Mortal Kombat 1/Shang Tsung

From SuperCombo Wiki

Introduction

Scheming Sorcerer

"Shang Tsung grew up in Outworld’s backwaters. Too lazy for hard labor and too shifty for honest work, he eked out a living selling quack cures and fake magic. Though his wares were useless, Shang Tsung’s easy charm always closed the deal. Shang Tsung was resigned to this hardscrabble life. But then one day a mysterious stranger came, promising to make Shang Tsung a powerful sorcerer. Though suspicious of the offer, it was one he couldn’t refuse."

Shang Tsung is a form-based Stance/Mimic sorcerer who is able to switch freely between his Young Form (a zoner stance focused on keepaway with straight fireballs) and his Old Form (which is capable of extended unbreakable kombos from his ground fireballs) by inputting “Morph” (Down + Flip Stance) at will during movements; this has a slight startup animation if used in neutral and cannot be performed while in hitstun or knockdown, but will allow him to transition between forms during any attacks and jumps as needed with little restriction. Shang Tsung also retains his klassic ability to transform into the opponent character by using Form Stealer (FDB4) with Enhanced lasting longer and increasing dmg output while transformed, as well as his Old Form EX DB3 which costs 2 bars of meter but is unbreakable and causes a restand while granting the same properties as EX Form Stealer; he also has the ability to morph into the opponent’s Kameo and “Kopy” one of their moves (DB4), with default Kopy typically granting a weaker version of the stolen assist while the EX Kopy grants the regular or advanced version of the assist. Both stances have pros/cons requiring players to swap between them:

The zoning form

Strengths Weaknesses
  • Free Form: The ability to switch Forms during kombos and pressure allows you to tap into each Form's unique strengths at will, giving you a more open-ended strategy;
  • Solid Zoning: He doesn't need meter to access his multi-hitting fireball;
  • A Decent F4: While not offering as much as Old Form's F4, Young Shang's is still a solid 11f mid whose full string offers a decent knockback to continue playing the range game;
  • Flying Overhead: F3 is a borderline ignorant Overhead on par with Reiko's F2 with the added benefit of hopping over many Lows; opponents cannot afford to keep neutral ducking Young Shang, opening them up to...
  • Great Back Throw: His Back Throw carries the opponent over a great distance and leaves them close enough for Shang to dash in and either attempt a throw again or harass with the aforementioned F3;
  • I'm You, But Stronger: At any time, Shang can use Form Stealer to transform into his opponent, with the Enhanced version giving him a damage buff; this rewards knowledge of the rest of the cast and how they synergize with your Kameo of choice; Khaos Reigns also added a Kameo morph move, giving Shang players even more tools to play with in specific matchups.
  • Weak Conversion Ability: He needs to either switch to Old Form if he wants to cash out for more damage in kombos or settle for pushing people back into zoning range;
  • Poor Offense: Young Form's offense is weaker than Old Form's, with fewer buttons or strings that are useful up close;
  • Duckable Fireballs: A fundamental flaw in Young Shang's zoning is that he has few answers for opponents ducking at range: he has to enhance his fireball or use a Kameo to enforce respect;
  • Poor Kameo Synergy: Shang Tsung lacks a Kameo that synergizes with his entire kit, as the needs of both forms are too disparate to easily cover; this is because...
  • Stance Gated: Neither form is a complete character, so juggling between forms is a necessity in a game where other characters have win conditions that are easier to access.

The kombo/pressure form

Strengths Weaknesses
  • Free Form: The ability to switch Forms during kombos and pressure allows you to tap into each Form's unique strengths at will, giving you a more open-ended strategy;
  • Watch Your Feet: With good aim, Ground Skulls can stymie approach attempts from both the ground and the air; if you're especially on the ball, you can even get a decent reward since...
  • Long, Highly Damaging Combos: Ground Skull allows for long, highly damaging, and potentially unbreakable juggle kombos and Injection is a great kombo ender for transitioning to Young Shang's zoning;
  • Strong Mid String: Old Form's F4 is 11f on startup and extends into a longer string with easy hit-confirms and stagger opportunities in the earlier hits;
  • Great Back Throw: His Back Throw carries the opponent over a great distance and leaves them close enough for Shang to dash in and either attempt a throw again or begin pressure with the aforementioned F4;
  • I'm You, But Stronger: At any time, Shang can use Form Stealer to transform into his opponent, with the Enhanced version giving him a damage buff; this rewards knowledge of the rest of the cast and how they synergize with your Kameo of choice; Khaos Reigns also added a Kameo morph move, giving Shang players even more tools to play with in specific matchups.
  • Trickshot: Ground Skull is not as easy to fire and forget as Young Form's Straight Skulls; Ground Skull is minus at all ranges and has some blind spots which makes keeping opponents out harder;
  • Knowledge Checked: Opponents savvy against the F4 string will take advantage of F4121 being punishable and F41214 being a High; any other option will give up your turn;
  • Poor Kameo Synergy: Shang Tsung lacks a Kameo that synergizes with his entire kit, as the needs of both forms are too disparate to easily cover; this is because...
  • Stance Gated: Neither form is a complete character, so juggling between forms is a necessity in a game where other characters have win conditions that are easier to access.
Shang Tsung
Mk1 shang portrait.png
Base Health 1000.00
Availability

Normals and Strings

Grounded

1

1
Spurned God
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 18 - 20 - H +4 +2 - -

12
Die-agnosis
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 3 25 - 30 - M +8 -6 - -

124
Pulse Check
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 3 23 - 70 - M +23 -4 - -


young_b1
Deceptive Slash
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 26 - 50 - H +20 -6 - -

young_b12
Sanke Oil
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 4 34 - 50 - M +49 - - -


d1
Quick Cut
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 23 - 20 - M +12 -8 - -

1
Spurned God
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 18 - 20 - H +4 +2 - -

12
Die-agnosis
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 3 25 - 30 - M +8 -6 - -

124
Pulse Check
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 3 23 - 70 - M +23 -4 - -


old_b1
Spurned Man
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 2 26 - 50 - H +20 -6 - -

old_b12
Operation
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
17 3 31 - 70 - M +12 - - -


d1
Quick Cut
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 2 23 - 20 - M +12 -8 - -

2

2
Vision Test
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
8 3 19 - 30 - H +8 0 - -

Young_24
Silent Killer
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 3 21 - 70 - H +33 -2 - -


Fatal Incision
b2
Hitboxes Off
Hitboxes On

b2
Fatal Incision
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 2 25 - 50 - M +3 -5 - -

b22
Lovetap
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 2 26 - 30 - H +10 -6 - -

b223
Laid Low
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 26 - 70 - L +44 -7 - -


d2
Up Klaw
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 4 42 - 140 - H +23 -4 - -

old_2
Reflex Test
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
8 3 19 - 30 - H +8 0 - -

old_24
Knee Reverser
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 3 18 - 70 - L +35 +1 - -


Fatal Incision
b2
Hitboxes Off
Hitboxes On

b2
Fatal Incision
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 2 25 - 50 - M +3 -5 - -

b22
Lovetap
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 2 26 - 30 - H +10 -6 - -

b223
Laid Low
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 26 - 70 - L +44 -7 - -


d2
Up Klaw
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 4 42 - 140 - H +23 -4 - -

3
Sinister Strike
3
Hitboxes Off
Hitboxes On

3
Sinister Strike
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 4 26 - 50 - H +6 +2 - -


A God's Whimsy
f3
Hitboxes Off
Hitboxes On

f3
A God's Whimsy
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
23 4 22 - 70 - OH +27 -4 - -


d3
Femurder
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 2 24 - 20 - L +12 -9 - -

Sinister Strike
3
Hitboxes Off
Hitboxes On

3
Sinister Strike
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 4 26 - 50 - H +6 +2 - -


old_f3
Goal Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
19 2 22 - 50 - L +13 -2 - -

old_f32
Power Manifest
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
15 4 25 - 70 - M +39 - - -


d3
Femurder
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 2 24 - 20 - L +12 -9 - -

4

4
Facebreaker
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 4 21 - 70 - H +5 -3 - -


f4
Kneedler
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 2 26 - 50 - M +6 -6 - -

young_f43
Die-V
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 3 24 - 30 - M +9 -5 - -

young_f434
Spin Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
20 3 26 - 70 - M +22 - - -


b4
Kareer-Ender
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 2 30 - 70 - L +14 - - -


d4
Longfoot
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 3 25 - 30 - L +15 -6 - -

4
Facebreaker
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 4 21 - 70 - H +5 -3 - -


f4
Kneedler
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 2 26 - 50 - M +6 -6 - -

old_f41
Board Breaker
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
17 3 26 - 30 - M +5 -7 - -

old_f412
Nerve Endings
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 3 25 - 30 - H +10 -6 - -

old_f4121
Dissection
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
15 2 31 - 30 - M +1 -11 - -

Age Before Beauty
old+f41214
Hitboxes Off
Hitboxes On

old_f41214
Age Before Beauty
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 3 25 - 50 - H +23 - - -


b4
Kareer-Ender
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 2 30 - 70 - L +14 - - -


d4
Longfoot
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 3 25 - 30 - L +15 -6 - -

Aerial Normals

j.1

j1
Above you
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
7 4 - - 50 - OH - - - -

j12
Surgery
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

Major Complications
j122
Hitboxes Off
Hitboxes On

j122
Major Complications
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

j.2

j2
Experiment
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
10 4 - - - - - - - - -

Festing Wounds
j22
Hitboxes Off
Hitboxes On

j22
Festing Wounds
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - - - - - - - -

j.3/j.4
Deadly Kick
j.3 or j.4
Hitboxes Off
Hitboxes On

J3_4
Deadly Kick
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
9 6 - - - - - - - - -

Special Moves

Morphs

Quick Age Morph
Quick Age Morph
d+flip
Hitboxes Off
Hitboxes On

d_flip
Quick Age Morph
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - N/A - N/A - - - -
  • Changes forms between Young and Old

Can be performed during any attack animation without interrupting it. Enables transitions to strings otherwise exclusive to specific forms (ie. Young Shang Tsung can morph during F4 into Old Form to extend into Old Form's F41214)

(air) Quick Age Morph
jd+flip
Hitboxes Off
Hitboxes On

jd_flip
(air) Quick Age Morph
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
- - - - N/A - N/A - - - -
  • Changes forms between Young and Old

Can be performed during any attack animation without interrupting it.

Form Stealer

fdb4
Form Stealer
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
32 - 31 - N/A - N/A - - - -

Enhanced Form Stealer
fdb4 (enhanced)
Hitboxes Off
Hitboxes On

fdb4_amp
Enhanced Form Stealer
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
32 - 31 - N/A - N/A - - - -
  • Shang Tsung deals increased damage while Morphed

fb4
Perfect Form
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
30 - 29 - N/A - N/A - - - -
  • Changes Form from opponent back to Shang Tsung

Grounded

Skull

young_df1
Straight Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 - - - 60 - H +4 -11 - -
young_df1_amp
Enhanced Straight Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 - - - 30,30 - H +4 -12 - -

young_db1
Double Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 - - - 60,30 - H +2 -16 - -
young_db1_amp
Enhanced Double Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 - - - 30,30,30 - H +2 -15 - -

young_dbf1
Triple Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 - - - 60,30,30 - H -4 -21 - -
young_dbf1_amp
Enhanced Triple Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
18 - - - 30,30,30,30 - H -4 -21 - -

(Close/Far) Ground Skull
df1, db1 (Close), dbf1 (Far)
Hitboxes Off
Hitboxes On

df1
Ground Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
19 - 40 - 40 - M +45 -17 - -

Close To Far Triple Ground Skull
df1 (enhanced)
Hitboxes Off
Hitboxes On

df1_amp
Close To Far Triple Ground Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
19 - - - 30,30,30 - M,M,M +46 -27,-8, +12 - -

DF2

young_df2
Spinning Spikes
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 - 36 - 30,30,30 - M,M,M +39 -17 - -
young_df2_amp
Enhanced Spinning Spikes
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
13 - 36 - 80,30,30 - M,M,M +39 -17 - -

Vicinity Slash
df2
Hitboxes Off
Hitboxes On

df2
Vicinity Slash
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 4 37 - 80 - M +11 -19 - -
df2_amp
Enhanced Vicinity Slash
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
16 4 37 - 110 - M +11 -19 - -

DB3

young_db3
Bed of Spikes
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
8 28 25 - 60 - L +7 -28 - -
young_db3_amp
Enhanced Bed of Spikes
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
8 28 11 - 80 - L +13 -14 - -

db3
Injection
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 36 - 30,10,10,40 - M +18 -16 - -
db3_amp
Enhanced Injection
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
14 3 36 - 30,8,12,12 - M +49 -16 - -

Aerial

(Air) Skull
(Air) Straight Skull
young+jdf1
Hitboxes Off
Hitboxes On

young_jdf1
(Air) Straight Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 - - - 60 - H - - - -
young_jdf1_amp
(Air) Enhanced Straight Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
12 - - - 60 - H - - - -

(Air) Down Skull (Close/Far)
jdf1, jdf1b (Close), jdf1f (Far)
Hitboxes Off
Hitboxes On

jdf1
(Air) Down Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 - - - 40 - M +45 -14 - -

(Air) Close to Far Triple Down Skull
jdf1+BLK
Hitboxes Off
Hitboxes On

jdf1_amp
Enhanced (Air) Down Skull
Startup Active Recovery Cancel Damage Chip Guard On Hit On Block On Flawless Block Cost
11 - - - 50,50,50 - M,M,M - -3~-4 - -


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