Introduction
Netherrealm Sorcerer
"Quan Chi was born into hard labor in an Outworld mine. He had no future, just the guarantee of certain death in its dark tunnels. To curry favor with the mine’s owner, Quan Chi informed on fellow workers who were planning a strike. It was broken and many strikers killed. The survivors were not going to forgive and forget. They plotted to kill Quan Chi. Quan Chi’s life was saved by a mysterious benefactor. In exchange for his service, she offered to free him from the mines and train him in dark magic. Quan Chi eagerly accepted. Now a master of the Netherrealm's most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied."
Quan Chi is an unorthodox Zoner/Setplay sorcerer with the lowest health in the game (900 HP) as a trade-off for having various oppressive projectile/trap options as well as mixup potential; his S4 is an unsafe but tracking High boot that hits directly behind the opponent at any point onscreen and can be used to convert into kombos/projectiles. Although most of his strings have gaps vulnerable to armor reversals, he has several safe, disjointed and/or long-reaching attacks that can still hit opponents for trying to kounter his various mixups without armor; some of his tools include a jab with a safe Overhead launcher (S13), another jab string full of disjointed Low/Overhead options (213/2144) that can lead to kombos, and a safe forward-advancing Low B3 starter. Unsafe specials such as his armor reversal (EX BF4) and Low 2-bar launch (EX DB4) can also be covered by Kameo assists to remain safe and/or convert into kombos. Quan Chi’s gameplan is built on setting up various “Zone” portals that buff his powers and/or control the screen; two different portals can be placed onscreen and be moved forward or backward. Zone Of Power (DB3) alters his projectile properties, Zone Of Fear (EX DB3) repels the opponent, and Zone Of Waste (DF3) grants him armor by draining their meter; when EX Waste is properly set up, Quan's gap-filled offense closes completely and puts the opponent in an extremely unfavorable position. He can also trap opponents with his directable Field Of Bones (BDF2) which restricts their forward/backward movement even on block and can lead to resets, setups, and/or kombos on hit.
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