Ultra Street Fighter IV/Zangief/Data

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< Ultra Street Fighter IV‎ | Zangief
Revision as of 22:56, 29 June 2025 by Stealphie2 (talk | contribs) (→‎Standing Far Normals)
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Character Vitals

Zangief
Portrait Icon HP Stun W-Ultra Scaling Throw Range
(Forward/Back)
Jump Speed
USFIV Zangief Portrait.png SSFIV-Zangief Face.jpg 1100 1100 60% 0.94 / 0.94 6+37
Forward Walk Speed Forward Dash Speed Forward Dash Distance Wakeup Timing
(Face Up / Face Down)
Jump Apex
0.035 26 0.88 31 / 21 1.62
Back Walk Speed Back Dash Speed Back Dash Distance Back Dash Data
(Invuln / Airborne / Recovery)
Jump Distance
(Forward/Back)
0.03 26 0.80 8 / 8 / 10 1.28(1.53) / 1.14(1.18)

Normals

Standing Close Normals

Zangief
zangief_close_5lp

c.5LP

Close Light Punch
File:USFIV Zangief c5lp.png
File:USFIV Zangief c5lp hitbox.png
Startup Active Recovery Total
4 6 7 16
Damage Stun Guard Cancel
40 50 HL Chn Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+3 - -
Hit Advantage Block Advantage
+2 -1
Notes
Frame advantage based on 2nd active frame
Zangief
zangief_close_5mp

c.5MP

Close Medium Punch
File:USFIV Zangief c5mp.png
File:USFIV Zangief c5mp hitbox.png
Startup Active Recovery Total
5 2 14 20
Damage Stun Guard Cancel
90 100 HL Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
40 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+4 - -
Hit Advantage Block Advantage
+1 -2
Notes
Zangief
zangief_close_5hp

c.5HP

Close Heavy Punch
File:USFIV Zangief c5hp.png
File:USFIV Zangief c5hp hitbox.png
Startup Active Recovery Total
7 4 20 30
Damage Stun Guard Cancel
140 200 HL -
Meter Gain Hitstun Blockstun Juggle Info
60 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+2 - -
Hit Advantage Block Advantage
-1 -6
Notes

Standing Far Normals

Zangief
zangief_far_5lp

f.5LP

Far Light Punch
USFIV Zangief fLP.png
File:USFIV Zangief fLP hitbox.png
Startup Active Recovery Total
4 2 7[5] 12[10]
Damage Stun Guard Cancel
30 50 HL Ch Sp Su FA
Meter Gain Hitstun Blockstun Juggle Info
20 -
Full Invuln Strike Invuln Projectile Invuln Throw Invuln
- - - -
Counter-hit Advantage Armor Airborne
+7[+9] - -
Hit Advantage Block Advantage
+6[+8] +3[+5]
Notes
[] Refers to chained version

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