Ultra Street Fighter IV/Gen/Omega: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 37: Line 37:


== Character Specific Data ==
== Character Specific Data ==
'''Gen'''{{OmegaSFIVCharacterData|900|950|Fwalk|Bwalk|4+'''jumpFr'''+4|jumpDist|fDashFr|fDashD|bDashFr|bDashD|FocusFdashFr|FocusBdashFr|BdashInvuln|0|BdashAir|FocusBdashAir|Lv1FocDashFoB|Lv1FocDashBoB|Lv2FocDashFoB|Lv2FocDashBoB|}}
'''Gen'''{{OmegaSFIVCharacterDataGen|900|950|0.055|0.040|0.035|0.025|4+'''35'''+4|1.7 Forward, 1.75 Back|4+'''36'''+4|1.75 Forward, 1.925 Back|15|1.39|19|1.51|20|1.08|27|1.38|18|17|1-8|0|9-16|5-13|9-23|5-13|-3|-2|3|4|}}


== Frame Data ==
== Frame Data ==

Revision as of 23:44, 19 April 2022

Ultra Street Fighter IV/OmegaOmegaSF4 Header.png

Gen

SSFIV-Gen Face.jpg


In a nutshell


(Intro paragraph to describe overall gameplay)


Click for USF4 version


Notable Changes from USF4 to Omega

  • Mantis Chains: Mantis normals can be chained in the order L > L > M > M > H, alternating between Punches and Kicks of the same strength.
    • You can start or end at any point along that sequence, and standing/crouching makes no difference
    • Chained normals can only be special cancelled into EX moves or Super
    • Chained normals have different properties (generally lower damage, worse frame advantage)
  • Throw: slightly shorter range
  • Movement Changes:
    • Mantis Walk speed increased (Forward 0.045 > 0.055, Back 0.030 > 0.040)
    • Crane Walk speed decreased (Forward 0.055 > 0.035, Back 0.045 > 0.025)
    • Jumps: Much shorter distance (Mantis and Crane)
    • Mantis Forward Dash: 4f faster (19f > 15f), shorter distance
    • Mantis Back Dash: 7f faster (27f > 20f), shorter distance
  • Normal Move Changes:
  • Command Normal Changes:
  • Special Move Changes:
  • Super/Ultra Changes:

Character Specific Data

Gen

VITALS
Health: 900 Stun: 950
WALKING
Forward Walk Speed (Mantis): 0.055 Back Walk Speed (Mantis): 0.040
Forward Walk Speed (Crane): 0.035 Back Walk Speed (Crane): 0.025
JUMPING
Jump Total Frames (Mantis): 4+35+4 Jump Distance (Mantis): 1.7 Forward, 1.75 Back
Jump Total Frames (Crane): 4+36+4 Jump Distance (Crane): 1.75 Forward, 1.925 Back
DASHING
Forward Dash Frames (Mantis): 15 Forward Dash Distance (Mantis): 1.39
Forward Dash Frames (Crane): 19 Forward Dash Distance (Crane): 1.51
Back Dash Frames (Mantis): 20 Back Dash Distance (Mantis): 1.08
Back Dash Frames (Crane): 27 Back Dash Distance (Crane): 1.38
FOCUS DASHING
FA + Forward Dash Frames:
(Mantis/Crane)
18 FA + Back Dash Frames:
(Mantis/Crane)
17
Back Dash Invincibility:
(Mantis/Crane)
1-8 FA + Back Dash Invincibility:
(Mantis/Crane)
0
Back Dash Airborne (Mantis): 9-16 FA + Back Dash Airborne (Mantis): 5-13
Back Dash Airborne (Crane): 9-23 FA + Back Dash Airborne (Crane): 5-13
FOCUS ATTACK DATA
Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): -2
Lv2 FA + Forward Dash (Block): 3 Lv2 FA + Back Dash (Block): 4

Frame Data

Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Mantis) Lp.png s a r B H D S hit c -
> 5LP (chain) Lp.png (chain) - - - B H D S M c -
5MP (Mantis) Mp.png s a r B H D S hit c -
> 5MP (chain) Mp.png (chain) - - - B H D S M c -
5HP (Mantis) Hp.png s a r B H D S hit c -
> 5HP (chain) Hp.png (chain) - - - B H D S M c -
5LK (Mantis) Lk.png s a r B H D S hit c -
> 5LK (chain) Lk.png (chain) - - - B H D S M c -
5MK (Mantis) Mk.png s a r B H D S hit c -
> 5MK (chain) Mk.png (chain) - - - B H D S M c -
5HK (Mantis) Hk.png s a r B H D S hit c -
> 5HK (chain) Hk.png (chain) - - - B H D S M c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
5LP (Crane) Lp.png s a r B H D S hit c -
5MP (Crane) Mp.png s a r B H D S hit c -
5HP (Crane) Hp.png s a r B H D S hit c -
5LK (Crane) Lk.png s a r B H D S hit c -
5MK (Crane) Mk.png s a r B H D S hit c -
5HK (Crane) Hk.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP (Mantis) Down.gifLp.png s a r B H D S hit c -
> 2LP (chain) Down.gifLp.png (chain) - - - B H D S M c -
2MP (Mantis) Down.gifMp.png s a r B H D S hit c -
> 2MP (chain) Down.gifMp.png (chain) - - - B H D S M c -
2HP (Mantis) Down.gifHp.png s a r B H D S hit c -
> 2HP (chain) Down.gifHp.png (chain) - - - B H D S M c -
2LK (Mantis) Down.gifLk.png s a r B H D S hit c -
> 2LK (chain) Down.gifLk.png (chain) - - - B H D S M c -
2MK (Mantis) Down.gifMk.png s a r B H D S hit c -
> 2MK (chain) Down.gifMk.png (chain) - - - B H D S M c -
2HK (Mantis) Down.gifHk.png s a r B H D S hit c -
> 2HK (chain) Down.gifHk.png (chain) - - - B H D S M c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
2LP (Crane) Down.gifLp.png s a r B H D S M c -
2MP (Crane) Down.gifMp.png s a r B H D S M c -
2HP (Crane) Down.gifHp.png s a r B H D S M c -
2LK (Crane) Down.gifLk.png s a r B H D S L c -
2MK (Crane) Down.gifMk.png s a r B H D S L c -
2HK (Crane) Down.gifHk.png s a r B H D S L c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Kyotetsu
(Crane Overhead)
Right.gifMp.png s a r B H D S H c -


Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Target Combos Lp.png>Mp.png s a r B H D S hit c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - Mantis normals
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
j.LP (angled) Upright.gifLp.png s a - - - D 50 H - Crane normals
j.MP (angled) Upright.gifMp.png s a - - - D 100 H - -
j.HP (angled) Upright.gifHp.png s a - - - D 200 H - -
j.LK (angled) Upright.gifLk.png s a - - - D 50 H - -
j.MK (angled) Upright.gifMk.png s a - - - D 100 H - -
j.HK (angled) Upright.gifHk.png s a - - - D 200 H - -
j.LP (neutral) Up.gifLp.png s a - - - D 50 H - -
j.MP (neutral) Up.gifMp.png s a - - - D 100 H - -
j.HP (neutral) Up.gifHp.png s a - - - D 200 H - -
j.LK (neutral) Up.gifLk.png s a - - - D 50 H - -
j.MK (neutral) Up.gifMk.png s a - - - D 100 H - -
j.HK (neutral) Up.gifHk.png s a - - - D 200 H - -
Shakudan
(Crane Air TC)
Air Hk.png > Hk.png s a r B H D S H*H c -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Focus Attack Lv. 1 Mp.pngMk.png s a r -21 KD D S M Dash KD Adv: +x; +x after Forward Dash, +x after Back Dash
Focus Attack Lv. 2 Mp.pngMk.png s a r -15 crumple D S M Dash -
Focus Attack Lv. 3 Mp.pngMk.png s a r crumple crumple D S - Dash Unblockable
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
(Forward Throw)
Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
x
(Back Throw)
Left.gif+Lp.pngLk.png 3 2 24 - KD D S T - KD Adv: +x
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
x
()
Qcf.pngLp.png
236+LP
s a r B H D S hit c notes
x
()
Qcf.pngMp.png
236+MP
s a r B H D S hit c notes
x
()
Qcf.pngHp.png
236+HP
s a r B H D S hit c notes
Ex.png x
()
Qcf.png2p.png
236+PP
s a r B H D S hit c notes
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Zan'ei
(Mantis Super)
Qcf.pngQcf.pngP.png
236236+P
s a r B KD D - M - -
Zetsuei
(Mantis Ultra 1)
Qcf.pngQcf.png3p.png
236236+PPP
s a r B KD D - M - -
Shitenketsu
(Mantis Ultra 2)
Qcb.pngQcb.png3p.png
214214+PPP
s a r B KD D - M - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes
Jyakoha
(Crane Super)
Qcf.pngQcf.pngK.png
236236+K
s a r B KD D - T - -
Ryukoha
(Crane Ultra 1)
Qcf.pngQcf.png3k.png
236236+KKK
s a r B KD D - T - -
Teiga
(Crane Ultra 2)
Air Qcf.pngQcf.png3k.png
Air 236236+KKK
s a r B KD D - H - -
Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes

Combos

Confirms:

  • Dmg/St --

Punishes:

  • Dmg/St --

Counterhit Confirms:

Ultra Setups:

Useful Info

Reversals:

Anti-Airs:

Anti-Focus:

Anti-Projectile:

Juggles:

Miscellaneous:


Game Navigation

General
FAQ
Controls & Notation
HUD
Basic Elements
Game Systems
Universal Abilities
Movement
Advanced Techniques
Glossary
Change List
Omega Mode
Characters
Abel
Adon
Akuma
Balrog
Blanka
C. Viper
Cammy
Chun-Li
Cody
Dan
Decapre
Deejay
Dhalsim
Dudley
E. Honda
El Fuerte
Elena
Evil Ryu
Fei Long
Gen
Gouken
Guile
Guy
Hakan
Hugo
Ibuki
Juri
Ken
M. Bison
Makoto
Oni
Poison
Rolento
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T. Hawk
Vega
Yang
Yun
Zangief