | 8 | 12 | 1 | 4 | 11 | 14 | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||
Crouch MK | Crouch ![]() |
60 | 100 | 40 | L | sp/su | 6 | 2 | 14 | 21 | -1 | 1 | 15 | 17 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Crouch HK | Crouch ![]() |
90 | 150 | 60 | L | - | 8 | 2 | 23 | 32 | -7 | - | 18 | - | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | - | - | - | - | ||||
Senpukyaku | Overhead![]() ![]() |
80 | 100 | 40 | H | - | 20 | 4 | 13 | 36 | -2 | 0 | 15 | 17 | Reset | Reset | - | - | Lower body: 10~19F | Lower body: 10~19F | - | 8~23F | JP: 1 | ||||||
Target Combo 2 | ![]() ![]() |
35 | 50 | 20 | HL | - | 10 | 4 | 23 | 36 | -7 | 1 | 20 | 28 | Reset | Reset | - | - | - | - | - | - | - | ||||||
Target Combo 2 | ![]() ![]() ![]() ![]() |
50 | 50 | 20 | HL | su | 15 | 4 | 22 | 40 | -8 | - | 18 | - | X | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
Target Combo 3 | ![]() ![]() |
40 | 60 | 40 | HL | J | 7 | 4 | 19 | 29 | -5 | 1 | 18 | 24 | 11F~ Jump cancellable | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||
Target Combo 3 | ![]() ![]() ![]() |
87 | 100 | 40 | HL | - | 5 | 3 | 17 | 24 | -2 | 2 | 18 | 22 | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | ||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Jump LP | Jump ![]() |
50 | 50 | 20 | H | - | 4 | 11 | - | 14 | - | - | Reset | Reset | - | - | Lower body: 1~13F | - | - | - | - | ||||||||
Jump MP | Jump ![]() |
80 | 100 | 40 | H | - | 4 | 7 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~3F | - | - | - | - | ||||||||
Neutral Jump HP | Neutral Jump ![]() |
100 | 200 | 60 | H | - | 8 | 7 | - | 14 | - | - | Reset | Reset | - | - | Lower body: 1~14F | - | - | - | - | ||||||||
Angled Jump HP | Angled Jump ![]() |
100 | 200 | 60 | H | - | 7 | 6 | - | 12 | - | - | Reset | Reset | - | - | Lower body: 1~6F | - | - | - | - | ||||||||
Jump LK | Jump ![]() |
40 | 50 | 20 | H | - | 4 | 8 | - | 11 | - | - | Reset | Reset | - | - | Lower body: 1~11F | - | - | - | - | ||||||||
Jump MK | Jump ![]() |
70 | 100 | 40 | H | - | 6 | 5 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~5F | - | - | - | - | ||||||||
Jump HK | Jump ![]() |
100 | 200 | 60 | H | - | 5 | 6 | - | 10 | - | - | Reset | Reset | - | - | Lower body: 1~10F | - | - | - | - | ||||||||
Raigekishu | Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | ||||||||
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||||
Dive Kick![]() ![]() |
60 | 50 | 40 | HL | - | 7 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 1 | |||||||||
Target Combo 1 | Air ![]() ![]() ![]() |
60 | 80 | 60 | HL | - | 4 | until ground | After landing 6 | - | - | - | Reset | Reset | - | - | - | - | - | - | JP: 2 | ||||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Focus Attack (Level 1) | Level 1 Focus | 60 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.036 | Crumple | Soft Knockdown | Soft Knockdown | 1~10F | - | - | - | - | - | - | ||||
Focus Attack (Level 2) | Level 2 Focus | 80 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.036 | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F | - | - | - | - | - | - | |||
Focus Attack (Level 3) | Level 3 Focus | 140 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.036, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~64F | - | - | - | - | - | - | ||
Red Focus Attack (Level 1) | Level 1 Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -20 | -20 | 16 | 16 | Range: 2.036, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block | Crumple | Soft Knockdown | Soft Knockdown | 1~10F (99 hits) | - | - | - | - | - | - | ||||
Red Focus Attack (Level 2) | Level 2 Red Focus | 120 | 150 | 40 | HL | - | 18+11 | 2 | 34 | 64 | -14 | - | 22 | - | Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | 1~18F (99 hits) | - | - | - | - | - | - | |||
Red Focus Attack (Level 3) | Level 3 Red Focus | 210 | 200 | 60 | - | - | 65 | 2 | 34 | 100 | - | - | - | - | Range: 2.036, Opponent gains 30 meter on hit, cannot hit pre-jump | X | Crumple | Crumple | Free Juggle | Free Juggle | 1~65F (99 hits) | - | - | - | - | - | - | ||
EX Red Focus Attack (Level 1) | Level 1 EX Red Focus | 90 | 100 | 20 | HL | - | 10+11 | 2 | 34 | 56 | -14 | - | 22 | - | Range: 2.036, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block | Crumple | Crumple | Free Juggle | Free Juggle | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Gut Kick | Forward Throw | 120 | 100 | 40 | 0.902 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Monkey Flip | Back Throw | 130 | 120 | 40 | 0.902 | - | 3 | 2 | 20 | 24 | - | - | - | - | X | Hard Knockdown | - | - | - | - | - | - | - | - | - | - | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Tourouzan | Tourou Zan ![]() |
30 | 50 | 10/20 | HL | su | 8 | 2 | 22 | 31 | -2 | 1 | 22 | 25 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 25 | 34 | -5 | -1 | 22 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourou Zan ![]() |
65 | 80 | 10/20 | HL | su | 8 | 2 | 29 | 38 | -8 | - | 23 | - | Only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourouzan MP | Tourou Zan ![]() |
35 | 50 | 10/20 | HL | su | 8 | 2 | 25 | 34 | -4 | -1 | 23 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||||
Tourou Zan ![]() |
50 | 50 | 10/20 | HL | su | 8 | 2 | 28 | 37 | -8 | -4 | 22 | 26 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourou Zan ![]() |
65 | 80 | 10/40 | HL | su | 8 | 2 | 33 | 42 | -12 | - | 23 | - | Only EX Focus cancelable not Super cancelable, builds 10 meter on block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||||
Tourouzan HP | Tourou Zan ![]() |
40 | 50 | 10/20 | HL | su | 8 | 2 | 30 | 39 | -6 | -3 | 26 | 29 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | |||
Tourou Zan ![]() |
55 | 50 | 10/20 | HL | su | 8 | 2 | 35 | 44 | -10 | -6 | 27 | 31 | 19F~ cancellable into next attack, only EX Focus cancelable not Super cancelable | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Tourou Zan ![]() |
70 | 80 | 10/40 | HL | su | 8 | 2 | 35 | 44 | -14 | - | 23 | - | Only EX Focus cancelable not Super cancelable | - | - | - | - | - | - | - | ||||||||
EX Tourouzan | Tourou Zan ![]() |
60 | 50 | -250/0 | HL | su | 7 | 1 | 18 | 25 | -1 | 0 | 18 | 19 | 15F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 1 | |||||
EX Tourouzan Followup 1 | Tourou Zan ![]() |
32 | 50 | 0 | HL | su | 5 | 1 | 20 | 25 | -3 | -2 | 18 | 19 | 13F~ cancellable into next attack, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 2 | |||||
EX Tourouzan Followup 2 | Tourou Zan ![]() |
32 | 70 | 0 | HL | su | 6 | 2 | 18[22] | 25 | -8 | -1 | 12 | 19 | 15F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 3 | |||||
EX Tourouzan Followup 3 | Tourou Zan ![]() |
32 | 80 | 0 | HL | su | 5 | 1 | 23[27] | 28 | -11 | -5 | 13 | 19 | 13F~ cancellable into next attack, [] refers to Seiei Enbu, only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 4 | |||||
EX Tourouzan Followup 4 | Tourou Zan ![]() |
40 | 46 | 0 | HL | su | 8 | 2 | 29 | 38 | -13 | - | 17 | - | Only EX Focus cancelable not Super cancelable, opponent gains 5 meter on hit and block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | JP: 5 | |||
Kaihou | Teleport ![]() |
- | - | 0 | - | - | - | - | Total 27 | 27 | - | - | - | - | Distance traveled: 1.67 | - | - | - | - | - | All: 11~15f | - | - | - | - | - | |||
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 34 | 34 | - | - | - | - | Distance traveled: 2.32 | - | - | - | - | - | All: 13~19f | - | - | - | - | - | ||||
Teleport ![]() |
- | - | 0 | - | - | - | - | Total 42 | 42 | - | - | - | - | Distance traveled: 3.58 | - | - | - | - | - | All: 14~23f | - | - | - | - | - | ||||
EX Kaihou | Teleport ![]() |
- | - | -250/0 | - | - | - | - | Total 32 | 32 | - | - | - | - | Distance traveled: 2.96 | - | - | - | - | - | All: 14~22f | All: 1~13F | All: 1~13F | - | - | - | |||
Byakko Soshoda | Byakko Soushouda ![]() |
- | - | - | - | - | - | - | Total 26[24] | 26[24] | - | - | - | - | [] refers to Seiei Enbu | - | - | - | - | - | - | Lower body: 1~24F | Lower body: 1~24F | - | - | - | |||
Byakko Soushouda ![]() |
120 | 150 | 10/60 | HL | su | 16 | 9 | 17[15] | 41 | -7 | 0 | 19 | 26 | [] refers to Seiei Enbu | X | X | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||||
Byakko Soushouda ![]() |
140 | 200 | 10/60 | HL | su | 22 | 9 | 15[13] | 45 | 0 | - | 24 | - | [] refers to Seiei Enbu | X | X | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | - | - | ||
EX Byakko Soshoda | Byakko Soushouda ![]() |
150 | 250 | 0 | HL | su | 25 | 13 | 13 | 50 | -10 | - | 16 | - | Opponent gains 10 meter on hit | X | X | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | Wall Bounce, Free Juggle | - | - | Lower body: 1~20F | Lower body: 1~20F | - | - | - | |
Senkyutai | Rolling Kick ![]() |
70*50 | 100*50 | 30/30*30 | HL | su*- | 5 | 3*3 | 33+14 | 57 | -29 | - | 21 | - | Builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | All: 1~5F | - | All: 6~10F | - | 5F~ | JP: 0*2 | |||
Rolling Kick ![]() |
70*55 | 100*50 | 30/30*30 | HL | su*- | 6~24 | 3*3 | 27+14 | 70 | -24 | - | 20 | - | Startup changes according to distance, builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | - | - | 6~24F | JP: 1*2 | ||||
Rolling Kick ![]() |
70*60 | 100*100 | 30/30*30 | HL | su*- | 7~38 | 3*3 | 23+14 | 80 | -21 | - | 19 | - | Startup changes according to distance, builds 10x2 meter on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 6~11F (at fastest) or 6~43F (at longest) | - | 7F~ (at fastest) or 38F~ (at longest) | JP: 1*2 | ||||
EX Senkyutai | Rolling Kick ![]() |
45*45*65 | 50*100*100 | -250/0 | HL | su*su*- | 4~31 | 1*1*2 | 27+17 | 78 | -25 | - | 21 | - | Startup changes according to distance, opponent gains 10x2*5 meter on hit, 5x3 on block | Soft Knockdown | Soft Knockdown | Soft Knockdown | Soft Knockdown | - | - | - | 1~11F (at fastest) or 1~34F (at longest) | - | 4F~ (at fastest) or 31F~ (at longest) | JP: 1*3*4 | |||
Zenpo Tenshin | Command Throw | 1 | 0 | 10/30 | 0.961 | - | 10 | 2 | 48 | 59 | - | 7 | - | - | X | Forces stand | - | - | - | - | - | - | - | - | - | - | |||
EX Zenpo Tenshin | Command Throw ![]() |
1 | 0 | -250/0 | 1.073 | - | 8 | 2 | 48 | 57 | - | 7 | - | - | Opponent gains 15 meter on hit | X | Forces stand | - | - | - | - | - | - | - | - | - | - | ||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Sei'ei Enbu | Super Combo | - | - | -1000/0 | - | - | 1+0 | 370 | Total 7 | 377 | - | - | - | - | Shadows cause 25% damage, impact freeze reduced by 66% while active, shadows have 12F delay | - | All: 1~2F | - | - | - | - | - | |||||||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |
Raishin Mahhaken | Ultra Combo 1 | 480 | 0 | 0/0 | HL | - | 0+8 | 5 | 43 | 55 | -28 | - | - | - | Opponent gains 30*10x16*30 meter on hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | All: 1~9F | - | - | - | - | - | |||
Tenshin Senkyutai | Ultra Combo 2 | 60*45x2*90 [440] |
0 | 0/0 | HL | - | 0+6~32 | 2(2)5(7) 3(7)3(9)3 |
37+20 | 129 | -79 | - | - | - | 1st hit vs. ground opponent triggers animation, startup changes according to distance, opponent gains 10x14*15x2 meter on full animation hit, 10*15*10x3 meter on partial animation hit | Hard Knockdown | Hard Knockdown | Hard Knockdown | Hard Knockdown | - | - | - | All: 1~32F | - | 7F~ (at fastest) or 33F~ (at longest) | JP: 0*99x4 | |||
Move Name | Nickname | Damage | Stun | Meter Gain |
Hit Level |
Cancel Ability |
Startup | Active | Rcvry | Total Frames |
Block Adv |
Hit Adv |
Block Stun |
Hit Stun |
Extra Details |
Armor Break |
Proj | Throw | On Hit Ground |
Counter Hit Ground |
On Hit Air |
Counter Hit Air |
Armor | Full Invincible |
Strike Invincible |
Projectile Invincible |
Throw Invincible |
Airborne | Juggle Info |