- Opening Night: Many of Ghostface's buttons and strings are solid and hard to contest; of note is a 20 frame Overhead, a solid B4 sweep, and a trivial hit confirm with F21;
- Sequels and Reboots: B3, aside from being a respectably fast Mid, gives him a restand they can either extend into further grounded damage or just let it rock for plus frames in the opponent's face, his preferred position;
- Franchising: Ghostface's three variations/identities allow them to apply a wide variety of mixups; command grabs in the default state, overhead-low in Enforcer, and stance cancels in Assassin. B3 and the EX swap allows them to seamlessly flow from one state to another in their kombos.
- A Formula That Works: Ghostface's combo structure is pretty straight-foward and Kameos like Scorpion or Mavado create openings everywhere, including his command grab;
- Slow Pace Builds Tension: Ghostface's special attacks and kombos also have especially long animations, giving their Kameo time to regenerate for the next opening;
- Now In Widescreen: While they prefer to fight up close, Ghostface has several options to harass enemies at long distance, including a fullscreen Fatal Blow;
- Critic Proof: Swapping identities practically allows them to tank a single hit; while they will take the full damage of the attack, it also makes them very non-committal in their approach when using the Assassin or Enforcer identities;
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- Plodding and Meandering: Compared to other pressure characters like Johnny or Smoke, Ghostface's movement is lacking and their long range normals are pretty slow, making their neutral game rough;
- Lacks Range: Their fullscreen options are also quite slow and only the Assassin Ghostface has access to any projectile, so they're reliant on Kameos to contest at long range;
- Way Over Budget: Using the Killer Swap mechanic to its fullest potential makes Ghostface especially meter-dependent.
- Can't Wrap it Up: While Ghostface always has meterless routes available, their damage once the hit is found is low, and especially lacks ways to dump meter to increase the damage.
- You're (Not) Cornered: Ghostface has an odd disincentive to not corner the enemy; his kombos have almost no corner carry due to frequent and repeated side-switching, and his DB4 does not work in the corner. While this means that he is comfortable without needing a corner, it also means that it is difficult for him to corner the enemy at all if the matchup demands it.
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